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    Searched refs:dequeueBuffer (Results 1 - 12 of 12) sorted by null

  /frameworks/native/libs/gui/tests/
BufferQueue_test.cpp 79 mBQ->dequeueBuffer(&slot, &fence, 1, 1, 0,
87 mBQ->dequeueBuffer(&slot, &fence, 1, 1, 0,
  /frameworks/native/include/ui/
FramebufferNativeWindow.h 69 static int dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd);
  /frameworks/native/libs/ui/
FramebufferNativeWindow.cpp 153 ANativeWindow::dequeueBuffer = dequeueBuffer;
224 int result = dequeueBuffer(window, buffer, &fenceFd);
235 int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window,
  /frameworks/native/include/gui/
IGraphicBufferProducer.h 46 * dequeueBuffer() to get an empty buffer, fills it with data, then
73 // dequeueBuffer requests a new buffer slot for the client to use. Ownership
80 // If dequeueBuffer return BUFFER_NEEDS_REALLOCATION, the client is
87 virtual status_t dequeueBuffer(int *slot, sp<Fence>* fence,
174 // setSynchronousMode set whether dequeueBuffer is synchronous or
175 // asynchronous. In synchronous mode, dequeueBuffer blocks until
BufferQueue.h 131 // by dequeueBuffer. It must be called again if dequeueBuffer returns
135 // dequeueBuffer gets the next buffer slot index for the producer to use.
172 virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence,
197 // will usually be the one obtained from dequeueBuffer.
200 // setSynchronousMode sets whether dequeueBuffer is synchronous or
201 // asynchronous. In synchronous mode, dequeueBuffer blocks until
322 // dequeueBuffer when a width and height of zero is requested. Default
348 // in dequeueBuffer. Formats are enumerated in graphics.h; the
352 // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer
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Surface.h 124 virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
  /frameworks/native/libs/gui/
Surface.cpp 45 ANativeWindow::dequeueBuffer = hook_dequeueBuffer;
94 return c->dequeueBuffer(buffer, fenceFd);
114 int result = c->dequeueBuffer(&buf, &fenceFd);
176 int Surface::dequeueBuffer(android_native_buffer_t** buffer,
179 ALOGV("Surface::dequeueBuffer");
185 status_t result = mGraphicBufferProducer->dequeueBuffer(&buf, &fence,
188 ALOGV("dequeueBuffer: IGraphicBufferProducer::dequeueBuffer(%d, %d, %d, %d)"
201 ALOGE("dequeueBuffer: IGraphicBufferProducer::requestBuffer failed: %d",
210 ALOGE("dequeueBuffer: error duping fence: %d", errno)
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IGraphicBufferProducer.cpp 84 virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence,
218 int result = dequeueBuffer(&buf, &fence, w, h, format, usage);
BufferQueue.cpp 258 status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>* outFence,
261 ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
264 ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
286 ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!");
327 ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
341 ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) "
360 ST_LOGE("dequeueBuffer: no available buffer slots");
408 ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
417 ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!");
431 ST_LOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError())
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  /frameworks/av/services/camera/libcameraservice/camera3/
Camera3OutputStream.cpp 95 res = mConsumer->dequeueBuffer(mConsumer.get(), &anb, &fenceFd);
  /system/core/include/system/
window.h 386 * The window holds a reference to the buffer between dequeueBuffer and
395 * time for binary compatibility, but the new dequeueBuffer function that
404 * dequeueBuffer first.
419 * The window holds a reference to the buffer between dequeueBuffer and
486 * The window holds a reference to the buffer between dequeueBuffer and
504 * The window holds a reference to the buffer between dequeueBuffer and
519 int (*dequeueBuffer)(struct ANativeWindow* window,
526 * The window holds a reference to the buffer between dequeueBuffer and
550 * The window holds a reference to the buffer between dequeueBuffer and
561 * from dequeueBuffer, that same fence should be passed to cancelBuffer t
    [all...]
  /frameworks/native/opengl/libagl/
egl.cpp 378 if (nativeWindow->dequeueBuffer(nativeWindow, &buffer,
533 if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, &fenceFd) == NO_ERROR) {
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