1 # Copyright 2009 The Android Open Source Project 2 # 3 # Android.mk for sdklauncher 4 # 5 # The "SDK Launcher" is for Windows only. 6 # This simple .exe will sit at the root of the Windows SDK 7 # and currently simply executes tools\android.bat. 8 # Eventually it should simply replace the batch file. 9 10 11 #----- The current C++ sdklauncher ----- 12 13 LOCAL_PATH := $(call my-dir) 14 include $(CLEAR_VARS) 15 16 ifeq ($(HOST_OS),windows) 17 18 LOCAL_SRC_FILES := \ 19 sdklauncher.c 20 21 LOCAL_CFLAGS += -Wall -Wno-unused-parameter 22 LOCAL_CFLAGS += -D_XOPEN_SOURCE -D_GNU_SOURCE -DSH_HISTORY 23 LOCAL_MODULE := sdklauncher 24 25 LOCAL_MODULE_TAGS := optional 26 27 # Locate windres executable 28 WINDRES := windres 29 ifneq ($(USE_MINGW),) 30 # When building the Windows resources under Linux, use the MinGW one 31 WINDRES := i586-mingw32msvc-windres 32 endif 33 34 # Link the Windows icon file as well into the executable, based on the technique 35 # used in external/qemu/Makefile.android. The variables need to have different 36 # names to not interfere with the ones from qemu/Makefile.android. 37 # 38 INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) 39 SDKLAUNCHER_ICON_OBJ := sdklauncher_icon.o 40 SDKLAUNCHER_ICON_PATH := $(LOCAL_PATH)/images 41 $(SDKLAUNCHER_ICON_PATH)/$(SDKLAUNCHER_ICON_OBJ): $(SDKLAUNCHER_ICON_PATH)/android_icon.rc 42 $(WINDRES) $< -I $(SDKLAUNCHER_ICON_PATH) -o $@ 43 44 # seems to be the only way to add an object file that was not generated from 45 # a C/C++/Java source file to our build system. and very unfortunately, 46 # $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces 47 # us to put the object file in the source directory... 48 # 49 LOCAL_PREBUILT_OBJ_FILES += images/$(SDKLAUNCHER_ICON_OBJ) 50 51 include $(BUILD_HOST_EXECUTABLE) 52 53 $(call dist-for-goals,droid,$(LOCAL_BUILT_MODULE)) 54 55 endif 56 57 58 59 60