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      1 /*
      2  * Copyright (C) 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "OpenGLRenderer"
     18 #define ATRACE_TAG ATRACE_TAG_VIEW
     19 
     20 #include <SkCanvas.h>
     21 
     22 #include <utils/Trace.h>
     23 
     24 #include "Caches.h"
     25 #include "Debug.h"
     26 #include "DeferredDisplayList.h"
     27 #include "DisplayListOp.h"
     28 #include "OpenGLRenderer.h"
     29 
     30 #if DEBUG_DEFER
     31     #define DEFER_LOGD(...) ALOGD(__VA_ARGS__)
     32 #else
     33     #define DEFER_LOGD(...)
     34 #endif
     35 
     36 namespace android {
     37 namespace uirenderer {
     38 
     39 // Depth of the save stack at the beginning of batch playback at flush time
     40 #define FLUSH_SAVE_STACK_DEPTH 2
     41 
     42 #define DEBUG_COLOR_BARRIER          0x1f000000
     43 #define DEBUG_COLOR_MERGEDBATCH      0x5f7f7fff
     44 #define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
     45 
     46 /////////////////////////////////////////////////////////////////////////////////
     47 // Operation Batches
     48 /////////////////////////////////////////////////////////////////////////////////
     49 
     50 class Batch {
     51 public:
     52     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
     53     virtual ~Batch() {}
     54 };
     55 
     56 class DrawBatch : public Batch {
     57 public:
     58     DrawBatch(int batchId, mergeid_t mergeId) : mBatchId(batchId), mMergeId(mergeId) {
     59         mOps.clear();
     60     }
     61 
     62     virtual ~DrawBatch() { mOps.clear(); }
     63 
     64     void add(DrawOp* op) {
     65         // NOTE: ignore empty bounds special case, since we don't merge across those ops
     66         mBounds.unionWith(op->state.mBounds);
     67         mOps.add(op);
     68     }
     69 
     70     bool intersects(Rect& rect) {
     71         if (!rect.intersects(mBounds)) return false;
     72 
     73         for (unsigned int i = 0; i < mOps.size(); i++) {
     74             if (rect.intersects(mOps[i]->state.mBounds)) {
     75 #if DEBUG_DEFER
     76                 DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i],
     77                         mOps[i]->state.mBounds.left, mOps[i]->state.mBounds.top,
     78                         mOps[i]->state.mBounds.right, mOps[i]->state.mBounds.bottom);
     79                 mOps[i]->output(2);
     80 #endif
     81                 return true;
     82             }
     83         }
     84         return false;
     85     }
     86 
     87     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
     88         DEFER_LOGD("%d  replaying DrawingBatch %p, with %d ops (batch id %x, merge id %p)",
     89                 index, this, mOps.size(), mOps[0]->getBatchId(), mOps[0]->getMergeId());
     90 
     91         status_t status = DrawGlInfo::kStatusDone;
     92         DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
     93         for (unsigned int i = 0; i < mOps.size(); i++) {
     94             DrawOp* op = mOps[i];
     95 
     96             renderer.restoreDisplayState(op->state);
     97 
     98 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
     99             renderer.eventMark(op->name());
    100 #endif
    101             logBuffer.writeCommand(0, op->name());
    102             status |= op->applyDraw(renderer, dirty);
    103 
    104 #if DEBUG_MERGE_BEHAVIOR
    105             Rect& bounds = mOps[i]->state.mBounds;
    106             int batchColor = 0x1f000000;
    107             if (getBatchId() & 0x1) batchColor |= 0x0000ff;
    108             if (getBatchId() & 0x2) batchColor |= 0x00ff00;
    109             if (getBatchId() & 0x4) batchColor |= 0xff0000;
    110             renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
    111                     batchColor);
    112 #endif
    113         }
    114         return status;
    115     }
    116 
    117     inline int getBatchId() const { return mBatchId; }
    118     inline mergeid_t getMergeId() const { return mMergeId; }
    119     inline int count() const { return mOps.size(); }
    120 
    121 protected:
    122     Vector<DrawOp*> mOps;
    123     Rect mBounds;
    124 private:
    125     int mBatchId;
    126     mergeid_t mMergeId;
    127 };
    128 
    129 // compare alphas approximately, with a small margin
    130 #define NEQ_FALPHA(lhs, rhs) \
    131         fabs((float)lhs - (float)rhs) > 0.001f
    132 
    133 class MergingDrawBatch : public DrawBatch {
    134 public:
    135     MergingDrawBatch(int batchId, mergeid_t mergeId) : DrawBatch(batchId, mergeId) {}
    136 
    137     /*
    138      * Checks if a (mergeable) op can be merged into this batch
    139      *
    140      * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
    141      * important to consider all paint attributes used in the draw calls in deciding both a) if an
    142      * op tries to merge at all, and b) if the op
    143      *
    144      * False positives can lead to information from the paints of subsequent merged operations being
    145      * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
    146      */
    147     bool canMergeWith(DrawOp* op) {
    148         if (!op->state.mMatrix.isPureTranslate()) return false;
    149 
    150         bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
    151                 getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
    152 
    153         // Overlapping other operations is only allowed for text without shadow. For other ops,
    154         // multiDraw isn't guaranteed to overdraw correctly
    155         if (!isTextBatch || op->state.mDrawModifiers.mHasShadow) {
    156             if (intersects(op->state.mBounds)) return false;
    157         }
    158 
    159         const DeferredDisplayState& lhs = op->state;
    160         const DeferredDisplayState& rhs = mOps[0]->state;
    161 
    162         if (NEQ_FALPHA(lhs.mAlpha, rhs.mAlpha)) return false;
    163 
    164         // if paints are equal, then modifiers + paint attribs don't need to be compared
    165         if (op->mPaint == mOps[0]->mPaint) return true;
    166 
    167         if (op->getPaintAlpha() != mOps[0]->getPaintAlpha()) return false;
    168 
    169         /* Draw Modifiers compatibility check
    170          *
    171          * Shadows are ignored, as only text uses them, and in that case they are drawn
    172          * per-DrawTextOp, before the unified text draw. Because of this, it's always safe to merge
    173          * text UNLESS a later draw's shadow should overlays a previous draw's text. This is covered
    174          * above with the intersection check.
    175          *
    176          * OverrideLayerAlpha is also ignored, as it's only used for drawing layers, which are never
    177          * merged.
    178          *
    179          * These ignore cases prevent us from simply memcmp'ing the drawModifiers
    180          */
    181 
    182         const DrawModifiers& lhsMod = lhs.mDrawModifiers;
    183         const DrawModifiers& rhsMod = rhs.mDrawModifiers;
    184         if (lhsMod.mShader != rhsMod.mShader) return false;
    185         if (lhsMod.mColorFilter != rhsMod.mColorFilter) return false;
    186 
    187         // Draw filter testing expects bit fields to be clear if filter not set.
    188         if (lhsMod.mHasDrawFilter != rhsMod.mHasDrawFilter) return false;
    189         if (lhsMod.mPaintFilterClearBits != rhsMod.mPaintFilterClearBits) return false;
    190         if (lhsMod.mPaintFilterSetBits != rhsMod.mPaintFilterSetBits) return false;
    191 
    192         return true;
    193     }
    194 
    195     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
    196         DEFER_LOGD("%d  replaying DrawingBatch %p, with %d ops (batch id %x, merge id %p)",
    197                 index, this, mOps.size(), getBatchId(), getMergeId());
    198         if (mOps.size() == 1) {
    199             return DrawBatch::replay(renderer, dirty, false);
    200         }
    201 
    202         DrawOp* op = mOps[0];
    203         DisplayListLogBuffer& buffer = DisplayListLogBuffer::getInstance();
    204         buffer.writeCommand(0, "multiDraw");
    205         buffer.writeCommand(1, op->name());
    206         status_t status = op->multiDraw(renderer, dirty, mOps, mBounds);
    207 
    208 #if DEBUG_MERGE_BEHAVIOR
    209         renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
    210                 DEBUG_COLOR_MERGEDBATCH);
    211 #endif
    212         return status;
    213     }
    214 };
    215 
    216 class StateOpBatch : public Batch {
    217 public:
    218     // creates a single operation batch
    219     StateOpBatch(StateOp* op) : mOp(op) {}
    220 
    221     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
    222         DEFER_LOGD("replaying state op batch %p", this);
    223         renderer.restoreDisplayState(mOp->state);
    224 
    225         // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
    226         // only one to use it, and we don't use that class at flush time, instead calling
    227         // renderer.restoreToCount directly
    228         int saveCount = -1;
    229         mOp->applyState(renderer, saveCount);
    230         return DrawGlInfo::kStatusDone;
    231     }
    232 
    233 private:
    234     const StateOp* mOp;
    235 };
    236 
    237 class RestoreToCountBatch : public Batch {
    238 public:
    239     RestoreToCountBatch(StateOp* op, int restoreCount) : mOp(op), mRestoreCount(restoreCount) {}
    240 
    241     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
    242         DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
    243 
    244         renderer.restoreDisplayState(mOp->state);
    245         renderer.restoreToCount(mRestoreCount);
    246         return DrawGlInfo::kStatusDone;
    247     }
    248 
    249 private:
    250     // we use the state storage for the RestoreToCountOp, but don't replay the op itself
    251     const StateOp* mOp;
    252     /*
    253      * The count used here represents the flush() time saveCount. This is as opposed to the
    254      * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
    255      * (saveCount + mCount) respectively). Since the count is different from the original
    256      * RestoreToCountOp, we don't store a pointer to the op, as elsewhere.
    257      */
    258     const int mRestoreCount;
    259 };
    260 
    261 #if DEBUG_MERGE_BEHAVIOR
    262 class BarrierDebugBatch : public Batch {
    263     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
    264         renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
    265         return DrawGlInfo::kStatusDrew;
    266     }
    267 };
    268 #endif
    269 
    270 /////////////////////////////////////////////////////////////////////////////////
    271 // DeferredDisplayList
    272 /////////////////////////////////////////////////////////////////////////////////
    273 
    274 void DeferredDisplayList::resetBatchingState() {
    275     for (int i = 0; i < kOpBatch_Count; i++) {
    276         mBatchLookup[i] = NULL;
    277         mMergingBatches[i].clear();
    278     }
    279 #if DEBUG_MERGE_BEHAVIOR
    280     if (mBatches.size() != 0) {
    281         mBatches.add(new BarrierDebugBatch());
    282     }
    283 #endif
    284     mEarliestBatchIndex = mBatches.size();
    285 }
    286 
    287 void DeferredDisplayList::clear() {
    288     resetBatchingState();
    289     mComplexClipStackStart = -1;
    290 
    291     for (unsigned int i = 0; i < mBatches.size(); i++) {
    292         delete mBatches[i];
    293     }
    294     mBatches.clear();
    295     mSaveStack.clear();
    296     mEarliestBatchIndex = 0;
    297 }
    298 
    299 /////////////////////////////////////////////////////////////////////////////////
    300 // Operation adding
    301 /////////////////////////////////////////////////////////////////////////////////
    302 
    303 int DeferredDisplayList::getStateOpDeferFlags() const {
    304     // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
    305     // the clip if we aren't recording a complex clip (and can thus trust it to be a rect)
    306     return recordingComplexClip() ? 0 : kStateDeferFlag_Clip;
    307 }
    308 
    309 int DeferredDisplayList::getDrawOpDeferFlags() const {
    310     return kStateDeferFlag_Draw | getStateOpDeferFlags();
    311 }
    312 
    313 /**
    314  * When an clipping operation occurs that could cause a complex clip, record the operation and all
    315  * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
    316  * the clip from deferred state, we play back all of the relevant state operations that generated
    317  * the complex clip.
    318  *
    319  * Note that we don't need to record the associated restore operation, since operations at defer
    320  * time record whether they should store the renderer's current clip
    321  */
    322 void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) {
    323     if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) {
    324         DEFER_LOGD("%p Received complex clip operation %p", this, op);
    325 
    326         // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded
    327         storeStateOpBarrier(renderer, op);
    328 
    329         if (!recordingComplexClip()) {
    330             mComplexClipStackStart = renderer.getSaveCount() - 1;
    331             DEFER_LOGD("    Starting complex clip region, start is %d", mComplexClipStackStart);
    332         }
    333     }
    334 }
    335 
    336 /**
    337  * For now, we record save layer operations as barriers in the batch list, preventing drawing
    338  * operations from reordering around the saveLayer and it's associated restore()
    339  *
    340  * In the future, we should send saveLayer commands (if they can be played out of order) and their
    341  * contained drawing operations to a seperate list of batches, so that they may draw at the
    342  * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame.
    343  *
    344  * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a
    345  * complex clip, and if the flags (kClip_SaveFlag & kClipToLayer_SaveFlag) are set.
    346  */
    347 void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer,
    348         SaveLayerOp* op, int newSaveCount) {
    349     DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d",
    350             this, op, op->getFlags(), newSaveCount);
    351 
    352     storeStateOpBarrier(renderer, op);
    353     mSaveStack.push(newSaveCount);
    354 }
    355 
    356 /**
    357  * Takes save op and it's return value - the new save count - and stores it into the stream as a
    358  * barrier if it's needed to properly modify a complex clip
    359  */
    360 void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
    361     int saveFlags = op->getFlags();
    362     DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
    363 
    364     if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) {
    365         // store and replay the save operation, as it may be needed to correctly playback the clip
    366         DEFER_LOGD("    adding save barrier with new save count %d", newSaveCount);
    367         storeStateOpBarrier(renderer, op);
    368         mSaveStack.push(newSaveCount);
    369     }
    370 }
    371 
    372 /**
    373  * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw
    374  * the layer in the deferred list
    375  *
    376  * other save() commands which occur as children of a snapshot with complex clip will be deferred,
    377  * and must be restored
    378  *
    379  * Either will act as a barrier to draw operation reordering, as we want to play back layer
    380  * save/restore and complex canvas modifications (including save/restore) in order.
    381  */
    382 void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op,
    383         int newSaveCount) {
    384     DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
    385 
    386     if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) {
    387         mComplexClipStackStart = -1;
    388         resetBatchingState();
    389     }
    390 
    391     if (mSaveStack.isEmpty() || newSaveCount > mSaveStack.top()) {
    392         return;
    393     }
    394 
    395     while (!mSaveStack.isEmpty() && mSaveStack.top() >= newSaveCount) mSaveStack.pop();
    396 
    397     storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
    398 }
    399 
    400 void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
    401     if (renderer.storeDisplayState(op->state, getDrawOpDeferFlags())) {
    402         return; // quick rejected
    403     }
    404 
    405     int batchId = kOpBatch_None;
    406     mergeid_t mergeId = (mergeid_t) -1;
    407     bool mergeable = op->onDefer(renderer, &batchId, &mergeId);
    408 
    409     // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
    410     // the merge path in those cases
    411     mergeable &= !recordingComplexClip();
    412 
    413     if (CC_UNLIKELY(renderer.getCaches().drawReorderDisabled)) {
    414         // TODO: elegant way to reuse batches?
    415         DrawBatch* b = new DrawBatch(batchId, mergeId);
    416         b->add(op);
    417         mBatches.add(b);
    418         return;
    419     }
    420 
    421     // find the latest batch of the new op's type, and try to merge the new op into it
    422     DrawBatch* targetBatch = NULL;
    423 
    424     // insertion point of a new batch, will hopefully be immediately after similar batch
    425     // (eventually, should be similar shader)
    426     int insertBatchIndex = mBatches.size();
    427     if (!mBatches.isEmpty()) {
    428         if (op->state.mBounds.isEmpty()) {
    429             // don't know the bounds for op, so add to last batch and start from scratch on next op
    430             DrawBatch* b = new DrawBatch(batchId, mergeId);
    431             b->add(op);
    432             mBatches.add(b);
    433             resetBatchingState();
    434 #if DEBUG_DEFER
    435             DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
    436             op->output(2);
    437 #endif
    438             return;
    439         }
    440 
    441         if (mergeable) {
    442             // Try to merge with any existing batch with same mergeId.
    443             if (mMergingBatches[batchId].get(mergeId, targetBatch)) {
    444                 if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op)) {
    445                     targetBatch = NULL;
    446                 }
    447             }
    448         } else {
    449             // join with similar, non-merging batch
    450             targetBatch = (DrawBatch*)mBatchLookup[batchId];
    451         }
    452 
    453         if (targetBatch || mergeable) {
    454             // iterate back toward target to see if anything drawn since should overlap the new op
    455             // if no target, merging ops still interate to find similar batch to insert after
    456             for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
    457                 DrawBatch* overBatch = (DrawBatch*)mBatches[i];
    458 
    459                 if (overBatch == targetBatch) break;
    460 
    461                 // TODO: also consider shader shared between batch types
    462                 if (batchId == overBatch->getBatchId()) {
    463                     insertBatchIndex = i + 1;
    464                     if (!targetBatch) break; // found insert position, quit
    465                 }
    466 
    467                 if (overBatch->intersects(op->state.mBounds)) {
    468                     // NOTE: it may be possible to optimize for special cases where two operations
    469                     // of the same batch/paint could swap order, such as with a non-mergeable
    470                     // (clipped) and a mergeable text operation
    471                     targetBatch = NULL;
    472 #if DEBUG_DEFER
    473                     DEFER_LOGD("op couldn't join batch %d, was intersected by batch %d",
    474                             targetIndex, i);
    475                     op->output(2);
    476 #endif
    477                     break;
    478                 }
    479             }
    480         }
    481     }
    482 
    483     if (!targetBatch) {
    484         if (mergeable) {
    485             targetBatch = new MergingDrawBatch(batchId, mergeId);
    486             mMergingBatches[batchId].put(mergeId, targetBatch);
    487         } else {
    488             targetBatch = new DrawBatch(batchId, mergeId);
    489             mBatchLookup[batchId] = targetBatch;
    490             DEFER_LOGD("creating Batch %p, bid %x, at %d",
    491                     targetBatch, batchId, insertBatchIndex);
    492         }
    493 
    494         mBatches.insertAt(targetBatch, insertBatchIndex);
    495     }
    496 
    497     targetBatch->add(op);
    498 }
    499 
    500 void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
    501     DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
    502 
    503     renderer.storeDisplayState(op->state, getStateOpDeferFlags());
    504     mBatches.add(new StateOpBatch(op));
    505     resetBatchingState();
    506 }
    507 
    508 void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op,
    509         int newSaveCount) {
    510     DEFER_LOGD("%p adding restore to count %d barrier, pos %d",
    511             this, newSaveCount, mBatches.size());
    512 
    513     // store displayState for the restore operation, as it may be associated with a saveLayer that
    514     // doesn't have kClip_SaveFlag set
    515     renderer.storeDisplayState(op->state, getStateOpDeferFlags());
    516     mBatches.add(new RestoreToCountBatch(op, newSaveCount));
    517     resetBatchingState();
    518 }
    519 
    520 /////////////////////////////////////////////////////////////////////////////////
    521 // Replay / flush
    522 /////////////////////////////////////////////////////////////////////////////////
    523 
    524 static status_t replayBatchList(const Vector<Batch*>& batchList,
    525         OpenGLRenderer& renderer, Rect& dirty) {
    526     status_t status = DrawGlInfo::kStatusDone;
    527 
    528     for (unsigned int i = 0; i < batchList.size(); i++) {
    529         status |= batchList[i]->replay(renderer, dirty, i);
    530     }
    531     DEFER_LOGD("--flushed, drew %d batches", batchList.size());
    532     return status;
    533 }
    534 
    535 status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
    536     ATRACE_NAME("flush drawing commands");
    537     Caches::getInstance().fontRenderer->endPrecaching();
    538 
    539     status_t status = DrawGlInfo::kStatusDone;
    540 
    541     if (isEmpty()) return status; // nothing to flush
    542     renderer.restoreToCount(1);
    543 
    544     DEFER_LOGD("--flushing");
    545     renderer.eventMark("Flush");
    546 
    547     // save and restore (with draw modifiers) so that reordering doesn't affect final state
    548     DrawModifiers restoreDrawModifiers = renderer.getDrawModifiers();
    549     renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
    550 
    551     // NOTE: depth of the save stack at this point, before playback, should be reflected in
    552     // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
    553     status |= replayBatchList(mBatches, renderer, dirty);
    554 
    555     renderer.restoreToCount(1);
    556     renderer.setDrawModifiers(restoreDrawModifiers);
    557 
    558     DEFER_LOGD("--flush complete, returning %x", status);
    559     clear();
    560     return status;
    561 }
    562 
    563 }; // namespace uirenderer
    564 }; // namespace android
    565