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      1 /* NEON optimized code (C) COPYRIGHT 2009 Motorola
      2  *
      3  * Use of this source code is governed by a BSD-style license that can be
      4  * found in the LICENSE file.
      5  */
      6 
      7 /*
      8  * Modifications done in-house at Motorola
      9  *
     10  * this is a clone of SkBitmapProcState_matrix.h
     11  * and has been tuned to work with the NEON unit.
     12  *
     13  * Still going back and forth between whether this approach
     14  * (clone the entire SkBitmapProcState_matrix.h file or
     15  * if I should put just the modified routines in here and
     16  * then use a construct like #define DONT_DO_THIS_FUNCTION or
     17  * something like that...
     18  *
     19  * This is for the RepeatX_RepeatY part of the world
     20  */
     21 
     22 
     23 #include <arm_neon.h>
     24 
     25 /*
     26  * This has been modified on the knowledge that (at the time)
     27  * we had the following macro definitions in the parent file
     28  *
     29  * #define MAKENAME(suffix)        RepeatX_RepeatY ## suffix
     30  * #define TILEX_PROCF(fx, max)    (((fx) & 0xFFFF) * ((max) + 1) >> 16)
     31  * #define TILEY_PROCF(fy, max)    (((fy) & 0xFFFF) * ((max) + 1) >> 16)
     32  * #define TILEX_LOW_BITS(fx, max) ((((fx) & 0xFFFF) * ((max) + 1) >> 12) & 0xF)
     33  * #define TILEY_LOW_BITS(fy, max) ((((fy) & 0xFFFF) * ((max) + 1) >> 12) & 0xF)
     34  */
     35 
     36 /* SkClampMax(val,max) -- bound to 0..max */
     37 
     38 #define SCALE_NOFILTER_NAME     MAKENAME(_nofilter_scale)
     39 #define SCALE_FILTER_NAME       MAKENAME(_filter_scale)
     40 #define AFFINE_NOFILTER_NAME    MAKENAME(_nofilter_affine)
     41 #define AFFINE_FILTER_NAME      MAKENAME(_filter_affine)
     42 #define PERSP_NOFILTER_NAME     MAKENAME(_nofilter_persp)
     43 #define PERSP_FILTER_NAME       MAKENAME(_filter_persp)
     44 
     45 #define PACK_FILTER_X_NAME  MAKENAME(_pack_filter_x)
     46 #define PACK_FILTER_Y_NAME  MAKENAME(_pack_filter_y)
     47 
     48 #ifndef PREAMBLE
     49     #define PREAMBLE(state)
     50     #define PREAMBLE_PARAM_X
     51     #define PREAMBLE_PARAM_Y
     52     #define PREAMBLE_ARG_X
     53     #define PREAMBLE_ARG_Y
     54 #endif
     55 
     56 static void SCALE_NOFILTER_NAME(const SkBitmapProcState& s,
     57                                 uint32_t xy[], int count, int x, int y) {
     58     SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
     59                              SkMatrix::kScale_Mask)) == 0);
     60 
     61     PREAMBLE(s);
     62     // we store y, x, x, x, x, x
     63 
     64     const unsigned maxX = s.fBitmap->width() - 1;
     65     SkFixed fx;
     66     {
     67         SkPoint pt;
     68         s.fInvProc(*s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
     69                                   SkIntToScalar(y) + SK_ScalarHalf, &pt);
     70         fx = SkScalarToFixed(pt.fY);
     71         const unsigned maxY = s.fBitmap->height() - 1;
     72         *xy++ = TILEY_PROCF(fx, maxY);
     73         fx = SkScalarToFixed(pt.fX);
     74     }
     75 
     76     if (0 == maxX) {
     77         // all of the following X values must be 0
     78         memset(xy, 0, count * sizeof(uint16_t));
     79         return;
     80     }
     81 
     82     const SkFixed dx = s.fInvSx;
     83 
     84 #ifdef CHECK_FOR_DECAL
     85     // test if we don't need to apply the tile proc
     86     if ((unsigned)(fx >> 16) <= maxX &&
     87         (unsigned)((fx + dx * (count - 1)) >> 16) <= maxX) {
     88         decal_nofilter_scale_neon(xy, fx, dx, count);
     89     } else
     90 #endif
     91     {
     92         int i;
     93 
     94     /* RBE: very much like done in decal_nofilter ,
     95      * but some processing of the 'fx' information
     96          * TILEX_PROCF(fx, max)    (((fx) & 0xFFFF) * ((max) + 1) >> 16)
     97      */
     98     if (count >= 8) {
     99         /* SkFixed is 16.16 fixed point */
    100         SkFixed dx2 = dx+dx;
    101         SkFixed dx4 = dx2+dx2;
    102         SkFixed dx8 = dx4+dx4;
    103 
    104         /* now build fx/fx+dx/fx+2dx/fx+3dx */
    105         SkFixed fx1, fx2, fx3;
    106         int32x2_t lower, upper;
    107         int32x4_t lbase, hbase;
    108         int16_t *dst16 = (int16_t *)xy;
    109 
    110         fx1 = fx+dx;
    111         fx2 = fx1+dx;
    112         fx3 = fx2+dx;
    113 
    114         lbase = vdupq_n_s32(fx);
    115         lbase = vsetq_lane_s32(fx1, lbase, 1);
    116         lbase = vsetq_lane_s32(fx2, lbase, 2);
    117         lbase = vsetq_lane_s32(fx3, lbase, 3);
    118         hbase = vaddq_s32(lbase, vdupq_n_s32(dx4));
    119 
    120         /* store & bump */
    121         do
    122         {
    123             int32x4_t lout;
    124         int32x4_t hout;
    125         int16x8_t hi16;
    126 
    127              /* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
    128         /* mask to low 16 [would like to use uzp tricks) */
    129             lout = vandq_s32(lbase, vdupq_n_s32(0xffff));
    130             hout = vandq_s32(hbase, vdupq_n_s32(0xffff));
    131         /* bare multiplication, not SkFixedMul */
    132         lout = vmulq_s32(lout, vdupq_n_s32(maxX+1));
    133         hout = vmulq_s32(hout, vdupq_n_s32(maxX+1));
    134 
    135         /* extraction, using uzp */
    136         /* this is ok -- we want all hi(lout)s then all hi(hout)s */
    137         asm ("vuzpq.16 %q0, %q1" : "+w" (lout), "+w" (hout));
    138         hi16 = vreinterpretq_s16_s32(hout);
    139         vst1q_s16(dst16, hi16);
    140 
    141         /* bump our base on to the next */
    142         lbase = vaddq_s32 (lbase, vdupq_n_s32(dx8));
    143         hbase = vaddq_s32 (hbase, vdupq_n_s32(dx8));
    144         dst16 += 8;
    145         count -= 8;
    146         fx += dx8;
    147         } while (count >= 8);
    148         xy = (uint32_t *) dst16;
    149     }
    150         uint16_t* xx = (uint16_t*)xy;
    151         for (i = count; i > 0; --i) {
    152             *xx++ = TILEX_PROCF(fx, maxX); fx += dx;
    153         }
    154     }
    155 }
    156 
    157 // note: we could special-case on a matrix which is skewed in X but not Y.
    158 // this would require a more general setup thatn SCALE does, but could use
    159 // SCALE's inner loop that only looks at dx
    160 
    161 
    162 static void AFFINE_NOFILTER_NAME(const SkBitmapProcState& s,
    163                                  uint32_t xy[], int count, int x, int y) {
    164     SkASSERT(s.fInvType & SkMatrix::kAffine_Mask);
    165     SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
    166                              SkMatrix::kScale_Mask |
    167                              SkMatrix::kAffine_Mask)) == 0);
    168 
    169     PREAMBLE(s);
    170     SkPoint srcPt;
    171     s.fInvProc(*s.fInvMatrix,
    172                SkIntToScalar(x) + SK_ScalarHalf,
    173                SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
    174 
    175     SkFixed fx = SkScalarToFixed(srcPt.fX);
    176     SkFixed fy = SkScalarToFixed(srcPt.fY);
    177     SkFixed dx = s.fInvSx;
    178     SkFixed dy = s.fInvKy;
    179     int maxX = s.fBitmap->width() - 1;
    180     int maxY = s.fBitmap->height() - 1;
    181 
    182 #if 1
    183     int ocount = count;
    184     uint32_t *oxy = xy;
    185     SkFixed bfx = fx, bfy=fy, bdx=dx, bdy=dy;
    186 #endif
    187 
    188 
    189     if (0) { extern void rbe(void); rbe(); }
    190 
    191     /* RBE: benchmarks show this eats up time; can we neonize it? */
    192     /* RBE: very much like done in decal_nofilter ,
    193      * but some processing of the 'fx' information
    194          * TILEX_PROCF(fx, max)    (((fx) & 0xFFFF) * ((max) + 1) >> 16)
    195      */
    196     if (count >= 4) {
    197         /* SkFixed is 16.16 fixed point */
    198         SkFixed dx4 = dx*4;
    199         SkFixed dy4 = dy*4;
    200 
    201         /* now build fx/fx+dx/fx+2dx/fx+3dx */
    202         int32x2_t lower, upper;
    203         int32x4_t xbase, ybase;
    204         int16_t *dst16 = (int16_t *)xy;
    205 
    206         /* synthesize 4x for both X and Y */
    207         xbase = vdupq_n_s32(fx);
    208         xbase = vsetq_lane_s32(fx+dx, xbase, 1);
    209         xbase = vsetq_lane_s32(fx+dx+dx, xbase, 2);
    210         xbase = vsetq_lane_s32(fx+dx+dx+dx, xbase, 3);
    211 
    212         ybase = vdupq_n_s32(fy);
    213         ybase = vsetq_lane_s32(fy+dy, ybase, 1);
    214         ybase = vsetq_lane_s32(fy+dy+dy, ybase, 2);
    215         ybase = vsetq_lane_s32(fy+dy+dy+dy, ybase, 3);
    216 
    217         /* store & bump */
    218         do {
    219             int32x4_t xout;
    220             int32x4_t yout;
    221             int16x8_t hi16;
    222 
    223              /* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
    224         /* mask to low 16 [would like to use uzp tricks) */
    225             xout = vandq_s32(xbase, vdupq_n_s32(0xffff));
    226             yout = vandq_s32(ybase, vdupq_n_s32(0xffff));
    227         /* bare multiplication, not SkFixedMul */
    228         xout = vmulq_s32(xout, vdupq_n_s32(maxX+1));
    229         yout = vmulq_s32(yout, vdupq_n_s32(maxY+1));
    230 
    231         /* put hi16 from xout over low16 from yout */
    232         yout = vsriq_n_s32(yout, xout, 16);
    233 
    234         /* and then yout has the interleaved upper 16's */
    235         hi16 = vreinterpretq_s16_s32(yout);
    236         vst1q_s16(dst16, hi16);
    237 
    238         /* bump preserved base & on to the next */
    239         xbase = vaddq_s32 (xbase, vdupq_n_s32(dx4));
    240         ybase = vaddq_s32 (ybase, vdupq_n_s32(dy4));
    241         dst16 += 8;    /* 8 x16 aka 4x32 */
    242         count -= 4;
    243         fx += dx4;
    244         fy += dy4;
    245         } while (count >= 4);
    246         xy = (uint32_t *) dst16;
    247     }
    248 
    249 #if 0
    250     /* diagnostics... see whether we agree with the NEON code */
    251     int bad = 0;
    252     uint32_t *myxy = oxy;
    253     int myi = (-1);
    254     SkFixed ofx = bfx, ofy= bfy, odx= bdx, ody= bdy;
    255     for (myi = ocount; myi > 0; --myi) {
    256     uint32_t val = (TILEY_PROCF(ofy, maxY) << 16) | TILEX_PROCF(ofx, maxX);
    257     if (val != *myxy++) {
    258         bad++;
    259         break;
    260     }
    261         ofx += odx; ofy += ody;
    262     }
    263     if (bad) {
    264         SkDebugf("repeat-nofilter-affine fails\n");
    265         SkDebugf("count %d myi %d\n", ocount, myi);
    266         SkDebugf(" bfx %08x, bdx %08x, bfy %08x bdy %08x\n",
    267                 bfx, bdx, bfy, bdy);
    268         SkDebugf("maxX %08x maxY %08x\n", maxX, maxY);
    269     }
    270 #endif
    271 
    272     for (int i = count; i > 0; --i) {
    273     /* fx, fy, dx, dy are all 32 bit 16.16 fixed point */
    274     /* (((fx) & 0xFFFF) * ((max) + 1) >> 16) */
    275         *xy++ = (TILEY_PROCF(fy, maxY) << 16) | TILEX_PROCF(fx, maxX);
    276         fx += dx; fy += dy;
    277     }
    278 }
    279 
    280 static void PERSP_NOFILTER_NAME(const SkBitmapProcState& s,
    281                                 uint32_t* SK_RESTRICT xy,
    282                                 int count, int x, int y) {
    283     SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
    284 
    285     PREAMBLE(s);
    286     int maxX = s.fBitmap->width() - 1;
    287     int maxY = s.fBitmap->height() - 1;
    288 
    289     SkPerspIter   iter(*s.fInvMatrix,
    290                        SkIntToScalar(x) + SK_ScalarHalf,
    291                        SkIntToScalar(y) + SK_ScalarHalf, count);
    292 
    293     while ((count = iter.next()) != 0) {
    294         const SkFixed* SK_RESTRICT srcXY = iter.getXY();
    295 
    296     /* RBE: */
    297     /* TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16) */
    298     /* it's a little more complicated than what I did for the
    299      * clamp case -- where I could immediately snip to the top
    300      * 16 bits and do my min/max games there.
    301      * ... might only be able to get 4x unrolling here
    302      */
    303 
    304     /* vld2 to get a set of 32x4's ... */
    305     /* do the tile[xy]_procf operations */
    306     /* which includes doing vuzp to get hi16's */
    307     /* store it */
    308     /* -- inner loop (other than vld2) can be had from above */
    309 
    310     /* srcXY is a batch of 32 bit numbers X0,Y0,X1,Y1...
    311      * but we immediately discard the low 16 bits...
    312      * so what we're going to do is vld4, which will give us
    313      * xlo,xhi,ylo,yhi distribution and we can ignore the 'lo'
    314      * parts....
    315      */
    316     if (0) { extern void rbe(void); rbe(); }
    317     if (count >= 8) {
    318         int32_t *mysrc = (int32_t *) srcXY;
    319         int16_t *mydst = (int16_t *) xy;
    320         do {
    321         int32x4_t x, y, x2, y2;
    322         int16x8_t hi, hi2;
    323 
    324         /* read array of x,y,x,y,x,y */
    325             /* vld2 does the de-interleaving for us */
    326         /* isolate reg-bound scopes; gcc will minimize register
    327          * motion if possible; this ensures that we don't lose
    328          * a register across a debugging call because it happens
    329          * to be bound into a call-clobbered register
    330          */
    331         {
    332             register int32x4_t q0 asm("q0");
    333             register int32x4_t q1 asm("q1");
    334             asm ("vld2.32    {q0-q1},[%2]  /* x=%q0 y=%q1 */"
    335                 : "=w" (q0), "=w" (q1)
    336                 : "r" (mysrc)
    337                 );
    338             x = q0; y = q1;
    339         }
    340 
    341         /* offset == 256 bits == 32 bytes == 8 longs */
    342         {
    343             register int32x4_t q2 asm("q2");
    344             register int32x4_t q3 asm("q3");
    345             asm ("vld2.32    {q2-q3},[%2]  /* x=%q0 y=%q1 */"
    346                 : "=w" (q2), "=w" (q3)
    347                 : "r" (mysrc+8)
    348                 );
    349             x2 = q2; y2 = q3;
    350         }
    351 
    352              /* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
    353         /* mask to low 16 [would like to use uzp tricks) */
    354         /* bare multiplication, not SkFixedMul */
    355             x = vandq_s32(x, vdupq_n_s32(0xffff));
    356         x = vmulq_s32(x, vdupq_n_s32(maxX+1));
    357             y = vandq_s32(y, vdupq_n_s32(0xffff));
    358         y = vmulq_s32(y, vdupq_n_s32(maxY+1));
    359 
    360             x2 = vandq_s32(x2, vdupq_n_s32(0xffff));
    361         x2 = vmulq_s32(x2, vdupq_n_s32(maxX+1));
    362             y2 = vandq_s32(y2, vdupq_n_s32(0xffff));
    363         y2 = vmulq_s32(y2, vdupq_n_s32(maxY+1));
    364 
    365         /* now collect interleaved high 16's */
    366         /* (hi-x, hi-y)4  (hi-x2; hi-y2)4 */
    367 
    368         /* extraction, using uzp, leaves hi16's in y */
    369         y = vsriq_n_s32(y, x, 16);
    370         hi = vreinterpretq_s16_s32(y);
    371         vst1q_s16(mydst, hi);
    372 
    373         /* and likewise for the second 8 entries */
    374         y2 = vsriq_n_s32(y2, x2, 16);
    375         hi2 = vreinterpretq_s16_s32(y2);
    376         vst1q_s16(mydst+8, hi2);
    377 
    378         /* XXX: gcc isn't interleaving these with the NEON ops
    379          * but i think that all the scoreboarding works out */
    380         count -= 8;    /* 8 iterations */
    381         mysrc += 16;    /* 16 longs */
    382         mydst += 16;    /* 16 shorts, aka 8 longs */
    383         } while (count >= 8);
    384         /* get xy and srcXY fixed up */
    385         srcXY = (const SkFixed *) mysrc;
    386         xy = (uint32_t *) mydst;
    387     }
    388         while (--count >= 0) {
    389             *xy++ = (TILEY_PROCF(srcXY[1], maxY) << 16) |
    390                      TILEX_PROCF(srcXY[0], maxX);
    391             srcXY += 2;
    392         }
    393     }
    394 }
    395 
    396 //////////////////////////////////////////////////////////////////////////////
    397 
    398 static inline uint32_t PACK_FILTER_Y_NAME(SkFixed f, unsigned max,
    399                                           SkFixed one PREAMBLE_PARAM_Y) {
    400     unsigned i = TILEY_PROCF(f, max);
    401     i = (i << 4) | TILEY_LOW_BITS(f, max);
    402     return (i << 14) | (TILEY_PROCF((f + one), max));
    403 }
    404 
    405 static inline uint32_t PACK_FILTER_X_NAME(SkFixed f, unsigned max,
    406                                           SkFixed one PREAMBLE_PARAM_X) {
    407     unsigned i = TILEX_PROCF(f, max);
    408     i = (i << 4) | TILEX_LOW_BITS(f, max);
    409     return (i << 14) | (TILEX_PROCF((f + one), max));
    410 }
    411 
    412 static void SCALE_FILTER_NAME(const SkBitmapProcState& s,
    413                               uint32_t xy[], int count, int x, int y) {
    414     SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
    415                              SkMatrix::kScale_Mask)) == 0);
    416     SkASSERT(s.fInvKy == 0);
    417 
    418     PREAMBLE(s);
    419 
    420     const unsigned maxX = s.fBitmap->width() - 1;
    421     const SkFixed one = s.fFilterOneX;
    422     const SkFixed dx = s.fInvSx;
    423     SkFixed fx;
    424 
    425     {
    426         SkPoint pt;
    427         s.fInvProc(*s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
    428                                   SkIntToScalar(y) + SK_ScalarHalf, &pt);
    429         const SkFixed fy = SkScalarToFixed(pt.fY) - (s.fFilterOneY >> 1);
    430         const unsigned maxY = s.fBitmap->height() - 1;
    431         // compute our two Y values up front
    432         *xy++ = PACK_FILTER_Y_NAME(fy, maxY, s.fFilterOneY PREAMBLE_ARG_Y);
    433         // now initialize fx
    434         fx = SkScalarToFixed(pt.fX) - (one >> 1);
    435     }
    436 
    437 #ifdef CHECK_FOR_DECAL
    438     // test if we don't need to apply the tile proc
    439     if (dx > 0 &&
    440             (unsigned)(fx >> 16) <= maxX &&
    441             (unsigned)((fx + dx * (count - 1)) >> 16) < maxX) {
    442         decal_filter_scale_neon(xy, fx, dx, count);
    443     } else
    444 #endif
    445     {
    446         do {
    447             *xy++ = PACK_FILTER_X_NAME(fx, maxX, one PREAMBLE_ARG_X);
    448             fx += dx;
    449         } while (--count != 0);
    450     }
    451 }
    452 
    453 static void AFFINE_FILTER_NAME(const SkBitmapProcState& s,
    454                                uint32_t xy[], int count, int x, int y) {
    455     SkASSERT(s.fInvType & SkMatrix::kAffine_Mask);
    456     SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
    457                              SkMatrix::kScale_Mask |
    458                              SkMatrix::kAffine_Mask)) == 0);
    459 
    460     PREAMBLE(s);
    461     SkPoint srcPt;
    462     s.fInvProc(*s.fInvMatrix,
    463                SkIntToScalar(x) + SK_ScalarHalf,
    464                SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
    465 
    466     SkFixed oneX = s.fFilterOneX;
    467     SkFixed oneY = s.fFilterOneY;
    468     SkFixed fx = SkScalarToFixed(srcPt.fX) - (oneX >> 1);
    469     SkFixed fy = SkScalarToFixed(srcPt.fY) - (oneY >> 1);
    470     SkFixed dx = s.fInvSx;
    471     SkFixed dy = s.fInvKy;
    472     unsigned maxX = s.fBitmap->width() - 1;
    473     unsigned maxY = s.fBitmap->height() - 1;
    474 
    475     do {
    476         *xy++ = PACK_FILTER_Y_NAME(fy, maxY, oneY PREAMBLE_ARG_Y);
    477         fy += dy;
    478         *xy++ = PACK_FILTER_X_NAME(fx, maxX, oneX PREAMBLE_ARG_X);
    479         fx += dx;
    480     } while (--count != 0);
    481 }
    482 
    483 static void PERSP_FILTER_NAME(const SkBitmapProcState& s,
    484                               uint32_t* SK_RESTRICT xy, int count,
    485                               int x, int y) {
    486     SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
    487 
    488     extern void rbe(void);
    489 
    490     PREAMBLE(s);
    491     unsigned maxX = s.fBitmap->width() - 1;
    492     unsigned maxY = s.fBitmap->height() - 1;
    493     SkFixed oneX = s.fFilterOneX;
    494     SkFixed oneY = s.fFilterOneY;
    495 
    496 
    497 
    498     SkPerspIter   iter(*s.fInvMatrix,
    499                        SkIntToScalar(x) + SK_ScalarHalf,
    500                        SkIntToScalar(y) + SK_ScalarHalf, count);
    501 
    502     while ((count = iter.next()) != 0) {
    503         const SkFixed* SK_RESTRICT srcXY = iter.getXY();
    504         do {
    505             *xy++ = PACK_FILTER_Y_NAME(srcXY[1] - (oneY >> 1), maxY,
    506                                        oneY PREAMBLE_ARG_Y);
    507             *xy++ = PACK_FILTER_X_NAME(srcXY[0] - (oneX >> 1), maxX,
    508                                        oneX PREAMBLE_ARG_X);
    509             srcXY += 2;
    510         } while (--count != 0);
    511     }
    512 }
    513 
    514 const SkBitmapProcState::MatrixProc MAKENAME(_Procs)[] = {
    515     SCALE_NOFILTER_NAME,
    516     SCALE_FILTER_NAME,
    517     AFFINE_NOFILTER_NAME,
    518     AFFINE_FILTER_NAME,
    519     PERSP_NOFILTER_NAME,
    520     PERSP_FILTER_NAME
    521 };
    522 
    523 #undef MAKENAME
    524 #undef TILEX_PROCF
    525 #undef TILEY_PROCF
    526 #ifdef CHECK_FOR_DECAL
    527     #undef CHECK_FOR_DECAL
    528 #endif
    529 
    530 #undef SCALE_NOFILTER_NAME
    531 #undef SCALE_FILTER_NAME
    532 #undef AFFINE_NOFILTER_NAME
    533 #undef AFFINE_FILTER_NAME
    534 #undef PERSP_NOFILTER_NAME
    535 #undef PERSP_FILTER_NAME
    536 
    537 #undef PREAMBLE
    538 #undef PREAMBLE_PARAM_X
    539 #undef PREAMBLE_PARAM_Y
    540 #undef PREAMBLE_ARG_X
    541 #undef PREAMBLE_ARG_Y
    542 
    543 #undef TILEX_LOW_BITS
    544 #undef TILEY_LOW_BITS
    545