/frameworks/native/libs/gui/tests/ |
SurfaceTextureClient_test.cpp | 217 ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1)); 227 ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1)); 237 ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1)); 247 ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1)); 257 ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1)); 263 ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1)); 273 ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1)); 279 ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1)); 290 ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1)); 299 ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0], -1)) [all...] |
Surface_test.cpp | 114 ASSERT_EQ(NO_ERROR, anw->cancelBuffer(anw.get(), buf, -1));
|
/frameworks/native/include/gui/ |
IGraphicBufferProducer.h | 78 // is expected to either call cancelBuffer on the dequeued slot or to fill 165 // cancelBuffer indicates that the client does not wish to fill in the 168 virtual void cancelBuffer(int slot, const sp<Fence>& fence) = 0;
|
BufferQueue.h | 193 // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't 198 virtual void cancelBuffer(int buf, const sp<Fence>& fence); 454 // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer). 516 // called cancelBuffer after queueing some writes. When the buffer is
|
Surface.h | 125 virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
|
/frameworks/native/libs/gui/ |
Surface.cpp | 46 ANativeWindow::cancelBuffer = hook_cancelBuffer; 100 return c->cancelBuffer(buffer, fenceFd); 120 c->cancelBuffer(buf, -1); 130 return c->cancelBuffer(buffer, -1); 223 int Surface::cancelBuffer(android_native_buffer_t* buffer, 226 ALOGV("Surface::cancelBuffer"); 233 mGraphicBufferProducer->cancelBuffer(i, fence); 740 cancelBuffer(out, fenceFd);
|
IGraphicBufferProducer.cpp | 124 virtual void cancelBuffer(int buf, const sp<Fence>& fence) { 243 cancelBuffer(buf, fence);
|
BufferQueue.cpp | 594 void BufferQueue::cancelBuffer(int buf, const sp<Fence>& fence) { 596 ST_LOGV("cancelBuffer: slot=%d", buf); 600 ST_LOGW("cancelBuffer: BufferQueue has been abandoned!"); 606 ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d", 610 ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)", 614 ST_LOGE("cancelBuffer: fence is NULL"); [all...] |
/frameworks/av/services/camera/libcameraservice/camera3/ |
Camera3OutputStream.cpp | 182 res = currentConsumer->cancelBuffer(currentConsumer.get(),
|
/system/core/include/system/ |
window.h | 387 * either queueBuffer or cancelBuffer, so clients only need their own 420 * either queueBuffer or cancelBuffer, so clients only need their own 487 * either queueBuffer or cancelBuffer, so clients only need their own 493 * time for binary compatibility, but the new cancelBuffer function that 505 * either queueBuffer or cancelBuffer, so clients only need their own 527 * either queueBuffer or cancelBuffer, so clients only need their own 551 * either queueBuffer or cancelBuffer, so clients only need their own 561 * from dequeueBuffer, that same fence should be passed to cancelBuffer to 564 * to cancelBuffer, and the ANativeWindow implementation is responsible for 569 int (*cancelBuffer)(struct ANativeWindow* window [all...] |
/hardware/libhardware/tests/camera2/ |
camera2_utils.cpp | 455 res = mConsumerInterface->cancelBuffer(mConsumerInterface.get(), 543 return a->cancelBuffer(a,
|
/frameworks/av/services/camera/libcameraservice/ |
CameraHardwareInterface.h | 601 return a->cancelBuffer(a,
|
Camera2Device.cpp | [all...] |
/frameworks/native/opengl/libagl/ |
egl.cpp | 386 nativeWindow->cancelBuffer(nativeWindow, buffer, fenceFd); 424 nativeWindow->cancelBuffer(nativeWindow, buffer, -1); 536 nativeWindow->cancelBuffer(nativeWindow, buffer, fenceFd); [all...] |
/frameworks/rs/driver/ |
rsdAllocation.cpp | 693 old->cancelBuffer(old, drv->wndBuffer, -1); [all...] |
/frameworks/av/media/libstagefright/ |
ACodec.cpp | 696 ALOGV("[%s] Calling cancelBuffer on buffer %p", 699 int err = mNativeWindow->cancelBuffer( [all...] |
OMXCodec.cpp | [all...] |