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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2012 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 
     23 /** @file SDL_video.h
     24  *  Header file for access to the SDL raw framebuffer window
     25  */
     26 
     27 #ifndef _SDL_video_h
     28 #define _SDL_video_h
     29 
     30 #include "SDL_stdinc.h"
     31 #include "SDL_error.h"
     32 #include "SDL_rwops.h"
     33 
     34 #include "begin_code.h"
     35 /* Set up for C function definitions, even when using C++ */
     36 #ifdef __cplusplus
     37 extern "C" {
     38 #endif
     39 
     40 /** @name Transparency definitions
     41  *  These define alpha as the opacity of a surface
     42  */
     43 /*@{*/
     44 #define SDL_ALPHA_OPAQUE 255
     45 #define SDL_ALPHA_TRANSPARENT 0
     46 /*@}*/
     47 
     48 /** @name Useful data types */
     49 /*@{*/
     50 typedef struct SDL_Rect {
     51 	Sint16 x, y;
     52 	Uint16 w, h;
     53 } SDL_Rect;
     54 
     55 typedef struct SDL_Color {
     56 	Uint8 r;
     57 	Uint8 g;
     58 	Uint8 b;
     59 	Uint8 unused;
     60 } SDL_Color;
     61 #define SDL_Colour SDL_Color
     62 
     63 typedef struct SDL_Palette {
     64 	int       ncolors;
     65 	SDL_Color *colors;
     66 } SDL_Palette;
     67 /*@}*/
     68 
     69 /** Everything in the pixel format structure is read-only */
     70 typedef struct SDL_PixelFormat {
     71 	SDL_Palette *palette;
     72 	Uint8  BitsPerPixel;
     73 	Uint8  BytesPerPixel;
     74 	Uint8  Rloss;
     75 	Uint8  Gloss;
     76 	Uint8  Bloss;
     77 	Uint8  Aloss;
     78 	Uint8  Rshift;
     79 	Uint8  Gshift;
     80 	Uint8  Bshift;
     81 	Uint8  Ashift;
     82 	Uint32 Rmask;
     83 	Uint32 Gmask;
     84 	Uint32 Bmask;
     85 	Uint32 Amask;
     86 
     87 	/** RGB color key information */
     88 	Uint32 colorkey;
     89 	/** Alpha value information (per-surface alpha) */
     90 	Uint8  alpha;
     91 } SDL_PixelFormat;
     92 
     93 /** This structure should be treated as read-only, except for 'pixels',
     94  *  which, if not NULL, contains the raw pixel data for the surface.
     95  */
     96 typedef struct SDL_Surface {
     97 	Uint32 flags;				/**< Read-only */
     98 	SDL_PixelFormat *format;		/**< Read-only */
     99 	int w, h;				/**< Read-only */
    100 	Uint16 pitch;				/**< Read-only */
    101 	void *pixels;				/**< Read-write */
    102 	int offset;				/**< Private */
    103 
    104 	/** Hardware-specific surface info */
    105 	struct private_hwdata *hwdata;
    106 
    107 	/** clipping information */
    108 	SDL_Rect clip_rect;			/**< Read-only */
    109 	Uint32 unused1;				/**< for binary compatibility */
    110 
    111 	/** Allow recursive locks */
    112 	Uint32 locked;				/**< Private */
    113 
    114 	/** info for fast blit mapping to other surfaces */
    115 	struct SDL_BlitMap *map;		/**< Private */
    116 
    117 	/** format version, bumped at every change to invalidate blit maps */
    118 	unsigned int format_version;		/**< Private */
    119 
    120 	/** Reference count -- used when freeing surface */
    121 	int refcount;				/**< Read-mostly */
    122 } SDL_Surface;
    123 
    124 /** @name SDL_Surface Flags
    125  *  These are the currently supported flags for the SDL_surface
    126  */
    127 /*@{*/
    128 
    129 /** Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
    130 /*@{*/
    131 #define SDL_SWSURFACE	0x00000000	/**< Surface is in system memory */
    132 #define SDL_HWSURFACE	0x00000001	/**< Surface is in video memory */
    133 #define SDL_ASYNCBLIT	0x00000004	/**< Use asynchronous blits if possible */
    134 /*@}*/
    135 
    136 /** Available for SDL_SetVideoMode() */
    137 /*@{*/
    138 #define SDL_ANYFORMAT	0x10000000	/**< Allow any video depth/pixel-format */
    139 #define SDL_HWPALETTE	0x20000000	/**< Surface has exclusive palette */
    140 #define SDL_DOUBLEBUF	0x40000000	/**< Set up double-buffered video mode */
    141 #define SDL_FULLSCREEN	0x80000000	/**< Surface is a full screen display */
    142 #define SDL_OPENGL      0x00000002      /**< Create an OpenGL rendering context */
    143 #define SDL_OPENGLBLIT	0x0000000A	/**< Create an OpenGL rendering context and use it for blitting */
    144 #define SDL_RESIZABLE	0x00000010	/**< This video mode may be resized */
    145 #define SDL_NOFRAME	0x00000020	/**< No window caption or edge frame */
    146 /*@}*/
    147 
    148 /** Used internally (read-only) */
    149 /*@{*/
    150 #define SDL_HWACCEL	0x00000100	/**< Blit uses hardware acceleration */
    151 #define SDL_SRCCOLORKEY	0x00001000	/**< Blit uses a source color key */
    152 #define SDL_RLEACCELOK	0x00002000	/**< Private flag */
    153 #define SDL_RLEACCEL	0x00004000	/**< Surface is RLE encoded */
    154 #define SDL_SRCALPHA	0x00010000	/**< Blit uses source alpha blending */
    155 #define SDL_PREALLOC	0x01000000	/**< Surface uses preallocated memory */
    156 /*@}*/
    157 
    158 /*@}*/
    159 
    160 /** Evaluates to true if the surface needs to be locked before access */
    161 #define SDL_MUSTLOCK(surface)	\
    162   (surface->offset ||		\
    163   ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
    164 
    165 /** typedef for private surface blitting functions */
    166 typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
    167 			struct SDL_Surface *dst, SDL_Rect *dstrect);
    168 
    169 
    170 /** Useful for determining the video hardware capabilities */
    171 typedef struct SDL_VideoInfo {
    172 	Uint32 hw_available :1;	/**< Flag: Can you create hardware surfaces? */
    173 	Uint32 wm_available :1;	/**< Flag: Can you talk to a window manager? */
    174 	Uint32 UnusedBits1  :6;
    175 	Uint32 UnusedBits2  :1;
    176 	Uint32 blit_hw      :1;	/**< Flag: Accelerated blits HW --> HW */
    177 	Uint32 blit_hw_CC   :1;	/**< Flag: Accelerated blits with Colorkey */
    178 	Uint32 blit_hw_A    :1;	/**< Flag: Accelerated blits with Alpha */
    179 	Uint32 blit_sw      :1;	/**< Flag: Accelerated blits SW --> HW */
    180 	Uint32 blit_sw_CC   :1;	/**< Flag: Accelerated blits with Colorkey */
    181 	Uint32 blit_sw_A    :1;	/**< Flag: Accelerated blits with Alpha */
    182 	Uint32 blit_fill    :1;	/**< Flag: Accelerated color fill */
    183 	Uint32 UnusedBits3  :16;
    184 	Uint32 video_mem;	/**< The total amount of video memory (in K) */
    185 	SDL_PixelFormat *vfmt;	/**< Value: The format of the video surface */
    186 	int    current_w;	/**< Value: The current video mode width */
    187 	int    current_h;	/**< Value: The current video mode height */
    188 } SDL_VideoInfo;
    189 
    190 
    191 /** @name Overlay Formats
    192  *  The most common video overlay formats.
    193  *  For an explanation of these pixel formats, see:
    194  *	http://www.webartz.com/fourcc/indexyuv.htm
    195  *
    196  *  For information on the relationship between color spaces, see:
    197  *  http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
    198  */
    199 /*@{*/
    200 #define SDL_YV12_OVERLAY  0x32315659	/**< Planar mode: Y + V + U  (3 planes) */
    201 #define SDL_IYUV_OVERLAY  0x56555949	/**< Planar mode: Y + U + V  (3 planes) */
    202 #define SDL_YUY2_OVERLAY  0x32595559	/**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
    203 #define SDL_UYVY_OVERLAY  0x59565955	/**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
    204 #define SDL_YVYU_OVERLAY  0x55595659	/**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
    205 /*@}*/
    206 
    207 /** The YUV hardware video overlay */
    208 typedef struct SDL_Overlay {
    209 	Uint32 format;				/**< Read-only */
    210 	int w, h;				/**< Read-only */
    211 	int planes;				/**< Read-only */
    212 	Uint16 *pitches;			/**< Read-only */
    213 	Uint8 **pixels;				/**< Read-write */
    214 
    215 	/** @name Hardware-specific surface info */
    216         /*@{*/
    217 	struct private_yuvhwfuncs *hwfuncs;
    218 	struct private_yuvhwdata *hwdata;
    219         /*@{*/
    220 
    221 	/** @name Special flags */
    222         /*@{*/
    223 	Uint32 hw_overlay :1;	/**< Flag: This overlay hardware accelerated? */
    224 	Uint32 UnusedBits :31;
    225         /*@}*/
    226 } SDL_Overlay;
    227 
    228 
    229 /** Public enumeration for setting the OpenGL window attributes. */
    230 typedef enum {
    231     SDL_GL_RED_SIZE,
    232     SDL_GL_GREEN_SIZE,
    233     SDL_GL_BLUE_SIZE,
    234     SDL_GL_ALPHA_SIZE,
    235     SDL_GL_BUFFER_SIZE,
    236     SDL_GL_DOUBLEBUFFER,
    237     SDL_GL_DEPTH_SIZE,
    238     SDL_GL_STENCIL_SIZE,
    239     SDL_GL_ACCUM_RED_SIZE,
    240     SDL_GL_ACCUM_GREEN_SIZE,
    241     SDL_GL_ACCUM_BLUE_SIZE,
    242     SDL_GL_ACCUM_ALPHA_SIZE,
    243     SDL_GL_STEREO,
    244     SDL_GL_MULTISAMPLEBUFFERS,
    245     SDL_GL_MULTISAMPLESAMPLES,
    246     SDL_GL_ACCELERATED_VISUAL,
    247     SDL_GL_SWAP_CONTROL
    248 } SDL_GLattr;
    249 
    250 /** @name flags for SDL_SetPalette() */
    251 /*@{*/
    252 #define SDL_LOGPAL 0x01
    253 #define SDL_PHYSPAL 0x02
    254 /*@}*/
    255 
    256 /* Function prototypes */
    257 
    258 /**
    259  * @name Video Init and Quit
    260  * These functions are used internally, and should not be used unless you
    261  * have a specific need to specify the video driver you want to use.
    262  * You should normally use SDL_Init() or SDL_InitSubSystem().
    263  */
    264 /*@{*/
    265 /**
    266  * Initializes the video subsystem. Sets up a connection
    267  * to the window manager, etc, and determines the current video mode and
    268  * pixel format, but does not initialize a window or graphics mode.
    269  * Note that event handling is activated by this routine.
    270  *
    271  * If you use both sound and video in your application, you need to call
    272  * SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
    273  * you won't be able to set full-screen display modes.
    274  */
    275 extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags);
    276 extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
    277 /*@}*/
    278 
    279 /**
    280  * This function fills the given character buffer with the name of the
    281  * video driver, and returns a pointer to it if the video driver has
    282  * been initialized.  It returns NULL if no driver has been initialized.
    283  */
    284 extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
    285 
    286 /**
    287  * This function returns a pointer to the current display surface.
    288  * If SDL is doing format conversion on the display surface, this
    289  * function returns the publicly visible surface, not the real video
    290  * surface.
    291  */
    292 extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void);
    293 
    294 /**
    295  * This function returns a read-only pointer to information about the
    296  * video hardware.  If this is called before SDL_SetVideoMode(), the 'vfmt'
    297  * member of the returned structure will contain the pixel format of the
    298  * "best" video mode.
    299  */
    300 extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
    301 
    302 /**
    303  * Check to see if a particular video mode is supported.
    304  * It returns 0 if the requested mode is not supported under any bit depth,
    305  * or returns the bits-per-pixel of the closest available mode with the
    306  * given width and height.  If this bits-per-pixel is different from the
    307  * one used when setting the video mode, SDL_SetVideoMode() will succeed,
    308  * but will emulate the requested bits-per-pixel with a shadow surface.
    309  *
    310  * The arguments to SDL_VideoModeOK() are the same ones you would pass to
    311  * SDL_SetVideoMode()
    312  */
    313 extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
    314 
    315 /**
    316  * Return a pointer to an array of available screen dimensions for the
    317  * given format and video flags, sorted largest to smallest.  Returns
    318  * NULL if there are no dimensions available for a particular format,
    319  * or (SDL_Rect **)-1 if any dimension is okay for the given format.
    320  *
    321  * If 'format' is NULL, the mode list will be for the format given
    322  * by SDL_GetVideoInfo()->vfmt
    323  */
    324 extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
    325 
    326 /**
    327  * Set up a video mode with the specified width, height and bits-per-pixel.
    328  *
    329  * If 'bpp' is 0, it is treated as the current display bits per pixel.
    330  *
    331  * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
    332  * requested bits-per-pixel, but will return whatever video pixel format is
    333  * available.  The default is to emulate the requested pixel format if it
    334  * is not natively available.
    335  *
    336  * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
    337  * video memory, if possible, and you may have to call SDL_LockSurface()
    338  * in order to access the raw framebuffer.  Otherwise, the video surface
    339  * will be created in system memory.
    340  *
    341  * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
    342  * updates asynchronously, but you must always lock before accessing pixels.
    343  * SDL will wait for updates to complete before returning from the lock.
    344  *
    345  * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
    346  * that the colors set by SDL_SetColors() will be the colors you get.
    347  * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
    348  * of the colors exactly the way they are requested, and you should look
    349  * at the video surface structure to determine the actual palette.
    350  * If SDL cannot guarantee that the colors you request can be set,
    351  * i.e. if the colormap is shared, then the video surface may be created
    352  * under emulation in system memory, overriding the SDL_HWSURFACE flag.
    353  *
    354  * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
    355  * a fullscreen video mode.  The default is to create a windowed mode
    356  * if the current graphics system has a window manager.
    357  * If the SDL library is able to set a fullscreen video mode, this flag
    358  * will be set in the surface that is returned.
    359  *
    360  * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
    361  * two surfaces in video memory and swap between them when you call
    362  * SDL_Flip().  This is usually slower than the normal single-buffering
    363  * scheme, but prevents "tearing" artifacts caused by modifying video
    364  * memory while the monitor is refreshing.  It should only be used by
    365  * applications that redraw the entire screen on every update.
    366  *
    367  * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the
    368  * window manager, if any, to resize the window at runtime.  When this
    369  * occurs, SDL will send a SDL_VIDEORESIZE event to you application,
    370  * and you must respond to the event by re-calling SDL_SetVideoMode()
    371  * with the requested size (or another size that suits the application).
    372  *
    373  * If SDL_NOFRAME is set in 'flags', the SDL library will create a window
    374  * without any title bar or frame decoration.  Fullscreen video modes have
    375  * this flag set automatically.
    376  *
    377  * This function returns the video framebuffer surface, or NULL if it fails.
    378  *
    379  * If you rely on functionality provided by certain video flags, check the
    380  * flags of the returned surface to make sure that functionality is available.
    381  * SDL will fall back to reduced functionality if the exact flags you wanted
    382  * are not available.
    383  */
    384 extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode
    385 			(int width, int height, int bpp, Uint32 flags);
    386 
    387 /** @name SDL_Update Functions
    388  * These functions should not be called while 'screen' is locked.
    389  */
    390 /*@{*/
    391 /**
    392  * Makes sure the given list of rectangles is updated on the given screen.
    393  */
    394 extern DECLSPEC void SDLCALL SDL_UpdateRects
    395 		(SDL_Surface *screen, int numrects, SDL_Rect *rects);
    396 /**
    397  * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
    398  * screen.
    399  */
    400 extern DECLSPEC void SDLCALL SDL_UpdateRect
    401 		(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
    402 /*@}*/
    403 
    404 /**
    405  * On hardware that supports double-buffering, this function sets up a flip
    406  * and returns.  The hardware will wait for vertical retrace, and then swap
    407  * video buffers before the next video surface blit or lock will return.
    408  * On hardware that doesn not support double-buffering, this is equivalent
    409  * to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
    410  * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
    411  * setting the video mode for this function to perform hardware flipping.
    412  * This function returns 0 if successful, or -1 if there was an error.
    413  */
    414 extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen);
    415 
    416 /**
    417  * Set the gamma correction for each of the color channels.
    418  * The gamma values range (approximately) between 0.1 and 10.0
    419  *
    420  * If this function isn't supported directly by the hardware, it will
    421  * be emulated using gamma ramps, if available.  If successful, this
    422  * function returns 0, otherwise it returns -1.
    423  */
    424 extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
    425 
    426 /**
    427  * Set the gamma translation table for the red, green, and blue channels
    428  * of the video hardware.  Each table is an array of 256 16-bit quantities,
    429  * representing a mapping between the input and output for that channel.
    430  * The input is the index into the array, and the output is the 16-bit
    431  * gamma value at that index, scaled to the output color precision.
    432  *
    433  * You may pass NULL for any of the channels to leave it unchanged.
    434  * If the call succeeds, it will return 0.  If the display driver or
    435  * hardware does not support gamma translation, or otherwise fails,
    436  * this function will return -1.
    437  */
    438 extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
    439 
    440 /**
    441  * Retrieve the current values of the gamma translation tables.
    442  *
    443  * You must pass in valid pointers to arrays of 256 16-bit quantities.
    444  * Any of the pointers may be NULL to ignore that channel.
    445  * If the call succeeds, it will return 0.  If the display driver or
    446  * hardware does not support gamma translation, or otherwise fails,
    447  * this function will return -1.
    448  */
    449 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
    450 
    451 /**
    452  * Sets a portion of the colormap for the given 8-bit surface.  If 'surface'
    453  * is not a palettized surface, this function does nothing, returning 0.
    454  * If all of the colors were set as passed to SDL_SetColors(), it will
    455  * return 1.  If not all the color entries were set exactly as given,
    456  * it will return 0, and you should look at the surface palette to
    457  * determine the actual color palette.
    458  *
    459  * When 'surface' is the surface associated with the current display, the
    460  * display colormap will be updated with the requested colors.  If
    461  * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
    462  * will always return 1, and the palette is guaranteed to be set the way
    463  * you desire, even if the window colormap has to be warped or run under
    464  * emulation.
    465  */
    466 extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface,
    467 			SDL_Color *colors, int firstcolor, int ncolors);
    468 
    469 /**
    470  * Sets a portion of the colormap for a given 8-bit surface.
    471  * 'flags' is one or both of:
    472  * SDL_LOGPAL  -- set logical palette, which controls how blits are mapped
    473  *                to/from the surface,
    474  * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
    475  *                the screen
    476  * Only screens have physical palettes. Separate change of physical/logical
    477  * palettes is only possible if the screen has SDL_HWPALETTE set.
    478  *
    479  * The return value is 1 if all colours could be set as requested, and 0
    480  * otherwise.
    481  *
    482  * SDL_SetColors() is equivalent to calling this function with
    483  *     flags = (SDL_LOGPAL|SDL_PHYSPAL).
    484  */
    485 extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags,
    486 				   SDL_Color *colors, int firstcolor,
    487 				   int ncolors);
    488 
    489 /**
    490  * Maps an RGB triple to an opaque pixel value for a given pixel format
    491  */
    492 extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
    493 (const SDL_PixelFormat * const format,
    494  const Uint8 r, const Uint8 g, const Uint8 b);
    495 
    496 /**
    497  * Maps an RGBA quadruple to a pixel value for a given pixel format
    498  */
    499 extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA
    500 (const SDL_PixelFormat * const format,
    501  const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a);
    502 
    503 /**
    504  * Maps a pixel value into the RGB components for a given pixel format
    505  */
    506 extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
    507 				const SDL_PixelFormat * const fmt,
    508 				Uint8 *r, Uint8 *g, Uint8 *b);
    509 
    510 /**
    511  * Maps a pixel value into the RGBA components for a given pixel format
    512  */
    513 extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
    514 				const SDL_PixelFormat * const fmt,
    515 				Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
    516 
    517 /** @sa SDL_CreateRGBSurface */
    518 #define SDL_AllocSurface    SDL_CreateRGBSurface
    519 /**
    520  * Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
    521  * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
    522  * If the depth is greater than 8 bits, the pixel format is set using the
    523  * flags '[RGB]mask'.
    524  * If the function runs out of memory, it will return NULL.
    525  *
    526  * The 'flags' tell what kind of surface to create.
    527  * SDL_SWSURFACE means that the surface should be created in system memory.
    528  * SDL_HWSURFACE means that the surface should be created in video memory,
    529  * with the same format as the display surface.  This is useful for surfaces
    530  * that will not change much, to take advantage of hardware acceleration
    531  * when being blitted to the display surface.
    532  * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
    533  * this surface, but you must always lock it before accessing the pixels.
    534  * SDL will wait for current blits to finish before returning from the lock.
    535  * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
    536  * If the hardware supports acceleration of colorkey blits between
    537  * two surfaces in video memory, SDL will try to place the surface in
    538  * video memory. If this isn't possible or if there is no hardware
    539  * acceleration available, the surface will be placed in system memory.
    540  * SDL_SRCALPHA means that the surface will be used for alpha blits and
    541  * if the hardware supports hardware acceleration of alpha blits between
    542  * two surfaces in video memory, to place the surface in video memory
    543  * if possible, otherwise it will be placed in system memory.
    544  * If the surface is created in video memory, blits will be _much_ faster,
    545  * but the surface format must be identical to the video surface format,
    546  * and the only way to access the pixels member of the surface is to use
    547  * the SDL_LockSurface() and SDL_UnlockSurface() calls.
    548  * If the requested surface actually resides in video memory, SDL_HWSURFACE
    549  * will be set in the flags member of the returned surface.  If for some
    550  * reason the surface could not be placed in video memory, it will not have
    551  * the SDL_HWSURFACE flag set, and will be created in system memory instead.
    552  */
    553 extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface
    554 			(Uint32 flags, int width, int height, int depth,
    555 			Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
    556 /** @sa SDL_CreateRGBSurface */
    557 extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
    558 			int width, int height, int depth, int pitch,
    559 			Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
    560 extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
    561 
    562 /**
    563  * SDL_LockSurface() sets up a surface for directly accessing the pixels.
    564  * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
    565  * to and read from 'surface->pixels', using the pixel format stored in
    566  * 'surface->format'.  Once you are done accessing the surface, you should
    567  * use SDL_UnlockSurface() to release it.
    568  *
    569  * Not all surfaces require locking.  If SDL_MUSTLOCK(surface) evaluates
    570  * to 0, then you can read and write to the surface at any time, and the
    571  * pixel format of the surface will not change.  In particular, if the
    572  * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
    573  * will not need to lock the display surface before accessing it.
    574  *
    575  * No operating system or library calls should be made between lock/unlock
    576  * pairs, as critical system locks may be held during this time.
    577  *
    578  * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
    579  */
    580 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
    581 extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
    582 
    583 /**
    584  * Load a surface from a seekable SDL data source (memory or file.)
    585  * If 'freesrc' is non-zero, the source will be closed after being read.
    586  * Returns the new surface, or NULL if there was an error.
    587  * The new surface should be freed with SDL_FreeSurface().
    588  */
    589 extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
    590 
    591 /** Convenience macro -- load a surface from a file */
    592 #define SDL_LoadBMP(file)	SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
    593 
    594 /**
    595  * Save a surface to a seekable SDL data source (memory or file.)
    596  * If 'freedst' is non-zero, the source will be closed after being written.
    597  * Returns 0 if successful or -1 if there was an error.
    598  */
    599 extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
    600 		(SDL_Surface *surface, SDL_RWops *dst, int freedst);
    601 
    602 /** Convenience macro -- save a surface to a file */
    603 #define SDL_SaveBMP(surface, file) \
    604 		SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
    605 
    606 /**
    607  * Sets the color key (transparent pixel) in a blittable surface.
    608  * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL),
    609  * 'key' will be the transparent pixel in the source image of a blit.
    610  * SDL_RLEACCEL requests RLE acceleration for the surface if present,
    611  * and removes RLE acceleration if absent.
    612  * If 'flag' is 0, this function clears any current color key.
    613  * This function returns 0, or -1 if there was an error.
    614  */
    615 extern DECLSPEC int SDLCALL SDL_SetColorKey
    616 			(SDL_Surface *surface, Uint32 flag, Uint32 key);
    617 
    618 /**
    619  * This function sets the alpha value for the entire surface, as opposed to
    620  * using the alpha component of each pixel. This value measures the range
    621  * of transparency of the surface, 0 being completely transparent to 255
    622  * being completely opaque. An 'alpha' value of 255 causes blits to be
    623  * opaque, the source pixels copied to the destination (the default). Note
    624  * that per-surface alpha can be combined with colorkey transparency.
    625  *
    626  * If 'flag' is 0, alpha blending is disabled for the surface.
    627  * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
    628  * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
    629  * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
    630  *
    631  * The 'alpha' parameter is ignored for surfaces that have an alpha channel.
    632  */
    633 extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
    634 
    635 /**
    636  * Sets the clipping rectangle for the destination surface in a blit.
    637  *
    638  * If the clip rectangle is NULL, clipping will be disabled.
    639  * If the clip rectangle doesn't intersect the surface, the function will
    640  * return SDL_FALSE and blits will be completely clipped.  Otherwise the
    641  * function returns SDL_TRUE and blits to the surface will be clipped to
    642  * the intersection of the surface area and the clipping rectangle.
    643  *
    644  * Note that blits are automatically clipped to the edges of the source
    645  * and destination surfaces.
    646  */
    647 extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
    648 
    649 /**
    650  * Gets the clipping rectangle for the destination surface in a blit.
    651  * 'rect' must be a pointer to a valid rectangle which will be filled
    652  * with the correct values.
    653  */
    654 extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
    655 
    656 /**
    657  * Creates a new surface of the specified format, and then copies and maps
    658  * the given surface to it so the blit of the converted surface will be as
    659  * fast as possible.  If this function fails, it returns NULL.
    660  *
    661  * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those
    662  * semantics.  You can also pass SDL_RLEACCEL in the flags parameter and
    663  * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
    664  * surface.
    665  *
    666  * This function is used internally by SDL_DisplayFormat().
    667  */
    668 extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
    669 			(SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
    670 
    671 /**
    672  * This performs a fast blit from the source surface to the destination
    673  * surface.  It assumes that the source and destination rectangles are
    674  * the same size.  If either 'srcrect' or 'dstrect' are NULL, the entire
    675  * surface (src or dst) is copied.  The final blit rectangles are saved
    676  * in 'srcrect' and 'dstrect' after all clipping is performed.
    677  * If the blit is successful, it returns 0, otherwise it returns -1.
    678  *
    679  * The blit function should not be called on a locked surface.
    680  *
    681  * The blit semantics for surfaces with and without alpha and colorkey
    682  * are defined as follows:
    683  *
    684  * RGBA->RGB:
    685  *     SDL_SRCALPHA set:
    686  * 	alpha-blend (using alpha-channel).
    687  * 	SDL_SRCCOLORKEY ignored.
    688  *     SDL_SRCALPHA not set:
    689  * 	copy RGB.
    690  * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
    691  * 	RGB values of the source colour key, ignoring alpha in the
    692  * 	comparison.
    693  *
    694  * RGB->RGBA:
    695  *     SDL_SRCALPHA set:
    696  * 	alpha-blend (using the source per-surface alpha value);
    697  * 	set destination alpha to opaque.
    698  *     SDL_SRCALPHA not set:
    699  * 	copy RGB, set destination alpha to source per-surface alpha value.
    700  *     both:
    701  * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
    702  * 	source colour key.
    703  *
    704  * RGBA->RGBA:
    705  *     SDL_SRCALPHA set:
    706  * 	alpha-blend (using the source alpha channel) the RGB values;
    707  * 	leave destination alpha untouched. [Note: is this correct?]
    708  * 	SDL_SRCCOLORKEY ignored.
    709  *     SDL_SRCALPHA not set:
    710  * 	copy all of RGBA to the destination.
    711  * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
    712  * 	RGB values of the source colour key, ignoring alpha in the
    713  * 	comparison.
    714  *
    715  * RGB->RGB:
    716  *     SDL_SRCALPHA set:
    717  * 	alpha-blend (using the source per-surface alpha value).
    718  *     SDL_SRCALPHA not set:
    719  * 	copy RGB.
    720  *     both:
    721  * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
    722  * 	source colour key.
    723  *
    724  * If either of the surfaces were in video memory, and the blit returns -2,
    725  * the video memory was lost, so it should be reloaded with artwork and
    726  * re-blitted:
    727  * @code
    728  *	while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
    729  *		while ( SDL_LockSurface(image) < 0 )
    730  *			Sleep(10);
    731  *		-- Write image pixels to image->pixels --
    732  *		SDL_UnlockSurface(image);
    733  *	}
    734  * @endcode
    735  *
    736  * This happens under DirectX 5.0 when the system switches away from your
    737  * fullscreen application.  The lock will also fail until you have access
    738  * to the video memory again.
    739  *
    740  * You should call SDL_BlitSurface() unless you know exactly how SDL
    741  * blitting works internally and how to use the other blit functions.
    742  */
    743 #define SDL_BlitSurface SDL_UpperBlit
    744 
    745 /** This is the public blit function, SDL_BlitSurface(), and it performs
    746  *  rectangle validation and clipping before passing it to SDL_LowerBlit()
    747  */
    748 extern DECLSPEC int SDLCALL SDL_UpperBlit
    749 			(SDL_Surface *src, SDL_Rect *srcrect,
    750 			 SDL_Surface *dst, SDL_Rect *dstrect);
    751 /** This is a semi-private blit function and it performs low-level surface
    752  *  blitting only.
    753  */
    754 extern DECLSPEC int SDLCALL SDL_LowerBlit
    755 			(SDL_Surface *src, SDL_Rect *srcrect,
    756 			 SDL_Surface *dst, SDL_Rect *dstrect);
    757 
    758 /**
    759  * This function performs a fast fill of the given rectangle with 'color'
    760  * The given rectangle is clipped to the destination surface clip area
    761  * and the final fill rectangle is saved in the passed in pointer.
    762  * If 'dstrect' is NULL, the whole surface will be filled with 'color'
    763  * The color should be a pixel of the format used by the surface, and
    764  * can be generated by the SDL_MapRGB() function.
    765  * This function returns 0 on success, or -1 on error.
    766  */
    767 extern DECLSPEC int SDLCALL SDL_FillRect
    768 		(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
    769 
    770 /**
    771  * This function takes a surface and copies it to a new surface of the
    772  * pixel format and colors of the video framebuffer, suitable for fast
    773  * blitting onto the display surface.  It calls SDL_ConvertSurface()
    774  *
    775  * If you want to take advantage of hardware colorkey or alpha blit
    776  * acceleration, you should set the colorkey and alpha value before
    777  * calling this function.
    778  *
    779  * If the conversion fails or runs out of memory, it returns NULL
    780  */
    781 extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface);
    782 
    783 /**
    784  * This function takes a surface and copies it to a new surface of the
    785  * pixel format and colors of the video framebuffer (if possible),
    786  * suitable for fast alpha blitting onto the display surface.
    787  * The new surface will always have an alpha channel.
    788  *
    789  * If you want to take advantage of hardware colorkey or alpha blit
    790  * acceleration, you should set the colorkey and alpha value before
    791  * calling this function.
    792  *
    793  * If the conversion fails or runs out of memory, it returns NULL
    794  */
    795 extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface);
    796 
    797 
    798 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
    799 /** @name YUV video surface overlay functions                                */ /*@{*/
    800 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
    801 
    802 /** This function creates a video output overlay
    803  *  Calling the returned surface an overlay is something of a misnomer because
    804  *  the contents of the display surface underneath the area where the overlay
    805  *  is shown is undefined - it may be overwritten with the converted YUV data.
    806  */
    807 extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height,
    808 				Uint32 format, SDL_Surface *display);
    809 
    810 /** Lock an overlay for direct access, and unlock it when you are done */
    811 extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay);
    812 extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
    813 
    814 /** Blit a video overlay to the display surface.
    815  *  The contents of the video surface underneath the blit destination are
    816  *  not defined.
    817  *  The width and height of the destination rectangle may be different from
    818  *  that of the overlay, but currently only 2x scaling is supported.
    819  */
    820 extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
    821 
    822 /** Free a video overlay */
    823 extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
    824 
    825 /*@}*/
    826 
    827 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
    828 /** @name OpenGL support functions.                                          */ /*@{*/
    829 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
    830 
    831 /**
    832  * Dynamically load an OpenGL library, or the default one if path is NULL
    833  *
    834  * If you do this, you need to retrieve all of the GL functions used in
    835  * your program from the dynamic library using SDL_GL_GetProcAddress().
    836  */
    837 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
    838 
    839 /**
    840  * Get the address of a GL function
    841  */
    842 extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
    843 
    844 /**
    845  * Set an attribute of the OpenGL subsystem before intialization.
    846  */
    847 extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
    848 
    849 /**
    850  * Get an attribute of the OpenGL subsystem from the windowing
    851  * interface, such as glX. This is of course different from getting
    852  * the values from SDL's internal OpenGL subsystem, which only
    853  * stores the values you request before initialization.
    854  *
    855  * Developers should track the values they pass into SDL_GL_SetAttribute
    856  * themselves if they want to retrieve these values.
    857  */
    858 extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
    859 
    860 /**
    861  * Swap the OpenGL buffers, if double-buffering is supported.
    862  */
    863 extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
    864 
    865 /** @name OpenGL Internal Functions
    866  * Internal functions that should not be called unless you have read
    867  * and understood the source code for these functions.
    868  */
    869 /*@{*/
    870 extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
    871 extern DECLSPEC void SDLCALL SDL_GL_Lock(void);
    872 extern DECLSPEC void SDLCALL SDL_GL_Unlock(void);
    873 /*@}*/
    874 
    875 /*@}*/
    876 
    877 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
    878 /** @name Window Manager Functions                                           */
    879 /** These functions allow interaction with the window manager, if any.       */ /*@{*/
    880 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
    881 
    882 /**
    883  * Sets the title and icon text of the display window (UTF-8 encoded)
    884  */
    885 extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon);
    886 /**
    887  * Gets the title and icon text of the display window (UTF-8 encoded)
    888  */
    889 extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
    890 
    891 /**
    892  * Sets the icon for the display window.
    893  * This function must be called before the first call to SDL_SetVideoMode().
    894  * It takes an icon surface, and a mask in MSB format.
    895  * If 'mask' is NULL, the entire icon surface will be used as the icon.
    896  */
    897 extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
    898 
    899 /**
    900  * This function iconifies the window, and returns 1 if it succeeded.
    901  * If the function succeeds, it generates an SDL_APPACTIVE loss event.
    902  * This function is a noop and returns 0 in non-windowed environments.
    903  */
    904 extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
    905 
    906 /**
    907  * Toggle fullscreen mode without changing the contents of the screen.
    908  * If the display surface does not require locking before accessing
    909  * the pixel information, then the memory pointers will not change.
    910  *
    911  * If this function was able to toggle fullscreen mode (change from
    912  * running in a window to fullscreen, or vice-versa), it will return 1.
    913  * If it is not implemented, or fails, it returns 0.
    914  *
    915  * The next call to SDL_SetVideoMode() will set the mode fullscreen
    916  * attribute based on the flags parameter - if SDL_FULLSCREEN is not
    917  * set, then the display will be windowed by default where supported.
    918  *
    919  * This is currently only implemented in the X11 video driver.
    920  */
    921 extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface);
    922 
    923 typedef enum {
    924 	SDL_GRAB_QUERY = -1,
    925 	SDL_GRAB_OFF = 0,
    926 	SDL_GRAB_ON = 1,
    927 	SDL_GRAB_FULLSCREEN	/**< Used internally */
    928 } SDL_GrabMode;
    929 /**
    930  * This function allows you to set and query the input grab state of
    931  * the application.  It returns the new input grab state.
    932  *
    933  * Grabbing means that the mouse is confined to the application window,
    934  * and nearly all keyboard input is passed directly to the application,
    935  * and not interpreted by a window manager, if any.
    936  */
    937 extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
    938 
    939 /*
    940  * Move the SDL Window to a specific position. Does nothing in fullscreen mode.
    941  */
    942 extern DECLSPEC void SDL_WM_SetPos(int x, int y);
    943 
    944 /*
    945  * Get the current SDL window position. Returns (0,0) in fullscreen mode.
    946  */
    947 extern DECLSPEC void SDL_WM_GetPos(int *px, int *py);
    948 
    949 /*
    950  * If the window is fully visible, return TRUE; otherwise, recenter the window
    951  * if the 'recenter' parameter is non-0, and return FALSE.
    952  */
    953 extern DECLSPEC int SDL_WM_IsFullyVisible(int recenter);
    954 
    955 /*
    956  * Get the resolution of the main monitor in DPIs, if available.
    957  * Return 0 on success, or -1 if the data is not available.
    958  */
    959 extern DECLSPEC int SDL_WM_GetMonitorDPI(int *xDPI, int *yDPI);
    960 
    961 /*
    962  * Get the coordinates of the monitor in virtual desktop space.
    963  * In the case of multi-monitor systems, returns the rectangle of
    964  * the 'nearest' monitor relative to the main SDL_window. Returns
    965  * 0 on success, or -1 if the data is not available.
    966  */
    967 extern DECLSPEC int SDL_WM_GetMonitorRect(SDL_Rect *rect);
    968 
    969 /*@}*/
    970 
    971 /** @internal Not in public API at the moment - do not use! */
    972 extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
    973                                     SDL_Surface *dst, SDL_Rect *dstrect);
    974 
    975 /* Ends C function definitions when using C++ */
    976 #ifdef __cplusplus
    977 }
    978 #endif
    979 #include "close_code.h"
    980 
    981 #endif /* _SDL_video_h */
    982