1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 #include <jni.h> 33 #include "btBulletDynamicsCommon.h" 34 #include "btBulletCollisionCommon.h" 35 #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" 36 #include "BulletCollision/CollisionDispatch/btCollisionObject.h" 37 #include "BulletCollision/CollisionDispatch/btGhostObject.h" 38 #include "BulletDynamics/Character/btKinematicCharacterController.h" 39 #ifdef _WIN32 40 #include "BulletMultiThreaded/Win32ThreadSupport.h" 41 #else 42 #include "BulletMultiThreaded/PosixThreadSupport.h" 43 #endif 44 #include "BulletMultiThreaded/btParallelConstraintSolver.h" 45 #include "BulletMultiThreaded/SpuGatheringCollisionDispatcher.h" 46 #include "BulletMultiThreaded/SpuCollisionTaskProcess.h" 47 #include "BulletMultiThreaded/SequentialThreadSupport.h" 48 #include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h" 49 #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h" 50 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" 51 52 /** 53 * Author: Normen Hansen 54 */ 55 class jmePhysicsSpace { 56 private: 57 JNIEnv* env; 58 JavaVM* vm; 59 btDynamicsWorld* dynamicsWorld; 60 jobject javaPhysicsSpace; 61 btThreadSupportInterface* createSolverThreadSupport(int); 62 btThreadSupportInterface* createDispatchThreadSupport(int); 63 void attachThread(); 64 public: 65 jmePhysicsSpace(){}; 66 ~jmePhysicsSpace(); 67 jmePhysicsSpace(JNIEnv*, jobject); 68 void stepSimulation(jfloat, jint, jfloat); 69 void createPhysicsSpace(jfloat, jfloat, jfloat, jfloat, jfloat, jfloat, jint, jboolean); 70 btDynamicsWorld* getDynamicsWorld(); 71 jobject getJavaPhysicsSpace(); 72 JNIEnv* getEnv(); 73 static void preTickCallback(btDynamicsWorld*, btScalar); 74 static void postTickCallback(btDynamicsWorld*, btScalar); 75 static bool contactProcessedCallback(btManifoldPoint &, void *, void *); 76 };