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Searched
refs:dequeueBuffer
(Results
1 - 12
of
12
) sorted by null
/frameworks/native/libs/gui/tests/
BufferQueue_test.cpp
79
mBQ->
dequeueBuffer
(&slot, &fence, 1, 1, 0,
87
mBQ->
dequeueBuffer
(&slot, &fence, 1, 1, 0,
/frameworks/native/include/ui/
FramebufferNativeWindow.h
69
static int
dequeueBuffer
(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd);
/frameworks/native/libs/ui/
FramebufferNativeWindow.cpp
153
ANativeWindow::
dequeueBuffer
=
dequeueBuffer
;
224
int result =
dequeueBuffer
(window, buffer, &fenceFd);
235
int FramebufferNativeWindow::
dequeueBuffer
(ANativeWindow* window,
/frameworks/native/include/gui/
IGraphicBufferProducer.h
46
*
dequeueBuffer
() to get an empty buffer, fills it with data, then
73
//
dequeueBuffer
requests a new buffer slot for the client to use. Ownership
80
// If
dequeueBuffer
return BUFFER_NEEDS_REALLOCATION, the client is
87
virtual status_t
dequeueBuffer
(int *slot, sp<Fence>* fence,
174
// setSynchronousMode set whether
dequeueBuffer
is synchronous or
175
// asynchronous. In synchronous mode,
dequeueBuffer
blocks until
BufferQueue.h
131
// by
dequeueBuffer
. It must be called again if
dequeueBuffer
returns
135
//
dequeueBuffer
gets the next buffer slot index for the producer to use.
172
virtual status_t
dequeueBuffer
(int *buf, sp<Fence>* fence,
197
// will usually be the one obtained from
dequeueBuffer
.
200
// setSynchronousMode sets whether
dequeueBuffer
is synchronous or
201
// asynchronous. In synchronous mode,
dequeueBuffer
blocks until
322
//
dequeueBuffer
when a width and height of zero is requested. Default
348
// in
dequeueBuffer
. Formats are enumerated in graphics.h; the
352
// setConsumerUsageBits will turn on additional usage bits for
dequeueBuffer
[
all
...]
Surface.h
124
virtual int
dequeueBuffer
(ANativeWindowBuffer** buffer, int* fenceFd);
/frameworks/native/libs/gui/
Surface.cpp
45
ANativeWindow::
dequeueBuffer
= hook_dequeueBuffer;
94
return c->
dequeueBuffer
(buffer, fenceFd);
114
int result = c->
dequeueBuffer
(&buf, &fenceFd);
176
int Surface::
dequeueBuffer
(android_native_buffer_t** buffer,
179
ALOGV("Surface::
dequeueBuffer
");
185
status_t result = mGraphicBufferProducer->
dequeueBuffer
(&buf, &fence,
188
ALOGV("
dequeueBuffer
: IGraphicBufferProducer::
dequeueBuffer
(%d, %d, %d, %d)"
201
ALOGE("
dequeueBuffer
: IGraphicBufferProducer::requestBuffer failed: %d",
210
ALOGE("
dequeueBuffer
: error duping fence: %d", errno)
[
all
...]
IGraphicBufferProducer.cpp
84
virtual status_t
dequeueBuffer
(int *buf, sp<Fence>* fence,
218
int result =
dequeueBuffer
(&buf, &fence, w, h, format, usage);
BufferQueue.cpp
258
status_t BufferQueue::
dequeueBuffer
(int *outBuf, sp<Fence>* outFence,
261
ST_LOGV("
dequeueBuffer
: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
264
ST_LOGE("
dequeueBuffer
: invalid size: w=%u, h=%u", w, h);
286
ST_LOGE("
dequeueBuffer
: BufferQueue has been abandoned!");
327
ST_LOGE("
dequeueBuffer
: can't dequeue multiple buffers without "
341
ST_LOGE("
dequeueBuffer
: min undequeued buffer count (%d) "
360
ST_LOGE("
dequeueBuffer
: no available buffer slots");
408
ST_LOGE("
dequeueBuffer
: SurfaceComposer::createGraphicBuffer "
417
ST_LOGE("
dequeueBuffer
: BufferQueue has been abandoned!");
431
ST_LOGE("
dequeueBuffer
: error waiting for fence: %#x", eglGetError())
[
all
...]
/frameworks/av/services/camera/libcameraservice/camera3/
Camera3OutputStream.cpp
95
res = mConsumer->
dequeueBuffer
(mConsumer.get(), &anb, &fenceFd);
/system/core/include/system/
window.h
386
* The window holds a reference to the buffer between
dequeueBuffer
and
395
* time for binary compatibility, but the new
dequeueBuffer
function that
404
*
dequeueBuffer
first.
419
* The window holds a reference to the buffer between
dequeueBuffer
and
486
* The window holds a reference to the buffer between
dequeueBuffer
and
504
* The window holds a reference to the buffer between
dequeueBuffer
and
519
int (*
dequeueBuffer
)(struct ANativeWindow* window,
526
* The window holds a reference to the buffer between
dequeueBuffer
and
550
* The window holds a reference to the buffer between
dequeueBuffer
and
561
* from
dequeueBuffer
, that same fence should be passed to cancelBuffer t
[
all
...]
/frameworks/native/opengl/libagl/
egl.cpp
378
if (nativeWindow->
dequeueBuffer
(nativeWindow, &buffer,
533
if (nativeWindow->
dequeueBuffer
(nativeWindow, &buffer, &fenceFd) == NO_ERROR) {
[
all
...]
Completed in 206 milliseconds