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      1 /*
      2  * Copyright (C) 2009 Alex Milowski (alex (at) milowski.com). All rights reserved.
      3  * Copyright (C) 2010 Franois Sausset (sausset (at) gmail.com). All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     15  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     16  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     17  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     18  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     19  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     20  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     21  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     22  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     25  */
     26 
     27 #ifndef RenderMathMLFraction_h
     28 #define RenderMathMLFraction_h
     29 
     30 #if ENABLE(MATHML)
     31 
     32 #include "RenderMathMLBlock.h"
     33 
     34 namespace WebCore {
     35 
     36 class RenderMathMLFraction : public RenderMathMLBlock {
     37 public:
     38     RenderMathMLFraction(Element* fraction);
     39     virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0);
     40     virtual void updateFromElement();
     41     virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const;
     42     virtual void paint(PaintInfo&, int tx, int ty);
     43 protected:
     44     virtual void layout();
     45 private:
     46     float m_lineThickness;
     47 };
     48 
     49 }
     50 
     51 #endif // ENABLE(MATHML)
     52 
     53 #endif // RenderMathMLFraction_h
     54