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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "OpenGLRenderer"
     18 
     19 #include <ui/Rect.h>
     20 
     21 #include <private/hwui/DrawGlInfo.h>
     22 
     23 #include "LayerCache.h"
     24 #include "LayerRenderer.h"
     25 #include "Matrix.h"
     26 #include "Properties.h"
     27 #include "Rect.h"
     28 
     29 namespace android {
     30 namespace uirenderer {
     31 
     32 ///////////////////////////////////////////////////////////////////////////////
     33 // Rendering
     34 ///////////////////////////////////////////////////////////////////////////////
     35 
     36 LayerRenderer::LayerRenderer(Layer* layer): mLayer(layer) {
     37 }
     38 
     39 LayerRenderer::~LayerRenderer() {
     40 }
     41 
     42 void LayerRenderer::setViewport(int width, int height) {
     43     initViewport(width, height);
     44 }
     45 
     46 status_t LayerRenderer::prepareDirty(float left, float top, float right, float bottom,
     47         bool opaque) {
     48     LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
     49 
     50     glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo());
     51 
     52     const float width = mLayer->layer.getWidth();
     53     const float height = mLayer->layer.getHeight();
     54 
     55     Rect dirty(left, top, right, bottom);
     56     if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 &&
     57             dirty.right >= width && dirty.bottom >= height)) {
     58         mLayer->region.clear();
     59         dirty.set(0.0f, 0.0f, width, height);
     60     } else {
     61         dirty.intersect(0.0f, 0.0f, width, height);
     62         android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom);
     63         mLayer->region.subtractSelf(r);
     64     }
     65     mLayer->clipRect.set(dirty);
     66 
     67     return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
     68 }
     69 
     70 status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
     71     if (mLayer->isDirty()) {
     72         getCaches().disableScissor();
     73         glClear(GL_COLOR_BUFFER_BIT);
     74 
     75         getCaches().resetScissor();
     76         mLayer->setDirty(false);
     77 
     78         return DrawGlInfo::kStatusDone;
     79     }
     80 
     81     return OpenGLRenderer::clear(left, top, right, bottom, opaque);
     82 }
     83 
     84 void LayerRenderer::finish() {
     85     OpenGLRenderer::finish();
     86 
     87     generateMesh();
     88 
     89     LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo());
     90 
     91     // No need to unbind our FBO, this will be taken care of by the caller
     92     // who will invoke OpenGLRenderer::resume()
     93 }
     94 
     95 GLint LayerRenderer::getTargetFbo() const {
     96     return mLayer->getFbo();
     97 }
     98 
     99 bool LayerRenderer::suppressErrorChecks() const {
    100     return true;
    101 }
    102 
    103 ///////////////////////////////////////////////////////////////////////////////
    104 // Layer support
    105 ///////////////////////////////////////////////////////////////////////////////
    106 
    107 bool LayerRenderer::hasLayer() const {
    108     return true;
    109 }
    110 
    111 void LayerRenderer::ensureStencilBuffer() {
    112     attachStencilBufferToLayer(mLayer);
    113 }
    114 
    115 ///////////////////////////////////////////////////////////////////////////////
    116 // Dirty region tracking
    117 ///////////////////////////////////////////////////////////////////////////////
    118 
    119 Region* LayerRenderer::getRegion() const {
    120     if (getSnapshot()->flags & Snapshot::kFlagFboTarget) {
    121         return OpenGLRenderer::getRegion();
    122     }
    123     return &mLayer->region;
    124 }
    125 
    126 // TODO: This implementation uses a very simple approach to fixing T-junctions which keeps the
    127 //       results as rectangles, and is thus not necessarily efficient in the geometry
    128 //       produced. Eventually, it may be better to develop triangle-based mechanism.
    129 void LayerRenderer::generateMesh() {
    130     if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
    131         if (mLayer->mesh) {
    132             delete[] mLayer->mesh;
    133             delete[] mLayer->meshIndices;
    134 
    135             mLayer->mesh = NULL;
    136             mLayer->meshIndices = NULL;
    137             mLayer->meshElementCount = 0;
    138         }
    139 
    140         mLayer->setRegionAsRect();
    141         return;
    142     }
    143 
    144     // avoid T-junctions as they cause artifacts in between the resultant
    145     // geometry when complex transforms occur.
    146     // TODO: generate the safeRegion only if necessary based on drawing transform (see
    147     // OpenGLRenderer::composeLayerRegion())
    148     Region safeRegion = Region::createTJunctionFreeRegion(mLayer->region);
    149 
    150     size_t count;
    151     const android::Rect* rects = safeRegion.getArray(&count);
    152 
    153     GLsizei elementCount = count * 6;
    154 
    155     if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
    156         delete[] mLayer->mesh;
    157         delete[] mLayer->meshIndices;
    158 
    159         mLayer->mesh = NULL;
    160         mLayer->meshIndices = NULL;
    161     }
    162 
    163     bool rebuildIndices = false;
    164     if (!mLayer->mesh) {
    165         mLayer->mesh = new TextureVertex[count * 4];
    166         mLayer->meshIndices = new uint16_t[elementCount];
    167         rebuildIndices = true;
    168     }
    169     mLayer->meshElementCount = elementCount;
    170 
    171     const float texX = 1.0f / float(mLayer->getWidth());
    172     const float texY = 1.0f / float(mLayer->getHeight());
    173     const float height = mLayer->layer.getHeight();
    174 
    175     TextureVertex* mesh = mLayer->mesh;
    176     uint16_t* indices = mLayer->meshIndices;
    177 
    178     for (size_t i = 0; i < count; i++) {
    179         const android::Rect* r = &rects[i];
    180 
    181         const float u1 = r->left * texX;
    182         const float v1 = (height - r->top) * texY;
    183         const float u2 = r->right * texX;
    184         const float v2 = (height - r->bottom) * texY;
    185 
    186         TextureVertex::set(mesh++, r->left, r->top, u1, v1);
    187         TextureVertex::set(mesh++, r->right, r->top, u2, v1);
    188         TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
    189         TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
    190 
    191         if (rebuildIndices) {
    192             uint16_t quad = i * 4;
    193             int index = i * 6;
    194             indices[index    ] = quad;       // top-left
    195             indices[index + 1] = quad + 1;   // top-right
    196             indices[index + 2] = quad + 2;   // bottom-left
    197             indices[index + 3] = quad + 2;   // bottom-left
    198             indices[index + 4] = quad + 1;   // top-right
    199             indices[index + 5] = quad + 3;   // bottom-right
    200         }
    201     }
    202 }
    203 
    204 ///////////////////////////////////////////////////////////////////////////////
    205 // Layers management
    206 ///////////////////////////////////////////////////////////////////////////////
    207 
    208 Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) {
    209     LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height);
    210 
    211     Caches& caches = Caches::getInstance();
    212     GLuint fbo = caches.fboCache.get();
    213     if (!fbo) {
    214         ALOGW("Could not obtain an FBO");
    215         return NULL;
    216     }
    217 
    218     caches.activeTexture(0);
    219     Layer* layer = caches.layerCache.get(width, height);
    220     if (!layer) {
    221         ALOGW("Could not obtain a layer");
    222         return NULL;
    223     }
    224 
    225     // We first obtain a layer before comparing against the max texture size
    226     // because layers are not allocated at the exact desired size. They are
    227     // always created slighly larger to improve recycling
    228     const uint32_t maxTextureSize = caches.maxTextureSize;
    229     if (layer->getWidth() > maxTextureSize || layer->getHeight() > maxTextureSize) {
    230         ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
    231                 width, height, maxTextureSize, maxTextureSize);
    232 
    233         // Creating a new layer always increment its refcount by 1, this allows
    234         // us to destroy the layer object if one was created for us
    235         Caches::getInstance().resourceCache.decrementRefcount(layer);
    236 
    237         return NULL;
    238     }
    239 
    240     layer->setFbo(fbo);
    241     layer->layer.set(0.0f, 0.0f, width, height);
    242     layer->texCoords.set(0.0f, height / float(layer->getHeight()),
    243             width / float(layer->getWidth()), 0.0f);
    244     layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
    245     layer->setBlend(!isOpaque);
    246     layer->setColorFilter(NULL);
    247     layer->setDirty(true);
    248     layer->region.clear();
    249 
    250     GLuint previousFbo;
    251     glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
    252 
    253     glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
    254     layer->bindTexture();
    255 
    256     // Initialize the texture if needed
    257     if (layer->isEmpty()) {
    258         layer->setEmpty(false);
    259         layer->allocateTexture();
    260 
    261         // This should only happen if we run out of memory
    262         if (glGetError() != GL_NO_ERROR) {
    263             ALOGE("Could not allocate texture for layer (fbo=%d %dx%d)", fbo, width, height);
    264             glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
    265             caches.resourceCache.decrementRefcount(layer);
    266             return NULL;
    267         }
    268     }
    269 
    270     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
    271             layer->getTexture(), 0);
    272 
    273     glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
    274 
    275     return layer;
    276 }
    277 
    278 bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
    279     if (layer) {
    280         LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height);
    281 
    282         if (layer->resize(width, height)) {
    283             layer->layer.set(0.0f, 0.0f, width, height);
    284             layer->texCoords.set(0.0f, height / float(layer->getHeight()),
    285                     width / float(layer->getWidth()), 0.0f);
    286         } else {
    287             return false;
    288         }
    289     }
    290 
    291     return true;
    292 }
    293 
    294 Layer* LayerRenderer::createTextureLayer(bool isOpaque) {
    295     LAYER_RENDERER_LOGD("Creating new texture layer");
    296 
    297     Layer* layer = new Layer(0, 0);
    298     layer->setCacheable(false);
    299     layer->setTextureLayer(true);
    300     layer->setBlend(!isOpaque);
    301     layer->setEmpty(true);
    302     layer->setFbo(0);
    303     layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
    304     layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
    305     layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
    306     layer->region.clear();
    307     layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
    308 
    309     Caches::getInstance().activeTexture(0);
    310     layer->generateTexture();
    311 
    312     return layer;
    313 }
    314 
    315 void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
    316         bool isOpaque, GLenum renderTarget, float* transform) {
    317     if (layer) {
    318         layer->setBlend(!isOpaque);
    319         layer->setSize(width, height);
    320         layer->layer.set(0.0f, 0.0f, width, height);
    321         layer->region.set(width, height);
    322         layer->regionRect.set(0.0f, 0.0f, width, height);
    323         layer->getTexTransform().load(transform);
    324 
    325         if (renderTarget != layer->getRenderTarget()) {
    326             layer->setRenderTarget(renderTarget);
    327             layer->bindTexture();
    328             layer->setFilter(GL_NEAREST, false, true);
    329             layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
    330         }
    331     }
    332 }
    333 
    334 void LayerRenderer::destroyLayer(Layer* layer) {
    335     if (layer) {
    336         LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
    337                 layer->getWidth(), layer->getHeight(), layer->getFbo());
    338 
    339         if (!Caches::getInstance().layerCache.put(layer)) {
    340             LAYER_RENDERER_LOGD("  Destroyed!");
    341             Caches::getInstance().resourceCache.decrementRefcount(layer);
    342         } else {
    343             LAYER_RENDERER_LOGD("  Cached!");
    344 #if DEBUG_LAYER_RENDERER
    345             Caches::getInstance().layerCache.dump();
    346 #endif
    347             layer->removeFbo();
    348             layer->region.clear();
    349         }
    350     }
    351 }
    352 
    353 void LayerRenderer::destroyLayerDeferred(Layer* layer) {
    354     if (layer) {
    355         LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->getFbo());
    356 
    357         Caches::getInstance().deleteLayerDeferred(layer);
    358     }
    359 }
    360 
    361 void LayerRenderer::flushLayer(Layer* layer) {
    362 #ifdef GL_EXT_discard_framebuffer
    363     GLuint fbo = layer->getFbo();
    364     if (layer && fbo) {
    365         // If possible, discard any enqueud operations on deferred
    366         // rendering architectures
    367         if (Extensions::getInstance().hasDiscardFramebuffer()) {
    368             GLuint previousFbo;
    369             glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
    370             if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo);
    371 
    372             const GLenum attachments[] = { GL_COLOR_ATTACHMENT0 };
    373             glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
    374 
    375             if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
    376         }
    377     }
    378 #endif
    379 }
    380 
    381 bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
    382     Caches& caches = Caches::getInstance();
    383     if (layer && bitmap->width() <= caches.maxTextureSize &&
    384             bitmap->height() <= caches.maxTextureSize) {
    385 
    386         GLuint fbo = caches.fboCache.get();
    387         if (!fbo) {
    388             ALOGW("Could not obtain an FBO");
    389             return false;
    390         }
    391 
    392         SkAutoLockPixels alp(*bitmap);
    393 
    394         GLuint texture;
    395         GLuint previousFbo;
    396         GLuint previousViewport[4];
    397 
    398         GLenum format;
    399         GLenum type;
    400 
    401         GLenum error = GL_NO_ERROR;
    402         bool status = false;
    403 
    404         switch (bitmap->config()) {
    405             case SkBitmap::kA8_Config:
    406                 format = GL_ALPHA;
    407                 type = GL_UNSIGNED_BYTE;
    408                 break;
    409             case SkBitmap::kRGB_565_Config:
    410                 format = GL_RGB;
    411                 type = GL_UNSIGNED_SHORT_5_6_5;
    412                 break;
    413             case SkBitmap::kARGB_4444_Config:
    414                 format = GL_RGBA;
    415                 type = GL_UNSIGNED_SHORT_4_4_4_4;
    416                 break;
    417             case SkBitmap::kARGB_8888_Config:
    418             default:
    419                 format = GL_RGBA;
    420                 type = GL_UNSIGNED_BYTE;
    421                 break;
    422         }
    423 
    424         float alpha = layer->getAlpha();
    425         SkXfermode::Mode mode = layer->getMode();
    426         GLuint previousLayerFbo = layer->getFbo();
    427 
    428         layer->setAlpha(255, SkXfermode::kSrc_Mode);
    429         layer->setFbo(fbo);
    430 
    431         glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
    432         glGetIntegerv(GL_VIEWPORT, (GLint*) &previousViewport);
    433         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
    434 
    435         glGenTextures(1, &texture);
    436         if ((error = glGetError()) != GL_NO_ERROR) goto error;
    437 
    438         caches.activeTexture(0);
    439         glBindTexture(GL_TEXTURE_2D, texture);
    440 
    441         glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());
    442 
    443         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    444         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    445 
    446         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    447         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    448 
    449         glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
    450                 0, format, type, NULL);
    451         if ((error = glGetError()) != GL_NO_ERROR) goto error;
    452 
    453         glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
    454                 GL_TEXTURE_2D, texture, 0);
    455         if ((error = glGetError()) != GL_NO_ERROR) goto error;
    456 
    457         {
    458             LayerRenderer renderer(layer);
    459             renderer.setViewport(bitmap->width(), bitmap->height());
    460             renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f,
    461                     bitmap->width(), bitmap->height(), !layer->isBlend());
    462 
    463             caches.disableScissor();
    464             renderer.translate(0.0f, bitmap->height());
    465             renderer.scale(1.0f, -1.0f);
    466 
    467             mat4 texTransform(layer->getTexTransform());
    468 
    469             mat4 invert;
    470             invert.translate(0.0f, 1.0f, 0.0f);
    471             invert.scale(1.0f, -1.0f, 1.0f);
    472             layer->getTexTransform().multiply(invert);
    473 
    474             if ((error = glGetError()) != GL_NO_ERROR) goto error;
    475 
    476             {
    477                 Rect bounds;
    478                 bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height());
    479                 renderer.drawTextureLayer(layer, bounds);
    480 
    481                 glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
    482                         type, bitmap->getPixels());
    483 
    484                 if ((error = glGetError()) != GL_NO_ERROR) goto error;
    485             }
    486 
    487             layer->getTexTransform().load(texTransform);
    488             status = true;
    489         }
    490 
    491 error:
    492 #if DEBUG_OPENGL
    493         if (error != GL_NO_ERROR) {
    494             ALOGD("GL error while copying layer into bitmap = 0x%x", error);
    495         }
    496 #endif
    497 
    498         glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
    499         layer->setAlpha(alpha, mode);
    500         layer->setFbo(previousLayerFbo);
    501         glDeleteTextures(1, &texture);
    502         caches.fboCache.put(fbo);
    503         glViewport(previousViewport[0], previousViewport[1],
    504                 previousViewport[2], previousViewport[3]);
    505 
    506         return status;
    507     }
    508     return false;
    509 }
    510 
    511 }; // namespace uirenderer
    512 }; // namespace android
    513