HomeSort by relevance Sort by last modified time
    Searched refs:LayerRenderer (Results 1 - 5 of 5) sorted by null

  /frameworks/base/libs/hwui/
LayerRenderer.h 45 class LayerRenderer: public OpenGLRenderer {
47 ANDROID_API LayerRenderer(Layer* layer);
48 virtual ~LayerRenderer();
77 }; // class LayerRenderer
LayerRenderer.cpp 24 #include "LayerRenderer.h"
36 LayerRenderer::LayerRenderer(Layer* layer): mLayer(layer) {
39 LayerRenderer::~LayerRenderer() {
42 void LayerRenderer::setViewport(int width, int height) {
46 status_t LayerRenderer::prepareDirty(float left, float top, float right, float bottom,
70 status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
84 void LayerRenderer::finish() {
95 GLint LayerRenderer::getTargetFbo() const
    [all...]
Android.mk 26 LayerRenderer.cpp \
Layer.cpp 24 #include "LayerRenderer.h"
128 if (flush) LayerRenderer::flushLayer(this);
  /frameworks/base/core/jni/
android_view_GLES20Canvas.cpp 46 #include <LayerRenderer.h>
765 OpenGLRenderer* renderer = new LayerRenderer(layer);
774 Layer* layer = LayerRenderer::createTextureLayer(isOpaque);
787 Layer* layer = LayerRenderer::createLayer(width, height, isOpaque);
801 if (LayerRenderer::resizeLayer(layer, width, height)) {
841 LayerRenderer::updateTextureLayer(layer, width, height, isOpaque, renderTarget, transform);
    [all...]

Completed in 137 milliseconds