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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 package com.jme3.scene.plugins.blender.textures;
     33 
     34 import com.jme3.scene.plugins.blender.BlenderContext;
     35 import com.jme3.scene.plugins.blender.file.Structure;
     36 import com.jme3.scene.plugins.blender.textures.NoiseGenerator.MusgraveFunction;
     37 import com.jme3.texture.Image;
     38 import com.jme3.texture.Image.Format;
     39 import com.jme3.texture.Texture;
     40 import com.jme3.texture.Texture3D;
     41 import com.jme3.util.BufferUtils;
     42 import java.nio.ByteBuffer;
     43 import java.util.ArrayList;
     44 
     45 /**
     46  * This class generates the 'musgrave' texture.
     47  * @author Marcin Roguski (Kaelthas)
     48  */
     49 public class TextureGeneratorMusgrave extends TextureGenerator {
     50 
     51 	/**
     52 	 * Constructor stores the given noise generator.
     53 	 * @param noiseGenerator
     54 	 *        the noise generator
     55 	 */
     56 	public TextureGeneratorMusgrave(NoiseGenerator noiseGenerator) {
     57 		super(noiseGenerator);
     58 	}
     59 
     60 	@Override
     61 	protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
     62 		int stype = ((Number) tex.getFieldValue("stype")).intValue();
     63 		float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue();
     64 		TexturePixel texres = new TexturePixel();
     65 		float[] texvec = new float[] { 0, 0, 0 };
     66 		int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
     67 		float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
     68 		float[][] colorBand = this.computeColorband(tex, blenderContext);
     69 		Format format = colorBand != null ? Format.RGBA8 : Format.Luminance8;
     70 		int bytesPerPixel = colorBand != null ? 4 : 1;
     71 		MusgraveData musgraveData = new MusgraveData(tex);
     72 		MusgraveFunction musgraveFunction;
     73 		BrightnessAndContrastData bacd = new BrightnessAndContrastData(tex);
     74 
     75 		byte[] data = new byte[width * height * depth * bytesPerPixel];
     76 		for (int i = -halfW; i < halfW; ++i) {
     77 			texvec[0] = wDelta * i / noisesize;
     78 			for (int j = -halfH; j < halfH; ++j) {
     79 				texvec[1] = hDelta * j / noisesize;
     80 				for (int k = -halfD; k < halfD; ++k) {
     81 					texvec[2] = dDelta * k / noisesize;
     82 					musgraveFunction = NoiseGenerator.musgraveFunctions.get(Integer.valueOf(musgraveData.stype));
     83 					if(musgraveFunction==null) {
     84 						throw new IllegalStateException("Unknown type of musgrave texture: " + stype);
     85 					}
     86 					texres.intensity = musgraveData.outscale * musgraveFunction.execute(musgraveData, texvec[0], texvec[1], texvec[2]);
     87 					if(texres.intensity>1) {
     88 						texres.intensity = 1.0f;
     89 					} else if(texres.intensity < 0) {
     90 						texres.intensity = 0.0f;
     91 					}
     92 
     93 					if (colorBand != null) {
     94 						int colorbandIndex = (int) (texres.intensity * 1000.0f);
     95 						texres.red = colorBand[colorbandIndex][0];
     96 						texres.green = colorBand[colorbandIndex][1];
     97 						texres.blue = colorBand[colorbandIndex][2];
     98 
     99 						this.applyBrightnessAndContrast(texres, bacd.contrast, bacd.brightness);
    100 						data[index++] = (byte) (texres.red * 255.0f);
    101 						data[index++] = (byte) (texres.green * 255.0f);
    102 						data[index++] = (byte) (texres.blue * 255.0f);
    103 						data[index++] = (byte) (colorBand[colorbandIndex][3] * 255.0f);
    104 					} else {
    105 						this.applyBrightnessAndContrast(bacd, texres);
    106 						data[index++] = (byte) (texres.intensity * 255.0f);
    107 					}
    108 				}
    109 			}
    110 		}
    111 		ArrayList<ByteBuffer> dataArray = new ArrayList<ByteBuffer>(1);
    112 		dataArray.add(BufferUtils.createByteBuffer(data));
    113 		return new Texture3D(new Image(format, width, height, depth, dataArray));
    114 	}
    115 
    116     protected static class MusgraveData {
    117     	public final int stype;
    118     	public final float outscale;
    119     	public final float h;
    120     	public final float lacunarity;
    121     	public final float octaves;
    122     	public final int noisebasis;
    123     	public final float offset;
    124     	public final float gain;
    125 
    126     	public MusgraveData(Structure tex) {
    127     		stype = ((Number) tex.getFieldValue("stype")).intValue();
    128             outscale = ((Number) tex.getFieldValue("ns_outscale")).floatValue();
    129             h = ((Number) tex.getFieldValue("mg_H")).floatValue();
    130             lacunarity = ((Number) tex.getFieldValue("mg_lacunarity")).floatValue();
    131             octaves = ((Number) tex.getFieldValue("mg_octaves")).floatValue();
    132             noisebasis = ((Number) tex.getFieldValue("noisebasis")).intValue();
    133             offset = ((Number) tex.getFieldValue("mg_offset")).floatValue();
    134             gain = ((Number) tex.getFieldValue("mg_gain")).floatValue();
    135 		}
    136     }
    137 }
    138