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      1 /*
      2  * Copyright (C) 2009 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #include "config.h"
     27 
     28 #if ENABLE(WEBGL)
     29 
     30 #include "WebGLShader.h"
     31 
     32 #include "WebGLRenderingContext.h"
     33 
     34 namespace WebCore {
     35 
     36 PassRefPtr<WebGLShader> WebGLShader::create(WebGLRenderingContext* ctx, GC3Denum type)
     37 {
     38     return adoptRef(new WebGLShader(ctx, type));
     39 }
     40 
     41 WebGLShader::WebGLShader(WebGLRenderingContext* ctx, GC3Denum type)
     42     : WebGLObject(ctx)
     43     , m_type(type)
     44     , m_source("")
     45 {
     46     setObject(context()->graphicsContext3D()->createShader(type));
     47 }
     48 
     49 void WebGLShader::deleteObjectImpl(Platform3DObject object)
     50 {
     51     context()->graphicsContext3D()->deleteShader(object);
     52 }
     53 
     54 }
     55 
     56 #endif // ENABLE(WEBGL)
     57