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      1 /*
      2  * Copyright (C) 2009 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "Dalvik.h"
     18 #include "CompilerInternals.h"
     19 #include "Dataflow.h"
     20 
     21 /*
     22  * Quick & dirty - make FP usage sticky.  This is strictly a hint - local
     23  * code generation will handle misses.  It might be worthwhile to collaborate
     24  * with dx/dexopt to avoid reusing the same Dalvik temp for values of
     25  * different types.
     26  */
     27 static void inferTypes(CompilationUnit *cUnit, BasicBlock *bb)
     28 {
     29     MIR *mir;
     30     if (bb->blockType != kDalvikByteCode && bb->blockType != kEntryBlock)
     31         return;
     32 
     33     for (mir = bb->firstMIRInsn; mir; mir = mir->next) {
     34         SSARepresentation *ssaRep = mir->ssaRep;
     35         if (ssaRep) {
     36             int i;
     37             for (i=0; ssaRep->fpUse && i< ssaRep->numUses; i++) {
     38                 if (ssaRep->fpUse[i])
     39                     cUnit->regLocation[ssaRep->uses[i]].fp = true;
     40             }
     41             for (i=0; ssaRep->fpDef && i< ssaRep->numDefs; i++) {
     42                 if (ssaRep->fpDef[i])
     43                     cUnit->regLocation[ssaRep->defs[i]].fp = true;
     44             }
     45         }
     46     }
     47 }
     48 
     49 static const RegLocation freshLoc = {kLocDalvikFrame, 0, 0, INVALID_REG,
     50                                      INVALID_REG, INVALID_SREG};
     51 
     52 /*
     53  * Local register allocation for simple traces.  Most of the work for
     54  * local allocation is done on the fly.  Here we do some initialization
     55  * and type inference.
     56  */
     57 void dvmCompilerLocalRegAlloc(CompilationUnit *cUnit)
     58 {
     59     int i;
     60     RegLocation *loc;
     61 
     62     /* Allocate the location map */
     63     loc = (RegLocation*)dvmCompilerNew(cUnit->numSSARegs * sizeof(*loc), true);
     64     for (i=0; i< cUnit->numSSARegs; i++) {
     65         loc[i] = freshLoc;
     66         loc[i].sRegLow = i;
     67     }
     68     cUnit->regLocation = loc;
     69 
     70     GrowableListIterator iterator;
     71 
     72     dvmGrowableListIteratorInit(&cUnit->blockList, &iterator);
     73     /* Do type inference pass */
     74     while (true) {
     75         BasicBlock *bb = (BasicBlock *) dvmGrowableListIteratorNext(&iterator);
     76         if (bb == NULL) break;
     77         inferTypes(cUnit, bb);
     78     }
     79 
     80     /* Remap SSA names back to original frame locations. */
     81     for (i=0; i < cUnit->numSSARegs; i++) {
     82         cUnit->regLocation[i].sRegLow =
     83                 DECODE_REG(dvmConvertSSARegToDalvik(cUnit, loc[i].sRegLow));
     84     }
     85 }
     86