HomeSort by relevance Sort by last modified time
    Searched full:spill (Results 26 - 50 of 386) sorted by null

12 3 4 5 6 7 8 91011>>

  /external/llvm/test/CodeGen/X86/
sse-intel-ocl.ll 73 ; NOT_WIN: movaps {{%xmm([8-9]|1[0-5])}}, {{.*(%rsp).*}} ## 16-byte Spill
74 ; NOT_WIN: movaps {{%xmm([8-9]|1[0-5])}}, {{.*(%rsp).*}} ## 16-byte Spill
75 ; NOT_WIN: movaps {{%xmm([8-9]|1[0-5])}}, {{.*(%rsp).*}} ## 16-byte Spill
76 ; NOT_WIN: movaps {{%xmm([8-9]|1[0-5])}}, {{.*(%rsp).*}} ## 16-byte Spill
77 ; NOT_WIN: movaps {{%xmm([8-9]|1[0-5])}}, {{.*(%rsp).*}} ## 16-byte Spill
78 ; NOT_WIN: movaps {{%xmm([8-9]|1[0-5])}}, {{.*(%rsp).*}} ## 16-byte Spill
79 ; NOT_WIN: movaps {{%xmm([8-9]|1[0-5])}}, {{.*(%rsp).*}} ## 16-byte Spill
80 ; NOT_WIN: movaps {{%xmm([8-9]|1[0-5])}}, {{.*(%rsp).*}} ## 16-byte Spill
avx-intel-ocl.ll 68 ; WIN64: vmovaps {{%ymm([6-9]|1[0-5])}}, {{.*(%rsp).*}} # 32-byte Spill
69 ; WIN64: vmovaps {{%ymm([6-9]|1[0-5])}}, {{.*(%rsp).*}} # 32-byte Spill
70 ; WIN64: vmovaps {{%ymm([6-9]|1[0-5])}}, {{.*(%rsp).*}} # 32-byte Spill
71 ; WIN64: vmovaps {{%ymm([6-9]|1[0-5])}}, {{.*(%rsp).*}} # 32-byte Spill
72 ; WIN64: vmovaps {{%ymm([6-9]|1[0-5])}}, {{.*(%rsp).*}} # 32-byte Spill
73 ; WIN64: vmovaps {{%ymm([6-9]|1[0-5])}}, {{.*(%rsp).*}} # 32-byte Spill
74 ; WIN64: vmovaps {{%ymm([6-9]|1[0-5])}}, {{.*(%rsp).*}} # 32-byte Spill
75 ; WIN64: vmovaps {{%ymm([6-9]|1[0-5])}}, {{.*(%rsp).*}} # 32-byte Spill
76 ; WIN64: vmovaps {{%ymm([6-9]|1[0-5])}}, {{.*(%rsp).*}} # 32-byte Spill
77 ; WIN64: vmovaps {{%ymm([6-9]|1[0-5])}}, {{.*(%rsp).*}} # 32-byte Spill
    [all...]
  /external/libffi/src/ia64/
unix.S 304 /* Spill all of the possible argument registers. */
308 stf.spill [r16] = f8, 32
309 stf.spill [r17] = f9, 32
312 stf.spill [r16] = f10, 32
313 stf.spill [r17] = f11, 32
315 stf.spill [r16] = f12, 32
316 stf.spill [r17] = f13, 32
318 stf.spill [r16] = f14, 32
319 stf.spill [r17] = f15, 24
322 st8.spill [r16] = in0, 1
    [all...]
  /dalvik/vm/mterp/x86/
OP_MONITOR_EXIT.S 19 SPILL(rIBASE)
bindiv.S 12 SPILL(rIBASE)
bindiv2addr.S 8 SPILL(rIBASE)
bindivLit8.S 9 SPILL(rIBASE)
OP_SGET.S 42 SPILL(rIBASE)
49 SPILL(rIBASE)
OP_SGET_WIDE.S 43 SPILL(rIBASE)
50 SPILL(rIBASE)
OP_SPUT.S 42 SPILL(rIBASE)
49 SPILL(rIBASE)
OP_SPUT_OBJECT.S 46 SPILL(rIBASE)
53 SPILL(rIBASE)
OP_SPUT_WIDE.S 44 SPILL(rIBASE)
51 SPILL(rIBASE)
OP_INVOKE_STATIC.S 35 SPILL(rIBASE)
56 SPILL(rIBASE)
OP_CONST_CLASS.S 29 SPILL(rIBASE)
OP_CONST_STRING.S 28 SPILL(rIBASE)
  /external/llvm/test/CodeGen/AArch64/
tls-dynamic-together.ll 4 ; glue) then LLVM will separate them quite happily (with a spill at O0, hence
  /external/llvm/test/CodeGen/PowerPC/
vrspill.ll 4 ; This verifies that we generate correct spill/reload code for vector regs.
  /external/llvm/lib/CodeGen/
Spiller.cpp 72 /// Add spill ranges for every use/def of the live interval, inserting loads
81 "Attempting to spill already spilled value.");
84 "Trying to spill a stack slot.");
86 DEBUG(dbgs() << "Trivial spill everywhere of reg" << li->reg << "\n");
167 /// Spills any live range using the spill-everywhere method with no attempt at
176 void spill(LiveRangeEdit &LRE) { function in class:__anon11494::TrivialSpiller
StackSlotColoring.cpp 53 // SSIntervals - Spill slot intervals.
56 // SSRefs - Keep a list of frame index references for each spill slot.
65 // AllColors - If index is set, it's a spill slot, i.e. color.
66 // FIXME: This assumes PEI locate spill slot with smaller indices
133 /// ScanForSpillSlotRefs - Scan all the machine instructions for spill slot
134 /// references and update spill slot weights.
164 /// InitializeSlots - Process all spill stack slot liveintervals and add them
174 // Gather all spill slots into a list.
175 DEBUG(dbgs() << "Spill slot intervals:\n");
230 assert(NextColor != -1 && "No more spill slots?")
    [all...]
  /external/valgrind/main/VEX/priv/
host_generic_reg_alloc2.c 51 providing we can arrange for the dst to have the same spill slot.
66 /* The "home" spill slot, if needed. Never changes. */
103 spill. */
106 rreg has the same value as the spill slot for the associated
108 spill store or reload for this rreg. */
164 sequence. Point is to select a virtual register to spill, by
170 caller to arbitrarily restrict the set of spill candidates to be
174 spill, or -1 if none was found. */
207 /* Check that this vreg has been assigned a sane spill offset. */
327 /* Return one, or, if we're unlucky, two insn(s) to spill/restore
    [all...]
  /external/llvm/test/CodeGen/Thumb2/
aligned-spill.ll 7 ; This function is forced to spill a double.
8 ; Verify that the spill slot is properly aligned.
33 ; Since the spill slot is only 8 bytes, technically it would be fine to only
47 ; Spill 7 d-registers.
71 ; Spill 7 d-registers, leave a hole.
  /external/llvm/include/llvm/CodeGen/
LiveStackAnalysis.h 60 assert(Slot >= 0 && "Spill slot indice must be >= 0");
67 assert(Slot >= 0 && "Spill slot indice must be >= 0");
78 assert(Slot >= 0 && "Spill slot indice must be >= 0");
  /external/llvm/lib/Target/X86/
X86CompilationCallback_Win64.asm 24 ; WARNING: We cannot use register spill area - we're generating stubs by hands!
33 ; Save all XMM arg registers. Also allocate reg spill area.
  /external/llvm/test/CodeGen/ARM/
2010-05-18-LocalAllocCrash.ll 3 ;; This test would spill %R4 before the call to zz, but it forgot to move the
4 ; 'last use' marker to the spill.
  /external/llvm/lib/Target/ARM/
ARMFrameLowering.cpp 95 // Integer spill area is handled with "pop".
150 // Determine the sizes of each callee-save spill areas and record which frame
151 // belongs to which callee-save spill areas.
216 // For iOS, FP is R7, which has now been stored in spill area 1.
218 // into spill area 1, including the FP in R11. In either case, it is
233 // Determine starting offsets of spill areas.
383 // Move SP to start of FP callee save spill area.
539 // since it's available. This is handy for the emergency spill slot, in
725 /// Emit aligned spill instructions for NumAlignedDPRCS2Regs D-registers
727 /// pointer pointing to the d8 spill slot
    [all...]

Completed in 1812 milliseconds

12 3 4 5 6 7 8 91011>>