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  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
CropFilter.java 62 "varying vec2 v_texcoord;\n" +
64 " const vec2 lo = vec2(0.0, 0.0);\n" +
65 " const vec2 hi = vec2(1.0, 1.0);\n" +
LomoishFilter.java 49 "uniform vec2 seed;\n" +
53 "uniform vec2 scale;\n" +
55 "varying vec2 v_texcoord;\n" +
56 "float rand(vec2 loc) {\n" +
57 " float theta1 = dot(loc, vec2(0.9898, 0.233));\n" +
58 " float theta2 = dot(loc, vec2(12.0, 78.0));\n" +
70 " vec2 coord;\n" +
117 " coord = v_texcoord - vec2(0.5, 0.5);\n" +
FisheyeFilter.java 61 "uniform vec2 scale;\n" +
65 "varying vec2 v_texcoord;\n" +
68 " vec2 coord = v_texcoord - vec2(0.5, 0.5);\n" +
72 " vec2 new_coord = coord * scalar + vec2(0.5, 0.5);\n" +
BlackWhiteFilter.java 53 "uniform vec2 seed;\n" +
57 "varying vec2 v_texcoord;\n" +
58 "float rand(vec2 loc) {\n" +
63 " float theta1 = dot(loc, vec2(0.9898, 0.233));\n" +
64 " float theta2 = dot(loc, vec2(12.0, 78.0));\n" +
  /frameworks/native/services/surfaceflinger/
Transform.h 98 struct vec2 { struct in class:android::Transform
100 inline vec2() { } function in struct:android::Transform::vec2
101 inline vec2(float a, float b) { function in struct:android::Transform::vec2
116 vec2 transform(const vec2& v) const;
  /packages/wallpapers/Basic/src/com/android/wallpaper/fall/
FallRS.java 321 "varying vec2 varTex0;\n" +
323 "vec2 addDrop(vec4 d, vec2 pos, float dxMul) {\n" +
324 " vec2 ret = vec2(0.0, 0.0);\n" +
325 " vec2 delta = d.xy - pos;\n" +
338 " vec2 pos = ATTRIB_position.xy;\n" +
342 " varTex0 = vec2((pos.x + 1.0), (pos.y + 1.6666));\n" +
345 " varTex0.xy *= vec2(0.25, 0.33);\n" +
349 " varTex0.xy *= vec2(0.5, 0.3125);\n"
    [all...]
  /frameworks/base/libs/hwui/
ProgramCache.cpp 46 "attribute vec2 texCoords;\n";
62 "uniform mediump vec2 textureDimension;\n";
64 "varying vec2 outTexCoords;\n";
70 "varying highp vec2 outBitmapTexCoords;\n";
72 "varying highp vec2 outPointBitmapTexCoords;\n";
75 "varying highp vec2 linear;\n"
76 "varying vec2 ditherTexCoords;\n",
78 "varying vec2 ditherTexCoords;\n",
81 "varying highp vec2 circular;\n"
82 "varying vec2 ditherTexCoords;\n"
    [all...]
PathTessellator.cpp 87 inline vec2 totalOffsetFromNormals(const vec2& normalA, const vec2& normalB) {
127 inline void scaleOffsetForStrokeWidth(vec2& offset) const {
141 inline vec2 deriveAAOffset(const vec2& offset) const {
142 return vec2(offset.x * 0.5f * inverseScaleX,
195 vec2 lastNormal(current->position[1] - last->position[1],
200 vec2 nextNormal(next->position[1] - current->position[1],
204 vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal)
    [all...]
  /external/eigen/test/
eigensolver_complex.cpp 19 void verify_is_approx_upto_permutation(const VectorType& vec1, const VectorType& vec2)
24 VERIFY(vec2.cols() == 1);
25 VERIFY(vec1.rows() == vec2.rows());
28 VERIFY_IS_APPROX(vec1.array().pow(RealScalar(k)).sum(), vec2.array().pow(RealScalar(k)).sum());
  /frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/
shader2movev.glsl 3 varying vec2 varTex0;
shaderv.glsl 5 varying vec2 varTex0;
  /frameworks/base/tests/RenderScriptTests/PerfTest/res/raw/
shader2movev.glsl 3 varying vec2 varTex0;
shaderv.glsl 5 varying vec2 varTex0;
  /external/clang/test/Sema/
ext_vector_casts.c 10 float2 vec2; local
32 vec4 = (float4)vec2; // expected-error {{invalid conversion between ext-vector type 'float4' and 'float2'}}
  /frameworks/rs/java/tests/Balls/src/com/example/android/rs/balls/
ball_physics.rs 60 float2 vec2 = vec * vec;
61 float len2 = vec2.x + vec2.y;
79 float2 vec2 = vec * vec;
80 float len2 = max(2.f, vec2.x + vec2.y);
  /external/eigen/test/eigen2/
eigen2_sparse_solvers.cpp 47 DenseVector vec2 = vec1, vec3 = vec1; local
53 VERIFY_IS_APPROX(refMat2.template marked<LowerTriangular>().solveTriangular(vec2),
58 VERIFY_IS_APPROX(refMat2.template marked<LowerTriangular>().transpose().solveTriangular(vec2),
63 VERIFY_IS_APPROX(refMat2.template marked<UpperTriangular>().solveTriangular(vec2),
68 VERIFY_IS_APPROX(refMat2.template marked<UpperTriangular>().transpose().solveTriangular(vec2),
  /development/samples/HelloEffects/src/com/example/android/mediafx/
TextureRenderer.java 43 "attribute vec2 a_texcoord;\n" +
44 "varying vec2 v_texcoord;\n" +
53 "varying vec2 v_texcoord;\n" +
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
UniformBinding.java 113 * Type: vec2
119 * Type: vec2
125 * Type: vec2
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 165 "attribute vec2 a_texCoord; \n"
166 "varying vec2 v_texCoord; \n"
180 "varying vec2 v_texCoord; \n"
YVURenderer.cpp 128 "attribute vec2 a_texCoord;\n"
129 "varying vec2 v_texCoord;\n"
146 "varying vec2 v_texCoord;\n"
  /packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 165 "attribute vec2 a_texCoord; \n"
166 "varying vec2 v_texCoord; \n"
180 "varying vec2 v_texCoord; \n"
YVURenderer.cpp 128 "attribute vec2 a_texCoord;\n"
129 "varying vec2 v_texCoord;\n"
146 "varying vec2 v_texCoord;\n"
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 165 "attribute vec2 a_texCoord; \n"
166 "varying vec2 v_texCoord; \n"
180 "varying vec2 v_texCoord; \n"
YVURenderer.cpp 128 "attribute vec2 a_texCoord;\n"
129 "varying vec2 v_texCoord;\n"
146 "varying vec2 v_texCoord;\n"
  /external/clang/test/CodeGen/
ext-vector.c 20 float2 vec2, vec2_2; variable
31 vec2 = vec4.xy; // shorten
32 f = vec2.x; // extract elt
35 vec2.x = f; // insert one.
36 vec2.yx = vec2; // reverse

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