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      1 //===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // The file defines the MachineFrameInfo class.
     11 //
     12 //===----------------------------------------------------------------------===//
     13 
     14 #ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H
     15 #define LLVM_CODEGEN_MACHINEFRAMEINFO_H
     16 
     17 #include "llvm/ADT/SmallVector.h"
     18 #include "llvm/Support/DataTypes.h"
     19 #include <cassert>
     20 #include <vector>
     21 
     22 namespace llvm {
     23 class raw_ostream;
     24 class DataLayout;
     25 class TargetRegisterClass;
     26 class Type;
     27 class MachineFunction;
     28 class MachineBasicBlock;
     29 class TargetFrameLowering;
     30 class BitVector;
     31 class Value;
     32 class AllocaInst;
     33 
     34 /// The CalleeSavedInfo class tracks the information need to locate where a
     35 /// callee saved register is in the current frame.
     36 class CalleeSavedInfo {
     37   unsigned Reg;
     38   int FrameIdx;
     39 
     40 public:
     41   explicit CalleeSavedInfo(unsigned R, int FI = 0)
     42   : Reg(R), FrameIdx(FI) {}
     43 
     44   // Accessors.
     45   unsigned getReg()                        const { return Reg; }
     46   int getFrameIdx()                        const { return FrameIdx; }
     47   void setFrameIdx(int FI)                       { FrameIdx = FI; }
     48 };
     49 
     50 /// The MachineFrameInfo class represents an abstract stack frame until
     51 /// prolog/epilog code is inserted.  This class is key to allowing stack frame
     52 /// representation optimizations, such as frame pointer elimination.  It also
     53 /// allows more mundane (but still important) optimizations, such as reordering
     54 /// of abstract objects on the stack frame.
     55 ///
     56 /// To support this, the class assigns unique integer identifiers to stack
     57 /// objects requested clients.  These identifiers are negative integers for
     58 /// fixed stack objects (such as arguments passed on the stack) or nonnegative
     59 /// for objects that may be reordered.  Instructions which refer to stack
     60 /// objects use a special MO_FrameIndex operand to represent these frame
     61 /// indexes.
     62 ///
     63 /// Because this class keeps track of all references to the stack frame, it
     64 /// knows when a variable sized object is allocated on the stack.  This is the
     65 /// sole condition which prevents frame pointer elimination, which is an
     66 /// important optimization on register-poor architectures.  Because original
     67 /// variable sized alloca's in the source program are the only source of
     68 /// variable sized stack objects, it is safe to decide whether there will be
     69 /// any variable sized objects before all stack objects are known (for
     70 /// example, register allocator spill code never needs variable sized
     71 /// objects).
     72 ///
     73 /// When prolog/epilog code emission is performed, the final stack frame is
     74 /// built and the machine instructions are modified to refer to the actual
     75 /// stack offsets of the object, eliminating all MO_FrameIndex operands from
     76 /// the program.
     77 ///
     78 /// @brief Abstract Stack Frame Information
     79 class MachineFrameInfo {
     80 
     81   // StackObject - Represent a single object allocated on the stack.
     82   struct StackObject {
     83     // SPOffset - The offset of this object from the stack pointer on entry to
     84     // the function.  This field has no meaning for a variable sized element.
     85     int64_t SPOffset;
     86 
     87     // The size of this object on the stack. 0 means a variable sized object,
     88     // ~0ULL means a dead object.
     89     uint64_t Size;
     90 
     91     // Alignment - The required alignment of this stack slot.
     92     unsigned Alignment;
     93 
     94     // isImmutable - If true, the value of the stack object is set before
     95     // entering the function and is not modified inside the function. By
     96     // default, fixed objects are immutable unless marked otherwise.
     97     bool isImmutable;
     98 
     99     // isSpillSlot - If true the stack object is used as spill slot. It
    100     // cannot alias any other memory objects.
    101     bool isSpillSlot;
    102 
    103     // MayNeedSP - If true the stack object triggered the creation of the stack
    104     // protector. We should allocate this object right after the stack
    105     // protector.
    106     bool MayNeedSP;
    107 
    108     /// Alloca - If this stack object is originated from an Alloca instruction
    109     /// this value saves the original IR allocation. Can be NULL.
    110     const AllocaInst *Alloca;
    111 
    112     // PreAllocated - If true, the object was mapped into the local frame
    113     // block and doesn't need additional handling for allocation beyond that.
    114     bool PreAllocated;
    115 
    116     StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
    117                 bool isSS, bool NSP, const AllocaInst *Val)
    118       : SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
    119         isSpillSlot(isSS), MayNeedSP(NSP), Alloca(Val), PreAllocated(false) {}
    120   };
    121 
    122   /// Objects - The list of stack objects allocated...
    123   ///
    124   std::vector<StackObject> Objects;
    125 
    126   /// NumFixedObjects - This contains the number of fixed objects contained on
    127   /// the stack.  Because fixed objects are stored at a negative index in the
    128   /// Objects list, this is also the index to the 0th object in the list.
    129   ///
    130   unsigned NumFixedObjects;
    131 
    132   /// HasVarSizedObjects - This boolean keeps track of whether any variable
    133   /// sized objects have been allocated yet.
    134   ///
    135   bool HasVarSizedObjects;
    136 
    137   /// FrameAddressTaken - This boolean keeps track of whether there is a call
    138   /// to builtin \@llvm.frameaddress.
    139   bool FrameAddressTaken;
    140 
    141   /// ReturnAddressTaken - This boolean keeps track of whether there is a call
    142   /// to builtin \@llvm.returnaddress.
    143   bool ReturnAddressTaken;
    144 
    145   /// StackSize - The prolog/epilog code inserter calculates the final stack
    146   /// offsets for all of the fixed size objects, updating the Objects list
    147   /// above.  It then updates StackSize to contain the number of bytes that need
    148   /// to be allocated on entry to the function.
    149   ///
    150   uint64_t StackSize;
    151 
    152   /// OffsetAdjustment - The amount that a frame offset needs to be adjusted to
    153   /// have the actual offset from the stack/frame pointer.  The exact usage of
    154   /// this is target-dependent, but it is typically used to adjust between
    155   /// SP-relative and FP-relative offsets.  E.G., if objects are accessed via
    156   /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set
    157   /// to the distance between the initial SP and the value in FP.  For many
    158   /// targets, this value is only used when generating debug info (via
    159   /// TargetRegisterInfo::getFrameIndexOffset); when generating code, the
    160   /// corresponding adjustments are performed directly.
    161   int OffsetAdjustment;
    162 
    163   /// MaxAlignment - The prolog/epilog code inserter may process objects
    164   /// that require greater alignment than the default alignment the target
    165   /// provides. To handle this, MaxAlignment is set to the maximum alignment
    166   /// needed by the objects on the current frame.  If this is greater than the
    167   /// native alignment maintained by the compiler, dynamic alignment code will
    168   /// be needed.
    169   ///
    170   unsigned MaxAlignment;
    171 
    172   /// AdjustsStack - Set to true if this function adjusts the stack -- e.g.,
    173   /// when calling another function. This is only valid during and after
    174   /// prolog/epilog code insertion.
    175   bool AdjustsStack;
    176 
    177   /// HasCalls - Set to true if this function has any function calls.
    178   bool HasCalls;
    179 
    180   /// StackProtectorIdx - The frame index for the stack protector.
    181   int StackProtectorIdx;
    182 
    183   /// FunctionContextIdx - The frame index for the function context. Used for
    184   /// SjLj exceptions.
    185   int FunctionContextIdx;
    186 
    187   /// MaxCallFrameSize - This contains the size of the largest call frame if the
    188   /// target uses frame setup/destroy pseudo instructions (as defined in the
    189   /// TargetFrameInfo class).  This information is important for frame pointer
    190   /// elimination.  If is only valid during and after prolog/epilog code
    191   /// insertion.
    192   ///
    193   unsigned MaxCallFrameSize;
    194 
    195   /// CSInfo - The prolog/epilog code inserter fills in this vector with each
    196   /// callee saved register saved in the frame.  Beyond its use by the prolog/
    197   /// epilog code inserter, this data used for debug info and exception
    198   /// handling.
    199   std::vector<CalleeSavedInfo> CSInfo;
    200 
    201   /// CSIValid - Has CSInfo been set yet?
    202   bool CSIValid;
    203 
    204   /// TargetFrameLowering - Target information about frame layout.
    205   ///
    206   const TargetFrameLowering &TFI;
    207 
    208   /// LocalFrameObjects - References to frame indices which are mapped
    209   /// into the local frame allocation block. <FrameIdx, LocalOffset>
    210   SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects;
    211 
    212   /// LocalFrameSize - Size of the pre-allocated local frame block.
    213   int64_t LocalFrameSize;
    214 
    215   /// Required alignment of the local object blob, which is the strictest
    216   /// alignment of any object in it.
    217   unsigned LocalFrameMaxAlign;
    218 
    219   /// Whether the local object blob needs to be allocated together. If not,
    220   /// PEI should ignore the isPreAllocated flags on the stack objects and
    221   /// just allocate them normally.
    222   bool UseLocalStackAllocationBlock;
    223 
    224   /// Whether the "realign-stack" option is on.
    225   bool RealignOption;
    226 public:
    227     explicit MachineFrameInfo(const TargetFrameLowering &tfi, bool RealignOpt)
    228     : TFI(tfi), RealignOption(RealignOpt) {
    229     StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0;
    230     HasVarSizedObjects = false;
    231     FrameAddressTaken = false;
    232     ReturnAddressTaken = false;
    233     AdjustsStack = false;
    234     HasCalls = false;
    235     StackProtectorIdx = -1;
    236     FunctionContextIdx = -1;
    237     MaxCallFrameSize = 0;
    238     CSIValid = false;
    239     LocalFrameSize = 0;
    240     LocalFrameMaxAlign = 0;
    241     UseLocalStackAllocationBlock = false;
    242   }
    243 
    244   /// hasStackObjects - Return true if there are any stack objects in this
    245   /// function.
    246   ///
    247   bool hasStackObjects() const { return !Objects.empty(); }
    248 
    249   /// hasVarSizedObjects - This method may be called any time after instruction
    250   /// selection is complete to determine if the stack frame for this function
    251   /// contains any variable sized objects.
    252   ///
    253   bool hasVarSizedObjects() const { return HasVarSizedObjects; }
    254 
    255   /// getStackProtectorIndex/setStackProtectorIndex - Return the index for the
    256   /// stack protector object.
    257   ///
    258   int getStackProtectorIndex() const { return StackProtectorIdx; }
    259   void setStackProtectorIndex(int I) { StackProtectorIdx = I; }
    260 
    261   /// getFunctionContextIndex/setFunctionContextIndex - Return the index for the
    262   /// function context object. This object is used for SjLj exceptions.
    263   int getFunctionContextIndex() const { return FunctionContextIdx; }
    264   void setFunctionContextIndex(int I) { FunctionContextIdx = I; }
    265 
    266   /// isFrameAddressTaken - This method may be called any time after instruction
    267   /// selection is complete to determine if there is a call to
    268   /// \@llvm.frameaddress in this function.
    269   bool isFrameAddressTaken() const { return FrameAddressTaken; }
    270   void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; }
    271 
    272   /// isReturnAddressTaken - This method may be called any time after
    273   /// instruction selection is complete to determine if there is a call to
    274   /// \@llvm.returnaddress in this function.
    275   bool isReturnAddressTaken() const { return ReturnAddressTaken; }
    276   void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; }
    277 
    278   /// getObjectIndexBegin - Return the minimum frame object index.
    279   ///
    280   int getObjectIndexBegin() const { return -NumFixedObjects; }
    281 
    282   /// getObjectIndexEnd - Return one past the maximum frame object index.
    283   ///
    284   int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; }
    285 
    286   /// getNumFixedObjects - Return the number of fixed objects.
    287   unsigned getNumFixedObjects() const { return NumFixedObjects; }
    288 
    289   /// getNumObjects - Return the number of objects.
    290   ///
    291   unsigned getNumObjects() const { return Objects.size(); }
    292 
    293   /// mapLocalFrameObject - Map a frame index into the local object block
    294   void mapLocalFrameObject(int ObjectIndex, int64_t Offset) {
    295     LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset));
    296     Objects[ObjectIndex + NumFixedObjects].PreAllocated = true;
    297   }
    298 
    299   /// getLocalFrameObjectMap - Get the local offset mapping for a for an object
    300   std::pair<int, int64_t> getLocalFrameObjectMap(int i) {
    301     assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() &&
    302             "Invalid local object reference!");
    303     return LocalFrameObjects[i];
    304   }
    305 
    306   /// getLocalFrameObjectCount - Return the number of objects allocated into
    307   /// the local object block.
    308   int64_t getLocalFrameObjectCount() { return LocalFrameObjects.size(); }
    309 
    310   /// setLocalFrameSize - Set the size of the local object blob.
    311   void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; }
    312 
    313   /// getLocalFrameSize - Get the size of the local object blob.
    314   int64_t getLocalFrameSize() const { return LocalFrameSize; }
    315 
    316   /// setLocalFrameMaxAlign - Required alignment of the local object blob,
    317   /// which is the strictest alignment of any object in it.
    318   void setLocalFrameMaxAlign(unsigned Align) { LocalFrameMaxAlign = Align; }
    319 
    320   /// getLocalFrameMaxAlign - Return the required alignment of the local
    321   /// object blob.
    322   unsigned getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; }
    323 
    324   /// getUseLocalStackAllocationBlock - Get whether the local allocation blob
    325   /// should be allocated together or let PEI allocate the locals in it
    326   /// directly.
    327   bool getUseLocalStackAllocationBlock() {return UseLocalStackAllocationBlock;}
    328 
    329   /// setUseLocalStackAllocationBlock - Set whether the local allocation blob
    330   /// should be allocated together or let PEI allocate the locals in it
    331   /// directly.
    332   void setUseLocalStackAllocationBlock(bool v) {
    333     UseLocalStackAllocationBlock = v;
    334   }
    335 
    336   /// isObjectPreAllocated - Return true if the object was pre-allocated into
    337   /// the local block.
    338   bool isObjectPreAllocated(int ObjectIdx) const {
    339     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    340            "Invalid Object Idx!");
    341     return Objects[ObjectIdx+NumFixedObjects].PreAllocated;
    342   }
    343 
    344   /// getObjectSize - Return the size of the specified object.
    345   ///
    346   int64_t getObjectSize(int ObjectIdx) const {
    347     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    348            "Invalid Object Idx!");
    349     return Objects[ObjectIdx+NumFixedObjects].Size;
    350   }
    351 
    352   /// setObjectSize - Change the size of the specified stack object.
    353   void setObjectSize(int ObjectIdx, int64_t Size) {
    354     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    355            "Invalid Object Idx!");
    356     Objects[ObjectIdx+NumFixedObjects].Size = Size;
    357   }
    358 
    359   /// getObjectAlignment - Return the alignment of the specified stack object.
    360   unsigned getObjectAlignment(int ObjectIdx) const {
    361     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    362            "Invalid Object Idx!");
    363     return Objects[ObjectIdx+NumFixedObjects].Alignment;
    364   }
    365 
    366   /// setObjectAlignment - Change the alignment of the specified stack object.
    367   void setObjectAlignment(int ObjectIdx, unsigned Align) {
    368     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    369            "Invalid Object Idx!");
    370     Objects[ObjectIdx+NumFixedObjects].Alignment = Align;
    371     ensureMaxAlignment(Align);
    372   }
    373 
    374   /// getObjectAllocation - Return the underlying Alloca of the specified
    375   /// stack object if it exists. Returns 0 if none exists.
    376   const AllocaInst* getObjectAllocation(int ObjectIdx) const {
    377     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    378            "Invalid Object Idx!");
    379     return Objects[ObjectIdx+NumFixedObjects].Alloca;
    380   }
    381 
    382   /// NeedsStackProtector - Returns true if the object may need stack
    383   /// protectors.
    384   bool MayNeedStackProtector(int ObjectIdx) const {
    385     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    386            "Invalid Object Idx!");
    387     return Objects[ObjectIdx+NumFixedObjects].MayNeedSP;
    388   }
    389 
    390   /// getObjectOffset - Return the assigned stack offset of the specified object
    391   /// from the incoming stack pointer.
    392   ///
    393   int64_t getObjectOffset(int ObjectIdx) const {
    394     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    395            "Invalid Object Idx!");
    396     assert(!isDeadObjectIndex(ObjectIdx) &&
    397            "Getting frame offset for a dead object?");
    398     return Objects[ObjectIdx+NumFixedObjects].SPOffset;
    399   }
    400 
    401   /// setObjectOffset - Set the stack frame offset of the specified object.  The
    402   /// offset is relative to the stack pointer on entry to the function.
    403   ///
    404   void setObjectOffset(int ObjectIdx, int64_t SPOffset) {
    405     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    406            "Invalid Object Idx!");
    407     assert(!isDeadObjectIndex(ObjectIdx) &&
    408            "Setting frame offset for a dead object?");
    409     Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset;
    410   }
    411 
    412   /// getStackSize - Return the number of bytes that must be allocated to hold
    413   /// all of the fixed size frame objects.  This is only valid after
    414   /// Prolog/Epilog code insertion has finalized the stack frame layout.
    415   ///
    416   uint64_t getStackSize() const { return StackSize; }
    417 
    418   /// setStackSize - Set the size of the stack...
    419   ///
    420   void setStackSize(uint64_t Size) { StackSize = Size; }
    421 
    422   /// Estimate and return the size of the stack frame.
    423   unsigned estimateStackSize(const MachineFunction &MF) const;
    424 
    425   /// getOffsetAdjustment - Return the correction for frame offsets.
    426   ///
    427   int getOffsetAdjustment() const { return OffsetAdjustment; }
    428 
    429   /// setOffsetAdjustment - Set the correction for frame offsets.
    430   ///
    431   void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; }
    432 
    433   /// getMaxAlignment - Return the alignment in bytes that this function must be
    434   /// aligned to, which is greater than the default stack alignment provided by
    435   /// the target.
    436   ///
    437   unsigned getMaxAlignment() const { return MaxAlignment; }
    438 
    439   /// ensureMaxAlignment - Make sure the function is at least Align bytes
    440   /// aligned.
    441   void ensureMaxAlignment(unsigned Align);
    442 
    443   /// AdjustsStack - Return true if this function adjusts the stack -- e.g.,
    444   /// when calling another function. This is only valid during and after
    445   /// prolog/epilog code insertion.
    446   bool adjustsStack() const { return AdjustsStack; }
    447   void setAdjustsStack(bool V) { AdjustsStack = V; }
    448 
    449   /// hasCalls - Return true if the current function has any function calls.
    450   bool hasCalls() const { return HasCalls; }
    451   void setHasCalls(bool V) { HasCalls = V; }
    452 
    453   /// getMaxCallFrameSize - Return the maximum size of a call frame that must be
    454   /// allocated for an outgoing function call.  This is only available if
    455   /// CallFrameSetup/Destroy pseudo instructions are used by the target, and
    456   /// then only during or after prolog/epilog code insertion.
    457   ///
    458   unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; }
    459   void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; }
    460 
    461   /// CreateFixedObject - Create a new object at a fixed location on the stack.
    462   /// All fixed objects should be created before other objects are created for
    463   /// efficiency. By default, fixed objects are immutable. This returns an
    464   /// index with a negative value.
    465   ///
    466   int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable);
    467 
    468 
    469   /// isFixedObjectIndex - Returns true if the specified index corresponds to a
    470   /// fixed stack object.
    471   bool isFixedObjectIndex(int ObjectIdx) const {
    472     return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
    473   }
    474 
    475   /// isImmutableObjectIndex - Returns true if the specified index corresponds
    476   /// to an immutable object.
    477   bool isImmutableObjectIndex(int ObjectIdx) const {
    478     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    479            "Invalid Object Idx!");
    480     return Objects[ObjectIdx+NumFixedObjects].isImmutable;
    481   }
    482 
    483   /// isSpillSlotObjectIndex - Returns true if the specified index corresponds
    484   /// to a spill slot..
    485   bool isSpillSlotObjectIndex(int ObjectIdx) const {
    486     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    487            "Invalid Object Idx!");
    488     return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;
    489   }
    490 
    491   /// isDeadObjectIndex - Returns true if the specified index corresponds to
    492   /// a dead object.
    493   bool isDeadObjectIndex(int ObjectIdx) const {
    494     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    495            "Invalid Object Idx!");
    496     return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
    497   }
    498 
    499   /// CreateStackObject - Create a new statically sized stack object, returning
    500   /// a nonnegative identifier to represent it.
    501   ///
    502   int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS,
    503                         bool MayNeedSP = false, const AllocaInst *Alloca = 0);
    504 
    505   /// CreateSpillStackObject - Create a new statically sized stack object that
    506   /// represents a spill slot, returning a nonnegative identifier to represent
    507   /// it.
    508   ///
    509   int CreateSpillStackObject(uint64_t Size, unsigned Alignment);
    510 
    511   /// RemoveStackObject - Remove or mark dead a statically sized stack object.
    512   ///
    513   void RemoveStackObject(int ObjectIdx) {
    514     // Mark it dead.
    515     Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL;
    516   }
    517 
    518   /// CreateVariableSizedObject - Notify the MachineFrameInfo object that a
    519   /// variable sized object has been created.  This must be created whenever a
    520   /// variable sized object is created, whether or not the index returned is
    521   /// actually used.
    522   ///
    523   int CreateVariableSizedObject(unsigned Alignment);
    524 
    525   /// getCalleeSavedInfo - Returns a reference to call saved info vector for the
    526   /// current function.
    527   const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const {
    528     return CSInfo;
    529   }
    530 
    531   /// setCalleeSavedInfo - Used by prolog/epilog inserter to set the function's
    532   /// callee saved information.
    533   void setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) {
    534     CSInfo = CSI;
    535   }
    536 
    537   /// isCalleeSavedInfoValid - Has the callee saved info been calculated yet?
    538   bool isCalleeSavedInfoValid() const { return CSIValid; }
    539 
    540   void setCalleeSavedInfoValid(bool v) { CSIValid = v; }
    541 
    542   /// getPristineRegs - Return a set of physical registers that are pristine on
    543   /// entry to the MBB.
    544   ///
    545   /// Pristine registers hold a value that is useless to the current function,
    546   /// but that must be preserved - they are callee saved registers that have not
    547   /// been saved yet.
    548   ///
    549   /// Before the PrologueEpilogueInserter has placed the CSR spill code, this
    550   /// method always returns an empty set.
    551   BitVector getPristineRegs(const MachineBasicBlock *MBB) const;
    552 
    553   /// print - Used by the MachineFunction printer to print information about
    554   /// stack objects. Implemented in MachineFunction.cpp
    555   ///
    556   void print(const MachineFunction &MF, raw_ostream &OS) const;
    557 
    558   /// dump - Print the function to stderr.
    559   void dump(const MachineFunction &MF) const;
    560 };
    561 
    562 } // End llvm namespace
    563 
    564 #endif
    565