/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ |
MirrorModifier.java | 106 FloatBuffer position = mesh.getFloatBuffer(Type.Position);
107 FloatBuffer bindPosePosition = mesh.getFloatBuffer(Type.BindPosePosition);
109 FloatBuffer clonePosition = clone.getFloatBuffer(Type.Position);
110 FloatBuffer cloneBindPosePosition = clone.getFloatBuffer(Type.BindPosePosition);
111 FloatBuffer cloneNormals = clone.getFloatBuffer(Type.Normal);
112 FloatBuffer cloneBindPoseNormals = clone.getFloatBuffer(Type.BindPoseNormal);
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/ |
NativeMeshUtil.java | 56 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
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DebugShapeFactory.java | 118 mesh.getFloatBuffer(Type.Position).clear();
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/ |
SkeletonPoints.java | 67 FloatBuffer posBuf = getFloatBuffer(Type.Position);
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SkeletonWire.java | 96 FloatBuffer posBuf = getFloatBuffer(Type.Position);
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
Cylinder.java | 230 setBuffer(Type.Position, 3, createVector3Buffer(getFloatBuffer(Type.Position), vertCount));
233 setBuffer(Type.Normal, 3, createVector3Buffer(getFloatBuffer(Type.Normal), vertCount));
280 FloatBuffer nb = getFloatBuffer(Type.Normal);
281 FloatBuffer pb = getFloatBuffer(Type.Position);
282 FloatBuffer tb = getFloatBuffer(Type.TexCoord);
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/util/ |
EntropyComputeUtil.java | 30 FloatBuffer positions = terrainBlock.getFloatBuffer(Type.Position);
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
ConstraintShrinkWrap.java | 55 FloatBuffer floatBuffer = mesh.getFloatBuffer(Type.Position);
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/ |
HullCollisionShape.java | 87 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
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GImpactCollisionShape.java | 83 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
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MeshCollisionShape.java | 80 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/ |
HullCollisionShape.java | 68 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
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/external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/ |
EmitterMeshVertexShape.java | 55 float[] vertexTable = BufferUtils.getFloatArray(mesh.getFloatBuffer(Type.Position)); 56 float[] normalTable = BufferUtils.getFloatArray(mesh.getFloatBuffer(Type.Normal));
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EmitterMeshFaceShape.java | 37 Vector3f[] vertexTable = BufferUtils.getVector3Array(mesh.getFloatBuffer(Type.Position));
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/ |
DebugShapeFactory.java | 127 mesh.getFloatBuffer(Type.Position).clear(); 131 mesh.getFloatBuffer(Type.Position).clear();
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Converter.java | 233 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); 263 FloatBuffer vertices = jmeMesh.getFloatBuffer(Type.Position); 274 jmeMesh.getFloatBuffer(Type.Position).clear();
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
UVCoordinatesGenerator.java | 110 inputData = BufferUtils.getFloatArray(mesh.getFloatBuffer(VertexBuffer.Type.Position)); 126 inputData = BufferUtils.getFloatArray(mesh.getFloatBuffer(VertexBuffer.Type.Normal)); 287 FloatBuffer positions = mesh.getFloatBuffer(VertexBuffer.Type.Position);
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UVProjectionGenerator.java | 34 FloatBuffer positions = mesh.getFloatBuffer(VertexBuffer.Type.Position); 117 FloatBuffer positions = mesh.getFloatBuffer(VertexBuffer.Type.Position); 176 FloatBuffer positions = mesh.getFloatBuffer(VertexBuffer.Type.Position);
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ragdoll/ |
RagdollUtils.java | 60 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); 195 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/ |
TerrainPatch.java | 258 return store.set(getMesh().getFloatBuffer(Type.TexCoord).get(idx*2),
259 getMesh().getFloatBuffer(Type.TexCoord).get(idx*2+1) );
266 return getMesh().getFloatBuffer(Type.Position).get(idx*3+1); // 3 floats per entry (x,y,z), the +1 is to get the Y
298 float h = getMesh().getFloatBuffer(Type.Position).get(idx*3+1);
[all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/ |
CurvesHelper.java | 390 float[] curvePoints = BufferUtils.getFloatArray(curve.getFloatBuffer(Type.Position));
399 taperPoints = BufferUtils.getFloatArray(taperObject.getFloatBuffer(Type.Position));
419 FloatBuffer positions = mesh.getFloatBuffer(Type.Position);
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
OBJLoader.java | 414 && mesh.getFloatBuffer(Type.Normal) == null){
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
Mesh.java | [all...] |