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      1 // Copyright (C) 2009 The Android Open Source Project
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //      http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #pragma version(1)
     16 
     17 #pragma rs java_package_name(com.android.perftest)
     18 
     19 typedef struct VertexShaderConstants_s {
     20     rs_matrix4x4 model;
     21     rs_matrix4x4 proj;
     22     float4 light0_Posision;
     23     float light0_Diffuse;
     24     float light0_Specular;
     25     float light0_CosinePower;
     26 
     27     float4 light1_Posision;
     28     float light1_Diffuse;
     29     float light1_Specular;
     30     float light1_CosinePower;
     31 } VertexShaderConstants;
     32 
     33 typedef struct VertexShaderConstants3_s {
     34     rs_matrix4x4 model;
     35     rs_matrix4x4 proj;
     36     float time;
     37 } VertexShaderConstants3;
     38 
     39 
     40 typedef struct FragentShaderConstants_s {
     41     float4 light0_DiffuseColor;
     42     float4 light0_SpecularColor;
     43 
     44     float4 light1_DiffuseColor;
     45     float4 light1_SpecularColor;
     46 } FragentShaderConstants;
     47 
     48 typedef struct FragentShaderConstants2_s {
     49     float4 light_DiffuseColor[2];
     50     float4 light_SpecularColor[2];
     51 } FragentShaderConstants2;
     52 
     53 typedef struct FragentShaderConstants3_s {
     54     float4 light0_DiffuseColor;
     55     float4 light0_SpecularColor;
     56     float4 light0_Posision;
     57     float light0_Diffuse;
     58     float light0_Specular;
     59     float light0_CosinePower;
     60 
     61     float4 light1_DiffuseColor;
     62     float4 light1_SpecularColor;
     63     float4 light1_Posision;
     64     float light1_Diffuse;
     65     float light1_Specular;
     66     float light1_CosinePower;
     67 } FragentShaderConstants3;
     68 
     69 typedef struct VertexShaderInputs_s {
     70     float4 position;
     71     float3 normal;
     72     float2 texture0;
     73 } VertexShaderInputs;
     74 
     75