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      1 /**
      2  * Copyright (c) 2011, Novyon Events
      3  *
      4  * All rights reserved.
      5  *
      6  * Redistribution and use in source and binary forms, with or without
      7  * modification, are permitted provided that the following conditions are met:
      8  *
      9  * - Redistributions of source code must retain the above copyright notice, this
     10  * list of conditions and the following disclaimer.
     11  *
     12  * - Redistributions in binary form must reproduce the above copyright notice,
     13  * this list of conditions and the following disclaimer in the documentation
     14  * and/or other materials provided with the distribution.
     15  *
     16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
     17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
     20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
     21  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
     22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
     23  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
     24  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
     25  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
     26  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27  *
     28  * @author Anthyon
     29  */
     30 package com.jme3.terrain.noise;
     31 
     32 /**
     33  * Helper class for working with colors and gradients
     34  *
     35  * @author Anthyon
     36  *
     37  */
     38 public class Color {
     39 
     40 	private final float[] rgba = new float[4];
     41 
     42 	public Color() {}
     43 
     44 	public Color(final int r, final int g, final int b) {
     45 		this(r, g, b, 255);
     46 	}
     47 
     48 	public Color(final int r, final int g, final int b, final int a) {
     49 		this.rgba[0] = (r & 255) / 256f;
     50 		this.rgba[1] = (g & 255) / 256f;
     51 		this.rgba[2] = (b & 255) / 256f;
     52 		this.rgba[3] = (a & 255) / 256f;
     53 	}
     54 
     55 	public Color(final float r, final float g, final float b) {
     56 		this(r, g, b, 1);
     57 	}
     58 
     59 	public Color(final float r, final float g, final float b, final float a) {
     60 		this.rgba[0] = ShaderUtils.clamp(r, 0, 1);
     61 		this.rgba[1] = ShaderUtils.clamp(g, 0, 1);
     62 		this.rgba[2] = ShaderUtils.clamp(b, 0, 1);
     63 		this.rgba[3] = ShaderUtils.clamp(a, 0, 1);
     64 	}
     65 
     66 	public Color(final int h, final float s, final float b) {
     67 		this(h, s, b, 1);
     68 	}
     69 
     70 	public Color(final int h, final float s, final float b, final float a) {
     71 		this.rgba[3] = a;
     72 		if (s == 0) {
     73 			// achromatic ( grey )
     74 			this.rgba[0] = b;
     75 			this.rgba[1] = b;
     76 			this.rgba[2] = b;
     77 			return;
     78 		}
     79 
     80 		float hh = h / 60.0f;
     81 		int i = ShaderUtils.floor(hh);
     82 		float f = hh - i;
     83 		float p = b * (1 - s);
     84 		float q = b * (1 - s * f);
     85 		float t = b * (1 - s * (1 - f));
     86 
     87 		if (i == 0) {
     88 			this.rgba[0] = b;
     89 			this.rgba[1] = t;
     90 			this.rgba[2] = p;
     91 		} else if (i == 1) {
     92 			this.rgba[0] = q;
     93 			this.rgba[1] = b;
     94 			this.rgba[2] = p;
     95 		} else if (i == 2) {
     96 			this.rgba[0] = p;
     97 			this.rgba[1] = b;
     98 			this.rgba[2] = t;
     99 		} else if (i == 3) {
    100 			this.rgba[0] = p;
    101 			this.rgba[1] = q;
    102 			this.rgba[2] = b;
    103 		} else if (i == 4) {
    104 			this.rgba[0] = t;
    105 			this.rgba[1] = p;
    106 			this.rgba[2] = b;
    107 		} else {
    108 			this.rgba[0] = b;
    109 			this.rgba[1] = p;
    110 			this.rgba[2] = q;
    111 		}
    112 	}
    113 
    114 	public int toInteger() {
    115 		return 0x00000000 | (int) (this.rgba[3] * 256) << 24 | (int) (this.rgba[0] * 256) << 16 | (int) (this.rgba[1] * 256) << 8
    116 				| (int) (this.rgba[2] * 256);
    117 	}
    118 
    119 	public String toWeb() {
    120 		return Integer.toHexString(this.toInteger());
    121 	}
    122 
    123 	public Color toGrayscale() {
    124 		float v = (this.rgba[0] + this.rgba[1] + this.rgba[2]) / 3f;
    125 		return new Color(v, v, v, this.rgba[3]);
    126 	}
    127 
    128 	public Color toSepia() {
    129 		float r = ShaderUtils.clamp(this.rgba[0] * 0.393f + this.rgba[1] * 0.769f + this.rgba[2] * 0.189f, 0, 1);
    130 		float g = ShaderUtils.clamp(this.rgba[0] * 0.349f + this.rgba[1] * 0.686f + this.rgba[2] * 0.168f, 0, 1);
    131 		float b = ShaderUtils.clamp(this.rgba[0] * 0.272f + this.rgba[1] * 0.534f + this.rgba[2] * 0.131f, 0, 1);
    132 		return new Color(r, g, b, this.rgba[3]);
    133 	}
    134 }
    135