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      1 /*
      2  * Copyright (c) 2009-2012 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 package com.jme3.cinematic.events;
     33 
     34 import com.jme3.animation.LoopMode;
     35 import com.jme3.app.Application;
     36 import com.jme3.cinematic.Cinematic;
     37 import com.jme3.cinematic.PlayState;
     38 import com.jme3.export.Savable;
     39 
     40 /**
     41  *
     42  * @author Nehon
     43  */
     44 public interface CinematicEvent extends Savable {
     45 
     46     /**
     47      * Starts the animation
     48      */
     49     public void play();
     50 
     51     /**
     52      * Stops the animation
     53      */
     54     public void stop();
     55 
     56     /**
     57      * Pauses the animation
     58      */
     59     public void pause();
     60 
     61     /**
     62      * Returns the actual duration of the animation
     63      * @return the duration
     64      */
     65     public float getDuration();
     66 
     67     /**
     68      * Sets the speed of the animation (1 is normal speed, 2 is twice faster)
     69      * @param speed
     70      */
     71     public void setSpeed(float speed);
     72 
     73     /**
     74      * returns the speed of the animation
     75      * @return the speed
     76      */
     77     public float getSpeed();
     78 
     79     /**
     80      * returns the PlayState of the animation
     81      * @return the plat state
     82      */
     83     public PlayState getPlayState();
     84 
     85     /**
     86      * @param loop Set the loop mode for the channel. The loop mode
     87      * determines what will happen to the animation once it finishes
     88      * playing.
     89      *
     90      * For more information, see the LoopMode enum class.
     91      * @see LoopMode
     92      */
     93     public void setLoopMode(LoopMode loop);
     94 
     95     /**
     96      * @return The loop mode currently set for the animation. The loop mode
     97      * determines what will happen to the animation once it finishes
     98      * playing.
     99      *
    100      * For more information, see the LoopMode enum class.
    101      * @see LoopMode
    102      */
    103     public LoopMode getLoopMode();
    104 
    105     /**
    106      * returns the initial duration of the animation at speed = 1 in seconds.
    107      * @return the initial duration
    108      */
    109     public float getInitialDuration();
    110 
    111     /**
    112      * Sets the duration of the antionamtion at speed = 1 in seconds
    113      * @param initialDuration
    114      */
    115     public void setInitialDuration(float initialDuration);
    116 
    117     /**
    118      * called internally in the update method, place here anything you want to run in the update loop
    119      * @param tpf time per frame
    120      */
    121     public void internalUpdate(float tpf);
    122 
    123     /**
    124      * initialize this event
    125      * @param app the application
    126      * @param cinematic the cinematic
    127      */
    128     public void initEvent(Application app, Cinematic cinematic);
    129 
    130     /**
    131      * When this method is invoked, the event should fast forward to the given time according tim 0 is the start of the event.
    132      * @param time the time to fast forward to
    133      */
    134     public void setTime(float time);
    135 
    136     /**
    137      * returns the current time of the cinematic event
    138      * @return the time
    139      */
    140     public float getTime();
    141 
    142 
    143 }
    144