1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_GUI_SURFACE_H 18 #define ANDROID_GUI_SURFACE_H 19 20 #include <gui/IGraphicBufferProducer.h> 21 #include <gui/GLConsumer.h> 22 #include <gui/BufferQueue.h> 23 24 #include <ui/ANativeObjectBase.h> 25 #include <ui/Region.h> 26 27 #include <utils/RefBase.h> 28 #include <utils/threads.h> 29 #include <utils/KeyedVector.h> 30 31 struct ANativeWindow_Buffer; 32 33 namespace android { 34 35 /* 36 * An implementation of ANativeWindow that feeds graphics buffers into a 37 * BufferQueue. 38 * 39 * This is typically used by programs that want to render frames through 40 * some means (maybe OpenGL, a software renderer, or a hardware decoder) 41 * and have the frames they create forwarded to SurfaceFlinger for 42 * compositing. For example, a video decoder could render a frame and call 43 * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by 44 * Surface. Surface then forwards the buffers through Binder IPC 45 * to the BufferQueue's producer interface, providing the new frame to a 46 * consumer such as GLConsumer. 47 */ 48 class Surface 49 : public ANativeObjectBase<ANativeWindow, Surface, RefBase> 50 { 51 public: 52 53 /* 54 * creates a Surface from the given IGraphicBufferProducer (which concrete 55 * implementation is a BufferQueue). 56 * 57 * Surface is mainly state-less while it's disconnected, it can be 58 * viewed as a glorified IGraphicBufferProducer holder. It's therefore 59 * safe to create other Surfaces from the same IGraphicBufferProducer. 60 * 61 * However, once a Surface is connected, it'll prevent other Surfaces 62 * referring to the same IGraphicBufferProducer to become connected and 63 * therefore prevent them to be used as actual producers of buffers. 64 */ 65 Surface(const sp<IGraphicBufferProducer>& bufferProducer); 66 67 /* getIGraphicBufferProducer() returns the IGraphicBufferProducer this 68 * Surface was created with. Usually it's an error to use the 69 * IGraphicBufferProducer while the Surface is connected. 70 */ 71 sp<IGraphicBufferProducer> getIGraphicBufferProducer() const; 72 73 /* convenience function to check that the given surface is non NULL as 74 * well as its IGraphicBufferProducer */ 75 static bool isValid(const sp<Surface>& surface) { 76 return surface != NULL && surface->getIGraphicBufferProducer() != NULL; 77 } 78 79 protected: 80 virtual ~Surface(); 81 82 private: 83 // can't be copied 84 Surface& operator = (const Surface& rhs); 85 Surface(const Surface& rhs); 86 87 // ANativeWindow hooks 88 static int hook_cancelBuffer(ANativeWindow* window, 89 ANativeWindowBuffer* buffer, int fenceFd); 90 static int hook_dequeueBuffer(ANativeWindow* window, 91 ANativeWindowBuffer** buffer, int* fenceFd); 92 static int hook_perform(ANativeWindow* window, int operation, ...); 93 static int hook_query(const ANativeWindow* window, int what, int* value); 94 static int hook_queueBuffer(ANativeWindow* window, 95 ANativeWindowBuffer* buffer, int fenceFd); 96 static int hook_setSwapInterval(ANativeWindow* window, int interval); 97 98 static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window, 99 ANativeWindowBuffer* buffer); 100 static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window, 101 ANativeWindowBuffer** buffer); 102 static int hook_lockBuffer_DEPRECATED(ANativeWindow* window, 103 ANativeWindowBuffer* buffer); 104 static int hook_queueBuffer_DEPRECATED(ANativeWindow* window, 105 ANativeWindowBuffer* buffer); 106 107 int dispatchConnect(va_list args); 108 int dispatchDisconnect(va_list args); 109 int dispatchSetBufferCount(va_list args); 110 int dispatchSetBuffersGeometry(va_list args); 111 int dispatchSetBuffersDimensions(va_list args); 112 int dispatchSetBuffersUserDimensions(va_list args); 113 int dispatchSetBuffersFormat(va_list args); 114 int dispatchSetScalingMode(va_list args); 115 int dispatchSetBuffersTransform(va_list args); 116 int dispatchSetBuffersTimestamp(va_list args); 117 int dispatchSetCrop(va_list args); 118 int dispatchSetPostTransformCrop(va_list args); 119 int dispatchSetUsage(va_list args); 120 int dispatchLock(va_list args); 121 int dispatchUnlockAndPost(va_list args); 122 123 protected: 124 virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd); 125 virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd); 126 virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd); 127 virtual int perform(int operation, va_list args); 128 virtual int query(int what, int* value) const; 129 virtual int setSwapInterval(int interval); 130 131 virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer); 132 133 virtual int connect(int api); 134 virtual int disconnect(int api); 135 virtual int setBufferCount(int bufferCount); 136 virtual int setBuffersDimensions(int w, int h); 137 virtual int setBuffersUserDimensions(int w, int h); 138 virtual int setBuffersFormat(int format); 139 virtual int setScalingMode(int mode); 140 virtual int setBuffersTransform(int transform); 141 virtual int setBuffersTimestamp(int64_t timestamp); 142 virtual int setCrop(Rect const* rect); 143 virtual int setUsage(uint32_t reqUsage); 144 145 public: 146 virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds); 147 virtual int unlockAndPost(); 148 149 protected: 150 enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS }; 151 enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 }; 152 153 private: 154 void freeAllBuffers(); 155 int getSlotFromBufferLocked(android_native_buffer_t* buffer) const; 156 157 struct BufferSlot { 158 sp<GraphicBuffer> buffer; 159 Region dirtyRegion; 160 }; 161 162 // mSurfaceTexture is the interface to the surface texture server. All 163 // operations on the surface texture client ultimately translate into 164 // interactions with the server using this interface. 165 // TODO: rename to mBufferProducer 166 sp<IGraphicBufferProducer> mGraphicBufferProducer; 167 168 // mSlots stores the buffers that have been allocated for each buffer slot. 169 // It is initialized to null pointers, and gets filled in with the result of 170 // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a 171 // slot that has not yet been used. The buffer allocated to a slot will also 172 // be replaced if the requested buffer usage or geometry differs from that 173 // of the buffer allocated to a slot. 174 BufferSlot mSlots[NUM_BUFFER_SLOTS]; 175 176 // mReqWidth is the buffer width that will be requested at the next dequeue 177 // operation. It is initialized to 1. 178 uint32_t mReqWidth; 179 180 // mReqHeight is the buffer height that will be requested at the next 181 // dequeue operation. It is initialized to 1. 182 uint32_t mReqHeight; 183 184 // mReqFormat is the buffer pixel format that will be requested at the next 185 // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888. 186 uint32_t mReqFormat; 187 188 // mReqUsage is the set of buffer usage flags that will be requested 189 // at the next deuque operation. It is initialized to 0. 190 uint32_t mReqUsage; 191 192 // mTimestamp is the timestamp that will be used for the next buffer queue 193 // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that 194 // a timestamp is auto-generated when queueBuffer is called. 195 int64_t mTimestamp; 196 197 // mCrop is the crop rectangle that will be used for the next buffer 198 // that gets queued. It is set by calling setCrop. 199 Rect mCrop; 200 201 // mScalingMode is the scaling mode that will be used for the next 202 // buffers that get queued. It is set by calling setScalingMode. 203 int mScalingMode; 204 205 // mTransform is the transform identifier that will be used for the next 206 // buffer that gets queued. It is set by calling setTransform. 207 uint32_t mTransform; 208 209 // mDefaultWidth is default width of the buffers, regardless of the 210 // native_window_set_buffers_dimensions call. 211 uint32_t mDefaultWidth; 212 213 // mDefaultHeight is default height of the buffers, regardless of the 214 // native_window_set_buffers_dimensions call. 215 uint32_t mDefaultHeight; 216 217 // mUserWidth, if non-zero, is an application-specified override 218 // of mDefaultWidth. This is lower priority than the width set by 219 // native_window_set_buffers_dimensions. 220 uint32_t mUserWidth; 221 222 // mUserHeight, if non-zero, is an application-specified override 223 // of mDefaultHeight. This is lower priority than the height set 224 // by native_window_set_buffers_dimensions. 225 uint32_t mUserHeight; 226 227 // mTransformHint is the transform probably applied to buffers of this 228 // window. this is only a hint, actual transform may differ. 229 uint32_t mTransformHint; 230 231 // mConsumerRunningBehind whether the consumer is running more than 232 // one buffer behind the producer. 233 mutable bool mConsumerRunningBehind; 234 235 // mMutex is the mutex used to prevent concurrent access to the member 236 // variables of Surface objects. It must be locked whenever the 237 // member variables are accessed. 238 mutable Mutex mMutex; 239 240 // must be used from the lock/unlock thread 241 sp<GraphicBuffer> mLockedBuffer; 242 sp<GraphicBuffer> mPostedBuffer; 243 bool mConnectedToCpu; 244 245 // must be accessed from lock/unlock thread only 246 Region mDirtyRegion; 247 }; 248 249 }; // namespace android 250 251 #endif // ANDROID_GUI_SURFACE_H 252