/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
DummyGLfuncs.h | 195 GLboolean GL_APIENTRY dummy_glIsShader(GLuint shader); 234 void GL_APIENTRY dummy_glAttachShader(GLuint program, GLuint shader); 236 void GL_APIENTRY dummy_glCompileShader(GLuint shader); 240 void GL_APIENTRY dummy_glDeleteShader(GLuint shader); 241 void GL_APIENTRY dummy_glDetachShader(GLuint program, GLuint shader); 251 void GL_APIENTRY dummy_glGetShaderiv(GLuint shader, GLenum pname, GLint* params); 252 void GL_APIENTRY dummy_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 254 void GL_APIENTRY dummy_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); 261 void GL_APIENTRY dummy_glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
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/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/ |
GLDispatch.h | 200 static GLboolean (GL_APIENTRY *glIsShader)(GLuint shader); 234 static void (GL_APIENTRY *glAttachShader)(GLuint program, GLuint shader); 236 static void (GL_APIENTRY *glCompileShader)(GLuint shader); 240 static void (GL_APIENTRY *glDeleteShader)(GLuint shader); 241 static void (GL_APIENTRY *glDetachShader)(GLuint program, GLuint shader); 251 static void (GL_APIENTRY *glGetShaderiv)(GLuint shader, GLenum pname, GLint* params); 252 static void (GL_APIENTRY *glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 254 static void (GL_APIENTRY *glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); 260 static void (GL_APIENTRY *glShaderSource)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
libGLESv2.cpp | 27 #include "libGLESv2/Shader.h" 57 void __stdcall glAttachShader(GLuint program, GLuint shader) 59 TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader); 68 gl::Shader *shaderObject = context->getShader(shader); 84 if (context->getProgram(shader)) 698 void __stdcall glCompileShader(GLuint shader) 700 TRACE("(GLuint shader = %d)", shader); [all...] |
/frameworks/base/media/mca/filterfw/native/core/ |
gl_env.h | 174 // Attach a shader to the environment. The environment takes ownership of 175 // the shader. 176 void AttachShader(int key, ShaderProgram* shader); 182 // Return the shader with the specified key, or NULL if there is no such 183 // shader attached to this environment. 203 // Get the currently used (shader) program.
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | 342 // C function void glAttachShader ( GLuint program, GLuint shader ) 346 int shader 483 // C function void glCompileShader ( GLuint shader ) 486 int shader 610 // C function void glDeleteShader ( GLuint shader ) 613 int shader [all...] |
/device/generic/goldfish/opengl/system/GLESv2_enc/ |
GL2Encoder.cpp | 636 void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) 639 ShaderData* shaderData = ctx->m_shared->getShaderData(shader); 655 ctx->glShaderString(ctx, shader, str, len + 1); 739 GLuint shader = ctx->m_glCreateShader_enc(self, shaderType); 740 if (shader != 0) { 741 if (!ctx->m_shared->addShaderData(shader)) { 742 ctx->m_glDeleteShader_enc(self, shader); 746 return shader; 749 void GL2Encoder::s_glDeleteShader(void *self, GLenum shader) 752 ctx->m_glDeleteShader_enc(self,shader); [all...] |
/cts/tests/tests/opengl/libopengltest/ |
color_one.cpp | 23 #include "shader.h" 79 LOGI("Attached Shader First element : %d\n", *shaders);
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/development/samples/ApiDemos/src/com/example/android/apis/animation/ |
ReversingAnimation.java | 32 import android.graphics.Shader; 116 50f, color, darkColor, Shader.TileMode.CLAMP);
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
ShaderKey.java | 33 package com.jme3.shader; 42 public class ShaderKey extends AssetKey<Shader> {
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ShaderUtils.java | 33 package com.jme3.shader;
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VarType.java | 33 package com.jme3.shader;
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/external/skia/gm/ |
gradtext.cpp | 13 // test shader w/ transparency 22 // test opaque shader
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modecolorfilters.cpp | 87 NULL, // use a paint color instead of a shader 93 // used without shader
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/external/skia/legacy/src/core/ |
SkBitmapProcState.h | 44 // If a shader proc is present, then the corresponding matrix/sample procs 94 safe to call this inside the shader's shadeSpan() method.
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/external/webkit/Source/WebCore/platform/graphics/skia/ |
PatternSkia.cpp | 56 // shader->setLocalMatrix) results in a double transformation. This can be 63 // If we don't have a bitmap, return a transparent shader.
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/external/webkit/Source/WebKit/chromium/public/ |
WebGraphicsContext3D.h | 181 virtual void attachShader(WebGLId program, WebGLId shader) = 0; 202 virtual void compileShader(WebGLId shader) = 0; 210 virtual void detachShader(WebGLId program, WebGLId shader) = 0; 239 virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value) = 0; 240 virtual WebString getShaderInfoLog(WebGLId shader) = 0; 245 virtual WebString getShaderSource(WebGLId shader) = 0; 262 virtual WGC3Dboolean isShader(WebGLId shader) = 0; 276 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) = 0;
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
AdvancedGradientsActivity.java | 25 import android.graphics.Shader; 52 Shader.TileMode.MIRROR);
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FramebufferBlendActivity.java | 30 import android.graphics.Shader; 58 Color.BLACK, Color.WHITE, Shader.TileMode.CLAMP);
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/sdk/emulator/opengl/host/libs/GLESv2_dec/ |
GL2Decoder.cpp | 135 void GL2Decoder::s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len) 138 ctx->glShaderSource(shader, 1, &string, NULL);
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/external/jmonkeyengine/ |
README | 17 jMonkeyEngine relies on material and shader resources that are intended to be
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/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
Desktop.cfg | 22 LOADER com.jme3.shader.plugins.GLSLLoader : vert, frag, glsl, glslli
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/external/skia/include/gpu/ |
GrEffect.h | 55 /** Provides custom vertex shader, fragment shader, uniform data for a particular stage of the 118 generate the same shader code. To test for identical code generation use the EffectKey 127 in generated shader code. */
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GrTBackendEffectFactory.h | 28 /** Returns a value that identifies the GLSL shader code generated by
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GrUserConfig.h | 45 * This causes more aggressive shader optimization. May hurt performance if
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/external/skia/src/gpu/effects/ |
GrConfigConversionEffect.h | 19 * read/write using the faster path and perform an R/B swap in the shader if the client data is in
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