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      1 page.title=Licensing Reference
      2 parent.title=Application Licensing
      3 parent.link=index.html
      4 @jd:body
      5 
      6 
      7 
      8 <div id="qv-wrapper">
      9 <div id="qv">
     10   
     11   <h2>In this document</h2>
     12   <ol>
     13     <li><a href="#lvl-summary">LVL Classes and Interfaces</a></li>
     14     <li><a href="#server-response-codes">Server Response Codes</a></li>
     15     <li><a href="#extras">Server Response Extras</a></li>
     16   </ol>
     17 
     18 </div>
     19 </div>
     20 
     21 
     22 <h2 id="lvl-summary">LVL Classes and Interfaces</h2>
     23 
     24 <p>Table 1 lists all of the source files in the License Verification
     25 Library (LVL) available through the Android SDK. All of the files are part of
     26 the <code>com.android.vending.licensing</code> package.</p>
     27 
     28 <p class="table-caption"><strong>Table 1.</strong> Summary of LVL library
     29 classes and interfaces.</p>
     30 
     31 <div style="width:99%">
     32 <table width="100%">
     33 
     34 <tr>
     35 <th width="15%">Category</th>
     36 <th width="20%">Name</th>
     37 <th width="100%">Description</th>
     38 </tr>
     39 
     40 <tr>
     41 <td rowspan="2">License check and result</td>
     42 <td>LicenseChecker</td>
     43 <td>Class that you instantiate (or subclass) to initiate a license check.</td>
     44 </tr>
     45 <tr>
     46 <td><em>LicenseCheckerCallback</em></td>
     47 <td>Interface that you implement to handle result of the license check.</td>
     48 </tr>
     49 
     50 <tr>
     51 <td rowspan="3" width="15%">Policy</td>
     52 <td width="20%"><em>Policy</em></td>
     53 <td width="100%">Interface that you implement to determine whether to allow
     54 access to the application, based on the license response. </td>
     55 </tr>
     56 <tr>
     57 <td>ServerManagedPolicy</td>
     58 <td width="100%">Default {@code Policy} implementation. Uses settings provided by the
     59 licensing server to manage local storage of license data, license validity,
     60 retry.</td>
     61 </tr>
     62 <tr>
     63 <td>StrictPolicy</td>
     64 <td>Alternative {@code Policy} implementation. Enforces licensing based on a direct
     65 license response from the server only. No caching or request retry.</td>
     66 </tr>
     67 
     68 <tr>
     69 <td rowspan="2" width="15%">Data obfuscation <br><em>(optional)</em></td>
     70 <td width="20%"><em>Obfuscator</em></td>
     71 <td width="100%">Interface that you implement if you are using a {@code Policy} (such as
     72 ServerManagedPolicy) that caches license response data in a persistent store.
     73 Applies an obfuscation algorithm to encode and decode data being written or
     74 read.</td>
     75 </tr>
     76 <tr>
     77 <td>AESObfuscator</td>
     78 <td>Default Obfuscator implementation that uses AES encryption/decryption
     79 algorithm to obfuscate/unobfuscate data.</td>
     80 </tr>
     81 
     82 <tr>
     83 <td rowspan="2" width="15%">Device limitation<br><em>(optional)</em></td>
     84 <td width="20%"><em>DeviceLimiter</em></td>
     85 <td width="100%">Interface that you implement if you want to restrict use of an
     86 application to a specific device. Called from LicenseValidator. Implementing
     87 DeviceLimiter is not recommended for most applications because it requires a
     88 backend server and may cause the user to lose access to licensed applications,
     89 unless designed with care.</td>
     90 </tr>
     91 <tr>
     92 <td>NullDeviceLimiter</td>
     93 <td>Default DeviceLimiter implementation that is a no-op (allows access to all
     94 devices).</td>
     95 </tr>
     96 
     97 <tr>
     98 <td rowspan="6" width="15%">Library core, no integration needed</td>
     99 <td width="20%">ResponseData</td>
    100 <td width="100%">Class that holds the fields of a license response.</td>
    101 </tr>
    102 <tr>
    103 <td>LicenseValidator</td>
    104 <td>Class that decrypts and verifies a response received from the licensing
    105 server.</td>
    106 </tr>
    107 <tr>
    108 <td>ValidationException</td>
    109 <td>Class that indicates errors that occur when validating the integrity of data
    110 managed by an Obfuscator.</td>
    111 </tr>
    112 <tr>
    113 <td>PreferenceObfuscator</td>
    114 <td>Utility class that writes/reads obfuscated data to the system's
    115 {@link android.content.SharedPreferences} store.</td>
    116 </tr>
    117 <tr>
    118 <td><em>ILicensingService</em></td>
    119 <td>One-way IPC interface over which a license check request is passed to the
    120 Google Play client.</td>
    121 </tr>
    122 <tr>
    123 <td><em>ILicenseResultListener</em></td>
    124 <td>One-way IPC callback implementation over which the application receives an
    125 asynchronous response from the licensing server.</td>
    126 </tr>
    127 
    128 </table>
    129 </div>
    130 
    131 
    132 <h2 id="server-response-codes">Server Response Codes</h2>
    133 
    134 <p>Table 2 lists all of the license response codes supported by the
    135 licensing server. In general, an application should handle all of these response
    136 codes. By default, the LicenseValidator class in the LVL provides all of the
    137 necessary handling of these response codes for you. </p>
    138 
    139 <p class="table-caption"><strong>Table 2.</strong> Summary of response codes
    140 returned by the Google Play server in a license response.</p>
    141 
    142 <table>
    143 
    144 <tr>
    145 <th>Response Code</th>
    146 <th>Description</th>
    147 <th>Signed?</th>
    148 <th>Extras</th>
    149 <th>Comments</th>
    150 </tr>
    151 <tr>
    152 <td>{@code LICENSED}</td>
    153 <td>The application is licensed to the user. The user has purchased the
    154 application or the application only exists as a draft.</td>
    155 <td>Yes</td>
    156 <td><code>VT</code>,&nbsp;<code>GT</code>, <code>GR</code></td>
    157 <td><em>Allow access according to {@code Policy} constraints.</em></td>
    158 </tr>
    159 <tr>
    160 <td>{@code LICENSED_OLD_KEY}</td>
    161 <td>The application is licensed to the user, but there is an updated application
    162 version available that is signed with a different key. </td>
    163 <td>Yes </td>
    164 <td><code>VT</code>, <code>GT</code>, <code>GR</code>, <code>UT</code></td>
    165 <td><em>Optionally allow access according to {@code Policy} constraints.</em>
    166 <p style="margin-top:.5em;">Can indicate that the key pair used by the installed
    167 application version is invalid or compromised. The application can allow access
    168 if needed or inform the user that an upgrade is available and limit further use
    169 until upgrade.</p>
    170 </td>
    171 </tr>
    172 <tr>
    173 <td>{@code NOT_LICENSED}</td>
    174 <td>The application is not licensed to the user.</td>
    175 <td>No</td>
    176 <td></td>
    177 <td><em>Do not allow access.</em></td>
    178 </tr>
    179 <tr>
    180 <td>{@code ERROR_CONTACTING_SERVER}</td>
    181 <td>Local error &mdash; the Google Play application was not able to reach the
    182 licensing server, possibly because of network availability problems. </td>
    183 <td>No</td>
    184 <td></td>
    185 <td><em>Retry the license check according to {@code Policy} retry limits.</em></td>
    186 </tr>
    187 <tr>
    188 <td>{@code ERROR_SERVER_FAILURE}</td>
    189 <td>Server error &mdash; the server could not load the application's key
    190 pair for licensing.</td>
    191 <td>No</td>
    192 <td></td>
    193 <td><em>Retry the license check according to {@code Policy} retry limits.</em>
    194 </td>
    195 </tr>
    196 <tr>
    197 <td>{@code ERROR_INVALID_PACKAGE_NAME}</td>
    198 <td>Local error &mdash; the application requested a license check for a package
    199 that is not installed on the device. </td>
    200 <td>No </td>
    201 <td></td>
    202 <td><em>Do not retry the license check.</em>
    203 <p style="margin-top:.5em;">Typically caused by a development error.</p>
    204 </td>
    205 </tr>
    206 <tr>
    207 <td>{@code ERROR_NON_MATCHING_UID}</td>
    208 <td>Local error &mdash; the application requested a license check for a package
    209 whose UID (package, user ID pair) does not match that of the requesting
    210 application. </td>
    211 <td>No </td>
    212 <td></td>
    213 <td><em>Do not retry the license check.</em>
    214 <p style="margin-top:.5em;">Typically caused by a development error.</p>
    215 </td>
    216 </tr>
    217 <tr>
    218 <td>{@code ERROR_NOT_MARKET_MANAGED}</td>
    219 <td>Server error &mdash; the application (package name) was not recognized by
    220 Google Play. </td>
    221 <td>No</td>
    222 <td></td>
    223 <td><em>Do not retry the license check.</em>
    224 <p style="margin-top:.5em;">Can indicate that the application was not published
    225 through Google Play or that there is an development error in the licensing
    226 implementation.</p>
    227 </td>
    228 </tr>
    229 
    230 </table>
    231 
    232 <p class="note"><strong>Note:</strong> As documented in <a
    233 href="{@docRoot}google/play/licensing/setting-up.html#test-env">
    234 Setting Up The Testing Environment</a>, the response code can be manually
    235 overridden for the application developer and any registered test users via the
    236 Google Play Developer Console.
    237 <br/><br/>
    238 Additionally, as noted above, applications that are in draft mode (in other
    239 words, applications that have been uploaded but have <em>never</em> been
    240 published) will return {@code LICENSED} for all users, even if not listed as a test
    241 user. Since the application has never been offered for download, it is assumed
    242 that any users running it must have obtained it from an authorized channel for
    243 testing purposes.</p>
    244 
    245 
    246 
    247 
    248 <h2 id="extras">Server Response Extras</h2>
    249 
    250 <p>To assist your application in managing access to the application across the application refund
    251 period and provide other information, The licensing server includes several pieces of
    252 information in the license responses. Specifically, the service provides recommended values for the
    253 application's license validity period, retry grace period, maximum allowable retry count, and other
    254 settings. If your application uses <a href="{@docRoot}google/play/expansion-files.html">APK
    255 expansion files</a>, the response also includes the file names, sizes, and URLs. The server appends
    256 the settings as key-value pairs in the license response "extras" field. </p>
    257 
    258 <p>Any {@code Policy} implementation can extract the extras settings from the license
    259 response and use them as needed. The LVL default {@code Policy} implementation, <a
    260 href="{@docRoot}google/play/licensing/adding-licensing.html#ServerManagedPolicy">{@code
    261 ServerManagedPolicy}</a>, serves as a working
    262 implementation and an illustration of how to obtain, store, and use the
    263 settings. </p>
    264 
    265 <p class="table-caption"><strong>Table 3.</strong> Summary of
    266 license-management settings supplied by the Google Play server in a license
    267 response.</p>
    268 
    269 <table>
    270 <tr>
    271 <th>Extra</th><th>Description</th>
    272 </tr>
    273 
    274 <tr>
    275   <td>{@code VT}</td>
    276   <td>License validity timestamp. Specifies the date/time at which the current
    277 (cached) license response expires and must be rechecked on the licensing server. See the section
    278 below about <a href="#VT">License validity period</a>.
    279  </td>
    280 </tr>
    281 <tr>
    282   <td>{@code GT}</td>
    283   <td>Grace period timestamp. Specifies the end of the period during which a
    284 Policy may allow access to the application, even though the response status is
    285 {@code RETRY}. <p>The value is managed by the server, however a typical value would be 5
    286 or more days. See the section
    287 below about <a href="#GTGR">Retry period and maximum retry count</a>.</p></td>
    288 </tr>
    289 <tr>
    290   <td>{@code GR}</td>
    291   <td>Maximum retries count. Specifies how many consecutive {@code RETRY} license checks
    292 the {@code Policy} should allow, before denying the user access to the application.
    293 <p>The value is managed by the server, however a typical value would be "10" or
    294 higher. See the section
    295 below about <a href="#GTGR">Retry period and maximum retry count</a>.</p></td>
    296 </tr>
    297 <tr>
    298   <td>{@code UT}</td>
    299   <td>Update timestamp. Specifies the day/time when the most recent update to
    300 this application was uploaded and published. <p>The server returns this extra
    301 only for {@code LICENSED_OLD_KEYS} responses, to allow the {@code Policy} to determine how much
    302 time has elapsed since an update was published with new licensing keys before
    303 denying the user access to the application. </p></td>
    304 </tr>
    305 
    306 
    307 <!-- APK EXPANSION FILE RESPONSES -->
    308 
    309 <tr>
    310   <td>{@code FILE_URL1} or {@code FILE_URL2}</td>
    311   <td>The URL for an expansion file (1 is for the main file, 2 is the patch file). Use this to
    312 download the file over HTTP.</td>
    313 </tr>
    314 <tr>
    315   <td>{@code FILE_NAME1} or {@code FILE_NAME2}</td>
    316   <td>The expansion file's name (1 is for the main file, 2 is the patch file). You must use this
    317 name when saving the file on the device.</td>
    318 </tr>
    319 <tr>
    320   <td>{@code FILE_SIZE1} or {@code FILE_SIZE2}</td>
    321   <td>The size of the file in bytes (1 is for the main file, 2 is the patch file). Use this to
    322 assist with downloading and to ensure that enough space is available on the device's shared
    323 storage location before downloading.</td>
    324 </tr>
    325 
    326 </table>
    327 
    328 
    329 
    330 <h4 id="VT">License validity period</h4>
    331 
    332 <p>The Google Play licensing server sets a license validity period for all
    333 downloaded applications. The period expresses the interval of time over which an
    334 application's license status should be considered as unchanging and cacheable by
    335 a licensing {@code Policy} in the application. The licensing server includes the
    336 validity period in its response to all license checks, appending an
    337 end-of-validity timestamp to the response as an extra under the key {@code VT}. A
    338 {@code Policy} can extract the VT key value and use it to conditionally allow access to
    339 the application without rechecking the license, until the validity period
    340 expires. </p>
    341 
    342 <p>The license validity signals to a licensing {@code Policy} when it must recheck the
    343 licensing status with the licensing server. It is <em>not</em> intended to imply
    344 whether an application is actually licensed for use. That is, when an
    345 application's license validity period expires, this does not mean that the
    346 application is no longer licensed for use &mdash; rather, it indicates only that
    347 the {@code Policy} must recheck the licensing status with the server. It follows that,
    348 as long as the license validity period has not expired, it is acceptable for the
    349 {@code Policy} to cache the initial license status locally and return the cached license
    350 status instead of sending a new license check to the server.</p>
    351 
    352 <p>The licensing server manages the validity period as a means of helping the
    353 application properly enforce licensing across the refund period offered by
    354 Google Play for paid applications. It sets the validity period based on
    355 whether the application was purchased and, if so, how long ago. Specifically,
    356 the server sets a validity period as follows:</p>
    357 
    358 <ul>
    359 <li>For a paid application, the server sets the initial license validity period
    360 so that the license response remains valid for as long as the application is
    361 refundable. A licensing {@code Policy} in the application may cache the
    362 result of the initial license check and does not need to recheck the license
    363 until the validity period has expired.</li>
    364 <li>When an application is no longer refundable, the server
    365 sets a longer validity period &mdash; typically a number of days. </li>
    366 
    367 <!-- TODO: Verify the following behavior is still true w/ OBB: -->
    368 <li>For a free application, the server sets the validity period to a very high
    369 value (<code>long.MAX_VALUE</code>). This ensures that, provided the {@code Policy} has
    370 cached the validity timestamp locally, it will not need to recheck the
    371 license status of the application in the future.</li>
    372 </ul>
    373 
    374 <p>The {@code ServerManagedPolicy} implementation uses the extracted timestamp
    375 (<code>mValidityTimestamp</code>) as a primary condition for determining whether
    376 to recheck the license status with the server before allowing the user access to
    377 the application. </p>
    378 
    379 
    380 <h4 id="GTGR">Retry period and maximum retry count</h4>
    381 
    382 <p>In some cases, system or network conditions can prevent an application's
    383 license check from reaching the licensing server, or prevent the server's
    384 response from reaching the Google Play client application. For example, the
    385 user might launch an application when there is no cell network or data
    386 connection available&mdash;such as when on an airplane&mdash;or when the
    387 network connection is unstable or the cell signal is weak. </p>
    388 
    389 <p>When network problems prevent or interrupt a license check, the Google
    390 Play client notifies the application by returning a {@code RETRY} response code to
    391 the {@code Policy}'s <code>processServerResponse()</code> method. In the case of system
    392 problems, such as when the application is unable to bind with Google Play's
    393 {@code ILicensingService} implementation, the {@code LicenseChecker} library itself calls the
    394 Policy <code>processServerResonse()</code> method with a {@code RETRY} response code.
    395 </p>
    396 
    397 <p>In general, the {@code RETRY} response code is a signal to the application that an
    398 error has occurred that has prevented a license check from completing.
    399 
    400 <p>The Google Play server helps an application to manage licensing under
    401 error conditions by setting a retry "grace period" and a recommended maximum
    402 retries count. The server includes these values in all license check responses,
    403 appending them as extras under the keys {@code GT} and {@code GR}. </p>
    404 
    405 <p>The application {@code Policy} can extract the {@code GT} and {@code GR} extras and use them to
    406 conditionally allow access to the application, as follows:</p>
    407 
    408 <ul>
    409 <li>For a license check that results in a {@code RETRY} response, the {@code Policy} should
    410 cache the {@code RETRY} response code and increment a count of {@code RETRY} responses.</li>
    411 <li>The {@code Policy} should allow the user to access the application, provided that
    412 either the retry grace period is still active or the maximum retries count has
    413 not been reached.</li>
    414 </ul>
    415 
    416 <p>The {@code ServerManagedPolicy} uses the server-supplied {@code GT} and {@code GR} values as
    417 described above. The example below shows the conditional handling of the retry
    418 responses in the <code>allow()</code> method. The count of {@code RETRY} responses is
    419 maintained in the <code>processServerResponse()</code> method, not shown. </p>
    420 
    421 
    422 <pre>    
    423 public boolean allowAccess() {
    424     long ts = System.currentTimeMillis();
    425     if (mLastResponse == LicenseResponse.LICENSED) {
    426         // Check if the LICENSED response occurred within the validity timeout.
    427         if (ts &lt;= mValidityTimestamp) {
    428             // Cached LICENSED response is still valid.
    429             return true;
    430         }
    431     } else if (mLastResponse == LicenseResponse.RETRY &amp;&amp;
    432                 ts &lt; mLastResponseTime + MILLIS_PER_MINUTE) {
    433         // Only allow access if we are within the retry period or we haven't used up our
    434         // max retries.
    435         return (ts &lt;= mRetryUntil || mRetryCount &lt;= mMaxRetries);
    436     }
    437     return false;
    438 }</pre>
    439 
    440