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  /external/skia/legacy/src/opts/
SkBitmapProcState_opts_none.cpp 8 #include "SkBitmapProcState.h"
23 void SkBitmapProcState::platformProcs() {}
SkBitmapProcState_opts_SSSE3.h 8 #include "SkBitmapProcState.h"
10 void S32_opaque_D32_filter_DX_SSSE3(const SkBitmapProcState& s,
13 void S32_alpha_D32_filter_DX_SSSE3(const SkBitmapProcState& s,
SkBitmapProcState_opts_SSE2.h 10 #include "SkBitmapProcState.h"
12 void S32_opaque_D32_filter_DX_SSE2(const SkBitmapProcState& s,
15 void S32_alpha_D32_filter_DX_SSE2(const SkBitmapProcState& s,
20 void ClampX_ClampY_filter_scale_SSE2(const SkBitmapProcState& s, uint32_t xy[],
22 void ClampX_ClampY_nofilter_scale_SSE2(const SkBitmapProcState& s,
24 void ClampX_ClampY_filter_affine_SSE2(const SkBitmapProcState& s,
26 void ClampX_ClampY_nofilter_affine_SSE2(const SkBitmapProcState& s,
SkBitmapProcState_opts_arm.cpp 10 #include "SkBitmapProcState.h"
16 const SkBitmapProcState& s,
21 void SI8_D16_nofilter_DX_arm(const SkBitmapProcState& s,
107 const SkBitmapProcState& s,
112 void SI8_opaque_D32_nofilter_DX_arm(const SkBitmapProcState& s,
192 void SkBitmapProcState::platformProcs() {
  /external/skia/src/opts/
SkBitmapProcState_opts_none.cpp 8 #include "SkBitmapProcState.h"
23 void SkBitmapProcState::platformProcs() {}
SkBitmapProcState_opts_SSE2.h 10 #include "SkBitmapProcState.h"
12 void S32_opaque_D32_filter_DX_SSE2(const SkBitmapProcState& s,
15 void S32_alpha_D32_filter_DX_SSE2(const SkBitmapProcState& s,
20 void ClampX_ClampY_filter_scale_SSE2(const SkBitmapProcState& s, uint32_t xy[],
22 void ClampX_ClampY_nofilter_scale_SSE2(const SkBitmapProcState& s,
24 void ClampX_ClampY_filter_affine_SSE2(const SkBitmapProcState& s,
26 void ClampX_ClampY_nofilter_affine_SSE2(const SkBitmapProcState& s,
28 void S32_D16_filter_DX_SSE2(const SkBitmapProcState& s,
SkBitmapProcState_opts_SSSE3.h 8 #include "SkBitmapProcState.h"
10 void S32_opaque_D32_filter_DX_SSSE3(const SkBitmapProcState& s,
13 void S32_alpha_D32_filter_DX_SSSE3(const SkBitmapProcState& s,
16 void S32_opaque_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s,
19 void S32_alpha_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s,
SkBitmapProcState_arm_neon.cpp 8 #include "SkBitmapProcState.h"
17 extern const SkBitmapProcState::SampleProc32 gSkBitmapProcStateSample32_neon[];
18 extern const SkBitmapProcState::SampleProc16 gSkBitmapProcStateSample16_neon[];
24 const SkBitmapProcState::SampleProc32 gSkBitmapProcStateSample32_neon[] = {
72 const SkBitmapProcState::SampleProc16 gSkBitmapProcStateSample16_neon[] = {
SkBitmapProcState_opts_arm.cpp 9 #include "SkBitmapProcState.h"
16 const SkBitmapProcState& s,
21 void SI8_D16_nofilter_DX_arm(const SkBitmapProcState& s,
107 const SkBitmapProcState& s,
112 void SI8_opaque_D32_nofilter_DX_arm(const SkBitmapProcState& s,
192 void SkBitmapProcState::platformProcs() {
SkBitmapProcState_matrixProcs_neon.cpp 7 #include "SkBitmapProcState.h"
12 extern const SkBitmapProcState::MatrixProc ClampX_ClampY_Procs_neon[];
13 extern const SkBitmapProcState::MatrixProc RepeatX_RepeatY_Procs_neon[];
  /external/skia/legacy/src/core/
SkBitmapProcState.h 18 struct SkBitmapProcState {
20 typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y,
23 typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y,
26 typedef void (*MatrixProc)(const SkBitmapProcState&,
31 typedef void (*SampleProc32)(const SkBitmapProcState&,
36 typedef void (*SampleProc16)(const SkBitmapProcState&,
135 void S32_opaque_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[],
137 void S32_alpha_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[],
139 void ClampX_ClampY_filter_scale(const SkBitmapProcState& s, uint32_t xy[],
141 void ClampX_ClampY_nofilter_scale(const SkBitmapProcState& s, uint32_t xy[]
    [all...]
SkBitmapProcShader.h 14 #include "SkBitmapProcState.h"
47 SkBitmapProcState fState;
SkBitmapProcShader.cpp 163 const SkBitmapProcState& state = fState;
170 SkBitmapProcState::MatrixProc mproc = state.fMatrixProc;
171 SkBitmapProcState::SampleProc32 sproc = state.fSampleProc32;
207 const SkBitmapProcState& state = fState;
214 SkBitmapProcState::MatrixProc mproc = state.fMatrixProc;
215 SkBitmapProcState::SampleProc16 sproc = state.fSampleProc16;
SkBitmapProcState_matrix.h 30 void SCALE_NOFILTER_NAME(const SkBitmapProcState& s,
95 void AFFINE_NOFILTER_NAME(const SkBitmapProcState& s,
121 void PERSP_NOFILTER_NAME(const SkBitmapProcState& s,
160 void SCALE_FILTER_NAME(const SkBitmapProcState& s,
201 void AFFINE_FILTER_NAME(const SkBitmapProcState& s,
231 void PERSP_FILTER_NAME(const SkBitmapProcState& s,
258 static SkBitmapProcState::MatrixProc MAKENAME(_Procs)[] = {
SkBitmapProcState_matrixProcs.cpp 7 #include "SkBitmapProcState.h"
58 #define PREAMBLE(state) SkBitmapProcState::FixedTileProc tileProcX = (state).fTileProcX; \
59 SkBitmapProcState::FixedTileProc tileProcY = (state).fTileProcY
60 #define PREAMBLE_PARAM_X , SkBitmapProcState::FixedTileProc tileProcX
61 #define PREAMBLE_PARAM_Y , SkBitmapProcState::FixedTileProc tileProcY
101 static SkBitmapProcState::FixedTileProc choose_tile_proc(unsigned m)
149 static SkBitmapProcState::IntTileProc choose_int_tile_proc(unsigned tm) {
318 static int nofilter_trans_preamble(const SkBitmapProcState& s, uint32_t** xy,
330 static void clampx_nofilter_trans(const SkBitmapProcState& s,
378 static void repeatx_nofilter_trans(const SkBitmapProcState& s
    [all...]
SkBitmapProcState_sample.h 26 void MAKENAME(_nofilter_DXDY)(const SkBitmapProcState& s,
68 void MAKENAME(_nofilter_DX)(const SkBitmapProcState& s,
123 void MAKENAME(_filter_DX)(const SkBitmapProcState& s,
169 void MAKENAME(_filter_DXDY)(const SkBitmapProcState& s,
SkBitmapProcState_matrix_repeat.h 60 static void SCALE_NOFILTER_NAME(const SkBitmapProcState& s,
191 static void AFFINE_NOFILTER_NAME(const SkBitmapProcState& s,
311 static void PERSP_NOFILTER_NAME(const SkBitmapProcState& s,
445 static void SCALE_FILTER_NAME(const SkBitmapProcState& s,
486 static void AFFINE_FILTER_NAME(const SkBitmapProcState& s,
516 static void PERSP_FILTER_NAME(const SkBitmapProcState& s,
547 static SkBitmapProcState::MatrixProc MAKENAME(_Procs)[] = {
  /external/skia/src/core/
SkBitmapProcState.h 34 struct SkBitmapProcState {
36 typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y,
39 typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y,
42 typedef void (*MatrixProc)(const SkBitmapProcState&,
47 typedef void (*SampleProc32)(const SkBitmapProcState&,
52 typedef void (*SampleProc16)(const SkBitmapProcState&,
146 static void DebugMatrixProc(const SkBitmapProcState&,
177 void S32_opaque_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[],
179 void S32_alpha_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[],
181 void S32_opaque_D32_filter_DXDY(const SkBitmapProcState& s
    [all...]
SkBitmapProcState_matrixProcs.cpp 7 #include "SkBitmapProcState.h"
75 extern const SkBitmapProcState::MatrixProc ClampX_ClampY_Procs_neon[];
76 extern const SkBitmapProcState::MatrixProc RepeatX_RepeatY_Procs_neon[];
99 #define PREAMBLE(state) SkBitmapProcState::FixedTileProc tileProcX = (state).fTileProcX; (void) tileProcX; \
100 SkBitmapProcState::FixedTileProc tileProcY = (state).fTileProcY; (void) tileProcY; \
101 SkBitmapProcState::FixedTileLowBitsProc tileLowBitsProcX = (state).fTileLowBitsProcX; (void) tileLowBitsProcX; \
102 SkBitmapProcState::FixedTileLowBitsProc tileLowBitsProcY = (state).fTileLowBitsProcY; (void) tileLowBitsProcY
103 #define PREAMBLE_PARAM_X , SkBitmapProcState::FixedTileProc tileProcX, SkBitmapProcState::FixedTileLowBitsProc tileLowBitsProcX
104 #define PREAMBLE_PARAM_Y , SkBitmapProcState::FixedTileProc tileProcY, SkBitmapProcState::FixedTileLowBitsProc tileLowBitsProc
    [all...]
SkBitmapProcState.cpp 8 #include "SkBitmapProcState.h"
17 extern const SkBitmapProcState::SampleProc16 gSkBitmapProcStateSample16_neon[];
18 extern const SkBitmapProcState::SampleProc32 gSkBitmapProcStateSample32_neon[];
19 extern void S16_D16_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, uint16_t*);
20 extern void Clamp_S16_D16_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint16_t*, int);
21 extern void Repeat_S16_D16_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint16_t*, int);
22 extern void SI8_opaque_D32_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, SkPMColor*);
23 extern void SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint32_t*, int);
24 extern void Clamp_SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint32_t*, int);
84 bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint)
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SkBitmapProcState_matrix.h 31 void SCALE_NOFILTER_NAME(const SkBitmapProcState& s,
33 void AFFINE_NOFILTER_NAME(const SkBitmapProcState& s,
35 void PERSP_NOFILTER_NAME(const SkBitmapProcState& s,
38 void SCALE_FILTER_NAME(const SkBitmapProcState& s,
40 void AFFINE_FILTER_NAME(const SkBitmapProcState& s,
42 void PERSP_FILTER_NAME(const SkBitmapProcState& s,
46 void SCALE_NOFILTER_NAME(const SkBitmapProcState& s,
110 void AFFINE_NOFILTER_NAME(const SkBitmapProcState& s,
137 void PERSP_NOFILTER_NAME(const SkBitmapProcState& s,
176 void SCALE_FILTER_NAME(const SkBitmapProcState& s
    [all...]
SkBitmapProcShader.h 14 #include "SkBitmapProcState.h"
44 SkBitmapProcState fState;
SkBitmapProcState_sample.h 28 void MAKENAME(_nofilter_DXDY)(const SkBitmapProcState& s,
31 void MAKENAME(_nofilter_DX)(const SkBitmapProcState& s,
34 void MAKENAME(_filter_DX)(const SkBitmapProcState& s,
37 void MAKENAME(_filter_DXDY)(const SkBitmapProcState& s,
41 void MAKENAME(_nofilter_DXDY)(const SkBitmapProcState& s,
83 void MAKENAME(_nofilter_DX)(const SkBitmapProcState& s,
138 void MAKENAME(_filter_DX)(const SkBitmapProcState& s,
184 void MAKENAME(_filter_DXDY)(const SkBitmapProcState& s,
SkBitmapProcShader.cpp 160 const SkBitmapProcState& state = fState;
167 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc();
168 SkBitmapProcState::SampleProc32 sproc = state.getSampleProc32();
212 const SkBitmapProcState& state = fState;
219 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc();
220 SkBitmapProcState::SampleProc16 sproc = state.getSampleProc16();
SkBitmapProcState_shaderproc.h 15 void SCALE_FILTER_NAME(const SkBitmapProcState& s, int x, int y,
18 void SCALE_FILTER_NAME(const SkBitmapProcState& s, int x, int y,

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