HomeSort by relevance Sort by last modified time
    Searched refs:fShaderProc32 (Results 1 - 7 of 7) sorted by null

  /external/skia/src/core/
SkBitmapProcState.h 88 fShaderProc32
113 ShaderProc32 getShaderProc32() const { return fShaderProc32; }
127 ShaderProc32 fShaderProc32; // chooseProcs
SkBitmapProcState.cpp 174 fShaderProc32 = NULL;
303 fShaderProc32 = SK_ARM_NEON_WRAP(Clamp_SI8_opaque_D32_filter_DX_shaderproc);
306 if (NULL == fShaderProc32) {
307 fShaderProc32 = this->chooseShaderProc32();
  /external/skia/legacy/src/core/
SkBitmapProcState.h 46 ShaderProc32 fShaderProc32; // chooseProcs
75 fShaderProc32
SkBitmapProcShader.cpp 164 if (state.fShaderProc32) {
165 state.fShaderProc32(state, x, y, dstC, count);
SkBitmapProcState.cpp 406 fShaderProc32 = NULL;
533 fShaderProc32 = Clamp_SI8_opaque_D32_filter_DX_shaderproc;
  /external/skia/legacy/src/opts/
SkBitmapProcState_opts_arm.cpp 212 fShaderProc32 = NULL;
  /external/skia/src/opts/
SkBitmapProcState_opts_arm.cpp 212 fShaderProc32 = NULL;

Completed in 116 milliseconds