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      1 /*
      2  * Copyright (C) 2012 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.android.gallery3d.filtershow.ui;
     18 
     19 import android.graphics.Canvas;
     20 import android.graphics.Color;
     21 import android.graphics.Paint;
     22 import android.graphics.Path;
     23 import android.graphics.drawable.Drawable;
     24 import android.util.Log;
     25 
     26 import java.util.Collections;
     27 import java.util.Vector;
     28 
     29 public class Spline {
     30     private final Vector<ControlPoint> mPoints;
     31     private static Drawable mCurveHandle;
     32     private static int mCurveHandleSize;
     33     private static int mCurveWidth;
     34 
     35     public static final int RGB = 0;
     36     public static final int RED = 1;
     37     public static final int GREEN = 2;
     38     public static final int BLUE = 3;
     39     private static final String LOGTAG = "Spline";
     40 
     41     private final Paint gPaint = new Paint();
     42     private ControlPoint mCurrentControlPoint = null;
     43 
     44     public Spline() {
     45         mPoints = new Vector<ControlPoint>();
     46     }
     47 
     48     public Spline(Spline spline) {
     49         mPoints = new Vector<ControlPoint>();
     50         for (int i = 0; i < spline.mPoints.size(); i++) {
     51             ControlPoint p = spline.mPoints.elementAt(i);
     52             ControlPoint newPoint = new ControlPoint(p);
     53             mPoints.add(newPoint);
     54             if (spline.mCurrentControlPoint == p) {
     55                 mCurrentControlPoint = newPoint;
     56             }
     57         }
     58         Collections.sort(mPoints);
     59     }
     60 
     61     public static void setCurveHandle(Drawable drawable, int size) {
     62         mCurveHandle = drawable;
     63         mCurveHandleSize = size;
     64     }
     65 
     66     public static void setCurveWidth(int width) {
     67         mCurveWidth = width;
     68     }
     69 
     70     public static int curveHandleSize() {
     71         return mCurveHandleSize;
     72     }
     73 
     74     public static int colorForCurve(int curveIndex) {
     75         switch (curveIndex) {
     76             case Spline.RED:
     77                 return Color.RED;
     78             case GREEN:
     79                 return Color.GREEN;
     80             case BLUE:
     81                 return Color.BLUE;
     82         }
     83         return Color.WHITE;
     84     }
     85 
     86     private void didMovePoint(ControlPoint point) {
     87         mCurrentControlPoint = point;
     88     }
     89 
     90     public void movePoint(int pick, float x, float y) {
     91         if (pick < 0 || pick > mPoints.size() - 1) {
     92             return;
     93         }
     94         ControlPoint point = mPoints.elementAt(pick);
     95         point.x = x;
     96         point.y = y;
     97         didMovePoint(point);
     98     }
     99 
    100     public boolean isOriginal() {
    101         if (this.getNbPoints() != 2) {
    102             return false;
    103         }
    104         if (mPoints.elementAt(0).x != 0 || mPoints.elementAt(0).y != 1) {
    105             return false;
    106         }
    107         if (mPoints.elementAt(1).x != 1 || mPoints.elementAt(1).y != 0) {
    108             return false;
    109         }
    110         return true;
    111     }
    112 
    113     public void reset() {
    114         mPoints.clear();
    115         addPoint(0.0f, 1.0f);
    116         addPoint(1.0f, 0.0f);
    117     }
    118 
    119     private void drawHandles(Canvas canvas, Drawable indicator, float centerX, float centerY) {
    120         int left = (int) centerX - mCurveHandleSize / 2;
    121         int top = (int) centerY - mCurveHandleSize / 2;
    122         indicator.setBounds(left, top, left + mCurveHandleSize, top + mCurveHandleSize);
    123         indicator.draw(canvas);
    124     }
    125 
    126     public float[] getAppliedCurve() {
    127         float[] curve = new float[256];
    128         ControlPoint[] points = new ControlPoint[mPoints.size()];
    129         for (int i = 0; i < mPoints.size(); i++) {
    130             ControlPoint p = mPoints.get(i);
    131             points[i] = new ControlPoint(p.x, p.y);
    132         }
    133         double[] derivatives = solveSystem(points);
    134         int start = 0;
    135         int end = 256;
    136         if (points[0].x != 0) {
    137             start = (int) (points[0].x * 256);
    138         }
    139         if (points[points.length - 1].x != 1) {
    140             end = (int) (points[points.length - 1].x * 256);
    141         }
    142         for (int i = 0; i < start; i++) {
    143             curve[i] = 1.0f - points[0].y;
    144         }
    145         for (int i = end; i < 256; i++) {
    146             curve[i] = 1.0f - points[points.length - 1].y;
    147         }
    148         for (int i = start; i < end; i++) {
    149             ControlPoint cur = null;
    150             ControlPoint next = null;
    151             double x = i / 256.0;
    152             int pivot = 0;
    153             for (int j = 0; j < points.length - 1; j++) {
    154                 if (x >= points[j].x && x <= points[j + 1].x) {
    155                     pivot = j;
    156                 }
    157             }
    158             cur = points[pivot];
    159             next = points[pivot + 1];
    160             if (x <= next.x) {
    161                 double x1 = cur.x;
    162                 double x2 = next.x;
    163                 double y1 = cur.y;
    164                 double y2 = next.y;
    165 
    166                 // Use the second derivatives to apply the cubic spline
    167                 // equation:
    168                 double delta = (x2 - x1);
    169                 double delta2 = delta * delta;
    170                 double b = (x - x1) / delta;
    171                 double a = 1 - b;
    172                 double ta = a * y1;
    173                 double tb = b * y2;
    174                 double tc = (a * a * a - a) * derivatives[pivot];
    175                 double td = (b * b * b - b) * derivatives[pivot + 1];
    176                 double y = ta + tb + (delta2 / 6) * (tc + td);
    177                 if (y > 1.0f) {
    178                     y = 1.0f;
    179                 }
    180                 if (y < 0) {
    181                     y = 0;
    182                 }
    183                 curve[i] = (float) (1.0f - y);
    184             } else {
    185                 curve[i] = 1.0f - next.y;
    186             }
    187         }
    188         return curve;
    189     }
    190 
    191     private void drawGrid(Canvas canvas, float w, float h) {
    192         // Grid
    193         gPaint.setARGB(128, 150, 150, 150);
    194         gPaint.setStrokeWidth(1);
    195 
    196         float stepH = h / 9;
    197         float stepW = w / 9;
    198 
    199         // central diagonal
    200         gPaint.setARGB(255, 100, 100, 100);
    201         gPaint.setStrokeWidth(2);
    202         canvas.drawLine(0, h, w, 0, gPaint);
    203 
    204         gPaint.setARGB(128, 200, 200, 200);
    205         gPaint.setStrokeWidth(4);
    206         stepH = h / 3;
    207         stepW = w / 3;
    208         for (int j = 1; j < 3; j++) {
    209             canvas.drawLine(0, j * stepH, w, j * stepH, gPaint);
    210             canvas.drawLine(j * stepW, 0, j * stepW, h, gPaint);
    211         }
    212         canvas.drawLine(0, 0, 0, h, gPaint);
    213         canvas.drawLine(w, 0, w, h, gPaint);
    214         canvas.drawLine(0, 0, w, 0, gPaint);
    215         canvas.drawLine(0, h, w, h, gPaint);
    216     }
    217 
    218     public void draw(Canvas canvas, int color, int canvasWidth, int canvasHeight,
    219             boolean showHandles, boolean moving) {
    220         float w = canvasWidth - mCurveHandleSize;
    221         float h = canvasHeight - mCurveHandleSize;
    222         float dx = mCurveHandleSize / 2;
    223         float dy = mCurveHandleSize / 2;
    224 
    225         // The cubic spline equation is (from numerical recipes in C):
    226         // y = a(y_i) + b(y_i+1) + c(y"_i) + d(y"_i+1)
    227         //
    228         // with c(y"_i) and d(y"_i+1):
    229         // c(y"_i) = 1/6 (a^3 - a) delta^2 (y"_i)
    230         // d(y"_i_+1) = 1/6 (b^3 - b) delta^2 (y"_i+1)
    231         //
    232         // and delta:
    233         // delta = x_i+1 - x_i
    234         //
    235         // To find the second derivatives y", we can rearrange the equation as:
    236         // A(y"_i-1) + B(y"_i) + C(y"_i+1) = D
    237         //
    238         // With the coefficients A, B, C, D:
    239         // A = 1/6 (x_i - x_i-1)
    240         // B = 1/3 (x_i+1 - x_i-1)
    241         // C = 1/6 (x_i+1 - x_i)
    242         // D = (y_i+1 - y_i)/(x_i+1 - x_i) - (y_i - y_i-1)/(x_i - x_i-1)
    243         //
    244         // We can now easily solve the equation to find the second derivatives:
    245         ControlPoint[] points = new ControlPoint[mPoints.size()];
    246         for (int i = 0; i < mPoints.size(); i++) {
    247             ControlPoint p = mPoints.get(i);
    248             points[i] = new ControlPoint(p.x * w, p.y * h);
    249         }
    250         double[] derivatives = solveSystem(points);
    251 
    252         Path path = new Path();
    253         path.moveTo(0, points[0].y);
    254         for (int i = 0; i < points.length - 1; i++) {
    255             double x1 = points[i].x;
    256             double x2 = points[i + 1].x;
    257             double y1 = points[i].y;
    258             double y2 = points[i + 1].y;
    259 
    260             for (double x = x1; x < x2; x += 20) {
    261                 // Use the second derivatives to apply the cubic spline
    262                 // equation:
    263                 double delta = (x2 - x1);
    264                 double delta2 = delta * delta;
    265                 double b = (x - x1) / delta;
    266                 double a = 1 - b;
    267                 double ta = a * y1;
    268                 double tb = b * y2;
    269                 double tc = (a * a * a - a) * derivatives[i];
    270                 double td = (b * b * b - b) * derivatives[i + 1];
    271                 double y = ta + tb + (delta2 / 6) * (tc + td);
    272                 if (y > h) {
    273                     y = h;
    274                 }
    275                 if (y < 0) {
    276                     y = 0;
    277                 }
    278                 path.lineTo((float) x, (float) y);
    279             }
    280         }
    281         canvas.save();
    282         canvas.translate(dx, dy);
    283         drawGrid(canvas, w, h);
    284         ControlPoint lastPoint = points[points.length - 1];
    285         path.lineTo(lastPoint.x, lastPoint.y);
    286         path.lineTo(w, lastPoint.y);
    287         Paint paint = new Paint();
    288         paint.setAntiAlias(true);
    289         paint.setFilterBitmap(true);
    290         paint.setDither(true);
    291         paint.setStyle(Paint.Style.STROKE);
    292         int curveWidth = mCurveWidth;
    293         if (showHandles) {
    294             curveWidth *= 1.5;
    295         }
    296         paint.setStrokeWidth(curveWidth + 2);
    297         paint.setColor(Color.BLACK);
    298         canvas.drawPath(path, paint);
    299 
    300         if (moving && mCurrentControlPoint != null) {
    301             float px = mCurrentControlPoint.x * w;
    302             float py = mCurrentControlPoint.y * h;
    303             paint.setStrokeWidth(3);
    304             paint.setColor(Color.BLACK);
    305             canvas.drawLine(px, py, px, h, paint);
    306             canvas.drawLine(0, py, px, py, paint);
    307             paint.setStrokeWidth(1);
    308             paint.setColor(color);
    309             canvas.drawLine(px, py, px, h, paint);
    310             canvas.drawLine(0, py, px, py, paint);
    311         }
    312 
    313         paint.setStrokeWidth(curveWidth);
    314         paint.setColor(color);
    315         canvas.drawPath(path, paint);
    316         if (showHandles) {
    317             for (int i = 0; i < points.length; i++) {
    318                 float x = points[i].x;
    319                 float y = points[i].y;
    320                 drawHandles(canvas, mCurveHandle, x, y);
    321             }
    322         }
    323         canvas.restore();
    324     }
    325 
    326     double[] solveSystem(ControlPoint[] points) {
    327         int n = points.length;
    328         double[][] system = new double[n][3];
    329         double[] result = new double[n]; // d
    330         double[] solution = new double[n]; // returned coefficients
    331         system[0][1] = 1;
    332         system[n - 1][1] = 1;
    333         double d6 = 1.0 / 6.0;
    334         double d3 = 1.0 / 3.0;
    335 
    336         // let's create a tridiagonal matrix representing the
    337         // system, and apply the TDMA algorithm to solve it
    338         // (see http://en.wikipedia.org/wiki/Tridiagonal_matrix_algorithm)
    339         for (int i = 1; i < n - 1; i++) {
    340             double deltaPrevX = points[i].x - points[i - 1].x;
    341             double deltaX = points[i + 1].x - points[i - 1].x;
    342             double deltaNextX = points[i + 1].x - points[i].x;
    343             double deltaNextY = points[i + 1].y - points[i].y;
    344             double deltaPrevY = points[i].y - points[i - 1].y;
    345             system[i][0] = d6 * deltaPrevX; // a_i
    346             system[i][1] = d3 * deltaX; // b_i
    347             system[i][2] = d6 * deltaNextX; // c_i
    348             result[i] = (deltaNextY / deltaNextX) - (deltaPrevY / deltaPrevX); // d_i
    349         }
    350 
    351         // Forward sweep
    352         for (int i = 1; i < n; i++) {
    353             // m = a_i/b_i-1
    354             double m = system[i][0] / system[i - 1][1];
    355             // b_i = b_i - m(c_i-1)
    356             system[i][1] = system[i][1] - m * system[i - 1][2];
    357             // d_i = d_i - m(d_i-1)
    358             result[i] = result[i] - m * result[i - 1];
    359         }
    360 
    361         // Back substitution
    362         solution[n - 1] = result[n - 1] / system[n - 1][1];
    363         for (int i = n - 2; i >= 0; --i) {
    364             solution[i] = (result[i] - system[i][2] * solution[i + 1]) / system[i][1];
    365         }
    366         return solution;
    367     }
    368 
    369     public int addPoint(float x, float y) {
    370         return addPoint(new ControlPoint(x, y));
    371     }
    372 
    373     public int addPoint(ControlPoint v) {
    374         mPoints.add(v);
    375         Collections.sort(mPoints);
    376         return mPoints.indexOf(v);
    377     }
    378 
    379     public void deletePoint(int n) {
    380         mPoints.remove(n);
    381         if (mPoints.size() < 2) {
    382             reset();
    383         }
    384         Collections.sort(mPoints);
    385     }
    386 
    387     public int getNbPoints() {
    388         return mPoints.size();
    389     }
    390 
    391     public ControlPoint getPoint(int n) {
    392         return mPoints.elementAt(n);
    393     }
    394 
    395     public boolean isPointContained(float x, int n) {
    396         for (int i = 0; i < n; i++) {
    397             ControlPoint point = mPoints.elementAt(i);
    398             if (point.x > x) {
    399                 return false;
    400             }
    401         }
    402         for (int i = n + 1; i < mPoints.size(); i++) {
    403             ControlPoint point = mPoints.elementAt(i);
    404             if (point.x < x) {
    405                 return false;
    406             }
    407         }
    408         return true;
    409     }
    410 
    411     public Spline copy() {
    412         Spline spline = new Spline();
    413         for (int i = 0; i < mPoints.size(); i++) {
    414             ControlPoint point = mPoints.elementAt(i);
    415             spline.addPoint(point.copy());
    416         }
    417         return spline;
    418     }
    419 
    420     public void show() {
    421         Log.v(LOGTAG, "show curve " + this);
    422         for (int i = 0; i < mPoints.size(); i++) {
    423             ControlPoint point = mPoints.elementAt(i);
    424             Log.v(LOGTAG, "point " + i + " is (" + point.x + ", " + point.y + ")");
    425         }
    426     }
    427 
    428 }
    429