HomeSort by relevance Sort by last modified time
    Searched full:plane (Results 476 - 500 of 671) sorted by null

<<11121314151617181920>>

  /external/opencv/ml/include/
ml.h     [all...]
  /external/qemu/distrib/sdl-1.2.15/include/
SDL_video.h 202 #define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
203 #define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
204 #define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnPathProcessor.cpp 544 // Run plane-sweep algorithm to determine overlaps of control point
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/transforms/
TransformationMatrix.cpp 534 // plane with z=0, and we cast a ray parallel to the z-axis from that
535 // point to find the z-position at which it intersects the z=0 plane
540 // Given a plane with normal Pn, and a ray starting at point R0 and
    [all...]
  /external/webp/src/enc/
picture.c 130 // TODO(skal): align plane to cache line?
610 // Import luma plane
619 // Downsample U/V plane
    [all...]
  /frameworks/base/core/jni/
com_google_android_gles_jni_GLImpl.cpp     [all...]
  /hardware/ti/omap4xxx/camera/
AppCallbackNotifier.cpp 548 // Step 1: Y plane: iterate through each row and copy
563 // Step 2: UV plane: convert NV12 to NV21 by swapping U & V
612 // Step 2: UV plane: convert NV12 to YV12 by de-interleaving U & V
    [all...]
  /prebuilts/tools/darwin-x86/sdl/include/SDL/
SDL_video.h 202 #define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
203 #define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
204 #define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
    [all...]
  /prebuilts/tools/linux-x86/sdl/include/SDL/
SDL_video.h 202 #define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
203 #define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
204 #define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
    [all...]
  /prebuilts/tools/windows/sdl/include/SDL/
SDL_video.h 202 #define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
203 #define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
204 #define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
TouchPaint.java 497 // ejected by the nozzle in the nozzle's plane, assuming the tool is
  /device/lge/mako/camera/QCamera/stack/mm-camera-test/src/
mm_qcamera_video.c 161 /* Plane 0 needs to be set seperately. Set other planes
  /external/chromium/base/i18n/
icu_string_conversions_unittest.cc 158 // Chinese (GB18030) : A 4 byte sequence mapped to plane 2 (U+20000)
  /external/chromium/base/third_party/icu/
icu_utf.h 67 * - the last two code points on each plane (U+__fffe and U+__ffff, 34 code points)
  /external/eigen/unsupported/Eigen/
MatrixFunctions 46 * is an entire function (that is, a function on the complex plane
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
UVCoordinatesGenerator.java 376 distance.z = 0;// projecting this vector on XY plane
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
Water.frag 280 // XXX: HACK ALERT: Increase water depth to infinity if at far plane
Water15.frag 281 // XXX: HACK ALERT: Increase water depth to infinity if at far plane
  /external/jpeg/
jccolor.c 123 * to our internal noninterleaved, one-plane-per-component format.
  /external/libvpx/libvpx/vp8/encoder/
tokenize.c 195 int type, /* which plane: 0=Y no DC, 1=Y2, 2=UV, 3=Y with DC */
  /external/qemu/distrib/sdl-1.2.15/test/
testoverlay.c 547 printf(" plane %d: pitch=%d\n", i, overlay->pitches[i]);
testoverlay2.c 496 printf(" plane %d: pitch=%d\n", i, overlay->pitches[i]);
  /external/quake/quake/src/QW/client/
r_sprite.c 379 // that plane around the center according to the sprite entity's roll
  /external/quake/quake/src/WinQuake/
pr_cmds.cpp 629 VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal);
630 pr_global_struct->trace_plane_dist = trace.plane.dist;
658 VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal);
659 pr_global_struct->trace_plane_dist = trace.plane.dist;
    [all...]
r_sprite.cpp 379 // that plane around the center according to the sprite entity's roll

Completed in 1320 milliseconds

<<11121314151617181920>>