1 LOCAL_PATH:= $(call my-dir) 2 include $(CLEAR_VARS) 3 4 ifeq "REL" "$(PLATFORM_VERSION_CODENAME)" 5 RS_VERSION := $(PLATFORM_SDK_VERSION) 6 else 7 # Increment by 1 whenever this is not a final release build, since we want to 8 # be able to see the RS version number change during development. 9 # See build/core/version_defaults.mk for more information about this. 10 RS_VERSION := "(1 + $(PLATFORM_SDK_VERSION))" 11 endif 12 local_cflags_for_rs_cpp += -DRS_VERSION=$(RS_VERSION) 13 14 LOCAL_CFLAGS += $(local_cflags_for_rs_cpp) 15 16 LOCAL_SRC_FILES:= \ 17 RenderScript.cpp \ 18 BaseObj.cpp \ 19 Element.cpp \ 20 Type.cpp \ 21 Allocation.cpp \ 22 Script.cpp \ 23 ScriptC.cpp \ 24 ScriptIntrinsics.cpp 25 26 LOCAL_SHARED_LIBRARIES := \ 27 libRS \ 28 libz \ 29 libcutils \ 30 libutils \ 31 liblog 32 33 LOCAL_MODULE:= libRScpp 34 35 LOCAL_MODULE_TAGS := optional 36 37 intermediates := $(call intermediates-dir-for,STATIC_LIBRARIES,libRS,TARGET,) 38 librs_generated_headers := \ 39 $(intermediates)/rsgApiStructs.h \ 40 $(intermediates)/rsgApiFuncDecl.h 41 LOCAL_GENERATED_SOURCES := $(librs_generated_headers) 42 43 LOCAL_C_INCLUDES += frameworks/rs 44 LOCAL_C_INCLUDES += $(intermediates) 45 46 47 include $(BUILD_SHARED_LIBRARY) 48