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      1 MaterialDef Log Lum 2D {
      2 
      3     MaterialParameters {
      4         Texture2D Texture
      5         Vector2 BlockSize
      6         Vector2 PixelSize
      7         Float NumPixels
      8         Boolean DecodeLum
      9         Boolean EncodeLum
     10         Boolean Blocks
     11         Boolean ComputeMax
     12     }
     13 
     14     Technique {
     15         VertexShader GLSL100:   Common/MatDefs/Gui/Gui.vert
     16         FragmentShader GLSL100: Common/MatDefs/Hdr/LogLum.frag
     17 
     18         WorldParameters {
     19             WorldViewProjectionMatrix
     20         }
     21 
     22         Defines {
     23             TEXTURE
     24             ENCODE_LUM : EncodeLum
     25             DECODE_LUM : DecodeLum
     26             BLOCKS : Blocks
     27             COMPUTE_MAX : ComputeMax
     28         }
     29     }
     30 
     31 }