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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_HWUI_LAYER_RENDERER_H
     18 #define ANDROID_HWUI_LAYER_RENDERER_H
     19 
     20 #include <cutils/compiler.h>
     21 
     22 #include "OpenGLRenderer.h"
     23 #include "Layer.h"
     24 
     25 #include <SkBitmap.h>
     26 
     27 namespace android {
     28 namespace uirenderer {
     29 
     30 ///////////////////////////////////////////////////////////////////////////////
     31 // Defines
     32 ///////////////////////////////////////////////////////////////////////////////
     33 
     34 // Debug
     35 #if DEBUG_LAYER_RENDERER
     36     #define LAYER_RENDERER_LOGD(...) ALOGD(__VA_ARGS__)
     37 #else
     38     #define LAYER_RENDERER_LOGD(...)
     39 #endif
     40 
     41 ///////////////////////////////////////////////////////////////////////////////
     42 // Renderer
     43 ///////////////////////////////////////////////////////////////////////////////
     44 
     45 class LayerRenderer: public OpenGLRenderer {
     46 public:
     47     ANDROID_API LayerRenderer(Layer* layer);
     48     virtual ~LayerRenderer();
     49 
     50     virtual void setViewport(int width, int height);
     51     virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
     52     virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
     53     virtual void finish();
     54 
     55     ANDROID_API static Layer* createTextureLayer(bool isOpaque);
     56     ANDROID_API static Layer* createLayer(uint32_t width, uint32_t height, bool isOpaque = false);
     57     ANDROID_API static bool resizeLayer(Layer* layer, uint32_t width, uint32_t height);
     58     ANDROID_API static void updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
     59             bool isOpaque, GLenum renderTarget, float* transform);
     60     ANDROID_API static void destroyLayer(Layer* layer);
     61     ANDROID_API static void destroyLayerDeferred(Layer* layer);
     62     ANDROID_API static bool copyLayer(Layer* layer, SkBitmap* bitmap);
     63 
     64     static void flushLayer(Layer* layer);
     65 
     66 protected:
     67     virtual void ensureStencilBuffer();
     68     virtual bool hasLayer() const;
     69     virtual Region* getRegion() const;
     70     virtual GLint getTargetFbo() const;
     71     virtual bool suppressErrorChecks() const;
     72 
     73 private:
     74     void generateMesh();
     75 
     76     Layer* mLayer;
     77 }; // class LayerRenderer
     78 
     79 }; // namespace uirenderer
     80 }; // namespace android
     81 
     82 #endif // ANDROID_HWUI_LAYER_RENDERER_H
     83