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      1 ==========================
      2 Exception Handling in LLVM
      3 ==========================
      4 
      5 .. contents::
      6    :local:
      7 
      8 Introduction
      9 ============
     10 
     11 This document is the central repository for all information pertaining to
     12 exception handling in LLVM.  It describes the format that LLVM exception
     13 handling information takes, which is useful for those interested in creating
     14 front-ends or dealing directly with the information.  Further, this document
     15 provides specific examples of what exception handling information is used for in
     16 C and C++.
     17 
     18 Itanium ABI Zero-cost Exception Handling
     19 ----------------------------------------
     20 
     21 Exception handling for most programming languages is designed to recover from
     22 conditions that rarely occur during general use of an application.  To that end,
     23 exception handling should not interfere with the main flow of an application's
     24 algorithm by performing checkpointing tasks, such as saving the current pc or
     25 register state.
     26 
     27 The Itanium ABI Exception Handling Specification defines a methodology for
     28 providing outlying data in the form of exception tables without inlining
     29 speculative exception handling code in the flow of an application's main
     30 algorithm.  Thus, the specification is said to add "zero-cost" to the normal
     31 execution of an application.
     32 
     33 A more complete description of the Itanium ABI exception handling runtime
     34 support of can be found at `Itanium C++ ABI: Exception Handling
     35 <http://mentorembedded.github.com/cxx-abi/abi-eh.html>`_. A description of the
     36 exception frame format can be found at `Exception Frames
     37 <http://refspecs.linuxfoundation.org/LSB_3.0.0/LSB-Core-generic/LSB-Core-generic/ehframechpt.html>`_,
     38 with details of the DWARF 4 specification at `DWARF 4 Standard
     39 <http://dwarfstd.org/Dwarf4Std.php>`_.  A description for the C++ exception
     40 table formats can be found at `Exception Handling Tables
     41 <http://mentorembedded.github.com/cxx-abi/exceptions.pdf>`_.
     42 
     43 Setjmp/Longjmp Exception Handling
     44 ---------------------------------
     45 
     46 Setjmp/Longjmp (SJLJ) based exception handling uses LLVM intrinsics
     47 `llvm.eh.sjlj.setjmp`_ and `llvm.eh.sjlj.longjmp`_ to handle control flow for
     48 exception handling.
     49 
     50 For each function which does exception processing --- be it ``try``/``catch``
     51 blocks or cleanups --- that function registers itself on a global frame
     52 list. When exceptions are unwinding, the runtime uses this list to identify
     53 which functions need processing.
     54 
     55 Landing pad selection is encoded in the call site entry of the function
     56 context. The runtime returns to the function via `llvm.eh.sjlj.longjmp`_, where
     57 a switch table transfers control to the appropriate landing pad based on the
     58 index stored in the function context.
     59 
     60 In contrast to DWARF exception handling, which encodes exception regions and
     61 frame information in out-of-line tables, SJLJ exception handling builds and
     62 removes the unwind frame context at runtime. This results in faster exception
     63 handling at the expense of slower execution when no exceptions are thrown. As
     64 exceptions are, by their nature, intended for uncommon code paths, DWARF
     65 exception handling is generally preferred to SJLJ.
     66 
     67 Overview
     68 --------
     69 
     70 When an exception is thrown in LLVM code, the runtime does its best to find a
     71 handler suited to processing the circumstance.
     72 
     73 The runtime first attempts to find an *exception frame* corresponding to the
     74 function where the exception was thrown.  If the programming language supports
     75 exception handling (e.g. C++), the exception frame contains a reference to an
     76 exception table describing how to process the exception.  If the language does
     77 not support exception handling (e.g. C), or if the exception needs to be
     78 forwarded to a prior activation, the exception frame contains information about
     79 how to unwind the current activation and restore the state of the prior
     80 activation.  This process is repeated until the exception is handled. If the
     81 exception is not handled and no activations remain, then the application is
     82 terminated with an appropriate error message.
     83 
     84 Because different programming languages have different behaviors when handling
     85 exceptions, the exception handling ABI provides a mechanism for
     86 supplying *personalities*. An exception handling personality is defined by
     87 way of a *personality function* (e.g. ``__gxx_personality_v0`` in C++),
     88 which receives the context of the exception, an *exception structure*
     89 containing the exception object type and value, and a reference to the exception
     90 table for the current function.  The personality function for the current
     91 compile unit is specified in a *common exception frame*.
     92 
     93 The organization of an exception table is language dependent. For C++, an
     94 exception table is organized as a series of code ranges defining what to do if
     95 an exception occurs in that range. Typically, the information associated with a
     96 range defines which types of exception objects (using C++ *type info*) that are
     97 handled in that range, and an associated action that should take place. Actions
     98 typically pass control to a *landing pad*.
     99 
    100 A landing pad corresponds roughly to the code found in the ``catch`` portion of
    101 a ``try``/``catch`` sequence. When execution resumes at a landing pad, it
    102 receives an *exception structure* and a *selector value* corresponding to the
    103 *type* of exception thrown. The selector is then used to determine which *catch*
    104 should actually process the exception.
    105 
    106 LLVM Code Generation
    107 ====================
    108 
    109 From a C++ developer's perspective, exceptions are defined in terms of the
    110 ``throw`` and ``try``/``catch`` statements. In this section we will describe the
    111 implementation of LLVM exception handling in terms of C++ examples.
    112 
    113 Throw
    114 -----
    115 
    116 Languages that support exception handling typically provide a ``throw``
    117 operation to initiate the exception process. Internally, a ``throw`` operation
    118 breaks down into two steps.
    119 
    120 #. A request is made to allocate exception space for an exception structure.
    121    This structure needs to survive beyond the current activation. This structure
    122    will contain the type and value of the object being thrown.
    123 
    124 #. A call is made to the runtime to raise the exception, passing the exception
    125    structure as an argument.
    126 
    127 In C++, the allocation of the exception structure is done by the
    128 ``__cxa_allocate_exception`` runtime function. The exception raising is handled
    129 by ``__cxa_throw``. The type of the exception is represented using a C++ RTTI
    130 structure.
    131 
    132 Try/Catch
    133 ---------
    134 
    135 A call within the scope of a *try* statement can potentially raise an
    136 exception. In those circumstances, the LLVM C++ front-end replaces the call with
    137 an ``invoke`` instruction. Unlike a call, the ``invoke`` has two potential
    138 continuation points:
    139 
    140 #. where to continue when the call succeeds as per normal, and
    141 
    142 #. where to continue if the call raises an exception, either by a throw or the
    143    unwinding of a throw
    144 
    145 The term used to define a the place where an ``invoke`` continues after an
    146 exception is called a *landing pad*. LLVM landing pads are conceptually
    147 alternative function entry points where an exception structure reference and a
    148 type info index are passed in as arguments. The landing pad saves the exception
    149 structure reference and then proceeds to select the catch block that corresponds
    150 to the type info of the exception object.
    151 
    152 The LLVM :ref:`i_landingpad` is used to convey information about the landing
    153 pad to the back end. For C++, the ``landingpad`` instruction returns a pointer
    154 and integer pair corresponding to the pointer to the *exception structure* and
    155 the *selector value* respectively.
    156 
    157 The ``landingpad`` instruction takes a reference to the personality function to
    158 be used for this ``try``/``catch`` sequence. The remainder of the instruction is
    159 a list of *cleanup*, *catch*, and *filter* clauses. The exception is tested
    160 against the clauses sequentially from first to last. The selector value is a
    161 positive number if the exception matched a type info, a negative number if it
    162 matched a filter, and zero if it matched a cleanup. If nothing is matched, the
    163 behavior of the program is `undefined`_. If a type info matched, then the
    164 selector value is the index of the type info in the exception table, which can
    165 be obtained using the `llvm.eh.typeid.for`_ intrinsic.
    166 
    167 Once the landing pad has the type info selector, the code branches to the code
    168 for the first catch. The catch then checks the value of the type info selector
    169 against the index of type info for that catch.  Since the type info index is not
    170 known until all the type infos have been gathered in the backend, the catch code
    171 must call the `llvm.eh.typeid.for`_ intrinsic to determine the index for a given
    172 type info. If the catch fails to match the selector then control is passed on to
    173 the next catch.
    174 
    175 Finally, the entry and exit of catch code is bracketed with calls to
    176 ``__cxa_begin_catch`` and ``__cxa_end_catch``.
    177 
    178 * ``__cxa_begin_catch`` takes an exception structure reference as an argument
    179   and returns the value of the exception object.
    180 
    181 * ``__cxa_end_catch`` takes no arguments. This function:
    182 
    183   #. Locates the most recently caught exception and decrements its handler
    184      count,
    185 
    186   #. Removes the exception from the *caught* stack if the handler count goes to
    187      zero, and
    188 
    189   #. Destroys the exception if the handler count goes to zero and the exception
    190      was not re-thrown by throw.
    191 
    192   .. note::
    193 
    194     a rethrow from within the catch may replace this call with a
    195     ``__cxa_rethrow``.
    196 
    197 Cleanups
    198 --------
    199 
    200 A cleanup is extra code which needs to be run as part of unwinding a scope.  C++
    201 destructors are a typical example, but other languages and language extensions
    202 provide a variety of different kinds of cleanups. In general, a landing pad may
    203 need to run arbitrary amounts of cleanup code before actually entering a catch
    204 block. To indicate the presence of cleanups, a :ref:`i_landingpad` should have
    205 a *cleanup* clause.  Otherwise, the unwinder will not stop at the landing pad if
    206 there are no catches or filters that require it to.
    207 
    208 .. note::
    209 
    210   Do not allow a new exception to propagate out of the execution of a
    211   cleanup. This can corrupt the internal state of the unwinder.  Different
    212   languages describe different high-level semantics for these situations: for
    213   example, C++ requires that the process be terminated, whereas Ada cancels both
    214   exceptions and throws a third.
    215 
    216 When all cleanups are finished, if the exception is not handled by the current
    217 function, resume unwinding by calling the `resume
    218 instruction <LangRef.html#i_resume>`_, passing in the result of the
    219 ``landingpad`` instruction for the original landing pad.
    220 
    221 Throw Filters
    222 -------------
    223 
    224 C++ allows the specification of which exception types may be thrown from a
    225 function. To represent this, a top level landing pad may exist to filter out
    226 invalid types. To express this in LLVM code the :ref:`i_landingpad` will have a
    227 filter clause. The clause consists of an array of type infos.
    228 ``landingpad`` will return a negative value
    229 if the exception does not match any of the type infos. If no match is found then
    230 a call to ``__cxa_call_unexpected`` should be made, otherwise
    231 ``_Unwind_Resume``.  Each of these functions requires a reference to the
    232 exception structure.  Note that the most general form of a ``landingpad``
    233 instruction can have any number of catch, cleanup, and filter clauses (though
    234 having more than one cleanup is pointless). The LLVM C++ front-end can generate
    235 such ``landingpad`` instructions due to inlining creating nested exception
    236 handling scopes.
    237 
    238 .. _undefined:
    239 
    240 Restrictions
    241 ------------
    242 
    243 The unwinder delegates the decision of whether to stop in a call frame to that
    244 call frame's language-specific personality function. Not all unwinders guarantee
    245 that they will stop to perform cleanups. For example, the GNU C++ unwinder
    246 doesn't do so unless the exception is actually caught somewhere further up the
    247 stack.
    248 
    249 In order for inlining to behave correctly, landing pads must be prepared to
    250 handle selector results that they did not originally advertise. Suppose that a
    251 function catches exceptions of type ``A``, and it's inlined into a function that
    252 catches exceptions of type ``B``. The inliner will update the ``landingpad``
    253 instruction for the inlined landing pad to include the fact that ``B`` is also
    254 caught. If that landing pad assumes that it will only be entered to catch an
    255 ``A``, it's in for a rude awakening.  Consequently, landing pads must test for
    256 the selector results they understand and then resume exception propagation with
    257 the `resume instruction <LangRef.html#i_resume>`_ if none of the conditions
    258 match.
    259 
    260 Exception Handling Intrinsics
    261 =============================
    262 
    263 In addition to the ``landingpad`` and ``resume`` instructions, LLVM uses several
    264 intrinsic functions (name prefixed with ``llvm.eh``) to provide exception
    265 handling information at various points in generated code.
    266 
    267 .. _llvm.eh.typeid.for:
    268 
    269 ``llvm.eh.typeid.for``
    270 ----------------------
    271 
    272 .. code-block:: llvm
    273 
    274   i32 @llvm.eh.typeid.for(i8* %type_info)
    275 
    276 
    277 This intrinsic returns the type info index in the exception table of the current
    278 function.  This value can be used to compare against the result of
    279 ``landingpad`` instruction.  The single argument is a reference to a type info.
    280 
    281 .. _llvm.eh.sjlj.setjmp:
    282 
    283 ``llvm.eh.sjlj.setjmp``
    284 -----------------------
    285 
    286 .. code-block:: llvm
    287 
    288   i32 @llvm.eh.sjlj.setjmp(i8* %setjmp_buf)
    289 
    290 For SJLJ based exception handling, this intrinsic forces register saving for the
    291 current function and stores the address of the following instruction for use as
    292 a destination address by `llvm.eh.sjlj.longjmp`_. The buffer format and the
    293 overall functioning of this intrinsic is compatible with the GCC
    294 ``__builtin_setjmp`` implementation allowing code built with the clang and GCC
    295 to interoperate.
    296 
    297 The single parameter is a pointer to a five word buffer in which the calling
    298 context is saved. The front end places the frame pointer in the first word, and
    299 the target implementation of this intrinsic should place the destination address
    300 for a `llvm.eh.sjlj.longjmp`_ in the second word. The following three words are
    301 available for use in a target-specific manner.
    302 
    303 .. _llvm.eh.sjlj.longjmp:
    304 
    305 ``llvm.eh.sjlj.longjmp``
    306 ------------------------
    307 
    308 .. code-block:: llvm
    309 
    310   void @llvm.eh.sjlj.longjmp(i8* %setjmp_buf)
    311 
    312 For SJLJ based exception handling, the ``llvm.eh.sjlj.longjmp`` intrinsic is
    313 used to implement ``__builtin_longjmp()``. The single parameter is a pointer to
    314 a buffer populated by `llvm.eh.sjlj.setjmp`_. The frame pointer and stack
    315 pointer are restored from the buffer, then control is transferred to the
    316 destination address.
    317 
    318 ``llvm.eh.sjlj.lsda``
    319 ---------------------
    320 
    321 .. code-block:: llvm
    322 
    323   i8* @llvm.eh.sjlj.lsda()
    324 
    325 For SJLJ based exception handling, the ``llvm.eh.sjlj.lsda`` intrinsic returns
    326 the address of the Language Specific Data Area (LSDA) for the current
    327 function. The SJLJ front-end code stores this address in the exception handling
    328 function context for use by the runtime.
    329 
    330 ``llvm.eh.sjlj.callsite``
    331 -------------------------
    332 
    333 .. code-block:: llvm
    334 
    335   void @llvm.eh.sjlj.callsite(i32 %call_site_num)
    336 
    337 For SJLJ based exception handling, the ``llvm.eh.sjlj.callsite`` intrinsic
    338 identifies the callsite value associated with the following ``invoke``
    339 instruction. This is used to ensure that landing pad entries in the LSDA are
    340 generated in matching order.
    341 
    342 Asm Table Formats
    343 =================
    344 
    345 There are two tables that are used by the exception handling runtime to
    346 determine which actions should be taken when an exception is thrown.
    347 
    348 Exception Handling Frame
    349 ------------------------
    350 
    351 An exception handling frame ``eh_frame`` is very similar to the unwind frame
    352 used by DWARF debug info. The frame contains all the information necessary to
    353 tear down the current frame and restore the state of the prior frame. There is
    354 an exception handling frame for each function in a compile unit, plus a common
    355 exception handling frame that defines information common to all functions in the
    356 unit.
    357 
    358 Exception Tables
    359 ----------------
    360 
    361 An exception table contains information about what actions to take when an
    362 exception is thrown in a particular part of a function's code. There is one
    363 exception table per function, except leaf functions and functions that have
    364 calls only to non-throwing functions. They do not need an exception table.
    365