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      1 /*
      2  * Copyright (C) 2009 Google Inc.  All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #include "config.h"
     32 
     33 #if ENABLE(WEB_SOCKETS)
     34 
     35 #include "V8WebSocket.h"
     36 
     37 #include "Frame.h"
     38 #include "Settings.h"
     39 #include "V8Binding.h"
     40 #include "V8Proxy.h"
     41 #include "V8Utilities.h"
     42 #include "WebSocket.h"
     43 #include "WorkerContext.h"
     44 #include "WorkerContextExecutionProxy.h"
     45 
     46 namespace WebCore {
     47 
     48 v8::Handle<v8::Value> V8WebSocket::constructorCallback(const v8::Arguments& args)
     49 {
     50     INC_STATS("DOM.WebSocket.Constructor");
     51 
     52     if (!args.IsConstructCall())
     53         return throwError("DOM object custructor cannot be called as a function.");
     54     if (args.Length() == 0)
     55         return throwError("Not enough arguments", V8Proxy::SyntaxError);
     56 
     57     v8::TryCatch tryCatch;
     58     v8::Handle<v8::String> urlstring = args[0]->ToString();
     59     if (tryCatch.HasCaught())
     60         return throwError(tryCatch.Exception());
     61     if (urlstring.IsEmpty())
     62         return throwError("Empty URL", V8Proxy::SyntaxError);
     63 
     64     // Get the script execution context.
     65     ScriptExecutionContext* context = getScriptExecutionContext();
     66     if (!context)
     67         return throwError("WebSocket constructor's associated frame is not available", V8Proxy::ReferenceError);
     68 
     69     const KURL& url = context->completeURL(toWebCoreString(urlstring));
     70 
     71     RefPtr<WebSocket> webSocket = WebSocket::create(context);
     72     ExceptionCode ec = 0;
     73 
     74     if (args.Length() < 2)
     75         webSocket->connect(url, ec);
     76     else {
     77         v8::TryCatch tryCatchProtocol;
     78         v8::Handle<v8::String> protocol = args[1]->ToString();
     79         if (tryCatchProtocol.HasCaught())
     80             return throwError(tryCatchProtocol.Exception());
     81         webSocket->connect(url, toWebCoreString(protocol), ec);
     82     }
     83     if (ec)
     84         return throwError(ec);
     85 
     86     // Setup the standard wrapper object internal fields.
     87     V8DOMWrapper::setDOMWrapper(args.Holder(), &info, webSocket.get());
     88 
     89     // Add object to the wrapper map.
     90     webSocket->ref();
     91     V8DOMWrapper::setJSWrapperForActiveDOMObject(webSocket.get(), v8::Persistent<v8::Object>::New(args.Holder()));
     92 
     93     return args.Holder();
     94 }
     95 
     96 }  // namespace WebCore
     97 
     98 #endif  // ENABLE(WEB_SOCKETS)
     99