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  /frameworks/base/include/androidfw/
InputTransport.h 74 struct Motion {
102 return sizeof(Motion) - sizeof(Pointer) * MAX_POINTERS
105 } motion; member in union:android::InputMessage::Body
214 /* Publishes a motion event to the input channel.
347 // Batched motion events per device and source.
361 eventTime = msg->body.motion.eventTime;
363 for (size_t i = 0; i < msg->body.motion.pointerCount; i++) {
364 uint32_t id = msg->body.motion.pointers[i].properties.id;
367 pointers[i].copyFrom(msg->body.motion.pointers[i].coords);
  /external/webkit/Tools/Scripts/webkitperl/VCSUtils_unittest/
parseSvnDiffFooter.pl 3 # Copyright (C) Research in Motion Limited 2010. All Rights Reserved.
342 + Copyright (C) Research in Motion Limited 2010. All Rights Reserved.
  /external/ceres-solver/docs/
faq.tex 28 While it is often the case that problems have a natural blocking of parameters into parameter blocks, it is not always clear what a good residual block structure is. One rule of thumb for non-linear least squares problems since they often come from data fitting problems is to create one residual block per observation. So if you are solving a Structure from Motion problem, one 2 dimensional residual block per 2d image projection is a good idea.
modeling.tex 185 Consider a structure from motion problem. The unknowns are 3D
360 Another example that occurs commonly in Structure from Motion problems
  /external/webkit/Source/WebCore/bindings/scripts/
CodeGeneratorCPP.pm 8 # Copyright (C) Research In Motion Limited 2010. All rights reserved.
47 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
50 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
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  /frameworks/base/docs/html/training/
training_toc.cs 325 <li><a href="<?cs var:toroot ?>training/graphics/opengl/motion.html">
326 Adding Motion
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