1 //===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // The file defines the MachineFrameInfo class. 11 // 12 //===----------------------------------------------------------------------===// 13 14 #ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H 15 #define LLVM_CODEGEN_MACHINEFRAMEINFO_H 16 17 #include "llvm/ADT/SmallVector.h" 18 #include "llvm/Support/DataTypes.h" 19 #include <cassert> 20 #include <vector> 21 22 namespace llvm { 23 class raw_ostream; 24 class DataLayout; 25 class TargetRegisterClass; 26 class Type; 27 class MachineFunction; 28 class MachineBasicBlock; 29 class TargetFrameLowering; 30 class BitVector; 31 class Value; 32 class AllocaInst; 33 34 /// The CalleeSavedInfo class tracks the information need to locate where a 35 /// callee saved register is in the current frame. 36 class CalleeSavedInfo { 37 unsigned Reg; 38 int FrameIdx; 39 40 public: 41 explicit CalleeSavedInfo(unsigned R, int FI = 0) 42 : Reg(R), FrameIdx(FI) {} 43 44 // Accessors. 45 unsigned getReg() const { return Reg; } 46 int getFrameIdx() const { return FrameIdx; } 47 void setFrameIdx(int FI) { FrameIdx = FI; } 48 }; 49 50 /// The MachineFrameInfo class represents an abstract stack frame until 51 /// prolog/epilog code is inserted. This class is key to allowing stack frame 52 /// representation optimizations, such as frame pointer elimination. It also 53 /// allows more mundane (but still important) optimizations, such as reordering 54 /// of abstract objects on the stack frame. 55 /// 56 /// To support this, the class assigns unique integer identifiers to stack 57 /// objects requested clients. These identifiers are negative integers for 58 /// fixed stack objects (such as arguments passed on the stack) or nonnegative 59 /// for objects that may be reordered. Instructions which refer to stack 60 /// objects use a special MO_FrameIndex operand to represent these frame 61 /// indexes. 62 /// 63 /// Because this class keeps track of all references to the stack frame, it 64 /// knows when a variable sized object is allocated on the stack. This is the 65 /// sole condition which prevents frame pointer elimination, which is an 66 /// important optimization on register-poor architectures. Because original 67 /// variable sized alloca's in the source program are the only source of 68 /// variable sized stack objects, it is safe to decide whether there will be 69 /// any variable sized objects before all stack objects are known (for 70 /// example, register allocator spill code never needs variable sized 71 /// objects). 72 /// 73 /// When prolog/epilog code emission is performed, the final stack frame is 74 /// built and the machine instructions are modified to refer to the actual 75 /// stack offsets of the object, eliminating all MO_FrameIndex operands from 76 /// the program. 77 /// 78 /// @brief Abstract Stack Frame Information 79 class MachineFrameInfo { 80 81 // StackObject - Represent a single object allocated on the stack. 82 struct StackObject { 83 // SPOffset - The offset of this object from the stack pointer on entry to 84 // the function. This field has no meaning for a variable sized element. 85 int64_t SPOffset; 86 87 // The size of this object on the stack. 0 means a variable sized object, 88 // ~0ULL means a dead object. 89 uint64_t Size; 90 91 // Alignment - The required alignment of this stack slot. 92 unsigned Alignment; 93 94 // isImmutable - If true, the value of the stack object is set before 95 // entering the function and is not modified inside the function. By 96 // default, fixed objects are immutable unless marked otherwise. 97 bool isImmutable; 98 99 // isSpillSlot - If true the stack object is used as spill slot. It 100 // cannot alias any other memory objects. 101 bool isSpillSlot; 102 103 // MayNeedSP - If true the stack object triggered the creation of the stack 104 // protector. We should allocate this object right after the stack 105 // protector. 106 bool MayNeedSP; 107 108 /// Alloca - If this stack object is originated from an Alloca instruction 109 /// this value saves the original IR allocation. Can be NULL. 110 const AllocaInst *Alloca; 111 112 // PreAllocated - If true, the object was mapped into the local frame 113 // block and doesn't need additional handling for allocation beyond that. 114 bool PreAllocated; 115 116 StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM, 117 bool isSS, bool NSP, const AllocaInst *Val) 118 : SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM), 119 isSpillSlot(isSS), MayNeedSP(NSP), Alloca(Val), PreAllocated(false) {} 120 }; 121 122 /// Objects - The list of stack objects allocated... 123 /// 124 std::vector<StackObject> Objects; 125 126 /// NumFixedObjects - This contains the number of fixed objects contained on 127 /// the stack. Because fixed objects are stored at a negative index in the 128 /// Objects list, this is also the index to the 0th object in the list. 129 /// 130 unsigned NumFixedObjects; 131 132 /// HasVarSizedObjects - This boolean keeps track of whether any variable 133 /// sized objects have been allocated yet. 134 /// 135 bool HasVarSizedObjects; 136 137 /// FrameAddressTaken - This boolean keeps track of whether there is a call 138 /// to builtin \@llvm.frameaddress. 139 bool FrameAddressTaken; 140 141 /// ReturnAddressTaken - This boolean keeps track of whether there is a call 142 /// to builtin \@llvm.returnaddress. 143 bool ReturnAddressTaken; 144 145 /// StackSize - The prolog/epilog code inserter calculates the final stack 146 /// offsets for all of the fixed size objects, updating the Objects list 147 /// above. It then updates StackSize to contain the number of bytes that need 148 /// to be allocated on entry to the function. 149 /// 150 uint64_t StackSize; 151 152 /// OffsetAdjustment - The amount that a frame offset needs to be adjusted to 153 /// have the actual offset from the stack/frame pointer. The exact usage of 154 /// this is target-dependent, but it is typically used to adjust between 155 /// SP-relative and FP-relative offsets. E.G., if objects are accessed via 156 /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set 157 /// to the distance between the initial SP and the value in FP. For many 158 /// targets, this value is only used when generating debug info (via 159 /// TargetRegisterInfo::getFrameIndexOffset); when generating code, the 160 /// corresponding adjustments are performed directly. 161 int OffsetAdjustment; 162 163 /// MaxAlignment - The prolog/epilog code inserter may process objects 164 /// that require greater alignment than the default alignment the target 165 /// provides. To handle this, MaxAlignment is set to the maximum alignment 166 /// needed by the objects on the current frame. If this is greater than the 167 /// native alignment maintained by the compiler, dynamic alignment code will 168 /// be needed. 169 /// 170 unsigned MaxAlignment; 171 172 /// AdjustsStack - Set to true if this function adjusts the stack -- e.g., 173 /// when calling another function. This is only valid during and after 174 /// prolog/epilog code insertion. 175 bool AdjustsStack; 176 177 /// HasCalls - Set to true if this function has any function calls. 178 bool HasCalls; 179 180 /// StackProtectorIdx - The frame index for the stack protector. 181 int StackProtectorIdx; 182 183 /// FunctionContextIdx - The frame index for the function context. Used for 184 /// SjLj exceptions. 185 int FunctionContextIdx; 186 187 /// MaxCallFrameSize - This contains the size of the largest call frame if the 188 /// target uses frame setup/destroy pseudo instructions (as defined in the 189 /// TargetFrameInfo class). This information is important for frame pointer 190 /// elimination. If is only valid during and after prolog/epilog code 191 /// insertion. 192 /// 193 unsigned MaxCallFrameSize; 194 195 /// CSInfo - The prolog/epilog code inserter fills in this vector with each 196 /// callee saved register saved in the frame. Beyond its use by the prolog/ 197 /// epilog code inserter, this data used for debug info and exception 198 /// handling. 199 std::vector<CalleeSavedInfo> CSInfo; 200 201 /// CSIValid - Has CSInfo been set yet? 202 bool CSIValid; 203 204 /// TargetFrameLowering - Target information about frame layout. 205 /// 206 const TargetFrameLowering &TFI; 207 208 /// LocalFrameObjects - References to frame indices which are mapped 209 /// into the local frame allocation block. <FrameIdx, LocalOffset> 210 SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects; 211 212 /// LocalFrameSize - Size of the pre-allocated local frame block. 213 int64_t LocalFrameSize; 214 215 /// Required alignment of the local object blob, which is the strictest 216 /// alignment of any object in it. 217 unsigned LocalFrameMaxAlign; 218 219 /// Whether the local object blob needs to be allocated together. If not, 220 /// PEI should ignore the isPreAllocated flags on the stack objects and 221 /// just allocate them normally. 222 bool UseLocalStackAllocationBlock; 223 224 /// Whether the "realign-stack" option is on. 225 bool RealignOption; 226 public: 227 explicit MachineFrameInfo(const TargetFrameLowering &tfi, bool RealignOpt) 228 : TFI(tfi), RealignOption(RealignOpt) { 229 StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0; 230 HasVarSizedObjects = false; 231 FrameAddressTaken = false; 232 ReturnAddressTaken = false; 233 AdjustsStack = false; 234 HasCalls = false; 235 StackProtectorIdx = -1; 236 FunctionContextIdx = -1; 237 MaxCallFrameSize = 0; 238 CSIValid = false; 239 LocalFrameSize = 0; 240 LocalFrameMaxAlign = 0; 241 UseLocalStackAllocationBlock = false; 242 } 243 244 /// hasStackObjects - Return true if there are any stack objects in this 245 /// function. 246 /// 247 bool hasStackObjects() const { return !Objects.empty(); } 248 249 /// hasVarSizedObjects - This method may be called any time after instruction 250 /// selection is complete to determine if the stack frame for this function 251 /// contains any variable sized objects. 252 /// 253 bool hasVarSizedObjects() const { return HasVarSizedObjects; } 254 255 /// getStackProtectorIndex/setStackProtectorIndex - Return the index for the 256 /// stack protector object. 257 /// 258 int getStackProtectorIndex() const { return StackProtectorIdx; } 259 void setStackProtectorIndex(int I) { StackProtectorIdx = I; } 260 261 /// getFunctionContextIndex/setFunctionContextIndex - Return the index for the 262 /// function context object. This object is used for SjLj exceptions. 263 int getFunctionContextIndex() const { return FunctionContextIdx; } 264 void setFunctionContextIndex(int I) { FunctionContextIdx = I; } 265 266 /// isFrameAddressTaken - This method may be called any time after instruction 267 /// selection is complete to determine if there is a call to 268 /// \@llvm.frameaddress in this function. 269 bool isFrameAddressTaken() const { return FrameAddressTaken; } 270 void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; } 271 272 /// isReturnAddressTaken - This method may be called any time after 273 /// instruction selection is complete to determine if there is a call to 274 /// \@llvm.returnaddress in this function. 275 bool isReturnAddressTaken() const { return ReturnAddressTaken; } 276 void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; } 277 278 /// getObjectIndexBegin - Return the minimum frame object index. 279 /// 280 int getObjectIndexBegin() const { return -NumFixedObjects; } 281 282 /// getObjectIndexEnd - Return one past the maximum frame object index. 283 /// 284 int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; } 285 286 /// getNumFixedObjects - Return the number of fixed objects. 287 unsigned getNumFixedObjects() const { return NumFixedObjects; } 288 289 /// getNumObjects - Return the number of objects. 290 /// 291 unsigned getNumObjects() const { return Objects.size(); } 292 293 /// mapLocalFrameObject - Map a frame index into the local object block 294 void mapLocalFrameObject(int ObjectIndex, int64_t Offset) { 295 LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset)); 296 Objects[ObjectIndex + NumFixedObjects].PreAllocated = true; 297 } 298 299 /// getLocalFrameObjectMap - Get the local offset mapping for a for an object 300 std::pair<int, int64_t> getLocalFrameObjectMap(int i) { 301 assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() && 302 "Invalid local object reference!"); 303 return LocalFrameObjects[i]; 304 } 305 306 /// getLocalFrameObjectCount - Return the number of objects allocated into 307 /// the local object block. 308 int64_t getLocalFrameObjectCount() { return LocalFrameObjects.size(); } 309 310 /// setLocalFrameSize - Set the size of the local object blob. 311 void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; } 312 313 /// getLocalFrameSize - Get the size of the local object blob. 314 int64_t getLocalFrameSize() const { return LocalFrameSize; } 315 316 /// setLocalFrameMaxAlign - Required alignment of the local object blob, 317 /// which is the strictest alignment of any object in it. 318 void setLocalFrameMaxAlign(unsigned Align) { LocalFrameMaxAlign = Align; } 319 320 /// getLocalFrameMaxAlign - Return the required alignment of the local 321 /// object blob. 322 unsigned getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; } 323 324 /// getUseLocalStackAllocationBlock - Get whether the local allocation blob 325 /// should be allocated together or let PEI allocate the locals in it 326 /// directly. 327 bool getUseLocalStackAllocationBlock() {return UseLocalStackAllocationBlock;} 328 329 /// setUseLocalStackAllocationBlock - Set whether the local allocation blob 330 /// should be allocated together or let PEI allocate the locals in it 331 /// directly. 332 void setUseLocalStackAllocationBlock(bool v) { 333 UseLocalStackAllocationBlock = v; 334 } 335 336 /// isObjectPreAllocated - Return true if the object was pre-allocated into 337 /// the local block. 338 bool isObjectPreAllocated(int ObjectIdx) const { 339 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 340 "Invalid Object Idx!"); 341 return Objects[ObjectIdx+NumFixedObjects].PreAllocated; 342 } 343 344 /// getObjectSize - Return the size of the specified object. 345 /// 346 int64_t getObjectSize(int ObjectIdx) const { 347 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 348 "Invalid Object Idx!"); 349 return Objects[ObjectIdx+NumFixedObjects].Size; 350 } 351 352 /// setObjectSize - Change the size of the specified stack object. 353 void setObjectSize(int ObjectIdx, int64_t Size) { 354 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 355 "Invalid Object Idx!"); 356 Objects[ObjectIdx+NumFixedObjects].Size = Size; 357 } 358 359 /// getObjectAlignment - Return the alignment of the specified stack object. 360 unsigned getObjectAlignment(int ObjectIdx) const { 361 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 362 "Invalid Object Idx!"); 363 return Objects[ObjectIdx+NumFixedObjects].Alignment; 364 } 365 366 /// setObjectAlignment - Change the alignment of the specified stack object. 367 void setObjectAlignment(int ObjectIdx, unsigned Align) { 368 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 369 "Invalid Object Idx!"); 370 Objects[ObjectIdx+NumFixedObjects].Alignment = Align; 371 ensureMaxAlignment(Align); 372 } 373 374 /// getObjectAllocation - Return the underlying Alloca of the specified 375 /// stack object if it exists. Returns 0 if none exists. 376 const AllocaInst* getObjectAllocation(int ObjectIdx) const { 377 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 378 "Invalid Object Idx!"); 379 return Objects[ObjectIdx+NumFixedObjects].Alloca; 380 } 381 382 /// NeedsStackProtector - Returns true if the object may need stack 383 /// protectors. 384 bool MayNeedStackProtector(int ObjectIdx) const { 385 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 386 "Invalid Object Idx!"); 387 return Objects[ObjectIdx+NumFixedObjects].MayNeedSP; 388 } 389 390 /// getObjectOffset - Return the assigned stack offset of the specified object 391 /// from the incoming stack pointer. 392 /// 393 int64_t getObjectOffset(int ObjectIdx) const { 394 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 395 "Invalid Object Idx!"); 396 assert(!isDeadObjectIndex(ObjectIdx) && 397 "Getting frame offset for a dead object?"); 398 return Objects[ObjectIdx+NumFixedObjects].SPOffset; 399 } 400 401 /// setObjectOffset - Set the stack frame offset of the specified object. The 402 /// offset is relative to the stack pointer on entry to the function. 403 /// 404 void setObjectOffset(int ObjectIdx, int64_t SPOffset) { 405 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 406 "Invalid Object Idx!"); 407 assert(!isDeadObjectIndex(ObjectIdx) && 408 "Setting frame offset for a dead object?"); 409 Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset; 410 } 411 412 /// getStackSize - Return the number of bytes that must be allocated to hold 413 /// all of the fixed size frame objects. This is only valid after 414 /// Prolog/Epilog code insertion has finalized the stack frame layout. 415 /// 416 uint64_t getStackSize() const { return StackSize; } 417 418 /// setStackSize - Set the size of the stack... 419 /// 420 void setStackSize(uint64_t Size) { StackSize = Size; } 421 422 /// Estimate and return the size of the stack frame. 423 unsigned estimateStackSize(const MachineFunction &MF) const; 424 425 /// getOffsetAdjustment - Return the correction for frame offsets. 426 /// 427 int getOffsetAdjustment() const { return OffsetAdjustment; } 428 429 /// setOffsetAdjustment - Set the correction for frame offsets. 430 /// 431 void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; } 432 433 /// getMaxAlignment - Return the alignment in bytes that this function must be 434 /// aligned to, which is greater than the default stack alignment provided by 435 /// the target. 436 /// 437 unsigned getMaxAlignment() const { return MaxAlignment; } 438 439 /// ensureMaxAlignment - Make sure the function is at least Align bytes 440 /// aligned. 441 void ensureMaxAlignment(unsigned Align); 442 443 /// AdjustsStack - Return true if this function adjusts the stack -- e.g., 444 /// when calling another function. This is only valid during and after 445 /// prolog/epilog code insertion. 446 bool adjustsStack() const { return AdjustsStack; } 447 void setAdjustsStack(bool V) { AdjustsStack = V; } 448 449 /// hasCalls - Return true if the current function has any function calls. 450 bool hasCalls() const { return HasCalls; } 451 void setHasCalls(bool V) { HasCalls = V; } 452 453 /// getMaxCallFrameSize - Return the maximum size of a call frame that must be 454 /// allocated for an outgoing function call. This is only available if 455 /// CallFrameSetup/Destroy pseudo instructions are used by the target, and 456 /// then only during or after prolog/epilog code insertion. 457 /// 458 unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; } 459 void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; } 460 461 /// CreateFixedObject - Create a new object at a fixed location on the stack. 462 /// All fixed objects should be created before other objects are created for 463 /// efficiency. By default, fixed objects are immutable. This returns an 464 /// index with a negative value. 465 /// 466 int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable); 467 468 469 /// isFixedObjectIndex - Returns true if the specified index corresponds to a 470 /// fixed stack object. 471 bool isFixedObjectIndex(int ObjectIdx) const { 472 return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects); 473 } 474 475 /// isImmutableObjectIndex - Returns true if the specified index corresponds 476 /// to an immutable object. 477 bool isImmutableObjectIndex(int ObjectIdx) const { 478 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 479 "Invalid Object Idx!"); 480 return Objects[ObjectIdx+NumFixedObjects].isImmutable; 481 } 482 483 /// isSpillSlotObjectIndex - Returns true if the specified index corresponds 484 /// to a spill slot.. 485 bool isSpillSlotObjectIndex(int ObjectIdx) const { 486 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 487 "Invalid Object Idx!"); 488 return Objects[ObjectIdx+NumFixedObjects].isSpillSlot; 489 } 490 491 /// isDeadObjectIndex - Returns true if the specified index corresponds to 492 /// a dead object. 493 bool isDeadObjectIndex(int ObjectIdx) const { 494 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 495 "Invalid Object Idx!"); 496 return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL; 497 } 498 499 /// CreateStackObject - Create a new statically sized stack object, returning 500 /// a nonnegative identifier to represent it. 501 /// 502 int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS, 503 bool MayNeedSP = false, const AllocaInst *Alloca = 0); 504 505 /// CreateSpillStackObject - Create a new statically sized stack object that 506 /// represents a spill slot, returning a nonnegative identifier to represent 507 /// it. 508 /// 509 int CreateSpillStackObject(uint64_t Size, unsigned Alignment); 510 511 /// RemoveStackObject - Remove or mark dead a statically sized stack object. 512 /// 513 void RemoveStackObject(int ObjectIdx) { 514 // Mark it dead. 515 Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL; 516 } 517 518 /// CreateVariableSizedObject - Notify the MachineFrameInfo object that a 519 /// variable sized object has been created. This must be created whenever a 520 /// variable sized object is created, whether or not the index returned is 521 /// actually used. 522 /// 523 int CreateVariableSizedObject(unsigned Alignment); 524 525 /// getCalleeSavedInfo - Returns a reference to call saved info vector for the 526 /// current function. 527 const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const { 528 return CSInfo; 529 } 530 531 /// setCalleeSavedInfo - Used by prolog/epilog inserter to set the function's 532 /// callee saved information. 533 void setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) { 534 CSInfo = CSI; 535 } 536 537 /// isCalleeSavedInfoValid - Has the callee saved info been calculated yet? 538 bool isCalleeSavedInfoValid() const { return CSIValid; } 539 540 void setCalleeSavedInfoValid(bool v) { CSIValid = v; } 541 542 /// getPristineRegs - Return a set of physical registers that are pristine on 543 /// entry to the MBB. 544 /// 545 /// Pristine registers hold a value that is useless to the current function, 546 /// but that must be preserved - they are callee saved registers that have not 547 /// been saved yet. 548 /// 549 /// Before the PrologueEpilogueInserter has placed the CSR spill code, this 550 /// method always returns an empty set. 551 BitVector getPristineRegs(const MachineBasicBlock *MBB) const; 552 553 /// print - Used by the MachineFunction printer to print information about 554 /// stack objects. Implemented in MachineFunction.cpp 555 /// 556 void print(const MachineFunction &MF, raw_ostream &OS) const; 557 558 /// dump - Print the function to stderr. 559 void dump(const MachineFunction &MF) const; 560 }; 561 562 } // End llvm namespace 563 564 #endif 565