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Searched
refs:Motion
(Results
1 - 6
of
6
) sorted by null
/frameworks/base/include/androidfw/
InputTransport.h
74
struct
Motion
{
102
return sizeof(
Motion
) - sizeof(Pointer) * MAX_POINTERS
105
}
motion
;
member in union:android::InputMessage::Body
214
/* Publishes a
motion
event to the input channel.
347
// Batched
motion
events per device and source.
361
eventTime = msg->body.
motion
.eventTime;
363
for (size_t i = 0; i < msg->body.
motion
.pointerCount; i++) {
364
uint32_t id = msg->body.
motion
.pointers[i].properties.id;
367
pointers[i].copyFrom(msg->body.
motion
.pointers[i].coords);
/external/webkit/Tools/Scripts/webkitperl/VCSUtils_unittest/
parseSvnDiffFooter.pl
3
# Copyright (C) Research in
Motion
Limited 2010. All Rights Reserved.
342
+ Copyright (C) Research in
Motion
Limited 2010. All Rights Reserved.
/external/ceres-solver/docs/
faq.tex
28
While it is often the case that problems have a natural blocking of parameters into parameter blocks, it is not always clear what a good residual block structure is. One rule of thumb for non-linear least squares problems since they often come from data fitting problems is to create one residual block per observation. So if you are solving a Structure from
Motion
problem, one 2 dimensional residual block per 2d image projection is a good idea.
modeling.tex
185
Consider a structure from
motion
problem. The unknowns are 3D
360
Another example that occurs commonly in Structure from
Motion
problems
/external/webkit/Source/WebCore/bindings/scripts/
CodeGeneratorCPP.pm
8
# Copyright (C) Research In
Motion
Limited 2010. All rights reserved.
47
* Copyright (C) Research In
Motion
Limited 2010. All rights reserved.
50
* Copyright (C) Research In
Motion
Limited 2010. All rights reserved.
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all
...]
/frameworks/base/docs/html/training/
training_toc.cs
325
<li><a href="<?cs var:toroot ?>training/graphics/opengl/
motion
.html">
326
Adding
Motion
[
all
...]
Completed in 439 milliseconds