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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are met:
      6  *  *
      7  * * Redistributions of source code must retain the above copyright notice,
      8  * this list of conditions and the following disclaimer.
      9  *
     10  * * Redistributions in binary form must reproduce the above copyright
     11  * notice, this list of conditions and the following disclaimer in the
     12  * documentation and/or other materials provided with the distribution.
     13  *
     14  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     15  * may be used to endorse or promote products derived from this software
     16  * without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
     19  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     20  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     21  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
     22  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
     23  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
     24  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
     25  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
     26  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
     27  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     28  * POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 package jme3test.audio;
     31 
     32 import com.jme3.app.SimpleApplication;
     33 import com.jme3.audio.AudioNode;
     34 
     35 public class TestWav extends SimpleApplication {
     36 
     37   private float time = 0;
     38   private AudioNode audioSource;
     39 
     40   public static void main(String[] args) {
     41     TestWav test = new TestWav();
     42     test.start();
     43   }
     44 
     45   @Override
     46   public void simpleUpdate(float tpf) {
     47     time += tpf;
     48     if (time > 1f) {
     49       audioSource.playInstance();
     50       time = 0;
     51     }
     52 
     53   }
     54 
     55   @Override
     56   public void simpleInitApp() {
     57     audioSource = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false);
     58     audioSource.setLooping(false);
     59   }
     60 }
     61