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      1 
      2 /*
      3  * Copyright 2007 The Android Open Source Project
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 #ifndef SkBitmapProcState_DEFINED
     11 #define SkBitmapProcState_DEFINED
     12 
     13 #include "SkBitmap.h"
     14 #include "SkMatrix.h"
     15 
     16 class SkPaint;
     17 
     18 struct SkBitmapProcState {
     19 
     20     typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y,
     21                                  SkPMColor[], int count);
     22 
     23     typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y,
     24                                  uint16_t[], int count);
     25 
     26     typedef void (*MatrixProc)(const SkBitmapProcState&,
     27                                uint32_t bitmapXY[],
     28                                int count,
     29                                int x, int y);
     30 
     31     typedef void (*SampleProc32)(const SkBitmapProcState&,
     32                                  const uint32_t[],
     33                                  int count,
     34                                  SkPMColor colors[]);
     35 
     36     typedef void (*SampleProc16)(const SkBitmapProcState&,
     37                                  const uint32_t[],
     38                                  int count,
     39                                  uint16_t colors[]);
     40 
     41     typedef U16CPU (*FixedTileProc)(SkFixed);   // returns 0..0xFFFF
     42     typedef U16CPU (*IntTileProc)(int value, int count);   // returns 0..count-1
     43 
     44     // If a shader proc is present, then the corresponding matrix/sample procs
     45     // are ignored
     46     ShaderProc32        fShaderProc32;      // chooseProcs
     47     ShaderProc16        fShaderProc16;      // chooseProcs
     48     // These are used if the shaderproc is NULL
     49     MatrixProc          fMatrixProc;        // chooseProcs
     50     SampleProc32        fSampleProc32;      // chooseProcs
     51     SampleProc16        fSampleProc16;      // chooseProcs
     52 
     53     const SkBitmap*     fBitmap;            // chooseProcs - orig or mip
     54     const SkMatrix*     fInvMatrix;         // chooseProcs
     55     SkMatrix::MapXYProc fInvProc;           // chooseProcs
     56 
     57     FixedTileProc       fTileProcX;         // chooseProcs
     58     FixedTileProc       fTileProcY;         // chooseProcs
     59     IntTileProc         fIntTileProcY;      // chooseProcs
     60     SkFixed             fFilterOneX;
     61     SkFixed             fFilterOneY;
     62 
     63     SkPMColor           fPaintPMColor;      // chooseProcs - A8 config
     64     SkFixed             fInvSx;             // chooseProcs
     65     SkFixed             fInvKy;             // chooseProcs
     66     uint16_t            fAlphaScale;        // chooseProcs
     67     uint8_t             fInvType;           // chooseProcs
     68     uint8_t             fTileModeX;         // CONSTRUCTOR
     69     uint8_t             fTileModeY;         // CONSTRUCTOR
     70     SkBool8             fDoFilter;          // chooseProcs
     71 
     72     /** Platforms implement this, and can optionally overwrite only the
     73         following fields:
     74 
     75         fShaderProc32
     76         fShaderProc16
     77         fMatrixProc
     78         fSampleProc32
     79         fSampleProc32
     80 
     81         They will already have valid function pointers, so a platform that does
     82         not have an accelerated version can just leave that field as is. A valid
     83         implementation can do nothing (see SkBitmapProcState_opts_none.cpp)
     84      */
     85     void platformProcs();
     86 
     87     /** Given the byte size of the index buffer to be passed to the matrix proc,
     88         return the maximum number of resulting pixels that can be computed
     89         (i.e. the number of SkPMColor values to be written by the sample proc).
     90         This routine takes into account that filtering and scale-vs-affine
     91         affect the amount of buffer space needed.
     92 
     93         Only valid to call after chooseProcs (setContext) has been called. It is
     94         safe to call this inside the shader's shadeSpan() method.
     95      */
     96     int maxCountForBufferSize(size_t bufferSize) const;
     97 
     98 private:
     99     friend class SkBitmapProcShader;
    100 
    101     SkMatrix            fUnitInvMatrix;     // chooseProcs
    102     SkBitmap            fOrigBitmap;        // CONSTRUCTOR
    103     SkBitmap            fMipBitmap;
    104 
    105     MatrixProc chooseMatrixProc(bool trivial_matrix);
    106     bool chooseProcs(const SkMatrix& inv, const SkPaint&);
    107 };
    108 
    109 /*  Macros for packing and unpacking pairs of 16bit values in a 32bit uint.
    110     Used to allow access to a stream of uint16_t either one at a time, or
    111     2 at a time by unpacking a uint32_t
    112  */
    113 #ifdef SK_CPU_BENDIAN
    114     #define PACK_TWO_SHORTS(pri, sec) ((pri) << 16 | (sec))
    115     #define UNPACK_PRIMARY_SHORT(packed)    ((uint32_t)(packed) >> 16)
    116     #define UNPACK_SECONDARY_SHORT(packed)  ((packed) & 0xFFFF)
    117 #else
    118     #define PACK_TWO_SHORTS(pri, sec) ((pri) | ((sec) << 16))
    119     #define UNPACK_PRIMARY_SHORT(packed)    ((packed) & 0xFFFF)
    120     #define UNPACK_SECONDARY_SHORT(packed)  ((uint32_t)(packed) >> 16)
    121 #endif
    122 
    123 #ifdef SK_DEBUG
    124     static inline uint32_t pack_two_shorts(U16CPU pri, U16CPU sec) {
    125         SkASSERT((uint16_t)pri == pri);
    126         SkASSERT((uint16_t)sec == sec);
    127         return PACK_TWO_SHORTS(pri, sec);
    128     }
    129 #else
    130     #define pack_two_shorts(pri, sec)   PACK_TWO_SHORTS(pri, sec)
    131 #endif
    132 
    133 // These functions are generated via macros, but are exposed here so that
    134 // platformProcs may test for them by name.
    135 void S32_opaque_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[],
    136                               int count, SkPMColor colors[]);
    137 void S32_alpha_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[],
    138                              int count, SkPMColor colors[]);
    139 void ClampX_ClampY_filter_scale(const SkBitmapProcState& s, uint32_t xy[],
    140                                 int count, int x, int y);
    141 void ClampX_ClampY_nofilter_scale(const SkBitmapProcState& s, uint32_t xy[],
    142                                   int count, int x, int y);
    143 void ClampX_ClampY_filter_affine(const SkBitmapProcState& s,
    144                                  uint32_t xy[], int count, int x, int y);
    145 void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s,
    146                                    uint32_t xy[], int count, int x, int y);
    147 
    148 #endif
    149