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      1 page.title=APK Expansion Files
      2 @jd:body
      3 
      4 
      5 <div id="qv-wrapper">
      6 <div id="qv">
      7 <h2>Quickview</h2>
      8 <ul>
      9   <li>Recommended for most apps that exceed the 50MB APK limit</li>
     10   <li>You can provide up to 4GB of additional data for each APK</li>
     11   <li>Google Play hosts and serves the expansion files at no charge</li>
     12   <li>The files can be any file type you want and are saved to the device's shared storage</li>
     13 </ul>
     14 
     15 <h2>In this document</h2>
     16 <ol>
     17   <li><a href="#Overview">Overview</a>
     18     <ol>
     19       <li><a href="#Filename">File name format</a></li>
     20       <li><a href="#StorageLocation">Storage location</a></li>
     21       <li><a href="#DownloadProcess">Download process</a></li>
     22       <li><a href="#Checklist">Development checklist</a></li>
     23     </ol>
     24   </li>
     25   <li><a href="#Rules">Rules and Limitations</a></li>
     26   <li><a href="#Downloading">Downloading the Expansion Files</a>
     27     <ol>
     28       <li><a href="#AboutLibraries">About the Downloader Library</a></li>
     29       <li><a href="#Preparing">Preparing to use the Downloader Library</a></li>
     30       <li><a href="#Permissions">Declaring user permissions</a></li>
     31       <li><a href="#DownloaderService">Implementing the downloader service</a></li>
     32       <li><a href="#AlarmReceiver">Implementing the alarm receiver</a></li>
     33       <li><a href="#Download">Starting the download</a></li>
     34       <li><a href="#Progress">Receiving download progress</a></li>
     35     </ol>
     36   </li>
     37   <li><a href="#ExpansionPolicy">Using APKExpansionPolicy</a></li>
     38   <li><a href="#ReadingTheFile">Reading the Expansion File</a>
     39     <ol>
     40       <li><a href="#GettingFilenames">Getting the file names</a></li>
     41       <li><a href="#ZipLib">Using the APK Expansion Zip Library</a></li>
     42     </ol>
     43   </li>
     44   <li><a href="#Testing">Testing Your Expansion Files</a>
     45     <ol>
     46       <li><a href="#TestingReading">Testing file reads</a></li>
     47       <li><a href="#TestingReading">Testing file downloads</a></li>
     48     </ol>
     49   </li>
     50   <li><a href="#Updating">Updating Your Application</a></li>
     51 </ol>
     52 
     53 <h2>See also</h2>
     54 <ol>
     55   <li><a href="{@docRoot}google/play/licensing/index.html">Application Licensing</a></li>
     56   <li><a href="{@docRoot}google/play/publishing/multiple-apks.html">Multiple
     57 APK Support</a></li>
     58 </ol>
     59 </div>
     60 </div>
     61 
     62 
     63 
     64 <p>Google Play currently requires that your APK file be no more than 50MB. For most
     65 applications, this is plenty of space for all the application's code and assets.
     66 However, some apps need more space for high-fidelity graphics, media files, or other large assets.
     67 Previously, if your app exceeded 50MB, you had to host and download the additional resources
     68 yourself when the user opens the app. Hosting and serving the extra files can be costly, and the
     69 user experience is often less than ideal. To make this process easier for you and more pleasant
     70 for users, Google Play allows you to attach two large expansion files that supplement your
     71 APK.</p>
     72 
     73 <p>Google Play hosts the expansion files for your application and serves them to the device at
     74 no cost to you. The expansion files are saved to the device's shared storage location (the
     75 SD card or USB-mountable partition; also known as the "external" storage) where your app can access
     76 them. On most devices, Google Play downloads the expansion file(s) at the same time it
     77 downloads the APK, so your application has everything it needs when the user opens it for the
     78 first time. In some cases, however, your application must download the files from Google Play
     79 when your application starts.</p>
     80 
     81 
     82 
     83 <h2 id="Overview">Overview</h2>
     84 
     85 <p>Each time you upload an APK using the Google Play Developer Console, you have the option to
     86 add one or two expansion files to the APK. Each file can be up to 2GB and it can be any format you
     87 choose, but we recommend you use a compressed file to conserve bandwidth during the download.
     88 Conceptually, each expansion file plays a different role:</p>
     89 
     90 <ul>
     91   <li>The <strong>main</strong> expansion file is the
     92 primary expansion file for additional resources required by your application.</li>
     93   <li>The <strong>patch</strong> expansion file is optional and intended for small updates to the
     94 main expansion file.</li>
     95 </ul>
     96 
     97 <p>While you can use the two expansion files any way you wish, we recommend that the main
     98 expansion file deliver the primary assets and should rarely if ever updated; the patch expansion
     99 file should be smaller and serve as a patch carrier, getting updated with each major
    100 release or as necessary.</p>
    101 
    102 <p>However, even if your application update requires only a new patch expansion file, you still must
    103 upload a new APK with an updated <a
    104 href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code
    105 versionCode}</a> in the manifest. (The
    106 Developer Console does not allow you to upload an expansion file to an existing APK.)</p>
    107 
    108 <p class="note"><strong>Note:</strong> The patch expansion file is semantically the same as the
    109 main expansion file&mdash;you can use each file any way you want. The system does
    110 not use the patch expansion file to perform patching for your app. You must perform patching
    111 yourself or be able to distinguish between the two files.</p>
    112 
    113 
    114 
    115 <h3 id="Filename">File name format</h3>
    116 
    117 <p>Each expansion file you upload can be any format you choose (ZIP, PDF, MP4, etc.). You can also
    118 use the <a href="{@docRoot}tools/help/jobb.html">JOBB</a> tool to encapsulate and encrypt a set
    119 of resource files and subsequent patches for that set. Regardless of the file type, Google Play
    120 considers them opaque binary blobs and renames the files using the following scheme:</p>
    121 
    122 <pre class="classic no-pretty-print">
    123 [main|patch].&lt;expansion-version&gt;.&lt;package-name&gt;.obb
    124 </pre>
    125 
    126 <p>There are three components to this scheme:</p>
    127 
    128 <dl>
    129   <dt>{@code main} or {@code patch}</dt>
    130     <dd>Specifies whether the file is the main or patch expansion file. There can be
    131 only one main file and one patch file for each APK.</dd>
    132   <dt>{@code &lt;expansion-version&gt;}</dt>
    133     <dd>This is an integer that matches the version code of the APK with which the expansion is
    134 <em>first</em> associated (it matches the application's <a
    135 href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code android:versionCode}</a>
    136 value).
    137     <p>"First" is emphasized because although the Developer Console allows you to
    138 re-use an uploaded expansion file with a new APK, the expansion file's name does not change&mdash;it
    139 retains the version applied to it when you first uploaded the file.</p></dd>
    140   <dt>{@code &lt;package-name&gt;}</dt>
    141     <dd>Your application's Java-style package name.</dd>
    142 </dl>
    143 
    144 <p>For example, suppose your APK version is 314159 and your package name is com.example.app. If you
    145 upload a main expansion file, the file is renamed to:</p>
    146 <pre class="classic no-pretty-print">main.314159.com.example.app.obb</pre>
    147 
    148 
    149 <h3 id="StorageLocation">Storage location</h3>
    150 
    151 <p>When Google Play downloads your expansion files to a device, it saves them to the system's
    152 shared storage location. To ensure proper behavior, you must not delete, move, or rename the
    153 expansion files. In the event that your application must perform the download from Google Play
    154 itself, you must save the files to the exact same location.</p>
    155 
    156 <p>The specific location for your expansion files is:</p>
    157 
    158 <pre class="classic no-pretty-print">
    159 &lt;shared-storage&gt;/Android/obb/&lt;package-name&gt;/
    160 </pre>
    161 
    162 <ul>
    163   <li>{@code &lt;shared-storage&gt;} is the path to the shared storage space, available from
    164 {@link android.os.Environment#getExternalStorageDirectory()}.</li>
    165   <li>{@code &lt;package-name&gt;} is your application's Java-style package name, available
    166 from {@link android.content.Context#getPackageName()}.</li>
    167 </ul>
    168 
    169 <p>For each application, there are never more than two expansion files in this directory.
    170 One is the main expansion file and the other is the patch expansion file (if necessary). Previous
    171 versions are overwritten when you update your application with new expansion files.</p>
    172 
    173 <p>If you must unpack the contents of your expansion files, <strong>do not</strong> delete the
    174 {@code .obb} expansion files afterwards and <strong>do not</strong> save the unpacked data
    175 in the same directory. You should save your unpacked files in the directory
    176 specified by {@link android.content.Context#getExternalFilesDir getExternalFilesDir()}. However,
    177 if possible, it's best if you use an expansion file format that allows you to read directly from
    178 the file instead of requiring you to unpack the data. For example, we've provided a library
    179 project called the <a href="#ZipLib">APK Expansion Zip Library</a> that reads your data directly
    180 from the ZIP file.</p>
    181 
    182 <p class="note"><strong>Note:</strong> Unlike APK files, any files saved on the shared storage can
    183 be read by the user and other applications.</p>
    184 
    185 <p class="note"><strong>Tip:</strong> If you're packaging media files into a ZIP, you can use media
    186 playback calls on the files with offset and length controls (such as {@link
    187 android.media.MediaPlayer#setDataSource(FileDescriptor,long,long) MediaPlayer.setDataSource()} and
    188 {@link android.media.SoundPool#load(FileDescriptor,long,long,int) SoundPool.load()}) without the
    189 need to unpack your ZIP. In order for this to work, you must not perform additional compression on
    190 the media files when creating the ZIP packages. For example, when using the <code>zip</code> tool,
    191 you should use the <code>-n</code> option to specify the file suffixes that should not be
    192 compressed: <br/>
    193 <code>zip -n .mp4;.ogg main_expansion media_files</code></p>
    194 
    195 
    196 <h3 id="DownloadProcess">Download process</h3>
    197 
    198 <p>Most of the time, Google Play downloads and saves your expansion files at the same time it
    199 downloads the APK to the device. However, in some cases Google Play
    200 cannot download the expansion files or the user might have deleted previously downloaded expansion
    201 files. To handle these situations, your app must be able to download the files
    202 itself when the main activity starts, using a URL provided by Google Play.</p>
    203 
    204 <p>The download process from a high level looks like this:</p>
    205 
    206 <ol>
    207   <li>User selects to install your app from Google Play.</li>
    208   <li>If Google Play is able to download the expansion files (which is the case for most
    209 devices), it downloads them along with the APK.
    210      <p>If Google Play is unable to download the expansion files, it downloads the
    211 APK only.</p>
    212   </li>
    213   <li>When the user launches your application, your app must check whether the expansion files are
    214 already saved on the device.
    215     <ol>
    216       <li>If yes, your app is ready to go.</li>
    217       <li>If no, your app must download the expansion files over HTTP from Google Play. Your app
    218 must send a request to the Google Play client using the Google Play's <a
    219 href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> service, which
    220 responds with the name, file size, and URL for each expansion file. With this information, you then
    221 download the files and save them to the proper <a href="#StorageLocation">storage location</a>.</li>
    222     </ol>
    223   </li>
    224 </ol>
    225 
    226 <p class="caution"><strong>Caution:</strong> It is critical that you include the necessary code to
    227 download the expansion files from Google Play in the event that the files are not already on the
    228 device when your application starts. As discussed in the following section about <a
    229 href="#Downloading">Downloading the Expansion Files</a>, we've made a library available to you that
    230 greatly simplifies this process and performs the download from a service with a minimal amount of
    231 code from you.</p>
    232 
    233 
    234 
    235 
    236 <h3 id="Checklist">Development checklist</h3>
    237 
    238 <p>Here's a summary of the tasks you should perform to use expansion files with your
    239 application:</p>
    240 
    241 <ol>
    242   <li>First determine whether your application absolutely requires more than 50MB per installation.
    243 Space is precious and you should keep your total application size as small as possible. If your app
    244 uses more than 50MB in order to provide multiple versions of your graphic assets for multiple screen
    245 densities, consider instead publishing <a
    246 href="{@docRoot}google/play/publishing/multiple-apks.html">multiple APKs</a> in which each APK
    247 contains only the assets required for the screens that it targets.</li>
    248   <li>Determine which application resources to separate from your APK and package them in a
    249 file to use as the main expansion file.
    250     <p>Normally, you should only use the second patch expansion file when performing updates to
    251 the main expansion file. However, if your resources exceed the 2GB limit for the main
    252 expansion file, you can use the patch file for the rest of your assets.</p>
    253   </li>
    254   <li>Develop your application such that it uses the resources from your expansion files in the
    255 device's <a href="#StorageLocation">shared storage location</a>.
    256     <p>Remember that you must not delete, move, or rename the expansion files.</p>
    257     <p>If your application doesn't demand a specific format, we suggest you create ZIP files for
    258 your expansion files, then read them using the <a href="#ZipLib">APK Expansion Zip
    259 Library</a>.</p>
    260   </li>
    261   <li>Add logic to your application's main activity that checks whether the expansion files
    262 are on the device upon start-up. If the files are not on the device, use Google Play's <a
    263 href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> service to request URLs
    264 for the expansion files, then download and save them.
    265     <p>To greatly reduce the amount of code you must write and ensure a good user experience
    266 during the download, we recommend you use the <a href="#AboutLibraries">Downloader
    267 Library</a> to implement your download behavior.</p>
    268     <p>If you build your own download service instead of using the library, be aware that you
    269 must not change the name of the expansion files and must save them to the proper
    270 <a href="#StorageLocation">storage location</a>.</p></li>
    271 </ol>
    272 
    273 <p>Once you've finished your application development, follow the guide to <a href="#Testing">Testing
    274 Your Expansion Files</a>.</p>
    275 
    276 
    277 
    278 
    279 
    280 
    281 <h2 id="Rules">Rules and Limitations</h2>
    282 
    283 <p>Adding APK expansion files is a feature available when you upload your application using the
    284 Developer Console. When uploading your application for the first time or updating an
    285 application that uses expansion files, you must be aware of the following rules and limitations:</p>
    286 
    287 <ol type="I">
    288   <li>Each expansion file can be no more than 2GB.</li>
    289   <li>In order to download your expansion files from Google Play, <strong>the user must have
    290 acquired your application from Google Play</strong>. Google Play will not
    291 provide the URLs for your expansion files if the application was installed by other means.</li>
    292   <li>When performing the download from within your application, the URL that Google Play
    293 provides for each file is unique for every download and each one expires shortly after it is given
    294 to your application.</li>
    295   <li>If you update your application with a new APK or upload <a
    296 href="{@docRoot}google/play/publishing/multiple-apks.html">multiple APKs</a> for the same
    297 application, you can select expansion files that you've uploaded for a previous APK. <strong>The
    298 expansion file's name does not change</strong>&mdash;it retains the version received by the APK to
    299 which the file was originally associated.</li>
    300   <li>If you use expansion files in combination with <a
    301 href="{@docRoot}google/play/publishing/multiple-apks.html">multiple APKs</a> in order to
    302 provide different expansion files for different devices, you still must upload separate APKs
    303 for each device in order to provide a unique  <a
    304 href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code versionCode}</a>
    305 value and declare different <a href="{@docRoot}google/play/filters.html">filters</a> for
    306 each APK.</li>
    307   <li>You cannot issue an update to your application by changing the expansion files
    308 alone&mdash;<strong>you must upload a new APK</strong> to update your app. If your changes only
    309 concern the assets in your expansion files, you can update your APK simply by changing the <a
    310 href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code versionCode}</a> (and
    311 perhaps also the <a href="{@docRoot}guide/topics/manifest/manifest-element.html#vname">{@code
    312 versionName}</a>).</p></li>
    313   <li><strong>Do not save other data into your <code>obb/</code>
    314 directory</strong>. If you must unpack some data, save it into the location specified by {@link
    315 android.content.Context#getExternalFilesDir getExternalFilesDir()}.</li>
    316   <li><strong>Do not delete or rename the {@code .obb} expansion file</strong> (unless you're
    317 performing an update). Doing so will cause Google Play (or your app itself) to repeatedly
    318 download the expansion file.</li>
    319   <li>When updating an expansion file manually, you must delete the previous expansion file.</li>
    320 </ol>
    321 
    322 
    323 
    324 
    325 
    326 
    327 
    328 
    329 
    330 <h2 id="Downloading">Downloading the Expansion Files</h2>
    331 
    332 <p>In most cases, Google Play downloads and saves your expansion files to the device at the same
    333 time it installs or updates the APK. This way, the expansion files are available when your
    334 application launches for the first time. However, in some cases your app must download the
    335 expansion files itself by requesting them from a URL provided to you in a response
    336 from Google Play's <a
    337 href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> service.</p>
    338 
    339 <p>The basic logic you need to download your expansion files is the following:</p>
    340 
    341 <ol>
    342   <li>When your application starts, look for the expansion files on the <a
    343 href="#StorageLocation">shared storage location</a> (in the
    344 <code>Android/obb/&lt;package-name&gt;/</code> directory).
    345     <ol type="a">
    346       <li>If the expansion files are there, you're all set and your application can continue.</li>
    347       <li>If the expansion files are <em>not</em> there:
    348         <ol>
    349           <li>Perform a request using Google Play's <a
    350 href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> to get your
    351 app's expansion file names, sizes, and URLs.</li>
    352           <li>Use the URLs provided by Google Play to download the expansion files and save
    353 the expansion files. You <strong>must</strong> save the files to the <a
    354 href="#StorageLocation">shared storage location</a>
    355 (<code>Android/obb/&lt;package-name&gt;/</code>) and use the exact file name provided
    356 by Google Play's response.
    357             <p class="note"><strong>Note:</strong> The URL that Google Play provides for your
    358 expansion files is unique for every download and each one expires shortly after it is given to
    359 your application.</p>
    360           </li>
    361         </ol>
    362       </li>
    363     </ol>
    364   </li>
    365 </ol>
    366 
    367 
    368 <p>If your application is free (not a paid app), then you probably haven't used the <a
    369 href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> service. It's primarily
    370 designed for you to enforce
    371 licensing policies for your application and ensure that the user has the right to
    372 use your app (he or she rightfully paid for it on Google Play). In order to facilitate the
    373 expansion file functionality, the licensing service has been enhanced to provide a response
    374 to your application that includes the URL of your application's expansion files that are hosted
    375 on Google Play. So, even if your application is free for users, you need to include the
    376 License Verification Library (LVL) to use APK expansion files. Of course, if your application
    377 is free, you don't need to enforce license verification&mdash;you simply need the
    378 library to perform the request that returns the URL of your expansion files.</p>
    379 
    380 <p class="note"><strong>Note:</strong> Whether your application is free or not, Google Play
    381 returns the expansion file URLs only if the user acquired your application from Google Play.</p>
    382 
    383 <p>In addition to the LVL, you need a set of code that downloads the expansion files
    384 over an HTTP connection and saves them to the proper location on the device's shared storage.
    385 As you build this procedure into your application, there are several issues you should take into
    386 consideration:</p>
    387 
    388 <ul>
    389   <li>The device might not have enough space for the expansion files, so you should check
    390 before beginning the download and warn the user if there's not enough space.</li>
    391   <li>File downloads should occur in a background service in order to avoid blocking the user
    392 interaction and allow the user to leave your app while the download completes.</li>
    393   <li>A variety of errors might occur during the request and download that you must
    394 gracefully handle.</li>
    395   <li>Network connectivity can change during the download, so you should handle such changes and
    396 if interrupted, resume the download when possible.</li>
    397   <li>While the download occurs in the background, you should provide a notification that
    398 indicates the download progress, notifies the user when it's done, and takes the user back to
    399 your application when selected.</li>
    400 </ul>
    401 
    402 
    403 <p>To simplify this work for you, we've built the <a href="#AboutLibraries">Downloader Library</a>,
    404 which requests the expansion file URLs through the licensing service, downloads the expansion files,
    405 performs all of the tasks listed above, and even allows your activity to pause and resume the
    406 download. By adding the Downloader Library and a few code hooks to your application, almost all the
    407 work to download the expansion files is already coded for you. As such, in order to provide the best
    408 user experience with minimal effort on your behalf, we recommend you use the Downloader Library to
    409 download your expansion files. The information in the following sections explain how to integrate
    410 the library into your application.</p>
    411 
    412 <p>If you'd rather develop your own solution to download the expansion files using the Google
    413 Play URLs, you must follow the <a href="{@docRoot}google/play/licensing/index.html">Application
    414 Licensing</a> documentation to perform a license request, then retrieve the expansion file names,
    415 sizes, and URLs from the response extras. You should use the <a href="#ExpansionPolicy">{@code
    416 APKExpansionPolicy}</a> class (included in the License Verification Library) as your licensing
    417 policy, which captures the expansion file names, sizes, and URLs from the licensing service..</p>
    418 
    419 
    420 
    421 <h3 id="AboutLibraries">About the Downloader Library</h3>
    422 
    423 <p>To use APK expansion files with your application and provide the best user experience with
    424 minimal effort on your behalf, we recommend you use the Downloader Library that's included in the
    425 Google Play APK Expansion Library package. This library downloads your expansion files in a
    426 background service, shows a user notification with the download status, handles network
    427 connectivity loss, resumes the download when possible, and more.</p>
    428 
    429 <p>To implement expansion file downloads using the Downloader Library, all you need to do is:</p>
    430 
    431 <ul>
    432   <li>Extend a special {@link android.app.Service} subclass and {@link
    433 android.content.BroadcastReceiver} subclass that each require just a few
    434 lines of code from you.</li>
    435   <li>Add some logic to your main activity that checks whether the expansion files have
    436 already been downloaded and, if not, invokes the download process and displays a
    437 progress UI.</li>
    438   <li>Implement a callback interface with a few methods in your main activity that
    439 receives updates about the download progress.</li>
    440 </ul>
    441 
    442 <p>The following sections explain how to set up your app using the Downloader Library.</p>
    443 
    444 
    445 <h3 id="Preparing">Preparing to use the Downloader Library</h3>
    446 
    447 <p>To use the Downloader Library, you need to
    448 download two packages from the SDK Manager and add the appropriate libraries to your
    449 application.</p>
    450 
    451 <p>First, open the <a href="{@docRoot}sdk/exploring.html">Android SDK Manager</a>, expand
    452 <em>Extras</em> and download:</p>
    453 <ul>
    454   <li><em>Google Play Licensing Library package</em></li>
    455   <li><em>Google Play APK Expansion Library package</em></li>
    456 </ul>
    457 
    458 <p>If you're using Eclipse, create a project for each library and add it to your app:</p>
    459 <ol>
    460   <li>Create a new Library Project for the License Verification Library and Downloader
    461 Library. For each library:
    462     <ol>
    463       <li>Begin a new Android project.</li>
    464       <li>Select <strong>Create project from existing
    465 source</strong> and choose the library from the {@code &lt;sdk&gt;/extras/google/} directory
    466 ({@code market_licensing/} for the License Verification Library or {@code
    467 market_apk_expansion/downloader_library/} for the Downloader Library).</li>
    468       <li>Specify a <em>Project Name</em> such as "Google Play License Library" and "Google Play
    469 Downloader
    470 Library"</li>
    471       <li>Click <strong>Finish</strong>.</li>
    472     </ol>
    473 <p class="note"><strong>Note:</strong> The Downloader Library depends on the License
    474 Verification Library. Be sure to add the License
    475 Verification Library to the Downloader Library's project properties (same process as
    476 steps 2 and 3 below).</p>
    477   </li>
    478   <li>Right-click the Android project in which you want to use APK expansion files and
    479 select <strong>Properties</strong>.</li>
    480   <li>In the <em>Library</em> panel, click <strong>Add</strong> to select and add each of the
    481 libraries to your application.</li>
    482 </ol>
    483 
    484 <p>Or, from a command line, update your project to include the libraries:</p>
    485 <ol>
    486   <li>Change directories to the <code>&lt;sdk&gt;/tools/</code> directory.</li>
    487   <li>Execute <code>android update project</code> with the {@code --library} option to add both the
    488 LVL and the Downloader Library to your project. For example:
    489 <pre class="no-pretty-print">
    490 android update project --path ~/Android/MyApp \
    491 --library ~/android_sdk/extras/google/market_licensing \
    492 --library ~/android_sdk/extras/google/market_apk_expansion/downloader_library
    493 </pre>
    494   </li>
    495 </ol>
    496 
    497 <p>With both the License Verification Library and Downloader Library added to your
    498 application, you'll be able to quickly integrate the ability to download expansion files from
    499 Google Play. The format that you choose for the expansion files and how you read them
    500 from the shared storage is a separate implementation that you should consider based on your
    501 application needs.</p>
    502 
    503 <p class="note"><strong>Tip:</strong> The Apk Expansion package includes a sample
    504 application
    505 that shows how to use the Downloader Library in an app. The sample uses a third library
    506 available in the Apk Expansion package called the APK Expansion Zip Library. If
    507 you plan on
    508 using ZIP files for your expansion files, we suggest you also add the APK Expansion Zip Library to
    509 your application. For more information, see the section below
    510 about <a href="#ZipLib">Using the APK Expansion Zip Library</a>.</p>
    511 
    512 
    513 
    514 <h3 id="Permissions">Declaring user permissions</h3>
    515 
    516 <p>In order to download the expansion files, the Downloader Library
    517 requires several permissions that you must declare in your application's manifest file. They
    518 are:</p>
    519 
    520 <pre>
    521 &lt;manifest ...>
    522     &lt;!-- Required to access Google Play Licensing -->
    523     &lt;uses-permission android:name="com.android.vending.CHECK_LICENSE" />
    524 
    525     &lt;!-- Required to download files from Google Play -->
    526     &lt;uses-permission android:name="android.permission.INTERNET" />
    527 
    528     &lt;!-- Required to keep CPU alive while downloading files (NOT to keep screen awake) -->
    529     &lt;uses-permission android:name="android.permission.WAKE_LOCK" />
    530 
    531     &lt;!-- Required to poll the state of the network connection and respond to changes -->
    532     &lt;uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
    533 
    534     &lt;!-- Required to check whether Wi-Fi is enabled -->
    535     &lt;uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
    536 
    537     &lt;!-- Required to read and write the expansion files on shared storage -->
    538     &lt;uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    539     ...
    540 &lt;/manifest>
    541 </pre>
    542 
    543 <p class="note"><strong>Note:</strong> By default, the Downloader Library requires API
    544 level 4, but the APK Expansion Zip Library requires API level 5.</p>
    545 
    546 
    547 <h3 id="DownloaderService">Implementing the downloader service</h3>
    548 
    549 <p>In order to perform downloads in the background, the Downloader Library provides its
    550 own {@link android.app.Service} subclass called {@code DownloaderService} that you should extend. In
    551 addition to downloading the expansion files for you, the {@code DownloaderService} also:</p>
    552 
    553 <ul>
    554   <li>Registers a {@link android.content.BroadcastReceiver} that listens for changes to the
    555 device's network connectivity (the {@link android.net.ConnectivityManager#CONNECTIVITY_ACTION}
    556 broadcast) in order to pause the download when necessary (such as due to connectivity loss) and
    557 resume the download when possible (connectivity is acquired).</li>
    558   <li>Schedules an {@link android.app.AlarmManager#RTC_WAKEUP} alarm to retry the download for
    559 cases in which the service gets killed.</li>
    560   <li>Builds a custom {@link android.app.Notification} that displays the download progress and
    561 any errors or state changes.</li>
    562   <li>Allows your application to manually pause and resume the download.</li>
    563   <li>Verifies that the shared storage is mounted and available, that the files don't already exist,
    564 and that there is enough space, all before downloading the expansion files. Then notifies the user
    565 if any of these are not true.</li>
    566 </ul>
    567 
    568 <p>All you need to do is create a class in your application that extends the {@code
    569 DownloaderService} class and override three methods to provide specific application details:</p>
    570 
    571 <dl>
    572   <dt>{@code getPublicKey()}</dt>
    573     <dd>This must return a string that is the Base64-encoded RSA public key for your publisher
    574 account, available from the profile page on the Developer Console (see <a
    575 href="{@docRoot}google/play/licensing/setting-up.html">Setting Up for Licensing</a>).</dd>
    576   <dt>{@code getSALT()}</dt>
    577     <dd>This must return an array of random bytes that the licensing {@code Policy} uses to
    578 create an <a
    579 href="{@docRoot}google/play/licensing/adding-licensing.html#impl-Obfuscator">{@code
    580 Obfuscator}</a>. The salt ensures that your obfuscated {@link android.content.SharedPreferences}
    581 file in which your licensing data is saved will be unique and non-discoverable.</dd>
    582   <dt>{@code getAlarmReceiverClassName()}</dt>
    583     <dd>This must return the class name of the {@link android.content.BroadcastReceiver} in
    584 your application that should receive the alarm indicating that the download should be
    585 restarted (which might happen if the downloader service unexpectedly stops).</dd>
    586 </dl>
    587 
    588 <p>For example, here's a complete implementation of {@code DownloaderService}:</p>
    589 
    590 <pre>
    591 public class SampleDownloaderService extends DownloaderService {
    592     // You must use the public key belonging to your publisher account
    593     public static final String BASE64_PUBLIC_KEY = "YourLVLKey";
    594     // You should also modify this salt
    595     public static final byte[] SALT = new byte[] { 1, 42, -12, -1, 54, 98,
    596             -100, -12, 43, 2, -8, -4, 9, 5, -106, -107, -33, 45, -1, 84
    597     };
    598 
    599     &#64;Override
    600     public String getPublicKey() {
    601         return BASE64_PUBLIC_KEY;
    602     }
    603 
    604     &#64;Override
    605     public byte[] getSALT() {
    606         return SALT;
    607     }
    608 
    609     &#64;Override
    610     public String getAlarmReceiverClassName() {
    611         return SampleAlarmReceiver.class.getName();
    612     }
    613 }
    614 </pre>
    615 
    616 <p class="caution"><strong>Notice:</strong> You must update the {@code BASE64_PUBLIC_KEY} value
    617 to be the public key belonging to your publisher account. You can find the key in the Developer
    618 Console under your profile information. This is necessary even when testing
    619 your downloads.</p>
    620 
    621 <p>Remember to declare the service in your manifest file:</p>
    622 <pre>
    623 &lt;application ...>
    624     &lt;service android:name=".SampleDownloaderService" />
    625     ...
    626 &lt;/application>
    627 </pre>
    628 
    629 
    630 
    631 <h3 id="AlarmReceiver">Implementing the alarm receiver</h3>
    632 
    633 <p>In order to monitor the progress of the file downloads and restart the download if necessary, the
    634 {@code DownloaderService} schedules an {@link android.app.AlarmManager#RTC_WAKEUP} alarm that
    635 delivers an {@link android.content.Intent} to a {@link android.content.BroadcastReceiver} in your
    636 application. You must define the {@link android.content.BroadcastReceiver} to call an API
    637 from the Downloader Library that checks the status of the download and restarts
    638 it if necessary.</p>
    639 
    640 <p>You simply need to override the {@link android.content.BroadcastReceiver#onReceive
    641 onReceive()} method to call {@code
    642 DownloaderClientMarshaller.startDownloadServiceIfRequired()}.</p>
    643 
    644 <p>For example:</p>
    645 
    646 <pre>
    647 public class SampleAlarmReceiver extends BroadcastReceiver {
    648     &#64;Override
    649     public void onReceive(Context context, Intent intent) {
    650         try {
    651             DownloaderClientMarshaller.startDownloadServiceIfRequired(context, intent,
    652                     SampleDownloaderService.class);
    653         } catch (NameNotFoundException e) {
    654             e.printStackTrace();
    655         }
    656     }
    657 }
    658 </pre>
    659 
    660 <p>Notice that this is the class for which you must return the name
    661 in your service's {@code getAlarmReceiverClassName()} method (see the previous section).</p>
    662 
    663 <p>Remember to declare the receiver in your manifest file:</p>
    664 <pre>
    665 &lt;application ...>
    666     &lt;receiver android:name=".SampleAlarmReceiver" />
    667     ...
    668 &lt;/application>
    669 </pre>
    670 
    671 
    672 
    673 <h3 id="Download">Starting the download</h3>
    674 
    675 <p>The main activity in your application (the one started by your launcher icon) is
    676 responsible for verifying whether the expansion files are already on the device and initiating
    677 the download if they are not.</p>
    678 
    679 <p>Starting the download using the Downloader Library requires the following
    680 procedures:</p>
    681 
    682 <ol>
    683   <li>Check whether the files have been downloaded.
    684     <p>The Downloader Library includes some APIs in the {@code Helper} class to
    685 help with this process:</p>
    686   <ul>
    687     <li>{@code getExpansionAPKFileName(Context, c, boolean mainFile, int
    688 versionCode)}</li>
    689     <li>{@code doesFileExist(Context c, String fileName, long fileSize)}</li>
    690   </ul>
    691     <p>For example, the sample app provided in the Apk Expansion package calls the
    692 following method in the activity's {@link android.app.Activity#onCreate onCreate()} method to check
    693 whether the expansion files already exist on the device:</p>
    694 <pre>
    695 boolean expansionFilesDelivered() {
    696     for (XAPKFile xf : xAPKS) {
    697         String fileName = Helpers.getExpansionAPKFileName(this, xf.mIsBase, xf.mFileVersion);
    698         if (!Helpers.doesFileExist(this, fileName, xf.mFileSize, false))
    699             return false;
    700     }
    701     return true;
    702 }
    703 </pre>
    704     <p>In this case, each {@code XAPKFile} object holds the version number and file size of a known
    705 expansion file and a boolean as to whether it's the main expansion file. (See the sample
    706 application's {@code SampleDownloaderActivity} class for details.)</p>
    707     <p>If this method returns false, then the application must begin the download.</p>
    708   </li>
    709   <li>Start the download by calling the static method {@code
    710 DownloaderClientMarshaller.startDownloadServiceIfRequired(Context c, PendingIntent
    711 notificationClient, Class&lt;?> serviceClass)}.
    712     <p>The method takes the following parameters:</p>
    713     <ul>
    714       <li><code>context</code>: Your application's {@link android.content.Context}.</li>
    715       <li><code>notificationClient</code>: A {@link android.app.PendingIntent} to start your main
    716 activity. This is used in the {@link android.app.Notification} that the {@code DownloaderService}
    717 creates to show the download progress. When the user selects the notification, the system
    718 invokes the {@link android.app.PendingIntent} you supply here and should open the activity
    719 that shows the download progress (usually the same activity that started the download).</li>
    720       <li><code>serviceClass</code>: The {@link java.lang.Class} object for your implementation of
    721 {@code DownloaderService}, required to start the service and begin the download if necessary.</li>
    722     </ul>
    723     <p>The method returns an integer that indicates
    724 whether or not the download is required. Possible values are:</p>
    725     <ul>
    726       <li>{@code NO_DOWNLOAD_REQUIRED}: Returned if the files already
    727 exist or a download is already in progress.</li>
    728       <li>{@code LVL_CHECK_REQUIRED}: Returned if a license verification is
    729 required in order to acquire the expansion file URLs.</li>
    730       <li>{@code DOWNLOAD_REQUIRED}: Returned if the expansion file URLs are already known,
    731 but have not been downloaded.</li>
    732     </ul>
    733     <p>The behavior for {@code LVL_CHECK_REQUIRED} and {@code DOWNLOAD_REQUIRED} are essentially the
    734 same and you normally don't need to be concerned about them. In your main activity that calls {@code
    735 startDownloadServiceIfRequired()}, you can simply check whether or not the response is {@code
    736 NO_DOWNLOAD_REQUIRED}. If the response is anything <em>other than</em> {@code NO_DOWNLOAD_REQUIRED},
    737 the Downloader Library begins the download and you should update your activity UI to
    738 display the download progress (see the next step). If the response <em>is</em> {@code
    739 NO_DOWNLOAD_REQUIRED}, then the files are available and your application can start.</p>
    740     <p>For example:</p>
    741 <pre>
    742 &#64;Override
    743 public void onCreate(Bundle savedInstanceState) {
    744     // Check if expansion files are available before going any further
    745     if (!expansionFilesDelivered()) {
    746         // Build an Intent to start this activity from the Notification
    747         Intent notifierIntent = new Intent(this, MainActivity.getClass());
    748         notifierIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK |
    749                                 Intent.FLAG_ACTIVITY_CLEAR_TOP);
    750         ...
    751         PendingIntent pendingIntent = PendingIntent.getActivity(this, 0,
    752                 notifierIntent, PendingIntent.FLAG_UPDATE_CURRENT);
    753 
    754         // Start the download service (if required)
    755         int startResult = DownloaderClientMarshaller.startDownloadServiceIfRequired(this,
    756                         pendingIntent, SampleDownloaderService.class);
    757         // If download has started, initialize this activity to show download progress
    758         if (startResult != DownloaderClientMarshaller.NO_DOWNLOAD_REQUIRED) {
    759             // This is where you do set up to display the download progress (next step)
    760             ...
    761             return;
    762         } // If the download wasn't necessary, fall through to start the app
    763     }
    764     startApp(); // Expansion files are available, start the app
    765 }
    766 </pre>
    767   </li>
    768   <li>When the {@code startDownloadServiceIfRequired()} method returns anything <em>other
    769 than</em> {@code NO_DOWNLOAD_REQUIRED}, create an instance of {@code IStub} by
    770 calling {@code DownloaderClientMarshaller.CreateStub(IDownloaderClient client, Class&lt;?>
    771 downloaderService)}. The {@code IStub} provides a binding between your activity to the downloader
    772 service such that your activity receives callbacks about the download progress.
    773     <p>In order to instantiate your {@code IStub} by calling {@code CreateStub()}, you must pass it
    774 an implementation of the {@code IDownloaderClient} interface and your {@code DownloaderService}
    775 implementation. The next section about <a href="#Progress">Receiving download progress</a> discusses
    776 the {@code IDownloaderClient} interface, which you should usually implement in your {@link
    777 android.app.Activity} class so you can update the activity UI when the download state changes.</p>
    778     <p>We recommend that you call {@code
    779 CreateStub()} to instantiate your {@code IStub} during your activity's {@link
    780 android.app.Activity#onCreate onCreate()} method, after {@code startDownloadServiceIfRequired()}
    781 starts the download. </p>
    782     <p>For example, in the previous code sample for {@link android.app.Activity#onCreate
    783 onCreate()}, you can respond to the {@code startDownloadServiceIfRequired()} result like this:</p>
    784 <pre>
    785         // Start the download service (if required)
    786         int startResult = DownloaderClientMarshaller.startDownloadServiceIfRequired(this,
    787                         pendingIntent, SampleDownloaderService.class);
    788         // If download has started, initialize activity to show progress
    789         if (startResult != DownloaderClientMarshaller.NO_DOWNLOAD_REQUIRED) {
    790             // Instantiate a member instance of IStub
    791             mDownloaderClientStub = DownloaderClientMarshaller.CreateStub(this,
    792                     SampleDownloaderService.class);
    793             // Inflate layout that shows download progress
    794             setContentView(R.layout.downloader_ui);
    795             return;
    796         }
    797 </pre>
    798 
    799     <p>After the {@link android.app.Activity#onCreate onCreate()} method returns, your activity
    800 receives a call to {@link android.app.Activity#onResume onResume()}, which is where you should then
    801 call {@code connect()} on the {@code IStub}, passing it your application's {@link
    802 android.content.Context}. Conversely, you should call
    803 {@code disconnect()} in your activity's {@link android.app.Activity#onStop onStop()} callback.</p>
    804 <pre>
    805 &#64;Override
    806 protected void onResume() {
    807     if (null != mDownloaderClientStub) {
    808         mDownloaderClientStub.connect(this);
    809     }
    810     super.onResume();
    811 }
    812 
    813 &#64;Override
    814 protected void onStop() {
    815     if (null != mDownloaderClientStub) {
    816         mDownloaderClientStub.disconnect(this);
    817     }
    818     super.onStop();
    819 }
    820 </pre>
    821     <p>Calling {@code connect()} on the {@code IStub} binds your activity to the {@code
    822 DownloaderService} such that your activity receives callbacks regarding changes to the download
    823 state through the {@code IDownloaderClient} interface.</p>
    824   </li>
    825 </ol>
    826 
    827 
    828 
    829 <h3 id="Progress">Receiving download progress</h3>
    830 
    831 <p>To receive updates regarding the download progress and to interact with the {@code
    832 DownloaderService}, you must implement the Downloader Library's {@code IDownloaderClient} interface.
    833 Usually, the activity you use to start the download should implement this interface in order to
    834 display the download progress and send requests to the service.</p>
    835 
    836 <p>The required interface methods for {@code IDownloaderClient} are:</p>
    837 
    838 <dl>
    839   <dt>{@code onServiceConnected(Messenger m)}</dt>
    840     <dd>After you instantiate the {@code IStub} in your activity, you'll receive a call to this
    841 method, which passes a {@link android.os.Messenger} object that's connected with your instance
    842 of {@code DownloaderService}. To send requests to the service, such as to pause and resume
    843 downloads, you must call {@code DownloaderServiceMarshaller.CreateProxy()} to receive the {@code
    844 IDownloaderService} interface connected to the service.
    845     <p>A recommended implementation looks like this:</p>
    846 <pre>
    847 private IDownloaderService mRemoteService;
    848 ...
    849 
    850 &#64;Override
    851 public void onServiceConnected(Messenger m) {
    852     mRemoteService = DownloaderServiceMarshaller.CreateProxy(m);
    853     mRemoteService.onClientUpdated(mDownloaderClientStub.getMessenger());
    854 }
    855 </pre>
    856     <p>With the {@code IDownloaderService} object initialized, you can send commands to the
    857 downloader service, such as to pause and resume the download ({@code requestPauseDownload()}
    858 and {@code requestContinueDownload()}).</p>
    859 </dd>
    860   <dt>{@code onDownloadStateChanged(int newState)}</dt>
    861     <dd>The download service calls this when a change in download state occurs, such as the
    862 download begins or completes.
    863       <p>The <code>newState</code> value will be one of several possible values specified in
    864 by one of the {@code IDownloaderClient} class's {@code STATE_*} constants.</p>
    865       <p>To provide a useful message to your users, you can request a corresponding string
    866 for each state by calling {@code Helpers.getDownloaderStringResourceIDFromState()}. This
    867 returns the resource ID for one of the strings bundled with the Downloader
    868 Library. For example, the string "Download paused because you are roaming" corresponds to {@code
    869 STATE_PAUSED_ROAMING}.</p></dd>
    870   <dt>{@code onDownloadProgress(DownloadProgressInfo progress)}</dt>
    871     <dd>The download service calls this to deliver a {@code DownloadProgressInfo} object,
    872 which describes various information about the download progress, including estimated time remaining,
    873 current speed, overall progress, and total so you can update the download progress UI.</dd>
    874 </dl>
    875 <p class="note"><strong>Tip:</strong> For examples of these callbacks that update the download
    876 progress UI, see the {@code SampleDownloaderActivity} in the sample app provided with the
    877 Apk Expansion package.</p>
    878 
    879 <p>Some public methods for the {@code IDownloaderService} interface you might find useful are:</p>
    880 
    881 <dl>
    882   <dt>{@code requestPauseDownload()}</dt>
    883     <dd>Pauses the download.</dd>
    884   <dt>{@code requestContinueDownload()}</dt>
    885     <dd>Resumes a paused download.</dd>
    886   <dt>{@code setDownloadFlags(int flags)}</dt>
    887     <dd>Sets user preferences for network types on which its OK to download the files. The
    888 current implementation supports one flag, {@code FLAGS_DOWNLOAD_OVER_CELLULAR}, but you can add
    889 others. By default, this flag is <em>not</em> enabled, so the user must be on Wi-Fi to download
    890 expansion files. You might want to provide a user preference to enable downloads over
    891 the cellular network. In which case, you can call:
    892 <pre>
    893 mRemoteService.setDownloadFlags(IDownloaderService.FLAGS_DOWNLOAD_OVER_CELLULAR);
    894 </pre>
    895 </dd>
    896 </dl>
    897 
    898 
    899 
    900 
    901 <h2 id="ExpansionPolicy">Using APKExpansionPolicy</h2>
    902 
    903 <p>If you decide to build your own downloader service instead of using the Google Play
    904 <a href="#AboutLibraries">Downloader Library</a>, you should still use the {@code
    905 APKExpansionPolicy} that's provided in the License Verification Library. The {@code
    906 APKExpansionPolicy} class is nearly identical to {@code ServerManagedPolicy} (available in the
    907 Google Play License Verification Library) but includes additional handling for the APK expansion
    908 file response extras.</p>
    909 
    910 <p class="note"><strong>Note:</strong> If you <em>do use</em> the <a
    911 href="#AboutLibraries">Downloader Library</a> as discussed in the previous section, the
    912 library performs all interaction with the {@code APKExpansionPolicy} so you don't have to use
    913 this class directly.</p>
    914 
    915 <p>The class includes methods to help you get the necessary information about the available
    916 expansion files:</p>
    917 
    918 <ul>
    919   <li>{@code getExpansionURLCount()}</li>
    920   <li>{@code getExpansionURL(int index)}</li>
    921   <li>{@code getExpansionFileName(int index)}</li>
    922   <li>{@code getExpansionFileSize(int index)}</li>
    923 </ul>
    924 
    925 <p>For more information about how to use the {@code APKExpansionPolicy} when you're <em>not</em>
    926 using the <a
    927 href="#AboutLibraries">Downloader Library</a>, see the documentation for <a
    928 href="{@docRoot}google/play/licensing/adding-licensing.html">Adding Licensing to Your App</a>,
    929 which explains how to implement a license policy such as this one.</p>
    930 
    931 
    932 
    933 
    934 
    935 
    936 
    937 <h2 id="ReadingTheFile">Reading the Expansion File</h2>
    938 
    939 <p>Once your APK expansion files are saved on the device, how you read your files
    940 depends on the type of file you've used. As discussed in the <a href="#Overview">overview</a>, your
    941 expansion files can be any kind of file you
    942 want, but are renamed using a particular <a href="#Filename">file name format</a> and are saved to
    943 {@code &lt;shared-storage&gt;/Android/obb/&lt;package-name&gt;/}.</p>
    944 
    945 <p>Regardless of how you read your files, you should always first check that the external
    946 storage is available for reading. There's a chance that the user has the storage mounted to a
    947 computer over USB or has actually removed the SD card.</p>
    948 
    949 <p class="note"><strong>Note:</strong> When your application starts, you should always check whether
    950 the external storage space is available and readable by calling {@link
    951 android.os.Environment#getExternalStorageState()}. This returns one of several possible strings
    952 that represent the state of the external storage. In order for it to be readable by your
    953 application, the return value must be {@link android.os.Environment#MEDIA_MOUNTED}.</p>
    954 
    955 
    956 <h3 id="GettingFilenames">Getting the file names</h3>
    957 
    958 <p>As described in the <a href="#Overview">overview</a>, your APK expansion files are saved
    959 using a specific file name format:</p>
    960 
    961 <pre class="classic no-pretty-print">
    962 [main|patch].&lt;expansion-version&gt;.&lt;package-name&gt;.obb
    963 </pre>
    964 
    965 <p>To get the location and names of your expansion files, you should use the
    966 {@link android.os.Environment#getExternalStorageDirectory()} and {@link
    967 android.content.Context#getPackageName()} methods to construct the path to your files.</p>
    968 
    969 <p>Here's a method you can use in your application to get an array containing the complete path
    970 to both your expansion files:</p>
    971 
    972 <pre>
    973 // The shared path to all app expansion files
    974 private final static String EXP_PATH = "/Android/obb/";
    975 
    976 static String[] getAPKExpansionFiles(Context ctx, int mainVersion, int patchVersion) {
    977     String packageName = ctx.getPackageName();
    978     Vector&lt;String> ret = new Vector&lt;String>();
    979     if (Environment.getExternalStorageState().equals(Environment.MEDIA_MOUNTED)) {
    980         // Build the full path to the app's expansion files
    981         File root = Environment.getExternalStorageDirectory();
    982         File expPath = new File(root.toString() + EXP_PATH + packageName);
    983 
    984         // Check that expansion file path exists
    985         if (expPath.exists()) {
    986             if ( mainVersion > 0 ) {
    987                 String strMainPath = expPath + File.separator + "main." +
    988                         mainVersion + "." + packageName + ".obb";
    989                 File main = new File(strMainPath);
    990                 if ( main.isFile() ) {
    991                         ret.add(strMainPath);
    992                 }
    993             }
    994             if ( patchVersion > 0 ) {
    995                 String strPatchPath = expPath + File.separator + "patch." +
    996                         mainVersion + "." + packageName + ".obb";
    997                 File main = new File(strPatchPath);
    998                 if ( main.isFile() ) {
    999                         ret.add(strPatchPath);
   1000                 }
   1001             }
   1002         }
   1003     }
   1004     String[] retArray = new String[ret.size()];
   1005     ret.toArray(retArray);
   1006     return retArray;
   1007 }
   1008 </pre>
   1009 
   1010 <p>You can call this method by passing it your application {@link android.content.Context}
   1011 and the desired expansion file's version.</p>
   1012 
   1013 <p>There are many ways you could determine the expansion file version number. One simple way is to
   1014 save the version in a {@link android.content.SharedPreferences} file when the download begins, by
   1015 querying the expansion file name with the {@code APKExpansionPolicy} class's {@code
   1016 getExpansionFileName(int index)} method. You can then get the version code by reading the {@link
   1017 android.content.SharedPreferences} file when you want to access the expansion
   1018 file.</p>
   1019 
   1020 <p>For more information about reading from the shared storage, see the <a
   1021 href="{@docRoot}guide/topics/data/data-storage.html#filesExternal">Data Storage</a>
   1022 documentation.</p>
   1023 
   1024 
   1025 
   1026 <h3 id="ZipLib">Using the APK Expansion Zip Library</h3>
   1027 
   1028 <div class="sidebox-wrapper">
   1029 <div class="sidebox">
   1030   <h3>Reading media files from a ZIP</h3>
   1031   <p>If you're using your expansion files to store media files, a ZIP file still allows you to
   1032 use Android media playback calls that provide offset and length controls (such as {@link
   1033 android.media.MediaPlayer#setDataSource(FileDescriptor,long,long) MediaPlayer.setDataSource()} and
   1034 {@link android.media.SoundPool#load(FileDescriptor,long,long,int) SoundPool.load()}). In order for
   1035 this to work, you must not perform additional compression on the media files when creating the ZIP
   1036 packages. For example, when using the <code>zip</code> tool, you should use the <code>-n</code>
   1037 option to specify the file suffixes that should not be compressed:</p>
   1038 <p><code>zip -n .mp4;.ogg main_expansion media_files</code></p>
   1039 </div>
   1040 </div>
   1041 
   1042 <p>The Google Market Apk Expansion package includes a library called the APK
   1043 Expansion Zip Library (located in {@code
   1044 &lt;sdk>/extras/google/google_market_apk_expansion/zip_file/}). This is an optional library that
   1045 helps you read your expansion
   1046 files when they're saved as ZIP files. Using this library allows you to easily read resources from
   1047 your ZIP expansion files as a virtual file system.</p>
   1048 
   1049 <p>The APK Expansion Zip Library includes the following classes and APIs:</p>
   1050 
   1051 <dl>
   1052   <dt>{@code APKExpansionSupport}</dt>
   1053     <dd>Provides some methods to access expansion file names and ZIP files:
   1054 
   1055       <dl style="margin-top:1em">
   1056         <dt>{@code getAPKExpansionFiles()}</dt>
   1057           <dd>The same method shown above that returns the complete file path to both expansion
   1058 files.</dd>
   1059         <dt>{@code getAPKExpansionZipFile(Context ctx, int mainVersion, int
   1060 patchVersion)}</dt>
   1061           <dd>Returns a {@code ZipResourceFile} representing the sum of both the main file and
   1062 patch file. That is, if you specify both the <code>mainVersion</code> and the
   1063 <code>patchVersion</code>, this returns a {@code ZipResourceFile} that provides read access to
   1064 all the data, with the patch file's data merged on top of the main file.</dd>
   1065       </dl>
   1066     </dd>
   1067 
   1068   <dt>{@code ZipResourceFile}</dt>
   1069     <dd>Represents a ZIP file on the shared storage and performs all the work to provide a virtual
   1070 file system based on your ZIP files. You can get an instance using {@code
   1071 APKExpansionSupport.getAPKExpansionZipFile()} or with the {@code ZipResourceFile} by passing it the
   1072 path to your expansion file. This class includes a variety of useful methods, but you generally
   1073 don't need to access most of them. A couple of important methods are:
   1074 
   1075       <dl style="margin-top:1em">
   1076         <dt>{@code getInputStream(String assetPath)}</dt>
   1077           <dd>Provides an {@link java.io.InputStream} to read a file within the ZIP file. The
   1078 <code>assetPath</code> must be the path to the desired file, relative to
   1079 the root of the ZIP file contents.</dd>
   1080         <dt>{@code getAssetFileDescriptor(String assetPath)}</dt>
   1081           <dd>Provides an {@link android.content.res.AssetFileDescriptor} for a file within the
   1082 ZIP file. The <code>assetPath</code> must be the path to the desired file, relative to
   1083 the root of the ZIP file contents. This is useful for certain Android APIs that require  an {@link
   1084 android.content.res.AssetFileDescriptor}, such as some {@link android.media.MediaPlayer} APIs.</dd>
   1085       </dl>
   1086     </dd>
   1087 
   1088   <dt>{@code APEZProvider}</dt>
   1089     <dd>Most applications don't need to use this class. This class defines a {@link
   1090 android.content.ContentProvider} that marshals the data from the ZIP files through a content
   1091 provider {@link android.net.Uri} in order to provide file access for certain Android APIs that
   1092 expect {@link android.net.Uri} access to media files. For example, this is useful if you want to
   1093 play a video with {@link android.widget.VideoView#setVideoURI VideoView.setVideoURI()}.</p></dd>
   1094 </dl>
   1095 
   1096 <h4>Reading from a ZIP file</h4>
   1097 
   1098 <p>When using the APK Expansion Zip Library, reading a file from your ZIP usually requires the
   1099 following:</p>
   1100 
   1101 <pre>
   1102 // Get a ZipResourceFile representing a merger of both the main and patch files
   1103 ZipResourceFile expansionFile = APKExpansionSupport.getAPKExpansionZipFile(appContext,
   1104         mainVersion, patchVersion);
   1105 
   1106 // Get an input stream for a known file inside the expansion file ZIPs
   1107 InputStream fileStream = expansionFile.getInputStream(pathToFileInsideZip);
   1108 </pre>
   1109 
   1110 <p>The above code provides access to any file that exists in either your main expansion file or
   1111 patch expansion file, by reading from a merged map of all the files from both files. All you
   1112 need to provide the {@code getAPKExpansionFile()} method is your application {@code
   1113 android.content.Context} and the version number for both the main expansion file and patch
   1114 expansion file.</p>
   1115 
   1116 <p>If you'd rather read from a specific expansion file, you can use the {@code
   1117 ZipResourceFile} constructor with the path to the desired expansion file:</p>
   1118 
   1119 <pre>
   1120 // Get a ZipResourceFile representing a specific expansion file
   1121 ZipResourceFile expansionFile = new ZipResourceFile(filePathToMyZip);
   1122 
   1123 // Get an input stream for a known file inside the expansion file ZIPs
   1124 InputStream fileStream = expansionFile.getInputStream(pathToFileInsideZip);
   1125 </pre>
   1126 
   1127 <p>For more information about using this library for your expansion files, look at
   1128 the sample application's {@code SampleDownloaderActivity} class, which includes additional code to
   1129 verify the downloaded files using CRC. Beware that if you use this sample as the basis for
   1130 your own implementation, it requires that you <strong>declare the byte size of your expansion
   1131 files</strong> in the {@code xAPKS} array.</p>
   1132 
   1133 
   1134 
   1135 
   1136 <h2 id="Testing">Testing Your Expansion Files</h2>
   1137 
   1138 <p>Before publishing your application, there are two things you should test: Reading the
   1139 expansion files and downloading the files.</p>
   1140 
   1141 
   1142 <h3 id="TestingReading">Testing file reads</h3>
   1143 
   1144 <p>Before you upload your application to Google Play, you
   1145 should test your application's ability to read the files from the shared storage. All you need to do
   1146 is add the files to the appropriate location on the device shared storage and launch your
   1147 application:</p>
   1148 
   1149 <ol>
   1150   <li>On your device, create the appropriate directory on the shared storage where Google
   1151 Play will save your files.
   1152   <p>For example, if your package name is {@code com.example.android}, you need to create
   1153 the directory {@code Android/obb/com.example.android/} on the shared storage space. (Plug in
   1154 your test device to your computer to mount the shared storage and manually create this
   1155 directory.)</p>
   1156   </li>
   1157   <li>Manually add the expansion files to that directory. Be sure that you rename your files to
   1158 match the <a href="#Filename">file name format</a> that Google Play will use.
   1159   <p>For example, regardless of the file type, the main expansion file for the {@code
   1160 com.example.android} application should be {@code main.0300110.com.example.android.obb}.
   1161 The version code can be whatever value you want. Just remember:</p>
   1162   <ul>
   1163     <li>The main expansion file always starts with {@code main} and the patch file starts with
   1164 {@code patch}.</li>
   1165     <li>The package name always matches that of the APK to which the file is attached on
   1166 Google Play.
   1167   </ul>
   1168   </li>
   1169   <li>Now that the expansion file(s) are on the device, you can install and run your application to
   1170 test your expansion file(s).</li>
   1171 </ol>
   1172 
   1173 <p>Here are some reminders about handling the expansion files:</p>
   1174 <ul>
   1175   <li><strong>Do not delete or rename</strong> the {@code .obb} expansion files (even if you unpack
   1176 the data to a different location). Doing so will cause Google Play (or your app itself) to
   1177 repeatedly download the expansion file.</li>
   1178   <li><strong>Do not save other data into your <code>obb/</code>
   1179 directory</strong>. If you must unpack some data, save it into the location specified by {@link
   1180 android.content.Context#getExternalFilesDir getExternalFilesDir()}.</li>
   1181 </ul>
   1182 
   1183 
   1184 
   1185 <h3 id="TestingReading">Testing file downloads</h3>
   1186 
   1187 <p>Because your application must sometimes manually download the expansion files when it first
   1188 opens, it's important that you test this process to be sure your application can successfully query
   1189 for the URLs, download the files, and save them to the device.</p>
   1190 
   1191 <p>To test your application's implementation of the manual download procedure, you must upload
   1192 your application to Google Play as a "draft" to make your expansion files available for
   1193 download:</p>
   1194 
   1195 <ol>
   1196   <li>Upload your APK and corresponding expansion files using the Google Play Developer
   1197 Console.</li>
   1198   <li>Fill in the necessary application details (title, screenshots, etc.). You can come back and
   1199 finalize these details before publishing your application.
   1200   <p>Click the <strong>Save</strong> button. <em>Do not click Publish.</em> This saves
   1201 the application as a draft, such that your application is not published for Google Play users,
   1202 but the expansion files are available for you to test the download process.</p></li>
   1203   <li>Install the application on your test device using the Eclipse tools or <a
   1204 href="{@docRoot}tools/help/adb.html">{@code adb}</a>.</li>
   1205   <li>Launch the app.</li>
   1206 </ol>
   1207 
   1208 <p>If everything works as expected, your application should begin downloading the expansion
   1209 files as soon as the main activity starts.</p>
   1210 
   1211 
   1212 
   1213 
   1214 <h2 id="Updating">Updating Your Application</h2>
   1215 
   1216 <p>One of the great benefits to using expansion files on Google Play is the ability to
   1217 update your application without re-downloading all of the original assets. Because Google Play
   1218 allows you to provide two expansion files with each APK, you can use the second file as a "patch"
   1219 that provides updates and new assets. Doing so avoids the
   1220 need to re-download the main expansion file which could be large and expensive for users.</p>
   1221 
   1222 <p>The patch expansion file is technically the same as the main expansion file and neither
   1223 the Android system nor Google Play perform actual patching between your main and patch expansion
   1224 files. Your application code must perform any necessary patches itself.</p>
   1225 
   1226 <p>If you use ZIP files as your expansion files, the <a href="#ZipLib">APK Expansion Zip
   1227 Library</a> that's included with the Apk Expansion package includes the ability to merge
   1228 your
   1229 patch file with the main expansion file.</p>
   1230 
   1231 <p class="note"><strong>Note:</strong> Even if you only need to make changes to the patch
   1232 expansion file, you must still update the APK in order for Google Play to perform an update.
   1233 If you don't require code changes in the application, you should simply update the <a
   1234 href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code versionCode}</a> in the
   1235 manifest.</p>
   1236 
   1237 <p>As long as you don't change the main expansion file that's associated with the APK
   1238 in the Developer Console, users who previously installed your application will not
   1239 download the main expansion file. Existing users receive only the updated APK and the new patch
   1240 expansion file (retaining the previous main expansion file).</p>
   1241 
   1242 <p>Here are a few issues to keep in mind regarding updates to expansion files:</p>
   1243 
   1244 <ul>
   1245   <li>There can be only two expansion files for your application at a time. One main expansion
   1246 file and one patch expansion file. During an update to a file, Google Play deletes the
   1247 previous version (and so must your application when performing manual updates).</li>
   1248   <li>When adding a patch expansion file, the Android system does not actually patch your
   1249 application or main expansion file. You must design your application to support the patch data.
   1250 However, the Apk Expansion package includes a library for using ZIP files
   1251 as expansion files, which merges the data from the patch file into the main expansion file so
   1252 you can easily read all the expansion file data.</li>
   1253 </ul>
   1254 
   1255 
   1256 
   1257 <!-- Tools are not ready.
   1258 
   1259 <h3>Using OBB tool and APIs</h3>
   1260 
   1261 <pre>
   1262 $ mkobb.sh -d /data/myfiles -k my_secret_key -o /data/data.obb
   1263 $ obbtool a -n com.example.myapp -v 1 -s seed_from_mkobb /data/data.obb
   1264 </pre>
   1265 
   1266 <pre>
   1267 storage = (StorageManager) getSystemService( STORAGE_SERVICE );
   1268 storage.mountObb( obbFilepath, "my_secret_key", myListener );
   1269 obbContentPath = storage.getMountedObbPath( obbFilepath );
   1270 </pre>
   1271 -->
   1272