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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef RSD_ALLOCATION_H
     18 #define RSD_ALLOCATION_H
     19 
     20 #include <rs_hal.h>
     21 #include <rsRuntime.h>
     22 #include <rsAllocation.h>
     23 
     24 #include "../cpu_ref/rsd_cpu.h"
     25 
     26 #ifndef RS_SERVER
     27 #include <GLES/gl.h>
     28 #include <GLES2/gl2.h>
     29 #endif
     30 
     31 #if !defined(RS_SERVER) && !defined(RS_COMPATIBILITY_LIB)
     32 #include "gui/CpuConsumer.h"
     33 #include "gui/GLConsumer.h"
     34 #endif
     35 
     36 class RsdFrameBufferObj;
     37 struct ANativeWindow;
     38 struct ANativeWindowBuffer;
     39 
     40 struct DrvAllocation {
     41     // Is this a legal structure to be used as a texture source.
     42     // Initially this will require 1D or 2D and color data
     43     uint32_t textureID;
     44 
     45     // Is this a legal structure to be used as a vertex source.
     46     // Initially this will require 1D and x(yzw).  Additional per element data
     47     // is allowed.
     48     uint32_t bufferID;
     49 
     50     // Is this a legal structure to be used as an FBO render target
     51     uint32_t renderTargetID;
     52 
     53 #ifndef RS_COMPATIBILITY_LIB
     54     class NewBufferListener : public android::ConsumerBase::FrameAvailableListener {
     55     public:
     56         const android::renderscript::Context *rsc;
     57         const android::renderscript::Allocation *alloc;
     58 
     59         virtual void onFrameAvailable();
     60     };
     61     android::sp<NewBufferListener> mBufferListener;
     62 
     63 
     64     GLenum glTarget;
     65     GLenum glType;
     66     GLenum glFormat;
     67 
     68     ANativeWindow *wndSurface;
     69     android::GLConsumer *surfaceTexture;
     70 #else
     71     int glTarget;
     72     int glType;
     73     int glFormat;
     74 #endif
     75 
     76     bool useUserProvidedPtr;
     77     bool uploadDeferred;
     78 
     79     RsdFrameBufferObj * readBackFBO;
     80     ANativeWindow *wnd;
     81     ANativeWindowBuffer *wndBuffer;
     82 
     83 #if !defined(RS_SERVER) && !defined(RS_COMPATIBILITY_LIB)
     84     android::sp< android::CpuConsumer > cpuConsumer;
     85     android::CpuConsumer::LockedBuffer lb;
     86 #endif
     87 };
     88 
     89 #ifndef RS_COMPATIBILITY_LIB
     90 GLenum rsdTypeToGLType(RsDataType t);
     91 GLenum rsdKindToGLFormat(RsDataKind k);
     92 #endif
     93 
     94 
     95 bool rsdAllocationInit(const android::renderscript::Context *rsc,
     96                        android::renderscript::Allocation *alloc,
     97                        bool forceZero);
     98 void rsdAllocationDestroy(const android::renderscript::Context *rsc,
     99                           android::renderscript::Allocation *alloc);
    100 
    101 void rsdAllocationResize(const android::renderscript::Context *rsc,
    102                          const android::renderscript::Allocation *alloc,
    103                          const android::renderscript::Type *newType, bool zeroNew);
    104 void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
    105                           const android::renderscript::Allocation *alloc,
    106                           RsAllocationUsageType src);
    107 void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
    108                             const android::renderscript::Allocation *alloc);
    109 void* rsdAllocationGetSurface(const android::renderscript::Context *rsc,
    110                               const android::renderscript::Allocation *alloc);
    111 void rsdAllocationSetSurface(const android::renderscript::Context *rsc,
    112                             android::renderscript::Allocation *alloc, ANativeWindow *nw);
    113 void rsdAllocationIoSend(const android::renderscript::Context *rsc,
    114                          android::renderscript::Allocation *alloc);
    115 void rsdAllocationIoReceive(const android::renderscript::Context *rsc,
    116                             android::renderscript::Allocation *alloc);
    117 
    118 void rsdAllocationData1D(const android::renderscript::Context *rsc,
    119                          const android::renderscript::Allocation *alloc,
    120                          uint32_t xoff, uint32_t lod, size_t count,
    121                          const void *data, size_t sizeBytes);
    122 void rsdAllocationData2D(const android::renderscript::Context *rsc,
    123                          const android::renderscript::Allocation *alloc,
    124                          uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
    125                          uint32_t w, uint32_t h,
    126                          const void *data, size_t sizeBytes, size_t stride);
    127 void rsdAllocationData3D(const android::renderscript::Context *rsc,
    128                          const android::renderscript::Allocation *alloc,
    129                          uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod,
    130                          uint32_t w, uint32_t h, uint32_t d, const void *data, size_t sizeBytes,
    131                          size_t stride);
    132 
    133 void rsdAllocationRead1D(const android::renderscript::Context *rsc,
    134                          const android::renderscript::Allocation *alloc,
    135                          uint32_t xoff, uint32_t lod, size_t count,
    136                          void *data, size_t sizeBytes);
    137 void rsdAllocationRead2D(const android::renderscript::Context *rsc,
    138                          const android::renderscript::Allocation *alloc,
    139                          uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
    140                          uint32_t w, uint32_t h,
    141                          void *data, size_t sizeBytes, size_t stride);
    142 void rsdAllocationRead3D(const android::renderscript::Context *rsc,
    143                          const android::renderscript::Allocation *alloc,
    144                          uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod,
    145                          uint32_t w, uint32_t h, uint32_t d, void *data, size_t sizeBytes,
    146                          size_t stride);
    147 
    148 void * rsdAllocationLock1D(const android::renderscript::Context *rsc,
    149                           const android::renderscript::Allocation *alloc);
    150 void rsdAllocationUnlock1D(const android::renderscript::Context *rsc,
    151                           const android::renderscript::Allocation *alloc);
    152 
    153 
    154 void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
    155                                const android::renderscript::Allocation *dstAlloc,
    156                                uint32_t dstXoff, uint32_t dstLod, size_t count,
    157                                const android::renderscript::Allocation *srcAlloc,
    158                                uint32_t srcXoff, uint32_t srcLod);
    159 void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
    160                                const android::renderscript::Allocation *dstAlloc,
    161                                uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
    162                                RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
    163                                const android::renderscript::Allocation *srcAlloc,
    164                                uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
    165                                RsAllocationCubemapFace srcFace);
    166 void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
    167                                const android::renderscript::Allocation *dstAlloc,
    168                                uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
    169                                uint32_t dstLod,
    170                                uint32_t w, uint32_t h, uint32_t d,
    171                                const android::renderscript::Allocation *srcAlloc,
    172                                uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
    173                                uint32_t srcLod);
    174 
    175 void rsdAllocationElementData1D(const android::renderscript::Context *rsc,
    176                                 const android::renderscript::Allocation *alloc,
    177                                 uint32_t x,
    178                                 const void *data, uint32_t elementOff, size_t sizeBytes);
    179 void rsdAllocationElementData2D(const android::renderscript::Context *rsc,
    180                                 const android::renderscript::Allocation *alloc,
    181                                 uint32_t x, uint32_t y,
    182                                 const void *data, uint32_t elementOff, size_t sizeBytes);
    183 
    184 void rsdAllocationGenerateMipmaps(const android::renderscript::Context *rsc,
    185                                   const android::renderscript::Allocation *alloc);
    186 
    187 
    188 
    189 #endif
    190