/external/webkit/Source/WebCore/rendering/svg/ |
SVGRenderSupport.cpp | 56 IntRect repaintRect = enclosingIntRect(object->repaintRectInLocalCoordinates()); 57 object->computeRectForRepaint(repaintContainer, repaintRect); 58 return repaintRect; 61 void SVGRenderSupport::computeRectForRepaint(RenderObject* object, RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) 65 shadow->adjustRectForShadow(repaintRect); 68 repaintRect = object->localToParentTransform().mapRect(repaintRect); 69 object->parent()->computeRectForRepaint(repaintContainer, repaintRect, fixed); 94 FloatRect repaintRect = object->repaintRectInLocalCoordinates(); 97 paintInfo.context->clip(repaintRect); [all...] |
RenderSVGModelObject.cpp | 51 void RenderSVGModelObject::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) 53 SVGRenderSupport::computeRectForRepaint(this, repaintContainer, repaintRect, fixed);
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RenderSVGContainer.cpp | 103 FloatRect repaintRect = repaintRectInLocalCoordinates(); 104 if (!SVGRenderSupport::paintInfoIntersectsRepaintRect(repaintRect, localToParentTransform(), paintInfo)) 136 IntRect paintRectInParent = enclosingIntRect(localToParentTransform().mapRect(repaintRect));
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RenderSVGInline.cpp | 75 void RenderSVGInline::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) 77 SVGRenderSupport::computeRectForRepaint(this, repaintContainer, repaintRect, fixed);
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RenderSVGText.cpp | 90 void RenderSVGText::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) 92 SVGRenderSupport::computeRectForRepaint(this, repaintContainer, repaintRect, fixed); 264 FloatRect repaintRect = strokeBoundingBox(); 265 SVGRenderSupport::intersectRepaintRectWithResources(this, repaintRect); 268 textShadow->adjustRectForShadow(repaintRect); 270 return repaintRect;
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RenderSVGRoot.cpp | 281 void RenderSVGRoot::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) 285 repaintRect = localToBorderBoxTransform().mapRect(repaintRect); 288 repaintRect.intersect(enclosingIntRect(FloatRect(FloatPoint(), m_viewportSize))); 292 shadow->adjustRectForShadow(repaintRect); 294 RenderBox::computeRectForRepaint(repaintContainer, repaintRect, fixed);
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RenderSVGForeignObject.cpp | 76 void RenderSVGForeignObject::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) 78 SVGRenderSupport::computeRectForRepaint(this, repaintContainer, repaintRect, fixed);
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RenderSVGRoot.h | 79 virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed);
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RenderSVGResourceClipper.cpp | 159 const FloatRect& repaintRect, GraphicsContext* context) 175 FloatRect absoluteTargetRect = absoluteTransform.mapRect(repaintRect); 193 if (!clipper->applyClippingToContext(this, objectBoundingBox, repaintRect, maskContext)) {
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/external/qemu/distrib/sdl-1.2.15/src/video/qtopia/ |
SDL_QWin.h | 82 void repaintRect(const QRect& rect);
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SDL_QWin.cc | 337 void SDL_QWin::repaintRect(const QRect& rect) { 362 repaintRect(ev->rect());
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SDL_sysvideo.cc | 361 SDL_Win->repaintRect(rect);
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/external/webkit/Source/WebCore/rendering/ |
RenderImage.cpp | 201 IntRect repaintRect; 205 repaintRect = enclosingIntRect(mapRect(*rect, FloatRect(FloatPoint(), m_imageResource->imageSize(1.0f)), contentBoxRect())); 207 repaintRect.intersect(contentBoxRect()); 209 repaintRect = contentBoxRect(); 211 repaintRectangle(repaintRect);
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RenderInline.cpp | [all...] |
RenderBox.cpp | [all...] |
RenderBlock.cpp | [all...] |
RenderLayer.h | 416 IntRect repaintRect() const { return m_repaintRect; } [all...] |
RenderObject.cpp | [all...] |
RenderLayer.cpp | 400 IntRect repaintRect = m_repaintRect; 402 repaintRect.unite(child->repaintRectIncludingDescendants()); 403 return repaintRect; [all...] |
RenderBlockLineLayout.cpp | [all...] |
/external/webkit/Source/WebCore/page/ |
FrameView.cpp | 354 IntRect repaintRect = rect; 355 repaintRect.move(renderer->borderLeft() + renderer->paddingLeft(), 357 renderer->repaintRectangle(repaintRect); [all...] |