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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 package com.jme3.scene;
     33 
     34 import com.jme3.renderer.Camera;
     35 import com.jme3.scene.control.CameraControl;
     36 import com.jme3.scene.control.CameraControl.ControlDirection;
     37 
     38 /**
     39  * <code>CameraNode</code> simply uses {@link CameraControl} to implement
     40  * linking of camera and node data.
     41  *
     42  * @author Tim8Dev
     43  */
     44 public class CameraNode extends Node {
     45 
     46     private CameraControl camControl;
     47 
     48     /**
     49      * Serialization only. Do not use.
     50      */
     51     public CameraNode() {
     52     }
     53 
     54     public CameraNode(String name, Camera camera) {
     55         this(name, new CameraControl(camera));
     56     }
     57 
     58     public CameraNode(String name, CameraControl control) {
     59         super(name);
     60         addControl(control);
     61         camControl = control;
     62     }
     63 
     64     public void setEnabled(boolean enabled) {
     65         camControl.setEnabled(enabled);
     66     }
     67 
     68     public boolean isEnabled() {
     69         return camControl.isEnabled();
     70     }
     71 
     72     public void setControlDir(ControlDirection controlDir) {
     73         camControl.setControlDir(controlDir);
     74     }
     75 
     76     public void setCamera(Camera camera) {
     77         camControl.setCamera(camera);
     78     }
     79 
     80     public ControlDirection getControlDir() {
     81         return camControl.getControlDir();
     82     }
     83 
     84     public Camera getCamera() {
     85         return camControl.getCamera();
     86     }
     87 
     88 //    @Override
     89 //    public void lookAt(Vector3f position, Vector3f upVector) {
     90 //        this.lookAt(position, upVector);
     91 //        camControl.getCamera().lookAt(position, upVector);
     92 //    }
     93 }
     94