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      1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_
      6 #define NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_
      7 #pragma once
      8 
      9 #include <winsock2.h>
     10 
     11 #include "base/threading/non_thread_safe.h"
     12 #include "net/base/address_list.h"
     13 #include "net/base/completion_callback.h"
     14 #include "net/base/net_log.h"
     15 #include "net/socket/client_socket.h"
     16 
     17 namespace net {
     18 
     19 class BoundNetLog;
     20 
     21 class TCPClientSocketWin : public ClientSocket, base::NonThreadSafe {
     22  public:
     23   // The IP address(es) and port number to connect to.  The TCP socket will try
     24   // each IP address in the list until it succeeds in establishing a
     25   // connection.
     26   TCPClientSocketWin(const AddressList& addresses,
     27                      net::NetLog* net_log,
     28                      const net::NetLog::Source& source);
     29 
     30   virtual ~TCPClientSocketWin();
     31 
     32   // AdoptSocket causes the given, connected socket to be adopted as a TCP
     33   // socket. This object must not be connected. This object takes ownership of
     34   // the given socket and then acts as if Connect() had been called. This
     35   // function is used by TCPServerSocket() to adopt accepted connections
     36   // and for testing.
     37   void AdoptSocket(SOCKET socket);
     38 
     39   // ClientSocket methods:
     40   virtual int Connect(CompletionCallback* callback
     41 #ifdef ANDROID
     42                       , bool wait_for_connect
     43 #endif
     44                      );
     45   virtual void Disconnect();
     46   virtual bool IsConnected() const;
     47   virtual bool IsConnectedAndIdle() const;
     48   virtual int GetPeerAddress(AddressList* address) const;
     49   virtual int GetLocalAddress(IPEndPoint* address) const;
     50   virtual const BoundNetLog& NetLog() const { return net_log_; }
     51   virtual void SetSubresourceSpeculation();
     52   virtual void SetOmniboxSpeculation();
     53   virtual bool WasEverUsed() const;
     54   virtual bool UsingTCPFastOpen() const;
     55 
     56   // Socket methods:
     57   // Multiple outstanding requests are not supported.
     58   // Full duplex mode (reading and writing at the same time) is supported
     59   virtual int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback);
     60   virtual int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback);
     61 
     62   virtual bool SetReceiveBufferSize(int32 size);
     63   virtual bool SetSendBufferSize(int32 size);
     64 
     65  private:
     66   // State machine for connecting the socket.
     67   enum ConnectState {
     68     CONNECT_STATE_CONNECT,
     69     CONNECT_STATE_CONNECT_COMPLETE,
     70     CONNECT_STATE_NONE,
     71   };
     72 
     73   class Core;
     74 
     75   // State machine used by Connect().
     76   int DoConnectLoop(int result);
     77   int DoConnect();
     78   int DoConnectComplete(int result);
     79 
     80   // Helper used by Disconnect(), which disconnects minus the logging and
     81   // resetting of current_ai_.
     82   void DoDisconnect();
     83 
     84   // Returns true if a Connect() is in progress.
     85   bool waiting_connect() const {
     86     return next_connect_state_ != CONNECT_STATE_NONE;
     87   }
     88 
     89   // Returns the OS error code (or 0 on success).
     90   int CreateSocket(const struct addrinfo* ai);
     91 
     92   // Returns the OS error code (or 0 on success).
     93   int SetupSocket();
     94 
     95   // Called after Connect() has completed with |net_error|.
     96   void LogConnectCompletion(int net_error);
     97 
     98   void DoReadCallback(int rv);
     99   void DoWriteCallback(int rv);
    100   void DidCompleteConnect();
    101   void DidCompleteRead();
    102   void DidCompleteWrite();
    103 
    104   SOCKET socket_;
    105 
    106   // The list of addresses we should try in order to establish a connection.
    107   AddressList addresses_;
    108 
    109   // Where we are in above list, or NULL if all addrinfos have been tried.
    110   const struct addrinfo* current_ai_;
    111 
    112   // The various states that the socket could be in.
    113   bool waiting_read_;
    114   bool waiting_write_;
    115 
    116   // The core of the socket that can live longer than the socket itself. We pass
    117   // resources to the Windows async IO functions and we have to make sure that
    118   // they are not destroyed while the OS still references them.
    119   scoped_refptr<Core> core_;
    120 
    121   // External callback; called when connect or read is complete.
    122   CompletionCallback* read_callback_;
    123 
    124   // External callback; called when write is complete.
    125   CompletionCallback* write_callback_;
    126 
    127   // The next state for the Connect() state machine.
    128   ConnectState next_connect_state_;
    129 
    130   // The OS error that CONNECT_STATE_CONNECT last completed with.
    131   int connect_os_error_;
    132 
    133   BoundNetLog net_log_;
    134 
    135   // This socket was previously disconnected and has not been re-connected.
    136   bool previously_disconnected_;
    137 
    138   // Record of connectivity and transmissions, for use in speculative connection
    139   // histograms.
    140   UseHistory use_history_;
    141 
    142   DISALLOW_COPY_AND_ASSIGN(TCPClientSocketWin);
    143 };
    144 
    145 }  // namespace net
    146 
    147 #endif  // NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_
    148