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      1 varying vec2 varTex0;
      2 
      3 void main() {
      4    vec2 t0 = varTex0.xy;
      5    lowp vec4 col0 = texture2D(UNI_Tex0, t0).rgba;
      6    lowp vec4 col1 = texture2D(UNI_Tex1, t0*4.0).rgba;
      7    lowp vec4 col2 = texture2D(UNI_Tex2, t0).rgba;
      8    col0.xyz = col0.xyz*col1.xyz*1.5;
      9    col0.xyz = mix(col0.xyz, col2.xyz, col2.w);
     10    col0.w = 0.5;
     11    gl_FragColor = col0;
     12 }
     13 
     14