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  /frameworks/base/libs/hwui/
LayerRenderer.h 68 virtual bool hasLayer() const;
OpenGLRenderer.cpp 448 if (hasLayer()) {
457 info.isLayer = hasLayer();
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LayerRenderer.cpp 107 bool LayerRenderer::hasLayer() const {
OpenGLRenderer.h 459 virtual bool hasLayer() const {
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  /external/webkit/Source/WebCore/rendering/
RenderObjectChildList.cpp 86 if (owner->style()->visibility() != VISIBLE && oldChild->style()->visibility() == VISIBLE && !oldChild->hasLayer()) {
92 if (oldChild->firstChild() || oldChild->hasLayer()) {
161 if (newChild->firstChild() || newChild->hasLayer()) {
168 if (owner->style()->visibility() != VISIBLE && newChild->style()->visibility() == VISIBLE && !newChild->hasLayer()) {
221 if (child->firstChild() || child->hasLayer()) {
228 if (owner->style()->visibility() != VISIBLE && child->style()->visibility() == VISIBLE && !child->hasLayer()) {
RenderObject.cpp 440 if (obj->hasLayer()) {
471 if (hasLayer()) {
485 if (hasLayer()) {
506 RenderLayer* ourLayer = hasLayer() ? toRenderBoxModelObject(this)->layer() : 0;
538 RenderLayer* layer = curr->hasLayer() ? toRenderBoxModelObject(curr)->layer() : 0;
608 ASSERT(hasLayer());
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LayoutState.cpp 63 if (renderer->isRelPositioned() && renderer->hasLayer())
RenderWidget.cpp 146 if (hasLayer()) {
186 if (hasLayer() && layer()->isComposited())
RenderLineBoxList.cpp 211 ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could paint like this is if it has a layer.
282 ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could hit test like this is if it has a layer.
RenderObject.h 414 bool hasLayer() const { return m_hasLayer; }
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RenderImage.cpp 214 if (hasLayer()) {
231 if (newImage == m_imageResource->cachedImage() && hasLayer()) {
RenderBox.cpp 486 if (hasLayer())
765 if (!child->hasLayer() && child->nodeAtPoint(request, result, xPos, yPos, tx, ty, action)) {
882 bool compositedMask = hasLayer() && layer()->hasCompositedMask();
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RenderTreeAsText.cpp 567 if (child->hasLayer())
775 if (o->hasLayer()) {
RenderBoxModelObject.cpp 248 ASSERT(!hasLayer());
261 ASSERT(!hasLayer()); // Callers should have already called setHasLayer(false)
288 s_hadLayer = hasLayer();
309 if (hasLayer()) {
325 if (hasLayer() && (style()->hasAutoZIndex() != newStyle->hasAutoZIndex() ||
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RenderBlock.cpp 592 blockToSplit->moveChildrenTo(post, beforeChild, 0, blockToSplit->hasLayer());
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RenderInline.cpp     [all...]
RenderLayerCompositor.cpp     [all...]
RenderView.cpp 183 return object->hasLayer() && toRenderBoxModelObject(object)->layer()->isComposited();
RenderLayerBacking.cpp 846 if (!child->hasLayer()) {
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  /external/webkit/Source/WebCore/page/animation/
ImplicitAnimation.cpp 112 if (m_object && m_object->hasLayer()) {
129 if (m_object->hasLayer()) {
145 if (m_object && m_object->hasLayer()) {
KeyframeAnimation.cpp 251 if (m_object && m_object->hasLayer()) {
268 if (m_object->hasLayer()) {
287 if (m_object->hasLayer()) {
  /external/webkit/Source/WebCore/html/
HTMLMarqueeElement.cpp 195 if (renderer() && renderer()->hasLayer())
HTMLCanvasElement.cpp 232 if (!ro->hasLayer())
  /external/webkit/Source/WebKit/mac/WebView/
WebRenderLayer.mm 150 if (renderer->hasLayer()) {
  /external/webkit/Source/WebCore/html/canvas/
CanvasRenderingContext2D.cpp 184 if (renderBox && renderBox->hasLayer() && renderBox->layer()->hasAcceleratedCompositing())
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