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      1 /*
      2  * Copyright (C) 2005, 2011 Apple Inc. All rights reserved.
      3  * Copyright (C) 2010 Google Inc. All rights reserved.
      4  *
      5  * This library is free software; you can redistribute it and/or
      6  * modify it under the terms of the GNU Library General Public
      7  * License as published by the Free Software Foundation; either
      8  * version 2 of the License, or (at your option) any later version.
      9  *
     10  * This library is distributed in the hope that it will be useful,
     11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13  * Library General Public License for more details.
     14  *
     15  * You should have received a copy of the GNU Library General Public License
     16  * along with this library; see the file COPYING.LIB.  If not, write to
     17  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     18  * Boston, MA 02110-1301, USA.
     19  *
     20  */
     21 
     22 #include "config.h"
     23 #include "RadioInputType.h"
     24 
     25 #include "Frame.h"
     26 #include "HTMLInputElement.h"
     27 #include "HTMLNames.h"
     28 #include "KeyboardEvent.h"
     29 #include "LocalizedStrings.h"
     30 #include "MouseEvent.h"
     31 #include "Settings.h"
     32 #include "SpatialNavigation.h"
     33 #include <wtf/PassOwnPtr.h>
     34 
     35 namespace WebCore {
     36 
     37 using namespace HTMLNames;
     38 
     39 PassOwnPtr<InputType> RadioInputType::create(HTMLInputElement* element)
     40 {
     41     return adoptPtr(new RadioInputType(element));
     42 }
     43 
     44 const AtomicString& RadioInputType::formControlType() const
     45 {
     46     return InputTypeNames::radio();
     47 }
     48 
     49 bool RadioInputType::valueMissing(const String&) const
     50 {
     51     return !element()->checkedRadioButtons().checkedButtonForGroup(element()->name());
     52 }
     53 
     54 String RadioInputType::valueMissingText() const
     55 {
     56     return validationMessageValueMissingForRadioText();
     57 }
     58 
     59 void RadioInputType::handleClickEvent(MouseEvent* event)
     60 {
     61     event->setDefaultHandled();
     62 }
     63 
     64 void RadioInputType::handleKeydownEvent(KeyboardEvent* event)
     65 {
     66     BaseCheckableInputType::handleKeydownEvent(event);
     67     if (event->defaultHandled())
     68         return;
     69     const String& key = event->keyIdentifier();
     70     if (key != "Up" && key != "Down" && key != "Left" && key != "Right")
     71         return;
     72 
     73     // Left and up mean "previous radio button".
     74     // Right and down mean "next radio button".
     75     // Tested in WinIE, and even for RTL, left still means previous radio button (and so moves
     76     // to the right).  Seems strange, but we'll match it.
     77     // However, when using Spatial Navigation, we need to be able to navigate without changing the selection.
     78     Document* document = element()->document();
     79     if (isSpatialNavigationEnabled(document->frame()))
     80         return;
     81     bool forward = (key == "Down" || key == "Right");
     82 
     83     // We can only stay within the form's children if the form hasn't been demoted to a leaf because
     84     // of malformed HTML.
     85     Node* node = element();
     86     while ((node = (forward ? node->traverseNextNode() : node->traversePreviousNode()))) {
     87         // Once we encounter a form element, we know we're through.
     88         if (node->hasTagName(formTag))
     89             break;
     90         // Look for more radio buttons.
     91         if (!node->hasTagName(inputTag))
     92             continue;
     93         HTMLInputElement* inputElement = static_cast<HTMLInputElement*>(node);
     94         if (inputElement->form() != element()->form())
     95             break;
     96         if (inputElement->isRadioButton() && inputElement->name() == element()->name() && inputElement->isFocusable()) {
     97             inputElement->setChecked(true);
     98             document->setFocusedNode(inputElement);
     99             inputElement->dispatchSimulatedClick(event, false, false);
    100             event->setDefaultHandled();
    101             return;
    102         }
    103     }
    104 }
    105 
    106 void RadioInputType::handleKeyupEvent(KeyboardEvent* event)
    107 {
    108     const String& key = event->keyIdentifier();
    109     if (key != "U+0020")
    110         return;
    111     // If an unselected radio is tabbed into (because the entire group has nothing
    112     // checked, or because of some explicit .focus() call), then allow space to check it.
    113     if (element()->checked())
    114         return;
    115     dispatchSimulatedClickIfActive(event);
    116 }
    117 
    118 bool RadioInputType::isKeyboardFocusable() const
    119 {
    120     // When using Spatial Navigation, every radio button should be focusable.
    121     if (isSpatialNavigationEnabled(element()->document()->frame()))
    122         return true;
    123 
    124     // Never allow keyboard tabbing to leave you in the same radio group.  Always
    125     // skip any other elements in the group.
    126     Node* currentFocusedNode = element()->document()->focusedNode();
    127     if (currentFocusedNode && currentFocusedNode->hasTagName(inputTag)) {
    128         HTMLInputElement* focusedInput = static_cast<HTMLInputElement*>(currentFocusedNode);
    129         if (focusedInput->isRadioButton() && focusedInput->form() == element()->form() && focusedInput->name() == element()->name())
    130             return false;
    131     }
    132 
    133     // Allow keyboard focus if we're checked or if nothing in the group is checked.
    134     return element()->checked() || !element()->checkedRadioButtons().checkedButtonForGroup(element()->name());
    135 }
    136 
    137 void RadioInputType::attach()
    138 {
    139     InputType::attach();
    140     element()->updateCheckedRadioButtons();
    141 }
    142 
    143 bool RadioInputType::shouldSendChangeEventAfterCheckedChanged()
    144 {
    145     // Don't send a change event for a radio button that's getting unchecked.
    146     // This was done to match the behavior of other browsers.
    147     return element()->checked();
    148 }
    149 
    150 PassOwnPtr<ClickHandlingState> RadioInputType::willDispatchClick()
    151 {
    152     // An event handler can use preventDefault or "return false" to reverse the selection we do here.
    153     // The ClickHandlingState object contains what we need to undo what we did here in didDispatchClick.
    154 
    155     // We want radio groups to end up in sane states, i.e., to have something checked.
    156     // Therefore if nothing is currently selected, we won't allow the upcoming action to be "undone", since
    157     // we want some object in the radio group to actually get selected.
    158 
    159     OwnPtr<ClickHandlingState> state = adoptPtr(new ClickHandlingState);
    160 
    161     state->checked = element()->checked();
    162     state->indeterminate = element()->indeterminate();
    163     state->checkedRadioButton = element()->checkedRadioButtons().checkedButtonForGroup(element()->name());
    164 
    165     if (element()->indeterminate())
    166         element()->setIndeterminate(false);
    167     element()->setChecked(true, true);
    168 
    169     return state.release();
    170 }
    171 
    172 void RadioInputType::didDispatchClick(Event* event, const ClickHandlingState& state)
    173 {
    174     if (event->defaultPrevented() || event->defaultHandled()) {
    175         // Restore the original selected radio button if possible.
    176         // Make sure it is still a radio button and only do the restoration if it still belongs to our group.
    177         HTMLInputElement* checkedRadioButton = state.checkedRadioButton.get();
    178         if (checkedRadioButton
    179                 && checkedRadioButton->isRadioButton()
    180                 && checkedRadioButton->form() == element()->form()
    181                 && checkedRadioButton->name() == element()->name()) {
    182             checkedRadioButton->setChecked(true);
    183         }
    184         element()->setIndeterminate(state.indeterminate);
    185     }
    186 
    187     // The work we did in willDispatchClick was default handling.
    188     event->setDefaultHandled();
    189 }
    190 
    191 bool RadioInputType::isRadioButton() const
    192 {
    193     return true;
    194 }
    195 
    196 } // namespace WebCore
    197