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  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
DummyGLfuncs.h 195 GLboolean GL_APIENTRY dummy_glIsShader(GLuint shader);
234 void GL_APIENTRY dummy_glAttachShader(GLuint program, GLuint shader);
236 void GL_APIENTRY dummy_glCompileShader(GLuint shader);
240 void GL_APIENTRY dummy_glDeleteShader(GLuint shader);
241 void GL_APIENTRY dummy_glDetachShader(GLuint program, GLuint shader);
251 void GL_APIENTRY dummy_glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
252 void GL_APIENTRY dummy_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
254 void GL_APIENTRY dummy_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
261 void GL_APIENTRY dummy_glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
  /sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
GLDispatch.h 200 static GLboolean (GL_APIENTRY *glIsShader)(GLuint shader);
234 static void (GL_APIENTRY *glAttachShader)(GLuint program, GLuint shader);
236 static void (GL_APIENTRY *glCompileShader)(GLuint shader);
240 static void (GL_APIENTRY *glDeleteShader)(GLuint shader);
241 static void (GL_APIENTRY *glDetachShader)(GLuint program, GLuint shader);
251 static void (GL_APIENTRY *glGetShaderiv)(GLuint shader, GLenum pname, GLint* params);
252 static void (GL_APIENTRY *glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
254 static void (GL_APIENTRY *glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
260 static void (GL_APIENTRY *glShaderSource)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
libGLESv2.cpp 27 #include "libGLESv2/Shader.h"
57 void __stdcall glAttachShader(GLuint program, GLuint shader)
59 TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader);
68 gl::Shader *shaderObject = context->getShader(shader);
84 if (context->getProgram(shader))
698 void __stdcall glCompileShader(GLuint shader)
700 TRACE("(GLuint shader = %d)", shader);
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  /frameworks/base/media/mca/filterfw/native/core/
gl_env.h 174 // Attach a shader to the environment. The environment takes ownership of
175 // the shader.
176 void AttachShader(int key, ShaderProgram* shader);
182 // Return the shader with the specified key, or NULL if there is no such
183 // shader attached to this environment.
203 // Get the currently used (shader) program.
  /frameworks/base/opengl/java/android/opengl/
GLES20.java 342 // C function void glAttachShader ( GLuint program, GLuint shader )
346 int shader
483 // C function void glCompileShader ( GLuint shader )
486 int shader
610 // C function void glDeleteShader ( GLuint shader )
613 int shader
    [all...]
  /device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp 636 void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
639 ShaderData* shaderData = ctx->m_shared->getShaderData(shader);
655 ctx->glShaderString(ctx, shader, str, len + 1);
739 GLuint shader = ctx->m_glCreateShader_enc(self, shaderType);
740 if (shader != 0) {
741 if (!ctx->m_shared->addShaderData(shader)) {
742 ctx->m_glDeleteShader_enc(self, shader);
746 return shader;
749 void GL2Encoder::s_glDeleteShader(void *self, GLenum shader)
752 ctx->m_glDeleteShader_enc(self,shader);
    [all...]
  /cts/tests/tests/opengl/libopengltest/
color_one.cpp 23 #include "shader.h"
79 LOGI("Attached Shader First element : %d\n", *shaders);
  /development/samples/ApiDemos/src/com/example/android/apis/animation/
ReversingAnimation.java 32 import android.graphics.Shader;
116 50f, color, darkColor, Shader.TileMode.CLAMP);
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
ShaderKey.java 33 package com.jme3.shader;
42 public class ShaderKey extends AssetKey<Shader> {
ShaderUtils.java 33 package com.jme3.shader;
VarType.java 33 package com.jme3.shader;
  /external/skia/gm/
gradtext.cpp 13 // test shader w/ transparency
22 // test opaque shader
modecolorfilters.cpp 87 NULL, // use a paint color instead of a shader
93 // used without shader
  /external/skia/legacy/src/core/
SkBitmapProcState.h 44 // If a shader proc is present, then the corresponding matrix/sample procs
94 safe to call this inside the shader's shadeSpan() method.
  /external/webkit/Source/WebCore/platform/graphics/skia/
PatternSkia.cpp 56 // shader->setLocalMatrix) results in a double transformation. This can be
63 // If we don't have a bitmap, return a transparent shader.
  /external/webkit/Source/WebKit/chromium/public/
WebGraphicsContext3D.h 181 virtual void attachShader(WebGLId program, WebGLId shader) = 0;
202 virtual void compileShader(WebGLId shader) = 0;
210 virtual void detachShader(WebGLId program, WebGLId shader) = 0;
239 virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value) = 0;
240 virtual WebString getShaderInfoLog(WebGLId shader) = 0;
245 virtual WebString getShaderSource(WebGLId shader) = 0;
262 virtual WGC3Dboolean isShader(WebGLId shader) = 0;
276 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) = 0;
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
AdvancedGradientsActivity.java 25 import android.graphics.Shader;
52 Shader.TileMode.MIRROR);
FramebufferBlendActivity.java 30 import android.graphics.Shader;
58 Color.BLACK, Color.WHITE, Shader.TileMode.CLAMP);
  /sdk/emulator/opengl/host/libs/GLESv2_dec/
GL2Decoder.cpp 135 void GL2Decoder::s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len)
138 ctx->glShaderSource(shader, 1, &string, NULL);
  /external/jmonkeyengine/
README 17 jMonkeyEngine relies on material and shader resources that are intended to be
  /external/jmonkeyengine/engine/src/core/com/jme3/asset/
Desktop.cfg 22 LOADER com.jme3.shader.plugins.GLSLLoader : vert, frag, glsl, glslli
  /external/skia/include/gpu/
GrEffect.h 55 /** Provides custom vertex shader, fragment shader, uniform data for a particular stage of the
118 generate the same shader code. To test for identical code generation use the EffectKey
127 in generated shader code. */
GrTBackendEffectFactory.h 28 /** Returns a value that identifies the GLSL shader code generated by
GrUserConfig.h 45 * This causes more aggressive shader optimization. May hurt performance if
  /external/skia/src/gpu/effects/
GrConfigConversionEffect.h 19 * read/write using the faster path and perform an R/B swap in the shader if the client data is in

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