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    Searched refs:TextureSampler (Results 1 - 5 of 5) sorted by null

  /external/skia/src/gpu/gl/
GrGLShaderBuilder.h 28 class TextureSampler {
30 TextureSampler()
34 TextureSampler(const TextureSampler& other) { *this = other; }
36 TextureSampler& operator= (const TextureSampler& other) {
73 typedef SkTArray<TextureSampler> TextureSamplerArray;
85 order of the result depends on the GrTextureAccess associated with the TextureSampler. */
87 const TextureSampler&,
92 always a vec4. modulation and the swizzle specified by TextureSampler must both be vec4 o
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GrGLShaderBuilder.cpp 104 const GrGLShaderBuilder::TextureSampler& sampler,
120 const GrGLShaderBuilder::TextureSampler& sampler,
427 SkSTArray<8, GrGLShaderBuilder::TextureSampler> textureSamplers;
  /external/skia/src/effects/gradients/
SkGradientShaderPriv.h 328 const GrGLShaderBuilder::TextureSampler&);
SkGradientShader.cpp 742 const GrGLShaderBuilder::TextureSampler& sampler) {
  /external/skia/src/effects/
SkMatrixConvolutionImageFilter.cpp 365 const GrGLShaderBuilder::TextureSampler& sampler,

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