1 package com.jme3.post.filters; 2 3 import com.jme3.asset.AssetManager; 4 import com.jme3.material.Material; 5 import com.jme3.post.Filter; 6 import com.jme3.renderer.RenderManager; 7 import com.jme3.renderer.ViewPort; 8 9 /** 10 * <a href="http://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/3/" rel="nofollow">http://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-<span class="domtooltips" title="OpenGL (Open Graphics Library) is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics." id="domtooltipsspan11">opengl</span>-test-radeon-geforce/3/</a> 11 * <a href="http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf" rel="nofollow">http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf</a> 12 * 13 * @author Phate666 (adapted to jme3) 14 * 15 */ 16 public class FXAAFilter extends Filter { 17 18 private float subPixelShift = 1.0f / 4.0f; 19 private float vxOffset = 0.0f; 20 private float spanMax = 8.0f; 21 private float reduceMul = 1.0f / 8.0f; 22 23 public FXAAFilter() { 24 super("FXAAFilter"); 25 } 26 27 @Override 28 protected void initFilter(AssetManager manager, 29 RenderManager renderManager, ViewPort vp, int w, int h) { 30 material = new Material(manager, "Common/MatDefs/Post/FXAA.j3md"); 31 material.setFloat("SubPixelShift", subPixelShift); 32 material.setFloat("VxOffset", vxOffset); 33 material.setFloat("SpanMax", spanMax); 34 material.setFloat("ReduceMul", reduceMul); 35 } 36 37 @Override 38 protected Material getMaterial() { 39 return material; 40 } 41 42 public void setSpanMax(float spanMax) { 43 this.spanMax = spanMax; 44 if (material != null) { 45 material.setFloat("SpanMax", this.spanMax); 46 } 47 } 48 49 /** 50 * set to 0.0f for higher quality 51 * 52 * @param subPixelShift 53 */ 54 public void setSubPixelShift(float subPixelShift) { 55 this.subPixelShift = subPixelShift; 56 if (material != null) { 57 material.setFloat("SubPixelShif", this.subPixelShift); 58 } 59 } 60 61 /** 62 * set to 0.0f for higher quality 63 * 64 * @param reduceMul 65 */ 66 public void setReduceMul(float reduceMul) { 67 this.reduceMul = reduceMul; 68 if (material != null) { 69 material.setFloat("ReduceMul", this.reduceMul); 70 } 71 } 72 73 public void setVxOffset(float vxOffset) { 74 this.vxOffset = vxOffset; 75 if (material != null) { 76 material.setFloat("VxOffset", this.vxOffset); 77 } 78 } 79 80 public float getReduceMul() { 81 return reduceMul; 82 } 83 84 public float getSpanMax() { 85 return spanMax; 86 } 87 88 public float getSubPixelShift() { 89 return subPixelShift; 90 } 91 92 public float getVxOffset() { 93 return vxOffset; 94 } 95 }