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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2012 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 #include "SDL_config.h"
     23 
     24 /* Allow access to a raw mixing buffer */
     25 
     26 #include <fcntl.h>
     27 #include <errno.h>
     28 #ifdef __NETBSD__
     29 #include <sys/ioctl.h>
     30 #include <sys/audioio.h>
     31 #endif
     32 #ifdef __SVR4
     33 #include <sys/audioio.h>
     34 #else
     35 #include <sys/time.h>
     36 #include <sys/types.h>
     37 #endif
     38 #include <unistd.h>
     39 
     40 #include "SDL_timer.h"
     41 #include "SDL_audio.h"
     42 #include "../SDL_audiomem.h"
     43 #include "../SDL_audio_c.h"
     44 #include "../SDL_audiodev_c.h"
     45 #include "SDL_sunaudio.h"
     46 
     47 /* Open the audio device for playback, and don't block if busy */
     48 #define OPEN_FLAGS	(O_WRONLY|O_NONBLOCK)
     49 
     50 /* Audio driver functions */
     51 static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec);
     52 static void DSP_WaitAudio(_THIS);
     53 static void DSP_PlayAudio(_THIS);
     54 static Uint8 *DSP_GetAudioBuf(_THIS);
     55 static void DSP_CloseAudio(_THIS);
     56 
     57 static Uint8 snd2au(int sample);
     58 
     59 /* Audio driver bootstrap functions */
     60 
     61 static int Audio_Available(void)
     62 {
     63 	int fd;
     64 	int available;
     65 
     66 	available = 0;
     67 	fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 1);
     68 	if ( fd >= 0 ) {
     69 		available = 1;
     70 		close(fd);
     71 	}
     72 	return(available);
     73 }
     74 
     75 static void Audio_DeleteDevice(SDL_AudioDevice *device)
     76 {
     77 	SDL_free(device->hidden);
     78 	SDL_free(device);
     79 }
     80 
     81 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
     82 {
     83 	SDL_AudioDevice *this;
     84 
     85 	/* Initialize all variables that we clean on shutdown */
     86 	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
     87 	if ( this ) {
     88 		SDL_memset(this, 0, (sizeof *this));
     89 		this->hidden = (struct SDL_PrivateAudioData *)
     90 				SDL_malloc((sizeof *this->hidden));
     91 	}
     92 	if ( (this == NULL) || (this->hidden == NULL) ) {
     93 		SDL_OutOfMemory();
     94 		if ( this ) {
     95 			SDL_free(this);
     96 		}
     97 		return(0);
     98 	}
     99 	SDL_memset(this->hidden, 0, (sizeof *this->hidden));
    100 	audio_fd = -1;
    101 
    102 	/* Set the function pointers */
    103 	this->OpenAudio = DSP_OpenAudio;
    104 	this->WaitAudio = DSP_WaitAudio;
    105 	this->PlayAudio = DSP_PlayAudio;
    106 	this->GetAudioBuf = DSP_GetAudioBuf;
    107 	this->CloseAudio = DSP_CloseAudio;
    108 
    109 	this->free = Audio_DeleteDevice;
    110 
    111 	return this;
    112 }
    113 
    114 AudioBootStrap SUNAUDIO_bootstrap = {
    115 	"audio", "UNIX /dev/audio interface",
    116 	Audio_Available, Audio_CreateDevice
    117 };
    118 
    119 #ifdef DEBUG_AUDIO
    120 void CheckUnderflow(_THIS)
    121 {
    122 #ifdef AUDIO_GETINFO
    123 	audio_info_t info;
    124 	int left;
    125 
    126 	ioctl(audio_fd, AUDIO_GETINFO, &info);
    127 	left = (written - info.play.samples);
    128 	if ( written && (left == 0) ) {
    129 		fprintf(stderr, "audio underflow!\n");
    130 	}
    131 #endif
    132 }
    133 #endif
    134 
    135 void DSP_WaitAudio(_THIS)
    136 {
    137 #ifdef AUDIO_GETINFO
    138 #define SLEEP_FUDGE	10		/* 10 ms scheduling fudge factor */
    139 	audio_info_t info;
    140 	Sint32 left;
    141 
    142 	ioctl(audio_fd, AUDIO_GETINFO, &info);
    143 	left = (written - info.play.samples);
    144 	if ( left > fragsize ) {
    145 		Sint32 sleepy;
    146 
    147 		sleepy = ((left - fragsize)/frequency);
    148 		sleepy -= SLEEP_FUDGE;
    149 		if ( sleepy > 0 ) {
    150 			SDL_Delay(sleepy);
    151 		}
    152 	}
    153 #else
    154 	fd_set fdset;
    155 
    156 	FD_ZERO(&fdset);
    157 	FD_SET(audio_fd, &fdset);
    158 	select(audio_fd+1, NULL, &fdset, NULL, NULL);
    159 #endif
    160 }
    161 
    162 void DSP_PlayAudio(_THIS)
    163 {
    164 	/* Write the audio data */
    165 	if ( ulaw_only ) {
    166 		/* Assuming that this->spec.freq >= 8000 Hz */
    167 		int accum, incr, pos;
    168 		Uint8 *aubuf;
    169 
    170 		accum = 0;
    171 		incr  = this->spec.freq/8;
    172 		aubuf = ulaw_buf;
    173 		switch (audio_fmt & 0xFF) {
    174 			case 8: {
    175 				Uint8 *sndbuf;
    176 
    177 				sndbuf = mixbuf;
    178 				for ( pos=0; pos < fragsize; ++pos ) {
    179 					*aubuf = snd2au((0x80-*sndbuf)*64);
    180 					accum += incr;
    181 					while ( accum > 0 ) {
    182 						accum -= 1000;
    183 						sndbuf += 1;
    184 					}
    185 					aubuf += 1;
    186 				}
    187 			}
    188 			break;
    189 			case 16: {
    190 				Sint16 *sndbuf;
    191 
    192 				sndbuf = (Sint16 *)mixbuf;
    193 				for ( pos=0; pos < fragsize; ++pos ) {
    194 					*aubuf = snd2au(*sndbuf/4);
    195 					accum += incr;
    196 					while ( accum > 0 ) {
    197 						accum -= 1000;
    198 						sndbuf += 1;
    199 					}
    200 					aubuf += 1;
    201 				}
    202 			}
    203 			break;
    204 		}
    205 #ifdef DEBUG_AUDIO
    206 		CheckUnderflow(this);
    207 #endif
    208 		if ( write(audio_fd, ulaw_buf, fragsize) < 0 ) {
    209 			/* Assume fatal error, for now */
    210 			this->enabled = 0;
    211 		}
    212 		written += fragsize;
    213 	} else {
    214 #ifdef DEBUG_AUDIO
    215 		CheckUnderflow(this);
    216 #endif
    217 		if ( write(audio_fd, mixbuf, this->spec.size) < 0 ) {
    218 			/* Assume fatal error, for now */
    219 			this->enabled = 0;
    220 		}
    221 		written += fragsize;
    222 	}
    223 }
    224 
    225 Uint8 *DSP_GetAudioBuf(_THIS)
    226 {
    227 	return(mixbuf);
    228 }
    229 
    230 void DSP_CloseAudio(_THIS)
    231 {
    232 	if ( mixbuf != NULL ) {
    233 		SDL_FreeAudioMem(mixbuf);
    234 		mixbuf = NULL;
    235 	}
    236 	if ( ulaw_buf != NULL ) {
    237 		SDL_free(ulaw_buf);
    238 		ulaw_buf = NULL;
    239 	}
    240 	close(audio_fd);
    241 }
    242 
    243 int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec)
    244 {
    245 	char audiodev[1024];
    246 #ifdef AUDIO_SETINFO
    247 	int enc;
    248 #endif
    249 	int desired_freq = spec->freq;
    250 
    251 	/* Initialize our freeable variables, in case we fail*/
    252 	audio_fd = -1;
    253 	mixbuf = NULL;
    254 	ulaw_buf = NULL;
    255 
    256 	/* Determine the audio parameters from the AudioSpec */
    257 	switch ( spec->format & 0xFF ) {
    258 
    259 		case 8: { /* Unsigned 8 bit audio data */
    260 			spec->format = AUDIO_U8;
    261 #ifdef AUDIO_SETINFO
    262 			enc = AUDIO_ENCODING_LINEAR8;
    263 #endif
    264 		}
    265 		break;
    266 
    267 		case 16: { /* Signed 16 bit audio data */
    268 		        spec->format = AUDIO_S16SYS;
    269 #ifdef AUDIO_SETINFO
    270 			enc = AUDIO_ENCODING_LINEAR;
    271 #endif
    272 		}
    273 		break;
    274 
    275 		default: {
    276 			SDL_SetError("Unsupported audio format");
    277 			return(-1);
    278 		}
    279 	}
    280 	audio_fmt = spec->format;
    281 
    282 	/* Open the audio device */
    283 	audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 1);
    284 	if ( audio_fd < 0 ) {
    285 		SDL_SetError("Couldn't open %s: %s", audiodev,
    286 			     strerror(errno));
    287 		return(-1);
    288 	}
    289 
    290 	ulaw_only = 0;		/* modern Suns do support linear audio */
    291 #ifdef AUDIO_SETINFO
    292 	for(;;) {
    293 	    audio_info_t info;
    294 	    AUDIO_INITINFO(&info); /* init all fields to "no change" */
    295 
    296 	    /* Try to set the requested settings */
    297 	    info.play.sample_rate = spec->freq;
    298 	    info.play.channels = spec->channels;
    299 	    info.play.precision = (enc == AUDIO_ENCODING_ULAW)
    300 		                  ? 8 : spec->format & 0xff;
    301 	    info.play.encoding = enc;
    302 	    if( ioctl(audio_fd, AUDIO_SETINFO, &info) == 0 ) {
    303 
    304 		/* Check to be sure we got what we wanted */
    305 		if(ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) {
    306 		    SDL_SetError("Error getting audio parameters: %s",
    307 				 strerror(errno));
    308 		    return -1;
    309 		}
    310 		if(info.play.encoding == enc
    311 		   && info.play.precision == (spec->format & 0xff)
    312 		   && info.play.channels == spec->channels) {
    313 		    /* Yow! All seems to be well! */
    314 		    spec->freq = info.play.sample_rate;
    315 		    break;
    316 		}
    317 	    }
    318 
    319 	    switch(enc) {
    320 	    case AUDIO_ENCODING_LINEAR8:
    321 		/* unsigned 8bit apparently not supported here */
    322 		enc = AUDIO_ENCODING_LINEAR;
    323 		spec->format = AUDIO_S16SYS;
    324 		break;	/* try again */
    325 
    326 	    case AUDIO_ENCODING_LINEAR:
    327 		/* linear 16bit didn't work either, resort to -law */
    328 		enc = AUDIO_ENCODING_ULAW;
    329 		spec->channels = 1;
    330 		spec->freq = 8000;
    331 		spec->format = AUDIO_U8;
    332 		ulaw_only = 1;
    333 		break;
    334 
    335 	    default:
    336 		/* oh well... */
    337 		SDL_SetError("Error setting audio parameters: %s",
    338 			     strerror(errno));
    339 		return -1;
    340 	    }
    341 	}
    342 #endif /* AUDIO_SETINFO */
    343 	written = 0;
    344 
    345 	/* We can actually convert on-the-fly to U-Law */
    346 	if ( ulaw_only ) {
    347 	        spec->freq = desired_freq;
    348 		fragsize = (spec->samples*1000)/(spec->freq/8);
    349 		frequency = 8;
    350 		ulaw_buf = (Uint8 *)SDL_malloc(fragsize);
    351 		if ( ulaw_buf == NULL ) {
    352 			SDL_OutOfMemory();
    353 			return(-1);
    354 		}
    355 		spec->channels = 1;
    356 	} else {
    357 		fragsize = spec->samples;
    358 		frequency = spec->freq/1000;
    359 	}
    360 #ifdef DEBUG_AUDIO
    361 	fprintf(stderr, "Audio device %s U-Law only\n",
    362 				ulaw_only ? "is" : "is not");
    363 	fprintf(stderr, "format=0x%x chan=%d freq=%d\n",
    364 		spec->format, spec->channels, spec->freq);
    365 #endif
    366 
    367 	/* Update the fragment size as size in bytes */
    368 	SDL_CalculateAudioSpec(spec);
    369 
    370 	/* Allocate mixing buffer */
    371 	mixbuf = (Uint8 *)SDL_AllocAudioMem(spec->size);
    372 	if ( mixbuf == NULL ) {
    373 		SDL_OutOfMemory();
    374 		return(-1);
    375 	}
    376 	SDL_memset(mixbuf, spec->silence, spec->size);
    377 
    378 	/* We're ready to rock and roll. :-) */
    379 	return(0);
    380 }
    381 
    382 /************************************************************************/
    383 /* This function (snd2au()) copyrighted:                                */
    384 /************************************************************************/
    385 /*      Copyright 1989 by Rich Gopstein and Harris Corporation          */
    386 /*                                                                      */
    387 /*      Permission to use, copy, modify, and distribute this software   */
    388 /*      and its documentation for any purpose and without fee is        */
    389 /*      hereby granted, provided that the above copyright notice        */
    390 /*      appears in all copies and that both that copyright notice and   */
    391 /*      this permission notice appear in supporting documentation, and  */
    392 /*      that the name of Rich Gopstein and Harris Corporation not be    */
    393 /*      used in advertising or publicity pertaining to distribution     */
    394 /*      of the software without specific, written prior permission.     */
    395 /*      Rich Gopstein and Harris Corporation make no representations    */
    396 /*      about the suitability of this software for any purpose.  It     */
    397 /*      provided "as is" without express or implied warranty.           */
    398 /************************************************************************/
    399 
    400 static Uint8 snd2au(int sample)
    401 {
    402 
    403 	int mask;
    404 
    405 	if (sample < 0) {
    406 		sample = -sample;
    407 		mask = 0x7f;
    408 	} else {
    409 		mask = 0xff;
    410 	}
    411 
    412 	if (sample < 32) {
    413 		sample = 0xF0 | (15 - sample / 2);
    414 	} else if (sample < 96) {
    415 		sample = 0xE0 | (15 - (sample - 32) / 4);
    416 	} else if (sample < 224) {
    417 		sample = 0xD0 | (15 - (sample - 96) / 8);
    418 	} else if (sample < 480) {
    419 		sample = 0xC0 | (15 - (sample - 224) / 16);
    420 	} else if (sample < 992) {
    421 		sample = 0xB0 | (15 - (sample - 480) / 32);
    422 	} else if (sample < 2016) {
    423 		sample = 0xA0 | (15 - (sample - 992) / 64);
    424 	} else if (sample < 4064) {
    425 		sample = 0x90 | (15 - (sample - 2016) / 128);
    426 	} else if (sample < 8160) {
    427 		sample = 0x80 | (15 - (sample - 4064) /  256);
    428 	} else {
    429 		sample = 0x80;
    430 	}
    431 	return (mask & sample);
    432 }
    433