/external/opencv/ml/include/ |
ml.h | [all...] |
/external/qemu/distrib/sdl-1.2.15/include/ |
SDL_video.h | 202 #define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ 203 #define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ 204 #define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ [all...] |
/external/webkit/Source/WebCore/platform/graphics/gpu/ |
LoopBlinnPathProcessor.cpp | 544 // Run plane-sweep algorithm to determine overlaps of control point [all...] |
/external/webkit/Source/WebCore/platform/graphics/transforms/ |
TransformationMatrix.cpp | 534 // plane with z=0, and we cast a ray parallel to the z-axis from that 535 // point to find the z-position at which it intersects the z=0 plane 540 // Given a plane with normal Pn, and a ray starting at point R0 and [all...] |
/external/webp/src/enc/ |
picture.c | 130 // TODO(skal): align plane to cache line? 610 // Import luma plane 619 // Downsample U/V plane [all...] |
/frameworks/base/core/jni/ |
com_google_android_gles_jni_GLImpl.cpp | [all...] |
/hardware/ti/omap4xxx/camera/ |
AppCallbackNotifier.cpp | 548 // Step 1: Y plane: iterate through each row and copy 563 // Step 2: UV plane: convert NV12 to NV21 by swapping U & V 612 // Step 2: UV plane: convert NV12 to YV12 by de-interleaving U & V [all...] |
/prebuilts/tools/darwin-x86/sdl/include/SDL/ |
SDL_video.h | 202 #define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ 203 #define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ 204 #define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ [all...] |
/prebuilts/tools/linux-x86/sdl/include/SDL/ |
SDL_video.h | 202 #define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ 203 #define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ 204 #define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ [all...] |
/prebuilts/tools/windows/sdl/include/SDL/ |
SDL_video.h | 202 #define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ 203 #define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ 204 #define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
TouchPaint.java | 497 // ejected by the nozzle in the nozzle's plane, assuming the tool is
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/device/lge/mako/camera/QCamera/stack/mm-camera-test/src/ |
mm_qcamera_video.c | 161 /* Plane 0 needs to be set seperately. Set other planes
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/external/chromium/base/i18n/ |
icu_string_conversions_unittest.cc | 158 // Chinese (GB18030) : A 4 byte sequence mapped to plane 2 (U+20000)
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/external/chromium/base/third_party/icu/ |
icu_utf.h | 67 * - the last two code points on each plane (U+__fffe and U+__ffff, 34 code points)
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/external/eigen/unsupported/Eigen/ |
MatrixFunctions | 46 * is an entire function (that is, a function on the complex plane
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
UVCoordinatesGenerator.java | 376 distance.z = 0;// projecting this vector on XY plane
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
Water.frag | 280 // XXX: HACK ALERT: Increase water depth to infinity if at far plane
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Water15.frag | 281 // XXX: HACK ALERT: Increase water depth to infinity if at far plane
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/external/jpeg/ |
jccolor.c | 123 * to our internal noninterleaved, one-plane-per-component format.
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/external/libvpx/libvpx/vp8/encoder/ |
tokenize.c | 195 int type, /* which plane: 0=Y no DC, 1=Y2, 2=UV, 3=Y with DC */
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/external/qemu/distrib/sdl-1.2.15/test/ |
testoverlay.c | 547 printf(" plane %d: pitch=%d\n", i, overlay->pitches[i]);
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testoverlay2.c | 496 printf(" plane %d: pitch=%d\n", i, overlay->pitches[i]);
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/external/quake/quake/src/QW/client/ |
r_sprite.c | 379 // that plane around the center according to the sprite entity's roll
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/external/quake/quake/src/WinQuake/ |
pr_cmds.cpp | 629 VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal); 630 pr_global_struct->trace_plane_dist = trace.plane.dist; 658 VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal); 659 pr_global_struct->trace_plane_dist = trace.plane.dist; [all...] |
r_sprite.cpp | 379 // that plane around the center according to the sprite entity's roll
|