/external/skia/legacy/src/opts/ |
SkBitmapProcState_opts_none.cpp | 8 #include "SkBitmapProcState.h" 23 void SkBitmapProcState::platformProcs() {}
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SkBitmapProcState_opts_SSSE3.h | 8 #include "SkBitmapProcState.h" 10 void S32_opaque_D32_filter_DX_SSSE3(const SkBitmapProcState& s, 13 void S32_alpha_D32_filter_DX_SSSE3(const SkBitmapProcState& s,
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SkBitmapProcState_opts_SSE2.h | 10 #include "SkBitmapProcState.h" 12 void S32_opaque_D32_filter_DX_SSE2(const SkBitmapProcState& s, 15 void S32_alpha_D32_filter_DX_SSE2(const SkBitmapProcState& s, 20 void ClampX_ClampY_filter_scale_SSE2(const SkBitmapProcState& s, uint32_t xy[], 22 void ClampX_ClampY_nofilter_scale_SSE2(const SkBitmapProcState& s, 24 void ClampX_ClampY_filter_affine_SSE2(const SkBitmapProcState& s, 26 void ClampX_ClampY_nofilter_affine_SSE2(const SkBitmapProcState& s,
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SkBitmapProcState_opts_arm.cpp | 10 #include "SkBitmapProcState.h" 16 const SkBitmapProcState& s, 21 void SI8_D16_nofilter_DX_arm(const SkBitmapProcState& s, 107 const SkBitmapProcState& s, 112 void SI8_opaque_D32_nofilter_DX_arm(const SkBitmapProcState& s, 192 void SkBitmapProcState::platformProcs() {
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/external/skia/src/opts/ |
SkBitmapProcState_opts_none.cpp | 8 #include "SkBitmapProcState.h" 23 void SkBitmapProcState::platformProcs() {}
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SkBitmapProcState_opts_SSE2.h | 10 #include "SkBitmapProcState.h" 12 void S32_opaque_D32_filter_DX_SSE2(const SkBitmapProcState& s, 15 void S32_alpha_D32_filter_DX_SSE2(const SkBitmapProcState& s, 20 void ClampX_ClampY_filter_scale_SSE2(const SkBitmapProcState& s, uint32_t xy[], 22 void ClampX_ClampY_nofilter_scale_SSE2(const SkBitmapProcState& s, 24 void ClampX_ClampY_filter_affine_SSE2(const SkBitmapProcState& s, 26 void ClampX_ClampY_nofilter_affine_SSE2(const SkBitmapProcState& s, 28 void S32_D16_filter_DX_SSE2(const SkBitmapProcState& s,
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SkBitmapProcState_opts_SSSE3.h | 8 #include "SkBitmapProcState.h" 10 void S32_opaque_D32_filter_DX_SSSE3(const SkBitmapProcState& s, 13 void S32_alpha_D32_filter_DX_SSSE3(const SkBitmapProcState& s, 16 void S32_opaque_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s, 19 void S32_alpha_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s,
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SkBitmapProcState_arm_neon.cpp | 8 #include "SkBitmapProcState.h" 17 extern const SkBitmapProcState::SampleProc32 gSkBitmapProcStateSample32_neon[]; 18 extern const SkBitmapProcState::SampleProc16 gSkBitmapProcStateSample16_neon[]; 24 const SkBitmapProcState::SampleProc32 gSkBitmapProcStateSample32_neon[] = { 72 const SkBitmapProcState::SampleProc16 gSkBitmapProcStateSample16_neon[] = {
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SkBitmapProcState_opts_arm.cpp | 9 #include "SkBitmapProcState.h" 16 const SkBitmapProcState& s, 21 void SI8_D16_nofilter_DX_arm(const SkBitmapProcState& s, 107 const SkBitmapProcState& s, 112 void SI8_opaque_D32_nofilter_DX_arm(const SkBitmapProcState& s, 192 void SkBitmapProcState::platformProcs() {
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SkBitmapProcState_matrixProcs_neon.cpp | 7 #include "SkBitmapProcState.h" 12 extern const SkBitmapProcState::MatrixProc ClampX_ClampY_Procs_neon[]; 13 extern const SkBitmapProcState::MatrixProc RepeatX_RepeatY_Procs_neon[];
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/external/skia/legacy/src/core/ |
SkBitmapProcState.h | 18 struct SkBitmapProcState { 20 typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y, 23 typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y, 26 typedef void (*MatrixProc)(const SkBitmapProcState&, 31 typedef void (*SampleProc32)(const SkBitmapProcState&, 36 typedef void (*SampleProc16)(const SkBitmapProcState&, 135 void S32_opaque_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[], 137 void S32_alpha_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[], 139 void ClampX_ClampY_filter_scale(const SkBitmapProcState& s, uint32_t xy[], 141 void ClampX_ClampY_nofilter_scale(const SkBitmapProcState& s, uint32_t xy[] [all...] |
SkBitmapProcShader.h | 14 #include "SkBitmapProcState.h" 47 SkBitmapProcState fState;
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SkBitmapProcShader.cpp | 163 const SkBitmapProcState& state = fState; 170 SkBitmapProcState::MatrixProc mproc = state.fMatrixProc; 171 SkBitmapProcState::SampleProc32 sproc = state.fSampleProc32; 207 const SkBitmapProcState& state = fState; 214 SkBitmapProcState::MatrixProc mproc = state.fMatrixProc; 215 SkBitmapProcState::SampleProc16 sproc = state.fSampleProc16;
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SkBitmapProcState_matrix.h | 30 void SCALE_NOFILTER_NAME(const SkBitmapProcState& s, 95 void AFFINE_NOFILTER_NAME(const SkBitmapProcState& s, 121 void PERSP_NOFILTER_NAME(const SkBitmapProcState& s, 160 void SCALE_FILTER_NAME(const SkBitmapProcState& s, 201 void AFFINE_FILTER_NAME(const SkBitmapProcState& s, 231 void PERSP_FILTER_NAME(const SkBitmapProcState& s, 258 static SkBitmapProcState::MatrixProc MAKENAME(_Procs)[] = {
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SkBitmapProcState_matrixProcs.cpp | 7 #include "SkBitmapProcState.h" 58 #define PREAMBLE(state) SkBitmapProcState::FixedTileProc tileProcX = (state).fTileProcX; \ 59 SkBitmapProcState::FixedTileProc tileProcY = (state).fTileProcY 60 #define PREAMBLE_PARAM_X , SkBitmapProcState::FixedTileProc tileProcX 61 #define PREAMBLE_PARAM_Y , SkBitmapProcState::FixedTileProc tileProcY 101 static SkBitmapProcState::FixedTileProc choose_tile_proc(unsigned m) 149 static SkBitmapProcState::IntTileProc choose_int_tile_proc(unsigned tm) { 318 static int nofilter_trans_preamble(const SkBitmapProcState& s, uint32_t** xy, 330 static void clampx_nofilter_trans(const SkBitmapProcState& s, 378 static void repeatx_nofilter_trans(const SkBitmapProcState& s [all...] |
SkBitmapProcState_sample.h | 26 void MAKENAME(_nofilter_DXDY)(const SkBitmapProcState& s, 68 void MAKENAME(_nofilter_DX)(const SkBitmapProcState& s, 123 void MAKENAME(_filter_DX)(const SkBitmapProcState& s, 169 void MAKENAME(_filter_DXDY)(const SkBitmapProcState& s,
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SkBitmapProcState_matrix_repeat.h | 60 static void SCALE_NOFILTER_NAME(const SkBitmapProcState& s, 191 static void AFFINE_NOFILTER_NAME(const SkBitmapProcState& s, 311 static void PERSP_NOFILTER_NAME(const SkBitmapProcState& s, 445 static void SCALE_FILTER_NAME(const SkBitmapProcState& s, 486 static void AFFINE_FILTER_NAME(const SkBitmapProcState& s, 516 static void PERSP_FILTER_NAME(const SkBitmapProcState& s, 547 static SkBitmapProcState::MatrixProc MAKENAME(_Procs)[] = {
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/external/skia/src/core/ |
SkBitmapProcState.h | 34 struct SkBitmapProcState { 36 typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y, 39 typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y, 42 typedef void (*MatrixProc)(const SkBitmapProcState&, 47 typedef void (*SampleProc32)(const SkBitmapProcState&, 52 typedef void (*SampleProc16)(const SkBitmapProcState&, 146 static void DebugMatrixProc(const SkBitmapProcState&, 177 void S32_opaque_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[], 179 void S32_alpha_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[], 181 void S32_opaque_D32_filter_DXDY(const SkBitmapProcState& s [all...] |
SkBitmapProcState_matrixProcs.cpp | 7 #include "SkBitmapProcState.h" 75 extern const SkBitmapProcState::MatrixProc ClampX_ClampY_Procs_neon[]; 76 extern const SkBitmapProcState::MatrixProc RepeatX_RepeatY_Procs_neon[]; 99 #define PREAMBLE(state) SkBitmapProcState::FixedTileProc tileProcX = (state).fTileProcX; (void) tileProcX; \ 100 SkBitmapProcState::FixedTileProc tileProcY = (state).fTileProcY; (void) tileProcY; \ 101 SkBitmapProcState::FixedTileLowBitsProc tileLowBitsProcX = (state).fTileLowBitsProcX; (void) tileLowBitsProcX; \ 102 SkBitmapProcState::FixedTileLowBitsProc tileLowBitsProcY = (state).fTileLowBitsProcY; (void) tileLowBitsProcY 103 #define PREAMBLE_PARAM_X , SkBitmapProcState::FixedTileProc tileProcX, SkBitmapProcState::FixedTileLowBitsProc tileLowBitsProcX 104 #define PREAMBLE_PARAM_Y , SkBitmapProcState::FixedTileProc tileProcY, SkBitmapProcState::FixedTileLowBitsProc tileLowBitsProc [all...] |
SkBitmapProcState.cpp | 8 #include "SkBitmapProcState.h" 17 extern const SkBitmapProcState::SampleProc16 gSkBitmapProcStateSample16_neon[]; 18 extern const SkBitmapProcState::SampleProc32 gSkBitmapProcStateSample32_neon[]; 19 extern void S16_D16_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, uint16_t*); 20 extern void Clamp_S16_D16_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint16_t*, int); 21 extern void Repeat_S16_D16_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint16_t*, int); 22 extern void SI8_opaque_D32_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, SkPMColor*); 23 extern void SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint32_t*, int); 24 extern void Clamp_SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint32_t*, int); 84 bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) [all...] |
SkBitmapProcState_matrix.h | 31 void SCALE_NOFILTER_NAME(const SkBitmapProcState& s, 33 void AFFINE_NOFILTER_NAME(const SkBitmapProcState& s, 35 void PERSP_NOFILTER_NAME(const SkBitmapProcState& s, 38 void SCALE_FILTER_NAME(const SkBitmapProcState& s, 40 void AFFINE_FILTER_NAME(const SkBitmapProcState& s, 42 void PERSP_FILTER_NAME(const SkBitmapProcState& s, 46 void SCALE_NOFILTER_NAME(const SkBitmapProcState& s, 110 void AFFINE_NOFILTER_NAME(const SkBitmapProcState& s, 137 void PERSP_NOFILTER_NAME(const SkBitmapProcState& s, 176 void SCALE_FILTER_NAME(const SkBitmapProcState& s [all...] |
SkBitmapProcShader.h | 14 #include "SkBitmapProcState.h" 44 SkBitmapProcState fState;
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SkBitmapProcState_sample.h | 28 void MAKENAME(_nofilter_DXDY)(const SkBitmapProcState& s, 31 void MAKENAME(_nofilter_DX)(const SkBitmapProcState& s, 34 void MAKENAME(_filter_DX)(const SkBitmapProcState& s, 37 void MAKENAME(_filter_DXDY)(const SkBitmapProcState& s, 41 void MAKENAME(_nofilter_DXDY)(const SkBitmapProcState& s, 83 void MAKENAME(_nofilter_DX)(const SkBitmapProcState& s, 138 void MAKENAME(_filter_DX)(const SkBitmapProcState& s, 184 void MAKENAME(_filter_DXDY)(const SkBitmapProcState& s,
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SkBitmapProcShader.cpp | 160 const SkBitmapProcState& state = fState; 167 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc(); 168 SkBitmapProcState::SampleProc32 sproc = state.getSampleProc32(); 212 const SkBitmapProcState& state = fState; 219 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc(); 220 SkBitmapProcState::SampleProc16 sproc = state.getSampleProc16();
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SkBitmapProcState_shaderproc.h | 15 void SCALE_FILTER_NAME(const SkBitmapProcState& s, int x, int y, 18 void SCALE_FILTER_NAME(const SkBitmapProcState& s, int x, int y,
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