1 //===- llvm/PassManager.h - Container for Passes ----------------*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file defines the PassManager class. This class is used to hold, 11 // maintain, and optimize execution of Passes. The PassManager class ensures 12 // that analysis results are available before a pass runs, and that Pass's are 13 // destroyed when the PassManager is destroyed. 14 // 15 //===----------------------------------------------------------------------===// 16 17 #ifndef LLVM_PASSMANAGER_H 18 #define LLVM_PASSMANAGER_H 19 20 #include "llvm/Pass.h" 21 22 namespace llvm { 23 24 class Pass; 25 class Module; 26 27 class PassManagerImpl; 28 class FunctionPassManagerImpl; 29 30 /// PassManagerBase - An abstract interface to allow code to add passes to 31 /// a pass manager without having to hard-code what kind of pass manager 32 /// it is. 33 class PassManagerBase { 34 public: 35 virtual ~PassManagerBase(); 36 37 /// add - Add a pass to the queue of passes to run. This passes ownership of 38 /// the Pass to the PassManager. When the PassManager is destroyed, the pass 39 /// will be destroyed as well, so there is no need to delete the pass. This 40 /// implies that all passes MUST be allocated with 'new'. 41 virtual void add(Pass *P) = 0; 42 }; 43 44 /// PassManager manages ModulePassManagers 45 class PassManager : public PassManagerBase { 46 public: 47 48 PassManager(); 49 ~PassManager(); 50 51 /// add - Add a pass to the queue of passes to run. This passes ownership of 52 /// the Pass to the PassManager. When the PassManager is destroyed, the pass 53 /// will be destroyed as well, so there is no need to delete the pass. This 54 /// implies that all passes MUST be allocated with 'new'. 55 void add(Pass *P); 56 57 /// run - Execute all of the passes scheduled for execution. Keep track of 58 /// whether any of the passes modifies the module, and if so, return true. 59 bool run(Module &M); 60 61 private: 62 /// PassManagerImpl_New is the actual class. PassManager is just the 63 /// wraper to publish simple pass manager interface 64 PassManagerImpl *PM; 65 }; 66 67 /// FunctionPassManager manages FunctionPasses and BasicBlockPassManagers. 68 class FunctionPassManager : public PassManagerBase { 69 public: 70 /// FunctionPassManager ctor - This initializes the pass manager. It needs, 71 /// but does not take ownership of, the specified Module. 72 explicit FunctionPassManager(Module *M); 73 ~FunctionPassManager(); 74 75 /// add - Add a pass to the queue of passes to run. This passes 76 /// ownership of the Pass to the PassManager. When the 77 /// PassManager_X is destroyed, the pass will be destroyed as well, so 78 /// there is no need to delete the pass. 79 /// This implies that all passes MUST be allocated with 'new'. 80 void add(Pass *P); 81 82 /// run - Execute all of the passes scheduled for execution. Keep 83 /// track of whether any of the passes modifies the function, and if 84 /// so, return true. 85 /// 86 bool run(Function &F); 87 88 /// doInitialization - Run all of the initializers for the function passes. 89 /// 90 bool doInitialization(); 91 92 /// doFinalization - Run all of the finalizers for the function passes. 93 /// 94 bool doFinalization(); 95 96 private: 97 FunctionPassManagerImpl *FPM; 98 Module *M; 99 }; 100 101 } // End llvm namespace 102 103 #endif 104