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  /external/skia/legacy/include/utils/
SkProxyCanvas.h 38 virtual bool concat(const SkMatrix& matrix) SK_OVERRIDE;
39 virtual void setMatrix(const SkMatrix& matrix) SK_OVERRIDE;
55 virtual void drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
67 const SkPath& path, const SkMatrix* matrix,
  /external/skia/src/core/
SkBitmapProcState.h 14 #include "SkMatrix.h"
62 const SkMatrix* fInvMatrix; // chooseProcs
63 SkMatrix::MapXYProc fInvProc; // chooseProcs
134 SkMatrix fUnitInvMatrix; // chooseProcs
139 bool chooseProcs(const SkMatrix& inv, const SkPaint&);
SkShader.cpp 49 const SkMatrix& matrix) {
52 const SkMatrix* m = &matrix;
53 SkMatrix total;
152 SkShader::MatrixClass SkShader::ComputeMatrixClass(const SkMatrix& mat) {
167 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*,
247 const SkMatrix& matrix) {
299 SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix,
340 const SkMatrix&) { return false; }
SkPictureRecord.h 36 virtual bool concat(const SkMatrix& matrix) SK_OVERRIDE;
37 virtual void setMatrix(const SkMatrix& matrix) SK_OVERRIDE;
54 virtual void drawBitmapMatrix(const SkBitmap&, const SkMatrix&,
67 const SkPath& path, const SkMatrix* matrix,
123 void addMatrix(const SkMatrix& matrix);
124 void addMatrixPtr(const SkMatrix* matrix);
SkScalerContext.h 13 #include "SkMatrix.h"
96 void getMatrixFrom2x2(SkMatrix*) const;
97 void getLocalMatrix(SkMatrix*) const;
98 void getSingleMatrix(SkMatrix*) const;
202 const SkMatrix*, Rec* rec);
237 SkPath* devPath, SkMatrix* fillToDevMatrix);
278 SkAxisAlignment SkComputeAxisAlignmentForHText(const SkMatrix& matrix);
SkBitmapProcShader.cpp 45 SkMatrix* texM,
68 static bool only_scale_and_translate(const SkMatrix& matrix) {
69 unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask;
79 const SkMatrix& matrix) {
339 SkMatrix matrix;
343 SkMatrix inverse;
  /external/skia/src/effects/
SkImageFilterUtils.cpp 8 #include "SkMatrix.h"
32 if (filter->filterImage(proxy, src, SkMatrix(), result, &offset)) {
SkStippleMaskFilter.cpp 13 const SkMatrix& matrix,
  /external/skia/src/effects/gradients/
SkRadialGradient.h 24 SkMatrix* matrix,
SkSweepGradient.h 22 SkMatrix* matrix,
SkTwoPointConicalGradient.h 58 const SkMatrix& matrix) SK_OVERRIDE;
61 SkMatrix* matrix,
  /external/skia/src/pdf/
SkPDFFormXObject.cpp 12 #include "SkMatrix.h"
46 SkMatrix inverse;
SkPDFShader.cpp 24 static bool transformBBox(const SkMatrix& matrix, SkRect* bbox) {
25 SkMatrix inverse;
33 static void unitToPointsMatrix(const SkPoint pts[2], SkMatrix* matrix) {
403 SkMatrix fCanvasTransform;
404 SkMatrix fShaderTransform;
411 explicit State(const SkShader& shader, const SkMatrix& canvasTransform,
473 const SkMatrix& matrix,
604 SkMatrix mapperMatrix;
606 SkMatrix finalMatrix = fState.get()->fCanvasTransform;
628 SkMatrix inverseMapperMatrix
    [all...]
  /external/webkit/Source/WebKit/android/plugins/
SkANP.h 31 #include "SkMatrix.h"
36 struct ANPMatrix : SkMatrix {
  /external/skia/src/gpu/
GrPathUtils.h 17 class SkMatrix;
24 const SkMatrix& viewM,
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
InspectorCanvas.cpp 63 const SkMatrix&,
135 const SkPath&, const SkMatrix*,
  /external/skia/legacy/include/core/
SkScalerContext.h 14 #include "SkMatrix.h"
229 void getMatrixFrom2x2(SkMatrix*) const;
230 void getLocalMatrix(SkMatrix*) const;
231 void getSingleMatrix(SkMatrix*) const;
317 static inline void MakeRec(const SkPaint&, const SkMatrix*, Rec* rec);
352 SkPath* devPath, SkMatrix* fillToDevMatrix);
384 SkAxisAlignment SkComputeAxisAlignmentForHText(const SkMatrix& matrix);
  /external/skia/legacy/src/core/
SkBitmapProcShader.cpp 55 SkMatrix* texM,
79 static bool only_scale_and_translate(const SkMatrix& matrix) {
80 unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask;
90 const SkMatrix& matrix) {
316 SkMatrix m;
SkBitmapProcState_matrix_repeat.h 62 SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
63 SkMatrix::kScale_Mask)) == 0);
193 SkASSERT(s.fInvType & SkMatrix::kAffine_Mask);
194 SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
195 SkMatrix::kScale_Mask |
196 SkMatrix::kAffine_Mask)) == 0);
314 SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
447 SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
448 SkMatrix::kScale_Mask)) == 0);
488 SkASSERT(s.fInvType & SkMatrix::kAffine_Mask)
    [all...]
SkDraw.cpp 44 SkAutoBlitterChoose(const SkBitmap& device, const SkMatrix& matrix,
55 void choose(const SkBitmap& device, const SkMatrix& matrix,
307 bool init(SkCanvas::PointMode, const SkPaint&, const SkMatrix* matrix,
430 const SkMatrix* matrix, const SkRasterClip* rc) {
445 SkScalar sx = matrix->get(SkMatrix::kMScaleX);
446 SkScalar sy = matrix->get(SkMatrix::kMScaleY);
518 const SkPaint& paint, const SkMatrix& matrix) {
573 const SkMatrix* matrix = fMatrix;
605 SkMatrix preMatrix;
668 static bool easy_rect_join(const SkPaint& paint, const SkMatrix& matrix
    [all...]
  /external/skia/legacy/src/utils/
SkLayer.cpp 77 void SkLayer::setMatrix(const SkMatrix& matrix) {
81 void SkLayer::setChildrenMatrix(const SkMatrix& matrix) {
141 void SkLayer::getLocalTransform(SkMatrix* matrix) const {
151 void SkLayer::localToGlobal(SkMatrix* matrix) const {
163 SkMatrix tmp;
198 SkMatrix tmp;
  /external/skia/src/utils/
SkLayer.cpp 79 void SkLayer::setMatrix(const SkMatrix& matrix) {
83 void SkLayer::setChildrenMatrix(const SkMatrix& matrix) {
143 void SkLayer::getLocalTransform(SkMatrix* matrix) const {
153 void SkLayer::localToGlobal(SkMatrix* matrix) const {
165 SkMatrix tmp;
200 SkMatrix tmp;
  /external/skia/src/gpu/gl/
GrGLUniformManager.cpp 11 #include "SkMatrix.h"
235 void GrGLUniformManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const {
238 matrix.get(SkMatrix::kMScaleX),
239 matrix.get(SkMatrix::kMSkewY),
240 matrix.get(SkMatrix::kMPersp0),
241 matrix.get(SkMatrix::kMSkewX),
242 matrix.get(SkMatrix::kMScaleY),
243 matrix.get(SkMatrix::kMPersp1),
244 matrix.get(SkMatrix::kMTransX),
245 matrix.get(SkMatrix::kMTransY)
    [all...]
  /external/skia/src/opts/
SkBitmapProcState_matrix_repeat_neon.h 58 SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
59 SkMatrix::kScale_Mask)) == 0);
164 SkASSERT(s.fInvType & SkMatrix::kAffine_Mask);
165 SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
166 SkMatrix::kScale_Mask |
167 SkMatrix::kAffine_Mask)) == 0);
283 SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
414 SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
415 SkMatrix::kScale_Mask)) == 0);
455 SkASSERT(s.fInvType & SkMatrix::kAffine_Mask)
    [all...]
  /frameworks/base/libs/hwui/
SkiaShader.cpp 21 #include <SkMatrix.h>
73 SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
104 SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
170 static void toUnitMatrix(const SkPoint pts[2], SkMatrix* matrix) {
183 SkMatrix* matrix, bool blend):
190 SkMatrix unitMatrix;
254 SkMatrix* matrix) {
262 SkMatrix* matrix, bool blend):
265 SkMatrix unitMatrix;
295 static void toSweepUnitMatrix(const float x, const float y, SkMatrix* matrix)
    [all...]

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1 2 3 4 5 67 8 91011>>