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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "OpenGLRenderer"
     18 
     19 #include <math.h>
     20 #include <stdlib.h>
     21 #include <string.h>
     22 
     23 #include <utils/Log.h>
     24 
     25 #include <SkMatrix.h>
     26 
     27 #include "Matrix.h"
     28 
     29 namespace android {
     30 namespace uirenderer {
     31 
     32 ///////////////////////////////////////////////////////////////////////////////
     33 // Defines
     34 ///////////////////////////////////////////////////////////////////////////////
     35 
     36 static const float EPSILON = 0.0000001f;
     37 
     38 ///////////////////////////////////////////////////////////////////////////////
     39 // Matrix
     40 ///////////////////////////////////////////////////////////////////////////////
     41 
     42 const Matrix4& Matrix4::identity() {
     43     static Matrix4 sIdentity;
     44     return sIdentity;
     45 }
     46 
     47 void Matrix4::loadIdentity() {
     48     data[kScaleX]       = 1.0f;
     49     data[kSkewY]        = 0.0f;
     50     data[2]             = 0.0f;
     51     data[kPerspective0] = 0.0f;
     52 
     53     data[kSkewX]        = 0.0f;
     54     data[kScaleY]       = 1.0f;
     55     data[6]             = 0.0f;
     56     data[kPerspective1] = 0.0f;
     57 
     58     data[8]             = 0.0f;
     59     data[9]             = 0.0f;
     60     data[kScaleZ]       = 1.0f;
     61     data[11]            = 0.0f;
     62 
     63     data[kTranslateX]   = 0.0f;
     64     data[kTranslateY]   = 0.0f;
     65     data[kTranslateZ]   = 0.0f;
     66     data[kPerspective2] = 1.0f;
     67 
     68     mType = kTypeIdentity | kTypeRectToRect;
     69 }
     70 
     71 static bool isZero(float f) {
     72     return fabs(f) <= EPSILON;
     73 }
     74 
     75 uint32_t Matrix4::getType() const {
     76     if (mType & kTypeUnknown) {
     77         mType = kTypeIdentity;
     78 
     79         if (data[kPerspective0] != 0.0f || data[kPerspective1] != 0.0f ||
     80                 data[kPerspective2] != 1.0f) {
     81             mType |= kTypePerspective;
     82         }
     83 
     84         if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) {
     85             mType |= kTypeTranslate;
     86         }
     87 
     88         float m00 = data[kScaleX];
     89         float m01 = data[kSkewX];
     90         float m10 = data[kSkewY];
     91         float m11 = data[kScaleY];
     92 
     93         if (m01 != 0.0f || m10 != 0.0f) {
     94             mType |= kTypeAffine;
     95         }
     96 
     97         if (m00 != 1.0f || m11 != 1.0f) {
     98             mType |= kTypeScale;
     99         }
    100 
    101         // The following section determines whether the matrix will preserve
    102         // rectangles. For instance, a rectangle transformed by a pure
    103         // translation matrix will result in a rectangle. A rectangle
    104         // transformed by a 45 degrees rotation matrix is not a rectangle.
    105         // If the matrix has a perspective component then we already know
    106         // it doesn't preserve rectangles.
    107         if (!(mType & kTypePerspective)) {
    108             if ((isZero(m00) && isZero(m11) && !isZero(m01) && !isZero(m10)) ||
    109                     (isZero(m01) && isZero(m10) && !isZero(m00) && !isZero(m11))) {
    110                 mType |= kTypeRectToRect;
    111             }
    112         }
    113     }
    114     return mType;
    115 }
    116 
    117 uint32_t Matrix4::getGeometryType() const {
    118     return getType() & sGeometryMask;
    119 }
    120 
    121 bool Matrix4::rectToRect() const {
    122     return getType() & kTypeRectToRect;
    123 }
    124 
    125 bool Matrix4::changesBounds() const {
    126     return getType() & (kTypeScale | kTypeAffine | kTypePerspective);
    127 }
    128 
    129 bool Matrix4::isPureTranslate() const {
    130     return getGeometryType() == kTypeTranslate;
    131 }
    132 
    133 bool Matrix4::isSimple() const {
    134     return getGeometryType() <= (kTypeScale | kTypeTranslate);
    135 }
    136 
    137 bool Matrix4::isIdentity() const {
    138     return getGeometryType() == kTypeIdentity;
    139 }
    140 
    141 bool Matrix4::isPerspective() const {
    142     return getType() & kTypePerspective;
    143 }
    144 
    145 void Matrix4::load(const float* v) {
    146     memcpy(data, v, sizeof(data));
    147     mType = kTypeUnknown;
    148 }
    149 
    150 void Matrix4::load(const Matrix4& v) {
    151     memcpy(data, v.data, sizeof(data));
    152     mType = v.getType();
    153 }
    154 
    155 void Matrix4::load(const SkMatrix& v) {
    156     memset(data, 0, sizeof(data));
    157 
    158     data[kScaleX]     = v[SkMatrix::kMScaleX];
    159     data[kSkewX]      = v[SkMatrix::kMSkewX];
    160     data[kTranslateX] = v[SkMatrix::kMTransX];
    161 
    162     data[kSkewY]      = v[SkMatrix::kMSkewY];
    163     data[kScaleY]     = v[SkMatrix::kMScaleY];
    164     data[kTranslateY] = v[SkMatrix::kMTransY];
    165 
    166     data[kPerspective0]  = v[SkMatrix::kMPersp0];
    167     data[kPerspective1]  = v[SkMatrix::kMPersp1];
    168     data[kPerspective2]  = v[SkMatrix::kMPersp2];
    169 
    170     data[kScaleZ] = 1.0f;
    171 
    172     // NOTE: The flags are compatible between SkMatrix and this class.
    173     //       However, SkMatrix::getType() does not return the flag
    174     //       kRectStaysRect. The return value is masked with 0xF
    175     //       so we need the extra rectStaysRect() check
    176     mType = v.getType();
    177     if (v.rectStaysRect()) {
    178         mType |= kTypeRectToRect;
    179     }
    180 }
    181 
    182 void Matrix4::copyTo(SkMatrix& v) const {
    183     v.reset();
    184 
    185     v.set(SkMatrix::kMScaleX, data[kScaleX]);
    186     v.set(SkMatrix::kMSkewX,  data[kSkewX]);
    187     v.set(SkMatrix::kMTransX, data[kTranslateX]);
    188 
    189     v.set(SkMatrix::kMSkewY,  data[kSkewY]);
    190     v.set(SkMatrix::kMScaleY, data[kScaleY]);
    191     v.set(SkMatrix::kMTransY, data[kTranslateY]);
    192 
    193     v.set(SkMatrix::kMPersp0, data[kPerspective0]);
    194     v.set(SkMatrix::kMPersp1, data[kPerspective1]);
    195     v.set(SkMatrix::kMPersp2, data[kPerspective2]);
    196 }
    197 
    198 void Matrix4::loadInverse(const Matrix4& v) {
    199     double scale = 1.0 /
    200             (v.data[kScaleX] * ((double) v.data[kScaleY]  * v.data[kPerspective2] -
    201                     (double) v.data[kTranslateY] * v.data[kPerspective1]) +
    202              v.data[kSkewX] * ((double) v.data[kTranslateY] * v.data[kPerspective0] -
    203                      (double) v.data[kSkewY] * v.data[kPerspective2]) +
    204              v.data[kTranslateX] * ((double) v.data[kSkewY] * v.data[kPerspective1] -
    205                      (double) v.data[kScaleY] * v.data[kPerspective0]));
    206 
    207     data[kScaleX] = (v.data[kScaleY] * v.data[kPerspective2] -
    208             v.data[kTranslateY] * v.data[kPerspective1])  * scale;
    209     data[kSkewX] = (v.data[kTranslateX] * v.data[kPerspective1] -
    210             v.data[kSkewX]  * v.data[kPerspective2]) * scale;
    211     data[kTranslateX] = (v.data[kSkewX] * v.data[kTranslateY] -
    212             v.data[kTranslateX] * v.data[kScaleY])  * scale;
    213 
    214     data[kSkewY] = (v.data[kTranslateY] * v.data[kPerspective0] -
    215             v.data[kSkewY]  * v.data[kPerspective2]) * scale;
    216     data[kScaleY] = (v.data[kScaleX] * v.data[kPerspective2] -
    217             v.data[kTranslateX] * v.data[kPerspective0])  * scale;
    218     data[kTranslateY] = (v.data[kTranslateX] * v.data[kSkewY] -
    219             v.data[kScaleX]  * v.data[kTranslateY]) * scale;
    220 
    221     data[kPerspective0] = (v.data[kSkewY] * v.data[kPerspective1] -
    222             v.data[kScaleY] * v.data[kPerspective0]) * scale;
    223     data[kPerspective1] = (v.data[kSkewX] * v.data[kPerspective0] -
    224             v.data[kScaleX] * v.data[kPerspective1]) * scale;
    225     data[kPerspective2] = (v.data[kScaleX] * v.data[kScaleY] -
    226             v.data[kSkewX] * v.data[kSkewY]) * scale;
    227 
    228     mType = kTypeUnknown;
    229 }
    230 
    231 void Matrix4::copyTo(float* v) const {
    232     memcpy(v, data, sizeof(data));
    233 }
    234 
    235 float Matrix4::getTranslateX() const {
    236     return data[kTranslateX];
    237 }
    238 
    239 float Matrix4::getTranslateY() const {
    240     return data[kTranslateY];
    241 }
    242 
    243 void Matrix4::multiply(float v) {
    244     for (int i = 0; i < 16; i++) {
    245         data[i] *= v;
    246     }
    247     mType = kTypeUnknown;
    248 }
    249 
    250 void Matrix4::loadTranslate(float x, float y, float z) {
    251     loadIdentity();
    252 
    253     data[kTranslateX] = x;
    254     data[kTranslateY] = y;
    255     data[kTranslateZ] = z;
    256 
    257     mType = kTypeTranslate | kTypeRectToRect;
    258 }
    259 
    260 void Matrix4::loadScale(float sx, float sy, float sz) {
    261     loadIdentity();
    262 
    263     data[kScaleX] = sx;
    264     data[kScaleY] = sy;
    265     data[kScaleZ] = sz;
    266 
    267     mType = kTypeScale | kTypeRectToRect;
    268 }
    269 
    270 void Matrix4::loadSkew(float sx, float sy) {
    271     loadIdentity();
    272 
    273     data[kScaleX]       = 1.0f;
    274     data[kSkewX]        = sx;
    275     data[kTranslateX]   = 0.0f;
    276 
    277     data[kSkewY]        = sy;
    278     data[kScaleY]       = 1.0f;
    279     data[kTranslateY]   = 0.0f;
    280 
    281     data[kPerspective0] = 0.0f;
    282     data[kPerspective1] = 0.0f;
    283     data[kPerspective2] = 1.0f;
    284 
    285     mType = kTypeUnknown;
    286 }
    287 
    288 void Matrix4::loadRotate(float angle) {
    289     angle *= float(M_PI / 180.0f);
    290     float c = cosf(angle);
    291     float s = sinf(angle);
    292 
    293     loadIdentity();
    294 
    295     data[kScaleX]     = c;
    296     data[kSkewX]      = -s;
    297 
    298     data[kSkewY]      = s;
    299     data[kScaleY]     = c;
    300 
    301     mType = kTypeUnknown;
    302 }
    303 
    304 void Matrix4::loadRotate(float angle, float x, float y, float z) {
    305     data[kPerspective0]  = 0.0f;
    306     data[kPerspective1]  = 0.0f;
    307     data[11]             = 0.0f;
    308     data[kTranslateX]    = 0.0f;
    309     data[kTranslateY]    = 0.0f;
    310     data[kTranslateZ]    = 0.0f;
    311     data[kPerspective2]  = 1.0f;
    312 
    313     angle *= float(M_PI / 180.0f);
    314     float c = cosf(angle);
    315     float s = sinf(angle);
    316 
    317     const float length = sqrtf(x * x + y * y + z * z);
    318     float recipLen = 1.0f / length;
    319     x *= recipLen;
    320     y *= recipLen;
    321     z *= recipLen;
    322 
    323     const float nc = 1.0f - c;
    324     const float xy = x * y;
    325     const float yz = y * z;
    326     const float zx = z * x;
    327     const float xs = x * s;
    328     const float ys = y * s;
    329     const float zs = z * s;
    330 
    331     data[kScaleX] = x * x * nc +  c;
    332     data[kSkewX]  =    xy * nc - zs;
    333     data[8]       =    zx * nc + ys;
    334     data[kSkewY]  =    xy * nc + zs;
    335     data[kScaleY] = y * y * nc +  c;
    336     data[9]       =    yz * nc - xs;
    337     data[2]       =    zx * nc - ys;
    338     data[6]       =    yz * nc + xs;
    339     data[kScaleZ] = z * z * nc +  c;
    340 
    341     mType = kTypeUnknown;
    342 }
    343 
    344 void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) {
    345     for (int i = 0 ; i < 4 ; i++) {
    346         float x = 0;
    347         float y = 0;
    348         float z = 0;
    349         float w = 0;
    350 
    351         for (int j = 0 ; j < 4 ; j++) {
    352             const float e = v.get(i, j);
    353             x += u.get(j, 0) * e;
    354             y += u.get(j, 1) * e;
    355             z += u.get(j, 2) * e;
    356             w += u.get(j, 3) * e;
    357         }
    358 
    359         set(i, 0, x);
    360         set(i, 1, y);
    361         set(i, 2, z);
    362         set(i, 3, w);
    363     }
    364 
    365     mType = kTypeUnknown;
    366 }
    367 
    368 void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {
    369     loadIdentity();
    370 
    371     data[kScaleX] = 2.0f / (right - left);
    372     data[kScaleY] = 2.0f / (top - bottom);
    373     data[kScaleZ] = -2.0f / (far - near);
    374     data[kTranslateX] = -(right + left) / (right - left);
    375     data[kTranslateY] = -(top + bottom) / (top - bottom);
    376     data[kTranslateZ] = -(far + near) / (far - near);
    377 
    378     mType = kTypeTranslate | kTypeScale | kTypeRectToRect;
    379 }
    380 
    381 #define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c)
    382 
    383 void Matrix4::mapPoint(float& x, float& y) const {
    384     if (isSimple()) {
    385         MUL_ADD_STORE(x, data[kScaleX], data[kTranslateX]);
    386         MUL_ADD_STORE(y, data[kScaleY], data[kTranslateY]);
    387         return;
    388     }
    389 
    390     float dx = x * data[kScaleX] + y * data[kSkewX] + data[kTranslateX];
    391     float dy = x * data[kSkewY] + y * data[kScaleY] + data[kTranslateY];
    392     float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2];
    393     if (dz) dz = 1.0f / dz;
    394 
    395     x = dx * dz;
    396     y = dy * dz;
    397 }
    398 
    399 void Matrix4::mapRect(Rect& r) const {
    400     if (isSimple()) {
    401         MUL_ADD_STORE(r.left, data[kScaleX], data[kTranslateX]);
    402         MUL_ADD_STORE(r.right, data[kScaleX], data[kTranslateX]);
    403         MUL_ADD_STORE(r.top, data[kScaleY], data[kTranslateY]);
    404         MUL_ADD_STORE(r.bottom, data[kScaleY], data[kTranslateY]);
    405 
    406         if (r.left > r.right) {
    407             float x = r.left;
    408             r.left = r.right;
    409             r.right = x;
    410         }
    411 
    412         if (r.top > r.bottom) {
    413             float y = r.top;
    414             r.top = r.bottom;
    415             r.bottom = y;
    416         }
    417 
    418         return;
    419     }
    420 
    421     float vertices[] = {
    422         r.left, r.top,
    423         r.right, r.top,
    424         r.right, r.bottom,
    425         r.left, r.bottom
    426     };
    427 
    428     float x, y, z;
    429 
    430     for (int i = 0; i < 8; i+= 2) {
    431         float px = vertices[i];
    432         float py = vertices[i + 1];
    433 
    434         x = px * data[kScaleX] + py * data[kSkewX] + data[kTranslateX];
    435         y = px * data[kSkewY] + py * data[kScaleY] + data[kTranslateY];
    436         z = px * data[kPerspective0] + py * data[kPerspective1] + data[kPerspective2];
    437         if (z) z = 1.0f / z;
    438 
    439         vertices[i] = x * z;
    440         vertices[i + 1] = y * z;
    441     }
    442 
    443     r.left = r.right = vertices[0];
    444     r.top = r.bottom = vertices[1];
    445 
    446     for (int i = 2; i < 8; i += 2) {
    447         x = vertices[i];
    448         y = vertices[i + 1];
    449 
    450         if (x < r.left) r.left = x;
    451         else if (x > r.right) r.right = x;
    452         if (y < r.top) r.top = y;
    453         else if (y > r.bottom) r.bottom = y;
    454     }
    455 }
    456 
    457 void Matrix4::decomposeScale(float& sx, float& sy) const {
    458     float len;
    459     len = data[mat4::kScaleX] * data[mat4::kScaleX] + data[mat4::kSkewX] * data[mat4::kSkewX];
    460     sx = copysignf(sqrtf(len), data[mat4::kScaleX]);
    461     len = data[mat4::kScaleY] * data[mat4::kScaleY] + data[mat4::kSkewY] * data[mat4::kSkewY];
    462     sy = copysignf(sqrtf(len), data[mat4::kScaleY]);
    463 }
    464 
    465 void Matrix4::dump() const {
    466     ALOGD("Matrix4[simple=%d, type=0x%x", isSimple(), getType());
    467     ALOGD("  %f %f %f %f", data[kScaleX], data[kSkewX], data[8], data[kTranslateX]);
    468     ALOGD("  %f %f %f %f", data[kSkewY], data[kScaleY], data[9], data[kTranslateY]);
    469     ALOGD("  %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]);
    470     ALOGD("  %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]);
    471     ALOGD("]");
    472 }
    473 
    474 }; // namespace uirenderer
    475 }; // namespace android
    476