1 /* 2 * Copyright (C) 2009 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #include "config.h" 27 28 #if ENABLE(WEBGL) 29 30 #include "WebGLBuffer.h" 31 32 #include "ArrayBufferView.h" 33 #include "CheckedInt.h" 34 #include "WebGLRenderingContext.h" 35 36 namespace WebCore { 37 38 PassRefPtr<WebGLBuffer> WebGLBuffer::create(WebGLRenderingContext* ctx) 39 { 40 return adoptRef(new WebGLBuffer(ctx)); 41 } 42 43 WebGLBuffer::WebGLBuffer(WebGLRenderingContext* ctx) 44 : WebGLObject(ctx) 45 , m_target(0) 46 , m_byteLength(0) 47 , m_nextAvailableCacheEntry(0) 48 { 49 setObject(context()->graphicsContext3D()->createBuffer()); 50 clearCachedMaxIndices(); 51 } 52 53 void WebGLBuffer::deleteObjectImpl(Platform3DObject object) 54 { 55 context()->graphicsContext3D()->deleteBuffer(object); 56 } 57 58 bool WebGLBuffer::associateBufferDataImpl(ArrayBuffer* array, GC3Dintptr byteOffset, GC3Dsizeiptr byteLength) 59 { 60 if (byteLength < 0 || byteOffset < 0) 61 return false; 62 63 if (array && byteLength) { 64 CheckedInt<GC3Dintptr> checkedOffset(byteOffset); 65 CheckedInt<GC3Dsizeiptr> checkedLength(byteLength); 66 CheckedInt<GC3Dintptr> checkedMax = checkedOffset + checkedLength; 67 if (!checkedMax.valid() || checkedMax.value() > static_cast<int32_t>(array->byteLength())) 68 return false; 69 } 70 71 switch (m_target) { 72 case GraphicsContext3D::ELEMENT_ARRAY_BUFFER: 73 m_byteLength = byteLength; 74 clearCachedMaxIndices(); 75 if (byteLength) { 76 m_elementArrayBuffer = ArrayBuffer::create(byteLength, 1); 77 if (!m_elementArrayBuffer) { 78 m_byteLength = 0; 79 return false; 80 } 81 if (array) { 82 // We must always clone the incoming data because client-side 83 // modifications without calling bufferData or bufferSubData 84 // must never be able to change the validation results. 85 memcpy(static_cast<unsigned char*>(m_elementArrayBuffer->data()), 86 static_cast<unsigned char*>(array->data()) + byteOffset, 87 byteLength); 88 } 89 } else 90 m_elementArrayBuffer = 0; 91 return true; 92 case GraphicsContext3D::ARRAY_BUFFER: 93 m_byteLength = byteLength; 94 return true; 95 default: 96 return false; 97 } 98 } 99 100 bool WebGLBuffer::associateBufferData(GC3Dsizeiptr size) 101 { 102 if (size < 0) 103 return false; 104 return associateBufferDataImpl(0, 0, size); 105 } 106 107 bool WebGLBuffer::associateBufferData(ArrayBuffer* array) 108 { 109 if (!array) 110 return false; 111 return associateBufferDataImpl(array, 0, array->byteLength()); 112 } 113 114 bool WebGLBuffer::associateBufferData(ArrayBufferView* array) 115 { 116 if (!array) 117 return false; 118 return associateBufferDataImpl(array->buffer().get(), array->byteOffset(), array->byteLength()); 119 } 120 121 bool WebGLBuffer::associateBufferSubDataImpl(GC3Dintptr offset, ArrayBuffer* array, GC3Dintptr arrayByteOffset, GC3Dsizeiptr byteLength) 122 { 123 if (!array || offset < 0 || arrayByteOffset < 0 || byteLength < 0) 124 return false; 125 126 if (byteLength) { 127 CheckedInt<GC3Dintptr> checkedBufferOffset(offset); 128 CheckedInt<GC3Dintptr> checkedArrayOffset(arrayByteOffset); 129 CheckedInt<GC3Dsizeiptr> checkedLength(byteLength); 130 CheckedInt<GC3Dintptr> checkedArrayMax = checkedArrayOffset + checkedLength; 131 CheckedInt<GC3Dintptr> checkedBufferMax = checkedBufferOffset + checkedLength; 132 if (!checkedArrayMax.valid() || checkedArrayMax.value() > static_cast<int32_t>(array->byteLength()) || !checkedBufferMax.valid() || checkedBufferMax.value() > m_byteLength) 133 return false; 134 } 135 136 switch (m_target) { 137 case GraphicsContext3D::ELEMENT_ARRAY_BUFFER: 138 clearCachedMaxIndices(); 139 if (byteLength) { 140 if (!m_elementArrayBuffer) 141 return false; 142 memcpy(static_cast<unsigned char*>(m_elementArrayBuffer->data()) + offset, 143 static_cast<unsigned char*>(array->data()) + arrayByteOffset, 144 byteLength); 145 } 146 return true; 147 case GraphicsContext3D::ARRAY_BUFFER: 148 return true; 149 default: 150 return false; 151 } 152 } 153 154 bool WebGLBuffer::associateBufferSubData(GC3Dintptr offset, ArrayBuffer* array) 155 { 156 if (!array) 157 return false; 158 return associateBufferSubDataImpl(offset, array, 0, array->byteLength()); 159 } 160 161 bool WebGLBuffer::associateBufferSubData(GC3Dintptr offset, ArrayBufferView* array) 162 { 163 if (!array) 164 return false; 165 return associateBufferSubDataImpl(offset, array->buffer().get(), array->byteOffset(), array->byteLength()); 166 } 167 168 GC3Dsizeiptr WebGLBuffer::byteLength() const 169 { 170 return m_byteLength; 171 } 172 173 int WebGLBuffer::getCachedMaxIndex(GC3Denum type) 174 { 175 for (size_t i = 0; i < WTF_ARRAY_LENGTH(m_maxIndexCache); ++i) 176 if (m_maxIndexCache[i].type == type) 177 return m_maxIndexCache[i].maxIndex; 178 return -1; 179 } 180 181 void WebGLBuffer::setCachedMaxIndex(GC3Denum type, int value) 182 { 183 size_t numEntries = WTF_ARRAY_LENGTH(m_maxIndexCache); 184 for (size_t i = 0; i < numEntries; ++i) 185 if (m_maxIndexCache[i].type == type) { 186 m_maxIndexCache[i].maxIndex = value; 187 return; 188 } 189 m_maxIndexCache[m_nextAvailableCacheEntry].type = type; 190 m_maxIndexCache[m_nextAvailableCacheEntry].maxIndex = value; 191 m_nextAvailableCacheEntry = (m_nextAvailableCacheEntry + 1) % numEntries; 192 } 193 194 void WebGLBuffer::setTarget(GC3Denum target) 195 { 196 // In WebGL, a buffer is bound to one target in its lifetime 197 if (m_target) 198 return; 199 if (target == GraphicsContext3D::ARRAY_BUFFER || target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) 200 m_target = target; 201 } 202 203 void WebGLBuffer::clearCachedMaxIndices() 204 { 205 memset(m_maxIndexCache, 0, sizeof(m_maxIndexCache)); 206 } 207 208 } 209 210 #endif // ENABLE(WEBGL) 211